remove server side debug

This commit is contained in:
Sen 2025-05-31 16:46:48 +02:00
parent f4c024cde7
commit 374e0c4617
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
22 changed files with 1084 additions and 801 deletions

View file

@ -22,7 +22,6 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Queue;
import java.util.Set;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;
@ -111,6 +110,7 @@ import common.entity.Entity;
import common.entity.animal.EntityHorse;
import common.entity.npc.Energy;
import common.entity.npc.EntityNPC;
import common.entity.npc.PlayerCharacter;
import common.entity.types.EntityLiving;
import common.future.Futures;
import common.future.ListenableFuture;
@ -286,7 +286,9 @@ public class Client implements IThreadListener {
private final List<Message> feed = Lists.newArrayList();
private final List<Message> hotbar = Lists.newArrayList();
private final File config = new File(System.getProperty("config.file", "client.cfg"));
public final Map<String, Integer> playerList = Maps.<String, Integer>newTreeMap();
public final List<PlayerCharacter> characterList = Lists.<PlayerCharacter>newArrayList();
private boolean primary;
private boolean secondary;
private boolean tertiary;
@ -295,7 +297,7 @@ public class Client implements IThreadListener {
public boolean jump;
public boolean sneak;
public boolean debugCamEnable;
public boolean debugWorld;
public boolean noResolve;
public boolean zooming;
public boolean sprint;
public boolean renderOutlines;
@ -316,6 +318,7 @@ public class Client implements IThreadListener {
public int thirdPersonView;
public int timeFactor = 1;
public int chunksUpdated;
public int selectedCharacter = -1;
private long lastTicked = 0L;
private long debugUpdateTime = System.currentTimeMillis();
@ -578,7 +581,7 @@ public class Client implements IThreadListener {
ClientPlayer netHandler = this.getNetHandler();
if(netHandler != null)
netHandler.cleanup();
this.debugWorld = false;
this.noResolve = false;
this.charEditor = false;
this.viewEntity = null;
this.connection = null;
@ -586,6 +589,9 @@ public class Client implements IThreadListener {
this.player = null;
this.serverInfo = null;
this.lastTickTime = -1;
this.selectedCharacter = -1;
this.playerList.clear();
this.characterList.clear();
this.soundManager.stopSounds();
}
@ -1885,7 +1891,7 @@ public class Client implements IThreadListener {
BlockPos pos = this.pointed.block;
State block = this.world.getState(pos);
if(!this.debugWorld) {
if(!this.noResolve) {
block = block.getBlock().getActualState(block, this.world, pos);
}
@ -2472,7 +2478,7 @@ public class Client implements IThreadListener {
public void unload(boolean loading) {
if(this.world != null && this.getNetHandler() != null)
this.getNetHandler().getNetworkManager().closeChannel("Quitting");
this.getNetHandler().getConnection().closeChannel("Quitting");
this.unloadWorld();
this.displayGuiScreen(GuiMenu.INSTANCE);
}
@ -2701,7 +2707,7 @@ public class Client implements IThreadListener {
this.registerDebug(Keysym.AE, "Programm sofort beenden und server beenden", new DebugRunner() {
public void execute(Keysym key) {
if(Client.this.getNetHandler() != null) {
Client.this.getNetHandler().getNetworkManager().sendPacket(new CPacketMessage(CPacketMessage.Type.COMMAND, "shutdown"), new GenericFutureListener<Future<? super Void>>() {
Client.this.getNetHandler().getConnection().sendPacket(new CPacketMessage(CPacketMessage.Type.COMMAND, "shutdown"), new GenericFutureListener<Future<? super Void>>() {
public void operationComplete(Future<? super Void> u) throws Exception {
try {
Thread.sleep(1000L);
@ -3192,13 +3198,12 @@ public class Client implements IThreadListener {
public void drawInfo() {
ClientPlayer netHandler = this.getNetHandler();
if(netHandler != null) {
Set<Entry<String, Integer>> list = netHandler.getPlayerList();
int size = list.size();
int size = this.playerList.size();
int w = size > 80 ? 4 : (size > 40 ? 3 : (size > 10 ? 2 : 1));
w = Math.min(w, Math.max(1, this.fb_x / 300));
int bx = 0;
int by = 0;
for(Entry<String, Integer> elem : list) {
for(Entry<String, Integer> elem : this.playerList.entrySet()) {
int x = this.fb_x / 2 - (w * 300) / 2 + bx * 300;
int y = 10 + by * Font.YGLYPH;
Drawing.drawGradient(x, y, 300, Font.YGLYPH, 0x7f404040, 0x7f000000);

