use latest Netty and Guava
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parent
7f32e87ef4
commit
3af1b1f5b6
463 changed files with 611 additions and 68249 deletions
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@ -6,7 +6,10 @@ import java.util.LinkedList;
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import java.util.List;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.function.Predicate;
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import com.google.common.base.Predicate;
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import com.google.common.collect.Lists;
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import com.google.common.util.concurrent.Futures;
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import game.Server;
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import game.block.Block;
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@ -19,7 +22,6 @@ import game.clipboard.ClipboardPlacer;
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import game.clipboard.Rotation;
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import game.clipboard.RotationValue;
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import game.clipboard.Vector;
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import game.collect.Lists;
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import game.color.TextColor;
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import game.dimension.Dimension;
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import game.entity.Entity;
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@ -31,7 +33,6 @@ import game.entity.npc.EntityHuman;
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import game.entity.npc.EntityNPC;
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import game.entity.projectile.EntityArrow;
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import game.entity.types.EntityLiving;
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import game.future.Futures;
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import game.init.BlockRegistry;
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import game.init.Config;
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import game.init.Config.ValueType;
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@ -57,8 +58,6 @@ import game.material.Material;
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import game.nbt.NBTTagCompound;
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import game.nbt.NBTTagList;
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import game.nbt.NBTTagString;
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import game.net.util.concurrent.Future;
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import game.net.util.concurrent.GenericFutureListener;
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import game.packet.CPacketAction;
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import game.packet.CPacketBook;
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import game.packet.CPacketBreak;
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@ -123,6 +122,8 @@ import game.world.State;
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import game.world.Vec3i;
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import game.world.World;
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import game.world.WorldServer;
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import io.netty.util.concurrent.Future;
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import io.netty.util.concurrent.GenericFutureListener;
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public class NetHandlerPlayServer extends NetHandler implements ICrafting
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{
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@ -2685,7 +2686,7 @@ public class NetHandlerPlayServer extends NetHandler implements ICrafting
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case MAGNET:
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if(this.isAdmin()) {
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List<Entity> list = this.entity.worldObj.getEntitiesWithinAABB(Entity.class, new BoundingBox(this.entity.getPosition().subtract(new BlockPos(128, 128, 128)), this.entity.getPosition().add(new BlockPos(128, 128, 128))), new Predicate<Entity>() {
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public boolean test(Entity entity) {
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public boolean apply(Entity entity) {
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return entity.isEntityAlive() && (entity instanceof EntityItem || entity instanceof EntityXp);
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}
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});
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