initial c to java port package cleanup, WCF func adjust
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330 changed files with 397 additions and 8199 deletions
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@ -6,17 +6,17 @@ import java.util.Map;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.function.Predicate;
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import game.ExtMath;
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import game.Log;
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import game.biome.Biome;
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import game.block.Block;
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import game.block.ITileEntityProvider;
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import game.collect.Maps;
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import game.entity.Entity;
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import game.init.Blocks;
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import game.log.Log;
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import game.material.Material;
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import game.rng.Random;
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import game.tileentity.TileEntity;
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import game.util.ExtMath;
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import game.worldgen.BiomeGenerator;
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import game.worldgen.ChunkPrimer;
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import game.worldgen.GeneratorDebug;
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@ -13,7 +13,6 @@ import java.util.Map.Entry;
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import java.util.zip.GZIPInputStream;
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import java.util.zip.InflaterInputStream;
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import game.Log;
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import game.biome.Biome;
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import game.block.Block;
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import game.block.BlockCactus;
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@ -63,6 +62,7 @@ import game.init.Config;
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import game.init.EntityRegistry;
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import game.init.TileRegistry;
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import game.init.UniverseRegistry;
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import game.log.Log;
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import game.nbt.NBTLoader;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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@ -4,7 +4,6 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import game.ExtMath;
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import game.block.Block;
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import game.collect.Lists;
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import game.collect.Maps;
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@ -21,6 +20,7 @@ import game.init.SoundEvent;
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import game.material.Material;
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import game.renderer.particle.ParticleType;
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import game.rng.Random;
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import game.util.ExtMath;
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public class Explosion
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{
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@ -4,11 +4,11 @@ import java.util.Iterator;
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import java.util.Map;
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import java.util.function.Predicate;
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import game.ExtMath;
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import game.collect.Iterators;
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import game.collect.Maps;
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import game.properties.IStringSerializable;
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import game.rng.Random;
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import game.util.ExtMath;
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public enum Facing implements IStringSerializable
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{
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@ -17,7 +17,6 @@ import java.util.Map;
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import java.util.zip.DeflaterOutputStream;
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import java.util.zip.InflaterInputStream;
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import game.Log;
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import game.block.Block;
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import game.collect.Lists;
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import game.collect.Maps;
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@ -26,6 +25,7 @@ import game.init.BlockRegistry;
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import game.init.Config;
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import game.init.EntityRegistry;
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import game.init.UniverseRegistry;
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import game.log.Log;
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import game.nbt.NBTLoader;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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@ -2,7 +2,6 @@ package game.world;
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import java.util.Set;
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import game.ExtMath;
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import game.biome.Biome;
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import game.block.Block;
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import game.collect.Sets;
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@ -13,6 +12,7 @@ import game.init.Blocks;
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import game.init.Config;
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import game.rng.Random;
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import game.rng.WeightedList;
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import game.util.ExtMath;
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public abstract class Spawner {
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private static final int MOB_COUNT_DIV = (int)Math.pow(17.0D, 2.0D);
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@ -1,7 +1,7 @@
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package game.world;
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import game.ExtMath;
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import game.renderer.model.PositionTextureVertex;
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import game.util.ExtMath;
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public class Vec3
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{
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@ -1,6 +1,6 @@
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package game.world;
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import game.ExtMath;
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import game.util.ExtMath;
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public class Vec3i implements Comparable<Vec3i>
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{
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@ -6,7 +6,6 @@ import java.util.List;
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import java.util.Set;
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import java.util.function.Predicate;
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import game.ExtMath;
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import game.biome.Biome;
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import game.block.Block;
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import game.block.BlockHopper;
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@ -30,6 +29,7 @@ import game.renderer.particle.ParticleType;
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import game.rng.Random;
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import game.tileentity.ITickable;
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import game.tileentity.TileEntity;
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import game.util.ExtMath;
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public abstract class World implements IWorldAccess {
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public static final float[][] BRIGHTNESS = new float[16][16];
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@ -3,9 +3,7 @@ package game.world;
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import java.util.List;
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import java.util.Set;
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import game.ExtMath;
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import game.Game;
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import game.Log;
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import game.audio.MovingSoundMinecart;
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import game.audio.PositionedSound;
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import game.biome.Biome;
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@ -21,6 +19,7 @@ import game.init.ItemRegistry;
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import game.init.Items;
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import game.init.SoundEvent;
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import game.item.ItemDye;
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import game.log.Log;
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import game.material.Material;
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import game.nbt.NBTTagCompound;
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import game.renderer.particle.EntityFX;
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@ -28,6 +27,7 @@ import game.renderer.particle.EntityFirework;
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import game.renderer.particle.ParticleType;
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import game.rng.Random;
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import game.tileentity.TileEntity;
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import game.util.ExtMath;
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import game.world.BlockPos.MutableBlockPos;
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public class WorldClient extends World
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@ -13,9 +13,6 @@ import java.util.TreeSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.function.Predicate;
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import game.ExtMath;
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import game.FileUtils;
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import game.Log;
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import game.Server;
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import game.biome.Biome;
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import game.block.Block;
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@ -40,6 +37,7 @@ import game.init.Config;
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import game.init.SoundEvent;
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import game.init.UniverseRegistry;
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import game.item.ItemDoor;
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import game.log.Log;
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import game.material.Material;
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import game.nbt.NBTLoader;
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import game.nbt.NBTTagCompound;
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@ -64,6 +62,8 @@ import game.renderer.particle.ParticleType;
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import game.rng.Random;
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import game.rng.WeightedList;
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import game.tileentity.TileEntity;
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import game.util.ExtMath;
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import game.util.FileUtils;
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import game.village.Village;
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import game.village.VillageCollection;
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import game.worldgen.BiomeGenSingle;
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