View file

@ -10,7 +10,6 @@ import client.gui.element.PressType;
import client.gui.element.FieldAction;
import client.gui.element.Field;
import client.gui.element.FieldCallback;
import client.network.ClientPlayer;
import client.vars.BoolVar;
import client.vars.CVar;
import client.gui.element.TransparentArea;
@ -218,7 +217,7 @@ public class GuiConsole extends Gui implements FieldCallback {
s = argv[argv.length - 1];
Iterable<String> res = pre.startsWith("#") ?
(argv.length == 1 ? this.gm.getVars() : (argv.length == 2 ? getVarCompletion(argv[0].substring(1)) : Lists.newArrayList())) :
(this.gm.player == null ? Lists.newArrayList() : ((ClientPlayer)this.gm.player.client).getPlayerNames());
(this.gm.player == null ? Lists.newArrayList() : this.gm.playerList.keySet());
if(argv.length == 1 && pre.startsWith("#"))
s = s.substring(1);
for(String s1 : res) {

View file

@ -9,6 +9,7 @@ import client.gui.element.Label;
import client.gui.element.NavButton;
import client.gui.element.PressType;
import client.gui.options.GuiOptions;
import client.network.DummyPlayer;
import client.renderer.Drawing;
import client.window.Keysym;
import common.color.TextColor;
@ -53,6 +54,10 @@ public class GuiMenu extends Gui {
this.resetAnimation();
this.add(new ActButton(0, -28, 400, 24, new ButtonCallback() {
public void use(ActButton elem, PressType action) {
if(action == PressType.SECONDARY) {
new DummyPlayer(GuiMenu.this.gm).join();
return;
}
if(GuiMenu.this.hacked == 9) {
GuiMenu.this.hacked++;
GuiMenu.this.splashLabel.setText(TextColor.VIOLET + "Hax!");

View file

@ -13,6 +13,7 @@ import client.renderer.Drawing;
import common.color.TextColor;
import common.entity.npc.PlayerCharacter;
import common.packet.CPacketAction;
import common.util.ExtMath;
public class GuiCharacters extends GuiList<GuiCharacters.CharacterEntry> implements ButtonCallback
{
@ -71,14 +72,12 @@ public class GuiCharacters extends GuiList<GuiCharacters.CharacterEntry> impleme
super.init(width, height);
this.setDimensions(600, height, 32, height - 32);
this.elements.clear();
if(this.gm.getNetHandler() != null) {
int initialSelection = this.gm.getNetHandler().getSelectedCharacter();
for(PlayerCharacter character : this.gm.getNetHandler().getCharacterList()) {
this.elements.add(new CharacterEntry(initialSelection == this.elements.size() ? new PlayerCharacter(character.name(), character.info(), character.align(), this.gm.player.worldObj.dimension.getFormattedName(false), this.gm.player.getPosition(), character.type(), this.gm.player.experienceLevel) : character, initialSelection == this.elements.size()));
}
this.elements.add(new CharacterEntry(null, false));
this.setSelected(initialSelection);
}
int selected = this.gm.selectedCharacter;
for(PlayerCharacter character : this.gm.characterList) {
this.elements.add(new CharacterEntry(selected == this.elements.size() ? new PlayerCharacter(character.name(), character.info(), character.align(), this.gm.player.worldObj.dimension.getFormattedName(false), this.gm.player.getPosition(), character.type(), this.gm.player.experienceLevel) : character, selected == this.elements.size()));
}
this.elements.add(new CharacterEntry(null, false));
this.setSelected(ExtMath.clampi(selected, -1, this.elements.size() - 1));
this.descField = this.add(new TransparentArea(width - 390, 62, 380, height - 124, "", false));
this.deleteButtom = this.add(new ActButton(width / 2 - 304, height - 28, 200, 24, this, "Charakter löschen"));
this.actionButtom = this.add(new ActButton(width / 2 - 100, height - 28, 200, 24, this, ""));

