use latest Netty and Guava

This commit is contained in:
Sen 2025-03-16 17:40:47 +01:00
parent 7f32e87ef4
commit 3af1b1f5b6
463 changed files with 611 additions and 68249 deletions

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@ -6,6 +6,9 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.block.Block;
import game.block.BlockBed;
import game.block.BlockDirt;
@ -16,8 +19,6 @@ import game.block.BlockSand;
import game.block.BlockSandStone;
import game.block.BlockStoneBrick;
import game.block.BlockWall;
import game.collect.Lists;
import game.collect.Maps;
import game.color.DyeColor;
import game.entity.animal.EntitySheep;
import game.inventory.InventoryCrafting;

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@ -3,7 +3,8 @@ package game.init;
import java.util.Map;
import java.util.Set;
import game.collect.Maps;
import com.google.common.collect.Maps;
import game.entity.Entity;
import game.entity.animal.EntityBat;
import game.entity.animal.EntityChicken;

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@ -3,12 +3,13 @@ package game.init;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.block.Block;
import game.block.BlockDynamicLiquid;
import game.block.BlockLiquid;
import game.block.BlockStaticLiquid;
import game.collect.Lists;
import game.collect.Maps;
import game.material.Material;
public abstract class FluidRegistry {

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@ -4,6 +4,9 @@ import java.util.Map;
import java.util.Set;
import java.util.function.Function;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import game.block.Block;
import game.block.BlockBed;
import game.block.BlockButton;
@ -20,8 +23,6 @@ import game.block.BlockSapling;
import game.block.BlockSlab;
import game.block.BlockStoneBrick;
import game.block.BlockWall;
import game.collect.Maps;
import game.collect.Sets;
import game.color.DyeColor;
import game.color.TextColor;
import game.entity.item.EntityCart;

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@ -4,9 +4,9 @@ import java.util.IdentityHashMap;
import java.util.Iterator;
import java.util.List;
import game.collect.Iterators;
import game.collect.Lists;
import game.util.Predicates;
import com.google.common.base.Predicates;
import com.google.common.collect.Iterators;
import com.google.common.collect.Lists;
public class ObjectIntIdentityMap<T> implements IObjectIntIterable<T>
{

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@ -3,8 +3,8 @@ package game.init;
import java.util.Iterator;
import java.util.Map;
import game.collect.BiMap;
import game.collect.HashBiMap;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
public class RegistryNamespaced<K, V> extends RegistrySimple<K, V> implements IObjectIntIterable<V>
{

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@ -5,7 +5,7 @@ import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import game.collect.Maps;
import com.google.common.collect.Maps;
public class RegistrySimple<K, V> implements IRegistry<K, V>
{

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@ -3,7 +3,10 @@ package game.init;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Predicate;
import com.google.common.base.Predicate;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.block.Block;
import game.block.BlockDoor;
@ -19,8 +22,6 @@ import game.block.BlockRotatedPillar;
import game.clipboard.Rotation;
import game.clipboard.RotationValue;
import game.clipboard.Vector;
import game.collect.Lists;
import game.collect.Maps;
import game.properties.IProperty;
import game.properties.PropertyDirection;
import game.world.Facing;
@ -37,7 +38,7 @@ public abstract class RotationRegistry {
if(prop == BlockDoor.FACING) {
predicate = new Predicate<Integer>() {
@Override
public boolean test(Integer meta) {
public boolean apply(Integer meta) {
return (meta & 8) == 0;
}
};

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@ -2,11 +2,13 @@ package game.init;
import java.util.Map;
import java.util.Map.Entry;
import com.google.common.collect.Maps;
import java.util.Set;
import game.block.Block;
import game.block.BlockStoneBrick;
import game.collect.Maps;
import game.color.DyeColor;
import game.item.Item;
import game.item.ItemFishFood;

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@ -4,9 +4,10 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.Sets;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import game.entity.npc.EntityArachnoid;
import game.entity.npc.EntityBloodElf;
import game.entity.npc.EntityChaosMarine;

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@ -2,7 +2,8 @@ package game.init;
import java.util.Map;
import game.collect.Maps;
import com.google.common.collect.Maps;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityBanner;
import game.tileentity.TileEntityBeacon;

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@ -2,7 +2,8 @@ package game.init;
import java.util.Set;
import game.collect.Sets;
import com.google.common.collect.Sets;
import game.item.Item;
public class ToolMaterial

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@ -3,15 +3,17 @@ package game.init;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import java.util.Set;
import game.biome.Biome;
import game.block.BlockColored;
import game.block.BlockSand;
import game.block.LeavesType;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.Sets;
import game.color.DyeColor;
import game.dimension.Area;
import game.dimension.DimType;