split client and server 1

This commit is contained in:
Sen 2025-05-04 20:27:55 +02:00
parent 26a15a0b15
commit 2fa521c3d1
661 changed files with 3058 additions and 2826 deletions

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@ -3,9 +3,8 @@ package game.worldgen;
import java.util.List;
import java.util.Set;
import game.collect.Lists;
import game.biome.Biome;
import game.collect.Lists;
import game.world.BlockPos;
import game.world.LongHashMap;
import game.worldgen.layer.GenLayer;

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@ -2,9 +2,8 @@ package game.worldgen;
import java.util.List;
import game.collect.Lists;
import game.block.Block;
import game.collect.Lists;
import game.init.BlockRegistry;
import game.util.ExtMath;
import game.world.State;

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@ -1,12 +1,11 @@
package game.worldgen.feature;
import game.util.Predicates;
import game.block.BlockSand;
import game.block.BlockSlab;
import game.init.Blocks;
import game.pattern.BlockStateHelper;
import game.rng.Random;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;

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@ -4,7 +4,6 @@ import java.util.Iterator;
import java.util.Map;
import game.collect.Maps;
import game.nbt.NBTBase;
import game.nbt.NBTTagCompound;
import game.rng.Random;

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@ -3,7 +3,6 @@ package game.worldgen.structure;
import java.util.Map;
import game.collect.Maps;
import game.log.Log;
import game.nbt.NBTTagCompound;
import game.world.WorldServer;

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@ -3,9 +3,8 @@ package game.worldgen.structure;
import java.util.List;
import java.util.Set;
import game.collect.Sets;
import game.biome.Biome;
import game.collect.Sets;
import game.nbt.NBTTagCompound;
import game.rng.Random;
import game.world.WorldServer;

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@ -3,7 +3,6 @@ package game.worldgen.structure;
import java.util.List;
import game.collect.Lists;
import game.init.Blocks;
import game.nbt.NBTTagCompound;
import game.rng.Random;

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@ -3,11 +3,10 @@ package game.worldgen.structure;
import java.util.List;
import java.util.Map;
import game.collect.Lists;
import game.collect.Maps;
import game.block.BlockSlab;
import game.block.BlockStoneBrick;
import game.collect.Lists;
import game.collect.Maps;
import game.init.Blocks;
import game.init.Items;
import game.item.RngLoot;

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@ -3,8 +3,6 @@ package game.worldgen.structure;
import java.util.Iterator;
import java.util.List;
import game.collect.Lists;
import game.biome.Biome;
import game.block.Block;
import game.block.BlockLog;
@ -12,6 +10,7 @@ import game.block.BlockSandStone;
import game.block.BlockSlab;
import game.block.BlockStairs;
import game.block.BlockTorch;
import game.collect.Lists;
import game.color.DyeColor;
import game.entity.npc.EntityHuman;
import game.init.BlockRegistry;

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@ -2,11 +2,10 @@ package game.worldgen.tree;
import java.util.List;
import game.collect.Lists;
import game.block.Block;
import game.block.BlockLeaves;
import game.block.BlockLog;
import game.collect.Lists;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;