View file

@ -198,7 +198,6 @@ public class ClientLoginHandler implements IClientLoginHandler {
return;
}
this.state = LoginState.DONE;
this.gm.debugWorld = packet.isDebug();
this.connection.setConnectionState(PacketRegistry.PLAY);
this.connection.setNetHandler(new ClientPlayer(this.gm, this.connection));
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,67 @@
package client.network;
import javax.crypto.SecretKey;
import common.net.channel.ChannelHandlerContext;
import common.net.util.concurrent.Future;
import common.net.util.concurrent.GenericFutureListener;
import common.network.NetConnection;
import common.network.NetHandler;
import common.network.Packet;
import common.network.PacketRegistry;
public class DummyConnection extends NetConnection {
public void channelActive(ChannelHandlerContext context) throws Exception {
}
public void setConnectionState(PacketRegistry newState) {
}
public void channelInactive(ChannelHandlerContext context) throws Exception {
}
public void exceptionCaught(ChannelHandlerContext context, Throwable throwable) throws Exception {
}
protected void channelRead0(ChannelHandlerContext context, Packet packet) throws Exception {
}
public void setNetHandler(NetHandler handler) {
}
public void sendPacket(Packet packet) {
}
public void sendPacket(Packet packet, GenericFutureListener<? extends Future<? super Void>> listener) {
}
public void processReceivedPackets() {
}
public String getCutAddress() {
return "local";
}
public void closeChannel(String message) {
}
public boolean isChannelOpen() {
return true;
}
public boolean hasNoChannel() {
return false;
}
public void disableAutoRead() {
}
public void setCompressionTreshold(int treshold) {
}
public void checkDisconnected() {
}
public void startEncryption(SecretKey key) {
}
}

