split client and server 1

This commit is contained in:
Sen 2025-05-04 20:27:55 +02:00
parent 26a15a0b15
commit 2fa521c3d1
661 changed files with 3058 additions and 2826 deletions

View file

@ -4,8 +4,9 @@ import game.entity.item.EntityFalling;
import game.entity.npc.EntityNPC;
import game.init.Config;
import game.material.Material;
import game.renderer.blockmodel.ModelBlock;
import game.renderer.particle.ParticleType;
import game.model.Model;
import game.model.ModelProvider;
import game.model.ParticleType;
import game.rng.Random;
import game.world.BlockPos;
import game.world.Facing;
@ -16,7 +17,7 @@ import game.world.WorldServer;
public class BlockDragonEgg extends Block
{
private static final ModelBlock dragon_egg = new ModelBlock("dragon_egg").noOcclude()
private static final Model dragon_egg = ModelProvider.getModelProvider().getModel("dragon_egg").noOcclude()
.add(6, 15, 6, 10, 16, 10)
.d().uv(6, 6, 10, 10).noCull()
.u().uv(6, 6, 10, 10).noCull()
@ -211,7 +212,7 @@ public class BlockDragonEgg extends Block
// return null;
// }
public ModelBlock getModel(String name, State state) {
public Model getModel(ModelProvider provider, String name, State state) {
return dragon_egg;
}
}