use latest Netty and Guava
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7f32e87ef4
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463 changed files with 611 additions and 68249 deletions
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@ -2,8 +2,9 @@ package game.gui;
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import java.util.List;
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import com.google.common.collect.Lists;
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import game.Game;
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import game.collect.Lists;
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import game.gui.element.Dropdown;
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import game.gui.element.Element;
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import game.gui.element.Dropdown.Handle;
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@ -2,7 +2,8 @@ package game.gui;
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import java.util.List;
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import game.collect.Lists;
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import com.google.common.collect.Lists;
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import game.gui.element.ActButton;
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import game.gui.element.Fill;
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import game.gui.element.Textbox;
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@ -17,8 +17,8 @@ public class GuiInfo extends Gui {
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"\n" +
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TextColor.YELLOW + "Verwendete Programmbibliotheken:" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "LWJGL 3.3.6+1 (GLFW + OpenGL)" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "nionet (Modifiziert: Netty 4.0.23-Final)" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "collectutil + futureutil (Modifiziert: Guava 17.0)" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "Netty 4.1.119-Final" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "Guava 33.4.0" + "\n" +
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TextColor.LGRAY + " -> " + TextColor.NEON + "tjglu (Modifiziert: LWJGL 2.9.4-nightly-20150209)" + "\n" +
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// "\n" +
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// TextColor.YELLOW + "Verwendeter Compiler: " + "\n" +
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@ -3,8 +3,9 @@ package game.gui.container;
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import java.util.List;
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import java.util.Set;
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import game.collect.Lists;
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import game.collect.Sets;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import game.color.TextColor;
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import game.gui.Gui;
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import game.gui.element.InventoryButton;
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@ -2,7 +2,8 @@ package game.gui.element;
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import java.util.List;
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import game.collect.Lists;
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import com.google.common.collect.Lists;
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import game.gui.Gui;
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import game.renderer.DefaultVertexFormats;
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import game.renderer.Drawing;
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@ -10,7 +10,8 @@ import java.util.Collections;
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import java.util.Date;
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import java.util.Set;
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import game.collect.Sets;
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import com.google.common.collect.Sets;
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import game.color.TextColor;
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import game.dimension.Dimension;
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import game.gui.GuiConfirm;
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