View file

@ -0,0 +1,321 @@
package client.network;
import client.Client;
import client.util.DummyController;
import client.world.WorldClient;
import common.dimension.Space;
import common.entity.Entity;
import common.entity.animal.EntityHorse;
import common.entity.npc.EntityCpu;
import common.init.EntityRegistry;
import common.inventory.IInventory;
import common.inventory.InventoryPlayer;
import common.model.ParticleType;
import common.network.Packet;
import common.packet.SPacketEntity;
import common.packet.SPacketEntityTeleport;
import common.packet.SPacketEntityHeadLook;
import common.packet.SPacketEntityStatus;
import common.packet.SPacketEntityAttach;
import common.packet.SPacketEntityMetadata;
import common.packet.SPacketEntityEffect;
import common.packet.SPacketRemoveEntityEffect;
import common.packet.SPacketEntityProperties;
import common.packet.SPacketExplosion;
import common.packet.SPacketEffect;
import common.packet.SPacketSoundEffect;
import common.packet.SPacketParticles;
import common.packet.SPacketChangeGameState;
import common.packet.SPacketSpawnGlobalEntity;
import common.packet.SPacketOpenWindow;
import common.packet.SPacketCloseWindow;
import common.packet.SPacketSetSlot;
import common.packet.SPacketWindowItems;
import common.packet.SPacketWindowProperty;
import common.packet.SPacketConfirmTransaction;
import common.packet.SPacketUpdateSign;
import common.packet.SPacketUpdateTileEntity;
import common.packet.SPacketSignEditorOpen;
import common.packet.SPacketPlayerListItem;
import common.packet.SPacketPlayerAbilities;
import common.packet.SPacketTabComplete;
import common.packet.SPacketUpdateEntityTags;
import common.packet.SPacketAnimation;
import common.packet.SPacketBiome;
import common.packet.SPacketBlockAction;
import common.packet.SPacketBlockBreakAnim;
import common.packet.SPacketBlockChange;
import common.packet.SPacketCamera;
import common.packet.SPacketCharacterList;
import common.packet.SPacketChunkData;
import common.packet.SPacketCollectItem;
import common.packet.SPacketDestroyEntities;
import common.packet.SPacketDimensionName;
import common.packet.SPacketDisconnect;
import common.packet.SPacketDisplayForm;
import common.packet.SPacketEntityEquipment;
import common.packet.SPacketEntityVelocity;
import common.packet.SPacketHeldItemChange;
import common.packet.SPacketJoinGame;
import common.packet.SPacketKeepAlive;
import common.packet.SPacketLoading;
import common.packet.SPacketMapChunkBulk;
import common.packet.SPacketMessage;
import common.packet.SPacketMultiBlockChange;
import common.packet.SPacketPlayerPosLook;
import common.packet.SPacketRespawn;
import common.packet.SPacketServerTick;
import common.packet.SPacketSetExperience;
import common.packet.SPacketSkin;
import common.packet.SPacketSpawnMob;
import common.packet.SPacketSpawnObject;
import common.packet.SPacketSpawnPlayer;
import common.packet.SPacketTimeUpdate;
import common.packet.SPacketTrades;
import common.packet.SPacketUpdateHealth;
import common.packet.SPacketWorld;
import common.potion.Potion;
import common.potion.PotionEffect;
import common.sound.Sound;
import common.tileentity.IInteractionObject;
import common.util.BlockPos;
import common.world.World;
public class DummyPlayer extends ClientPlayer {
public DummyPlayer(Client gm) {
super(gm, new DummyConnection());
}
public void join() {
this.gm.noResolve = true;
this.gm.charEditor = false;
this.gm.controller = new DummyController(this);
WorldClient world = new WorldClient(this.gm, true, Space.INSTANCE);
this.gm.loadWorld(world, EntityRegistry.getEntityID(EntityCpu.class));
this.gm.player.setId(0);
this.gm.displayGuiScreen(null);
this.gm.player.flying = true;
this.gm.player.noclip = true;
this.gm.player.addEffect(new PotionEffect(Potion.FLYING, Integer.MAX_VALUE, 1));
this.gm.player.setHeight(2.0f);
world.setGravity(this.gm.gravity = 1.0f);
world.setTimeFactor(this.gm.timeFactor = 1);
this.gm.dayCycle = true;
}
public void cleanup() {
}
public void playSound(Sound sound) {
}
public void emitParticleAtEntity(Entity entityIn, ParticleType particleTypes) {
}
public void displayGUIChest(IInventory chestInventory, InventoryPlayer inventory) {
}
public void displayGui(IInteractionObject guiOwner, InventoryPlayer inventory, World worldObj) {
}
public void displayGuiHorse(EntityHorse horse, InventoryPlayer inventory, IInventory horseInventory) {
}
public void displayGuiMerchant(String title, InventoryPlayer inventory, World worldObj) {
}
public void displayGuiSign(BlockPos pos, String[] text) {
}
public void onDisconnect(String reason) {
}
public void addToSendQueue(Packet packet) {
}
public void handleJoinGame(SPacketJoinGame packetIn) {
}
public void handleSpawnObject(SPacketSpawnObject packetIn) {
}
public void handleSpawnGlobalEntity(SPacketSpawnGlobalEntity packetIn) {
}
public void handleEntityVelocity(SPacketEntityVelocity packetIn) {
}
public void handleEntityMetadata(SPacketEntityMetadata packetIn) {
}
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn) {
}
public void handleEntityTeleport(SPacketEntityTeleport packetIn) {
}
public void handleHeldItemChange(SPacketHeldItemChange packetIn) {
}
public void handleEntityMovement(SPacketEntity packetIn) {
}
public void handleEntityHeadLook(SPacketEntityHeadLook packetIn) {
}
public void handleDestroyEntities(SPacketDestroyEntities packetIn) {
}
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn) {
}
public void handleMultiBlockChange(SPacketMultiBlockChange packetIn) {
}
public void handleChunkData(SPacketChunkData packetIn) {
}
public void handleBiomes(SPacketBiome packetIn) {
}
public void handleBlockChange(SPacketBlockChange packetIn) {
}
public void handleDisconnect(SPacketDisconnect packetIn) {
}
public void handleCollectItem(SPacketCollectItem packetIn) {
}
public void handleMessage(SPacketMessage packetIn) {
}
public void handleLoading(SPacketLoading packet) {
}
public void handleAnimation(SPacketAnimation packetIn) {
}
public void handleSpawnMob(SPacketSpawnMob packetIn) {
}
public void handleTimeUpdate(SPacketTimeUpdate packetIn) {
}
public void handleServerTick(SPacketServerTick packet) {
}
public void handleEntityAttach(SPacketEntityAttach packetIn) {
}
public void handleEntityStatus(SPacketEntityStatus packetIn) {
}
public void handleUpdateHealth(SPacketUpdateHealth packetIn) {
}
public void handleSetExperience(SPacketSetExperience packetIn) {
}
public void handleRespawn(SPacketRespawn packetIn) {
}
public void handleExplosion(SPacketExplosion packetIn) {
}
public void handleOpenWindow(SPacketOpenWindow packetIn) {
}
public void handleSetSlot(SPacketSetSlot packetIn) {
}
public void handleConfirmTransaction(SPacketConfirmTransaction packetIn) {
}
public void handleWindowItems(SPacketWindowItems packetIn) {
}
public void handleSignEditorOpen(SPacketSignEditorOpen packetIn) {
}
public void handleForm(SPacketDisplayForm packet) {
}
public void handleUpdateSign(SPacketUpdateSign packetIn) {
}
public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn) {
}
public void handleWindowProperty(SPacketWindowProperty packetIn) {
}
public void handleEntityEquipment(SPacketEntityEquipment packetIn) {
}
public void handleCloseWindow(SPacketCloseWindow packetIn) {
}
public void handleBlockAction(SPacketBlockAction packetIn) {
}
public void handleBlockBreakAnim(SPacketBlockBreakAnim packetIn) {
}
public void handleMapChunkBulk(SPacketMapChunkBulk packetIn) {
}
public void handleChangeGameState(SPacketChangeGameState packetIn) {
}
public void handleEffect(SPacketEffect packetIn) {
}
public void handleEntityEffect(SPacketEntityEffect packetIn) {
}
public void handleCamera(SPacketCamera packetIn) {
}
public void handleRemoveEntityEffect(SPacketRemoveEntityEffect packetIn) {
}
public void handlePlayerListItem(SPacketPlayerListItem packetIn) {
}
public void handleCharacterList(SPacketCharacterList packet) {
}
public void handleKeepAlive(SPacketKeepAlive packetIn) {
}
public void handlePlayerAbilities(SPacketPlayerAbilities packetIn) {
}
public void handleTabComplete(SPacketTabComplete packetIn) {
}
public void handleSoundEffect(SPacketSoundEffect packetIn) {
}
public void handleEntityTags(SPacketUpdateEntityTags packetIn) {
}
public void handleParticles(SPacketParticles packetIn) {
}
public void handleEntityProperties(SPacketEntityProperties packetIn) {
}
public void handleSkin(SPacketSkin packetIn) {
}
public void handleTrades(SPacketTrades packetIn) {
}
public void handleWorld(SPacketWorld packetIn) {
}
public void handleDimName(SPacketDimensionName packetIn) {
}
}

