use latest Netty and Guava

This commit is contained in:
Sen 2025-03-16 17:40:47 +01:00
parent 7f32e87ef4
commit 3af1b1f5b6
463 changed files with 611 additions and 68249 deletions

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@ -3,7 +3,8 @@ package game.model;
import java.util.ArrayList;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
import game.renderer.blockmodel.BakedQuad;
import game.renderer.blockmodel.BreakingFour;
import game.renderer.blockmodel.ModelBlock;

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@ -5,11 +5,13 @@ import java.util.Comparator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import java.util.Set;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.Sets;
import game.init.BlockRegistry;
import game.init.FluidRegistry;
import game.init.IRegistry;

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@ -3,11 +3,13 @@ package game.model;
import java.util.Collections;
import java.util.Map;
import java.util.Map.Entry;
import com.google.common.collect.Maps;
import java.util.Set;
import game.block.Block;
import game.block.BlockLiquid;
import game.collect.Maps;
import game.init.BlockRegistry;
import game.init.Blocks;
import game.init.FluidRegistry;

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@ -2,7 +2,8 @@ package game.model;
import java.util.Map;
import game.collect.Maps;
import com.google.common.collect.Maps;
import game.renderer.Matrix4f;
import game.renderer.Vector3f;
import game.util.ExtMath;