use latest Netty and Guava

This commit is contained in:
Sen 2025-03-16 17:40:47 +01:00
parent 7f32e87ef4
commit 3af1b1f5b6
463 changed files with 611 additions and 68249 deletions

View file

@ -1,13 +1,14 @@
package game.ai;
import java.util.List;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import game.entity.Entity;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigate;
import game.util.Predicates;
import game.world.Vec3;
public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
@ -38,7 +39,7 @@ public class EntityAIAvoidEntity<T extends Entity> extends EntityAIBase
{
this.canBeSeenSelector = new Predicate<Entity>()
{
public boolean test(Entity p_apply_1_)
public boolean apply(Entity p_apply_1_)
{
return p_apply_1_.isEntityAlive() && EntityAIAvoidEntity.this.theEntity.getEntitySenses().canSee(p_apply_1_);
}

View file

@ -1,6 +1,7 @@
package game.ai;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import game.block.BlockTallGrass;
import game.entity.animal.EntitySheep;
@ -8,7 +9,6 @@ import game.init.BlockRegistry;
import game.init.Blocks;
import game.init.Config;
import game.pattern.BlockStateHelper;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
@ -40,7 +40,7 @@ public class EntityAIEatGrass extends EntityAIBase
else
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
return field_179505_b.test(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
return field_179505_b.apply(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
}
}
@ -89,7 +89,7 @@ public class EntityAIEatGrass extends EntityAIBase
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
if (field_179505_b.test(this.entityWorld.getState(blockpos)))
if (field_179505_b.apply(this.entityWorld.getState(blockpos)))
{
if (Config.mobGrief)
{

View file

@ -2,7 +2,7 @@ package game.ai;
import java.util.Collections;
import java.util.List;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import game.entity.attributes.AttributeInstance;
import game.entity.attributes.Attributes;
@ -28,7 +28,7 @@ public class EntityAIFindEntityNearest extends EntityAIBase
this.field_179443_c = new Predicate<EntityLiving>()
{
public boolean test(EntityLiving p_apply_1_)
public boolean apply(EntityLiving p_apply_1_)
{
double d0 = EntityAIFindEntityNearest.this.getFollowRange();

View file

@ -2,7 +2,8 @@ package game.ai;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
import game.entity.types.EntityLiving;
import game.pathfinding.PathEntity;
import game.pathfinding.PathNavigateGround;

View file

@ -3,7 +3,7 @@ package game.ai;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import game.entity.Entity;
import game.entity.types.EntityLiving;
@ -37,9 +37,9 @@ public class EntityAINearestAttackableTarget<T extends EntityLiving> extends Ent
this.setMutexBits(1);
this.targetEntitySelector = new Predicate<T>()
{
public boolean test(T p_apply_1_)
public boolean apply(T p_apply_1_)
{
if (targetSelector != null && !targetSelector.test(p_apply_1_))
if (targetSelector != null && !targetSelector.apply(p_apply_1_))
{
return false;
}

View file

@ -2,8 +2,9 @@ package game.ai;
import java.util.Map;
import com.google.common.collect.Maps;
import game.block.Block;
import game.collect.Maps;
import game.entity.npc.EntityNPC;
import game.init.Blocks;
import game.init.Config;

View file

@ -1,6 +1,6 @@
package game.ai;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import game.entity.types.EntityLiving;
import game.entity.types.EntityTameable;

View file

@ -3,7 +3,7 @@ package game.ai;
import java.util.Iterator;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
public class EntityAITasks
{

View file

@ -2,7 +2,8 @@ package game.ai;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
import game.entity.Entity;
import game.entity.types.EntityLiving;