initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

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@ -3,7 +3,6 @@ package game.renderer.particle;
import java.util.List;
import java.util.Map;
import game.ExtMath;
import game.block.Block;
import game.collect.Lists;
import game.collect.Maps;
@ -17,6 +16,7 @@ import game.renderer.Tessellator;
import game.renderer.texture.TextureManager;
import game.renderer.texture.TextureMap;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;

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@ -1,9 +1,9 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.entity.npc.EntityNPC;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityCloudFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityCrit2FX extends EntityFX

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@ -1,9 +1,9 @@
package game.renderer.particle;
import game.ExtMath;
import game.block.Block;
import game.block.BlockLiquid;
import game.material.Material;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.block.BlockLiquid;
import game.material.Material;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.World;

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@ -1,11 +1,11 @@
package game.renderer.particle;
import game.ExtMath;
import game.Game;
import game.entity.Entity;
import game.nbt.NBTTagCompound;
import game.renderer.RenderBuffer;
import game.renderer.texture.TextureAtlasSprite;
import game.util.ExtMath;
import game.world.World;
public class EntityFX extends Entity

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@ -1,6 +1,5 @@
package game.renderer.particle;
import game.ExtMath;
import game.Game;
import game.entity.Entity;
import game.init.SoundEvent;
@ -8,6 +7,7 @@ import game.item.ItemDye;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.BoundingBox;
import game.world.World;
import game.world.WorldClient;

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityFlameFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityHeartFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityLavaFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityNoteFX extends EntityFX

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@ -1,11 +1,11 @@
package game.renderer.particle;
import game.Game;
import game.WCF;
import game.entity.Entity;
import game.renderer.GlState;
import game.renderer.RenderBuffer;
import game.renderer.entity.RenderManager;
import game.window.WCF;
import game.world.World;
public class EntityPickupFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntityReddustFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntitySmokeFX extends EntityFX

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@ -1,8 +1,8 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.util.ExtMath;
import game.world.World;
public class EntitySnowShovelFX extends EntityFX

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@ -1,9 +1,9 @@
package game.renderer.particle;
import game.ExtMath;
import game.entity.Entity;
import game.renderer.RenderBuffer;
import game.rng.Random;
import game.util.ExtMath;
import game.world.World;
public class EntitySpellParticleFX extends EntityFX