use latest Netty and Guava
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463 changed files with 611 additions and 68249 deletions
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@ -6,6 +6,9 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import game.block.Block;
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import game.block.BlockBed;
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import game.block.BlockDirt;
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@ -16,8 +19,6 @@ import game.block.BlockSand;
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import game.block.BlockSandStone;
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import game.block.BlockStoneBrick;
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import game.block.BlockWall;
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import game.collect.Lists;
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import game.collect.Maps;
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import game.color.DyeColor;
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import game.entity.animal.EntitySheep;
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import game.inventory.InventoryCrafting;
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@ -3,7 +3,8 @@ package game.init;
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import java.util.Map;
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import java.util.Set;
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import game.collect.Maps;
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import com.google.common.collect.Maps;
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import game.entity.Entity;
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import game.entity.animal.EntityBat;
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import game.entity.animal.EntityChicken;
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@ -3,12 +3,13 @@ package game.init;
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import java.util.List;
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import java.util.Map;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import game.block.Block;
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import game.block.BlockDynamicLiquid;
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import game.block.BlockLiquid;
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import game.block.BlockStaticLiquid;
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import game.collect.Lists;
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import game.collect.Maps;
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import game.material.Material;
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public abstract class FluidRegistry {
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@ -4,6 +4,9 @@ import java.util.Map;
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import java.util.Set;
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import java.util.function.Function;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import game.block.Block;
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import game.block.BlockBed;
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import game.block.BlockButton;
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@ -20,8 +23,6 @@ import game.block.BlockSapling;
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import game.block.BlockSlab;
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import game.block.BlockStoneBrick;
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import game.block.BlockWall;
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import game.collect.Maps;
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import game.collect.Sets;
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import game.color.DyeColor;
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import game.color.TextColor;
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import game.entity.item.EntityCart;
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@ -4,9 +4,9 @@ import java.util.IdentityHashMap;
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import java.util.Iterator;
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import java.util.List;
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import game.collect.Iterators;
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import game.collect.Lists;
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import game.util.Predicates;
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import com.google.common.base.Predicates;
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import com.google.common.collect.Iterators;
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import com.google.common.collect.Lists;
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public class ObjectIntIdentityMap<T> implements IObjectIntIterable<T>
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{
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@ -3,8 +3,8 @@ package game.init;
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import java.util.Iterator;
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import java.util.Map;
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import game.collect.BiMap;
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import game.collect.HashBiMap;
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import com.google.common.collect.BiMap;
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import com.google.common.collect.HashBiMap;
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public class RegistryNamespaced<K, V> extends RegistrySimple<K, V> implements IObjectIntIterable<V>
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{
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@ -5,7 +5,7 @@ import java.util.Iterator;
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import java.util.Map;
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import java.util.Set;
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import game.collect.Maps;
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import com.google.common.collect.Maps;
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public class RegistrySimple<K, V> implements IRegistry<K, V>
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{
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@ -3,7 +3,10 @@ package game.init;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.function.Predicate;
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import com.google.common.base.Predicate;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import game.block.Block;
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import game.block.BlockDoor;
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@ -19,8 +22,6 @@ import game.block.BlockRotatedPillar;
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import game.clipboard.Rotation;
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import game.clipboard.RotationValue;
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import game.clipboard.Vector;
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import game.collect.Lists;
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import game.collect.Maps;
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import game.properties.IProperty;
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import game.properties.PropertyDirection;
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import game.world.Facing;
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@ -37,7 +38,7 @@ public abstract class RotationRegistry {
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if(prop == BlockDoor.FACING) {
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predicate = new Predicate<Integer>() {
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@Override
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public boolean test(Integer meta) {
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public boolean apply(Integer meta) {
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return (meta & 8) == 0;
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}
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};
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@ -2,11 +2,13 @@ package game.init;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.google.common.collect.Maps;
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import java.util.Set;
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import game.block.Block;
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import game.block.BlockStoneBrick;
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import game.collect.Maps;
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import game.color.DyeColor;
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import game.item.Item;
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import game.item.ItemFishFood;
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@ -4,9 +4,10 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import game.collect.Lists;
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import game.collect.Maps;
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import game.collect.Sets;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import game.entity.npc.EntityArachnoid;
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import game.entity.npc.EntityBloodElf;
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import game.entity.npc.EntityChaosMarine;
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@ -2,7 +2,8 @@ package game.init;
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import java.util.Map;
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import game.collect.Maps;
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import com.google.common.collect.Maps;
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import game.tileentity.TileEntity;
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import game.tileentity.TileEntityBanner;
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import game.tileentity.TileEntityBeacon;
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@ -2,7 +2,8 @@ package game.init;
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import java.util.Set;
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import game.collect.Sets;
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import com.google.common.collect.Sets;
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import game.item.Item;
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public class ToolMaterial
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@ -3,15 +3,17 @@ package game.init;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Sets;
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import java.util.Set;
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import game.biome.Biome;
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import game.block.BlockColored;
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import game.block.BlockSand;
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import game.block.LeavesType;
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import game.collect.Lists;
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import game.collect.Maps;
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import game.collect.Sets;
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import game.color.DyeColor;
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import game.dimension.Area;
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import game.dimension.DimType;
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