split client and server 1
This commit is contained in:
parent
26a15a0b15
commit
2fa521c3d1
661 changed files with 3058 additions and 2826 deletions
53
java/src/client/gui/container/GuiChest.java
Executable file
53
java/src/client/gui/container/GuiChest.java
Executable file
|
@ -0,0 +1,53 @@
|
|||
package client.gui.container;
|
||||
|
||||
import client.Game;
|
||||
import game.inventory.ContainerChest;
|
||||
import game.inventory.IInventory;
|
||||
|
||||
|
||||
public class GuiChest extends GuiContainer
|
||||
{
|
||||
// /** The ResourceLocation containing the chest GUI texture. */
|
||||
// private static final String CHEST_GUI_TEXTURE = "textures/gui/generic_54.png";
|
||||
private IInventory upperChestInventory;
|
||||
private IInventory lowerChestInventory;
|
||||
|
||||
/**
|
||||
* window height is calculated with these values; the more rows, the heigher
|
||||
*/
|
||||
private int inventoryRows;
|
||||
|
||||
public GuiChest(IInventory upperInv, IInventory lowerInv)
|
||||
{
|
||||
super(new ContainerChest(upperInv, lowerInv, Game.getGame().thePlayer));
|
||||
this.upperChestInventory = upperInv;
|
||||
this.lowerChestInventory = lowerInv;
|
||||
// this.allowUserInput = false;
|
||||
int i = 222;
|
||||
int j = i - 108;
|
||||
this.inventoryRows = lowerInv.getSizeInventory() / 9;
|
||||
this.ySize = j + this.inventoryRows * 18;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
|
||||
*/
|
||||
public void drawGuiContainerForegroundLayer()
|
||||
{
|
||||
this.drawString(this.lowerChestInventory.getCommandName(), 8, 6);
|
||||
this.drawString(this.upperChestInventory.getCommandName(), 8, this.ySize - 96 + 2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Args : renderPartialTicks, mouseX, mouseY
|
||||
*/
|
||||
// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
|
||||
// {
|
||||
// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
// this.gm.getTextureManager().bindTexture(CHEST_GUI_TEXTURE);
|
||||
// int i = (this.width - this.xSize) / 2;
|
||||
// int j = (this.height - this.ySize) / 2;
|
||||
//// this.rect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
|
||||
//// this.rect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
|
||||
// }
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue