split client and server 1

This commit is contained in:
Sen 2025-05-04 20:27:55 +02:00
parent 26a15a0b15
commit 2fa521c3d1
661 changed files with 3058 additions and 2826 deletions

View file

@ -1,53 +0,0 @@
package game.gui.container;
import game.Game;
import game.inventory.ContainerChest;
import game.inventory.IInventory;
public class GuiChest extends GuiContainer
{
// /** The ResourceLocation containing the chest GUI texture. */
// private static final String CHEST_GUI_TEXTURE = "textures/gui/generic_54.png";
private IInventory upperChestInventory;
private IInventory lowerChestInventory;
/**
* window height is calculated with these values; the more rows, the heigher
*/
private int inventoryRows;
public GuiChest(IInventory upperInv, IInventory lowerInv)
{
super(new ContainerChest(upperInv, lowerInv, Game.getGame().thePlayer));
this.upperChestInventory = upperInv;
this.lowerChestInventory = lowerInv;
// this.allowUserInput = false;
int i = 222;
int j = i - 108;
this.inventoryRows = lowerInv.getSizeInventory() / 9;
this.ySize = j + this.inventoryRows * 18;
}
/**
* Draw the foreground layer for the GuiContainer (everything in front of the items). Args : mouseX, mouseY
*/
public void drawGuiContainerForegroundLayer()
{
this.drawString(this.lowerChestInventory.getCommandName(), 8, 6);
this.drawString(this.upperChestInventory.getCommandName(), 8, this.ySize - 96 + 2);
}
/**
* Args : renderPartialTicks, mouseX, mouseY
*/
// protected void drawGuiContainerBackgroundLayer(int mouseX, int mouseY)
// {
// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
// this.gm.getTextureManager().bindTexture(CHEST_GUI_TEXTURE);
// int i = (this.width - this.xSize) / 2;
// int j = (this.height - this.ySize) / 2;
//// this.rect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
//// this.rect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
// }
}