use latest Netty and Guava

This commit is contained in:
Sen 2025-03-16 17:40:47 +01:00
parent 7f32e87ef4
commit 3af1b1f5b6
463 changed files with 611 additions and 68249 deletions

View file

@ -1,6 +1,7 @@
package game.ai;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import game.block.BlockTallGrass;
import game.entity.animal.EntitySheep;
@ -8,7 +9,6 @@ import game.init.BlockRegistry;
import game.init.Blocks;
import game.init.Config;
import game.pattern.BlockStateHelper;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.State;
import game.world.World;
@ -40,7 +40,7 @@ public class EntityAIEatGrass extends EntityAIBase
else
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
return field_179505_b.test(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
return field_179505_b.apply(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
}
}
@ -89,7 +89,7 @@ public class EntityAIEatGrass extends EntityAIBase
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
if (field_179505_b.test(this.entityWorld.getState(blockpos)))
if (field_179505_b.apply(this.entityWorld.getState(blockpos)))
{
if (Config.mobGrief)
{