View file

@ -96,7 +96,7 @@ public class BlockRenderer
{
Block block = state.getBlock();
if (!this.gm.debugWorld)
if (!this.gm.noResolve)
{
try
{

View file

@ -0,0 +1,77 @@
package client.util;
import client.network.DummyPlayer;
import client.world.WorldClient;
import common.entity.Entity;
import common.entity.npc.EntityNPC;
import common.init.EntityRegistry;
import common.item.ItemStack;
import common.util.BlockPos;
import common.util.Facing;
import common.util.Vec3;
import common.world.World;
public class DummyController extends PlayerController {
private final DummyPlayer player;
public DummyController(DummyPlayer player) {
super(null, null);
this.player = player;
}
public boolean destroyBlock(BlockPos pos, Facing side) {
return false;
}
public boolean clickBlock(BlockPos pos, Facing face) {
return false;
}
public void resetProgress() {
}
public void resetInteraction() {
}
public boolean damageBlock(BlockPos pos, Facing face) {
return false;
}
public void update() {
}
public boolean clickRight(EntityNPC player, WorldClient world, ItemStack stack, BlockPos pos, Facing side, Vec3 hit) {
return false;
}
public boolean sendUseItem(EntityNPC player, World world, ItemStack stack) {
return false;
}
public EntityNPC createPlayerEntity(WorldClient world, int type) {
EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, world);
player.setClientPlayer(this.player);
return player;
}
public void attackEntity(EntityNPC player, Entity target) {
}
public boolean interact(EntityNPC player, Entity target) {
return false;
}
public ItemStack windowClick(int window, int slot, int button, int mode, EntityNPC player) {
return null;
}
public void sendEnchantPacket(int window, int button) {
}
public void stopUsing(EntityNPC player) {
}
public boolean isHittingBlock() {
return false;
}
}

View file

@ -175,11 +175,11 @@ public class PlayerController {
public void update() {
this.syncItem();
if(this.handler.getNetworkManager().isChannelOpen()) {
this.handler.getNetworkManager().processReceivedPackets();
if(this.handler.getConnection().isChannelOpen()) {
this.handler.getConnection().processReceivedPackets();
}
else {
this.handler.getNetworkManager().checkDisconnected();
this.handler.getConnection().checkDisconnected();
}
}

