initial c to java port package cleanup, WCF func adjust

This commit is contained in:
Sen 2025-03-11 10:26:48 +01:00
parent 6c59ca5d73
commit 2d1df55e65
330 changed files with 397 additions and 8199 deletions

View file

@ -1,9 +1,9 @@
package game.worldgen;
import game.Log;
import game.init.Blocks;
import game.init.Items;
import game.item.RngLoot;
import game.log.Log;
import game.material.Material;
import game.rng.Random;
import game.rng.WeightedList;

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@ -1,8 +1,8 @@
package game.worldgen;
import game.ExtMath;
import game.block.Block;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;

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@ -1,8 +1,8 @@
package game.worldgen;
import game.ExtMath;
import game.rng.OctaveGen;
import game.rng.Random;
import game.util.ExtMath;
import game.world.State;
import game.world.WorldServer;

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@ -2,10 +2,10 @@ package game.worldgen;
import java.util.List;
import game.ExtMath;
import game.block.Block;
import game.collect.Lists;
import game.init.BlockRegistry;
import game.util.ExtMath;
import game.world.State;
import game.world.WorldServer;

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@ -1,8 +1,8 @@
package game.worldgen;
import game.ExtMath;
import game.rng.OctaveGen;
import game.rng.Random;
import game.util.ExtMath;
import game.world.State;
import game.world.WorldServer;

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@ -1,11 +1,11 @@
package game.worldgen;
import game.ExtMath;
import game.biome.Biome;
import game.dimension.Dimension;
import game.rng.NoiseGen;
import game.rng.OctaveGen;
import game.rng.Random;
import game.util.ExtMath;
import game.world.State;
import game.world.WorldServer;

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@ -1,9 +1,9 @@
package game.worldgen.caves;
import game.ExtMath;
import game.block.Block;
import game.init.Blocks;
import game.rng.Random;
import game.util.ExtMath;
import game.world.State;
import game.world.WorldServer;
import game.worldgen.ChunkPrimer;

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@ -1,12 +1,12 @@
package game.worldgen.caves;
import game.ExtMath;
import game.block.Block;
import game.block.BlockColored;
import game.block.BlockSand;
import game.color.DyeColor;
import game.init.Blocks;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;

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@ -1,9 +1,9 @@
package game.worldgen.caves;
import game.ExtMath;
import game.block.Block;
import game.init.Blocks;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;

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@ -1,9 +1,9 @@
package game.worldgen.feature;
import game.ExtMath;
import game.block.Block;
import game.init.Blocks;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.WorldServer;

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@ -1,11 +1,11 @@
package game.worldgen.feature;
import game.Predicates;
import game.block.BlockSand;
import game.block.BlockSlab;
import game.init.Blocks;
import game.pattern.BlockStateHelper;
import game.rng.Random;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;

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@ -1,10 +1,10 @@
package game.worldgen.feature;
import game.ExtMath;
import game.block.Block;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.WorldServer;
import game.worldgen.FeatureGenerator;

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@ -1,7 +1,7 @@
package game.worldgen.layer;
import game.Log;
import game.biome.Biome;
import game.log.Log;
public class GenLayerHills extends GenLayer
{

View file

@ -2,8 +2,8 @@ package game.worldgen.structure;
import java.util.Map;
import game.Log;
import game.collect.Maps;
import game.log.Log;
import game.nbt.NBTTagCompound;
import game.world.WorldServer;

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@ -2,7 +2,6 @@ package game.worldgen.tree;
import java.util.List;
import game.ExtMath;
import game.block.Block;
import game.block.BlockLeaves;
import game.block.BlockLog;
@ -10,6 +9,7 @@ import game.collect.Lists;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;

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@ -1,10 +1,10 @@
package game.worldgen.tree;
import game.ExtMath;
import game.block.BlockVine;
import game.init.Blocks;
import game.properties.PropertyBool;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;

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@ -1,11 +1,11 @@
package game.worldgen.tree;
import game.ExtMath;
import game.block.Block;
import game.block.BlockDirt;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;
import game.util.ExtMath;
import game.world.BlockPos;
import game.world.State;
import game.world.WorldServer;