initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

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@ -4,7 +4,6 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import game.ExtMath;
import game.block.Block;
import game.collect.Maps;
import game.collect.Sets;
@ -18,6 +17,7 @@ import game.renderer.ItemMeshDefinition;
import game.renderer.blockmodel.ModelBlock;
import game.renderer.blockmodel.Transforms;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.HitPosition;

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@ -2,7 +2,6 @@ package game.item;
import java.util.List;
import game.ExtMath;
import game.block.BlockStandingSign;
import game.block.BlockWallSign;
import game.color.DyeColor;
@ -15,6 +14,7 @@ import game.renderer.ItemMeshDefinition;
import game.renderer.blockmodel.ModelBlock;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityBanner;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.World;

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@ -1,9 +1,9 @@
package game.item;
import game.ExtMath;
import game.block.Block;
import game.block.BlockBed;
import game.entity.npc.EntityNPC;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;

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@ -2,11 +2,11 @@ package game.item;
import java.util.List;
import game.ExtMath;
import game.entity.Entity;
import game.entity.item.EntityBoat;
import game.entity.npc.EntityNPC;
import game.init.Blocks;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.HitPosition;

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@ -2,13 +2,13 @@ package game.item;
import java.util.List;
import game.ExtMath;
import game.color.TextColor;
import game.entity.npc.EntityNPC;
import game.entity.projectile.EntityDie;
import game.init.SoundEvent;
import game.renderer.blockmodel.ModelBlock;
import game.renderer.blockmodel.Transforms;
import game.util.ExtMath;
import game.world.World;
public class ItemDie extends Item

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@ -2,7 +2,6 @@ package game.item;
import java.util.List;
import game.ExtMath;
import game.block.BlockFence;
import game.block.BlockLiquid;
import game.color.TextColor;
@ -17,6 +16,7 @@ import game.init.UniverseRegistry;
import game.renderer.blockmodel.ModelBlock;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityMobSpawner;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.HitPosition;

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@ -3,7 +3,6 @@ package game.item;
import java.lang.reflect.InvocationTargetException;
import java.util.List;
import game.ExtMath;
import game.block.BlockFence;
import game.block.BlockLiquid;
import game.color.TextColor;
@ -16,6 +15,7 @@ import game.entity.types.EntityLiving;
import game.init.EntityRegistry;
import game.init.UniverseRegistry;
import game.renderer.blockmodel.ModelBlock;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.HitPosition;

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@ -1,6 +1,5 @@
package game.item;
import game.ExtMath;
import game.block.Block;
import game.block.BlockStandingSign;
import game.block.BlockWallSign;
@ -8,6 +7,7 @@ import game.entity.npc.EntityNPC;
import game.init.Blocks;
import game.tileentity.TileEntity;
import game.tileentity.TileEntitySign;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.World;

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@ -1,6 +1,5 @@
package game.item;
import game.ExtMath;
import game.block.Block;
import game.block.BlockSkull;
import game.entity.npc.EntityNPC;
@ -10,6 +9,7 @@ import game.renderer.blockmodel.ModelBlock;
import game.renderer.blockmodel.Transforms;
import game.tileentity.TileEntity;
import game.tileentity.TileEntitySkull;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;

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@ -2,10 +2,10 @@ package game.item;
import java.util.List;
import game.ExtMath;
import game.color.TextColor;
import game.entity.npc.EntityNPC;
import game.renderer.blockmodel.Transforms;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.Vec3;