split client and server 1
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26a15a0b15
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2fa521c3d1
661 changed files with 3058 additions and 2826 deletions
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@ -12,12 +12,13 @@ import game.item.CheatTab;
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import game.item.Item;
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import game.item.ItemStack;
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import game.material.Material;
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import game.model.Model;
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import game.model.ModelProvider;
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import game.model.ModelRotation;
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import game.model.Transforms;
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import game.properties.IProperty;
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import game.properties.PropertyDirection;
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import game.properties.PropertyInteger;
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import game.renderer.blockmodel.ModelBlock;
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import game.renderer.blockmodel.Transforms;
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import game.tileentity.IInteractionObject;
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import game.world.BlockPos;
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import game.world.Facing;
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@ -155,8 +156,8 @@ public class BlockAnvil extends BlockFalling
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return Transforms.ANVIL;
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}
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public ModelBlock getModel(String name, State state) {
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return new ModelBlock("anvil_base")
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public Model getModel(ModelProvider provider, String name, State state) {
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return provider.getModel("anvil_base")
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.add(2, 0, 2, 14, 4, 14).d().uv(2, 2, 14, 14).rot(180).u().uv(2, 2, 14, 14).rot(180).noCull()
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.ns().uv(2, 12, 14, 16).noCull().w().uv(0, 2, 4, 14).rot(90).noCull().e().uv(4, 2, 0, 14).rot(270).noCull()
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.add(4, 4, 3, 12, 5, 13).du().uv(4, 3, 12, 13).rot(180).noCull()
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