View file

@ -5,24 +5,60 @@ import java.util.function.Predicate;
import common.biome.Biome;
import common.block.Block;
import common.collect.Lists;
import common.entity.Entity;
import common.init.BlockRegistry;
import common.init.Blocks;
import common.tileentity.TileEntity;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.ExtMath;
import common.world.LightType;
import common.world.State;
public class ChunkEmpty extends ChunkClient {
private static final List<State> STATES = Lists.<State>newArrayList();
private static final int XSTRETCH;
private static final int ZSTRETCH;
private final boolean debug;
private final int liquidY;
private final State liquid;
private final Block liquidBlock;
private final State dummy;
private final Block dummyBlock;
public ChunkEmpty(WorldClient world) {
static {
for(Block block : BlockRegistry.REGISTRY) {
STATES.addAll(block.getValidStates());
}
XSTRETCH = ExtMath.ceilf(ExtMath.sqrtf((float)STATES.size()));
ZSTRETCH = ExtMath.ceilf((float)STATES.size() / (float)XSTRETCH);
}
private static State getDebug(int x, int z) {
State state = null;
if(x > 0 && z > 0 && x % 2 != 0 && z % 2 != 0) {
x = x / 2;
z = z / 2;
if(x <= XSTRETCH && z <= ZSTRETCH) {
int idx = ExtMath.absi(x * XSTRETCH + z);
if(idx < STATES.size()) {
state = STATES.get(idx);
}
}
}
return state;
}
public ChunkEmpty(WorldClient world, boolean debug) {
super(world, 0, 0);
this.debug = debug;
this.liquidY = world.dimension.getSeaLevel() - 1;
this.liquid = world.dimension.getLiquid();
this.liquidBlock = this.liquid.getBlock();
this.dummyBlock = this.fillerBlock == Blocks.air ? Blocks.air : Blocks.bedrock;
this.dummy = this.dummyBlock.getState();
}
public int getHeight(int x, int z) {
@ -30,7 +66,7 @@ public class ChunkEmpty extends ChunkClient {
}
public Block getBlock(BlockPos pos) {
return pos.getY() < this.liquidY ? Blocks.bedrock : (pos.getY() == this.liquidY ? this.liquidBlock : Blocks.air);
return pos.getY() < this.liquidY ? this.dummyBlock : (pos.getY() == this.liquidY ? this.liquidBlock : Blocks.air);
}
public int getLight(LightType type, BlockPos pos) {
@ -79,7 +115,11 @@ public class ChunkEmpty extends ChunkClient {
}
public State getState(BlockPos pos) {
return pos.getY() < this.liquidY ? Blocks.bedrock.getState() : (pos.getY() == this.liquidY ? this.liquid : Blocks.air.getState());
if(this.debug) {
State state = pos.getY() == 1 ? getDebug(pos.getX(), pos.getZ()) : null;
return state == null ? Blocks.air.getState() : state;
}
return pos.getY() < this.liquidY ? this.dummy : (pos.getY() == this.liquidY ? this.liquid : Blocks.air.getState());
}
public State setState(BlockPos pos, State state) {

View file

@ -42,6 +42,7 @@ public class WorldClient extends AWorldClient
private static final int DISPLAY_RANGE = 16;
private final Client gm;
private final ChunkClient emptyChunk;
private final Set<Entity> entityList = Sets.<Entity>newHashSet();
private final Set<Entity> spawnQueue = Sets.<Entity>newHashSet();
private final Set<ChunkPos> previousActive = Sets.<ChunkPos>newHashSet();
@ -49,15 +50,15 @@ public class WorldClient extends AWorldClient
private final List<ChunkClient> chunkListing = Lists.<ChunkClient>newArrayList();
private final Set<Long> emptyChunkListing = Sets.<Long>newHashSet();
private final Set<Long> nextEmptyChunkListing = Sets.<Long>newHashSet();
private final ChunkClient emptyChunk = new ChunkEmpty(this);
// public final Profiler profiler;
protected int lastLightning;
protected Vec3 lightColor = new Vec3(0xffffff);
public WorldClient(Client gm, boolean debug, Dimension dim)
{
super(dim, debug);
super(dim);
this.gm = gm;
this.emptyChunk = new ChunkEmpty(this, debug);
this.calculateInitialSkylight();
this.calculateInitialWeather();
this.setGravity(this.gm.gravity);