initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

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@ -1,9 +1,9 @@
package game.tileentity;
import game.Log;
import game.block.Block;
import game.init.Blocks;
import game.init.TileRegistry;
import game.log.Log;
import game.nbt.NBTTagCompound;
import game.network.Packet;
import game.world.BlockPos;

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@ -1,12 +1,12 @@
package game.tileentity;
import game.ExtMath;
import game.entity.npc.EntityNPC;
import game.inventory.Container;
import game.inventory.ContainerEnchantment;
import game.inventory.InventoryPlayer;
import game.nbt.NBTTagCompound;
import game.rng.Random;
import game.util.ExtMath;
public class TileEntityEnchantmentTable extends TileEntity implements ITickable, IInteractionObject
{

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@ -1,6 +1,5 @@
package game.tileentity;
import game.ExtMath;
import game.block.Block;
import game.block.BlockFurnace;
import game.block.BlockSapling;
@ -26,6 +25,7 @@ import game.item.ItemTool;
import game.material.Material;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.util.ExtMath;
import game.world.Facing;
public class TileEntityFurnace extends TileEntityLockable implements ITickable, ISidedInventory

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@ -3,7 +3,6 @@ package game.tileentity;
import java.util.List;
import java.util.function.Predicate;
import game.ExtMath;
import game.block.Block;
import game.block.BlockChest;
import game.block.BlockHopper;
@ -19,6 +18,7 @@ import game.inventory.InventoryPlayer;
import game.item.ItemStack;
import game.nbt.NBTTagCompound;
import game.nbt.NBTTagList;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.BoundingBox;
import game.world.Facing;

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@ -1,6 +1,5 @@
package game.tileentity;
import game.ExtMath;
import game.color.TextColor;
import game.entity.npc.EntityNPC;
import game.inventory.Container;
@ -12,6 +11,7 @@ import game.nbt.NBTTagList;
import game.network.Packet;
import game.packet.S35PacketUpdateTileEntity;
import game.rng.Random;
import game.util.ExtMath;
public abstract class TileEntityMachine extends TileEntityLockable implements IHopper, ITickable {
public static enum Status {

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@ -1,9 +1,9 @@
package game.tileentity;
import game.ExtMath;
import game.init.Blocks;
import game.material.Material;
import game.nbt.NBTTagCompound;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.World;