use latest Netty and Guava

This commit is contained in:
Sen 2025-03-16 17:40:47 +01:00
parent 7f32e87ef4
commit 3af1b1f5b6
463 changed files with 611 additions and 68249 deletions

View file

@ -3,8 +3,9 @@ package game.worldgen;
import java.util.List;
import java.util.Set;
import com.google.common.collect.Lists;
import game.biome.Biome;
import game.collect.Lists;
import game.world.BlockPos;
import game.world.LongHashMap;
import game.worldgen.layer.GenLayer;

View file

@ -2,8 +2,9 @@ package game.worldgen;
import java.util.List;
import com.google.common.collect.Lists;
import game.block.Block;
import game.collect.Lists;
import game.init.BlockRegistry;
import game.util.ExtMath;
import game.world.State;

View file

@ -1,11 +1,12 @@
package game.worldgen.feature;
import com.google.common.base.Predicates;
import game.block.BlockSand;
import game.block.BlockSlab;
import game.init.Blocks;
import game.pattern.BlockStateHelper;
import game.rng.Random;
import game.util.Predicates;
import game.world.BlockPos;
import game.world.Facing;
import game.world.State;
@ -26,7 +27,7 @@ public class WorldGenDesertWells extends FeatureGenerator
position = position.down();
}
if (!field_175913_a.test(worldIn.getState(position)))
if (!field_175913_a.apply(worldIn.getState(position)))
{
return false;
}

View file

@ -2,7 +2,7 @@ package game.worldgen.layer;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
public class IntCache
{

View file

@ -3,7 +3,8 @@ package game.worldgen.structure;
import java.util.Iterator;
import java.util.Map;
import game.collect.Maps;
import com.google.common.collect.Maps;
import game.nbt.NBTBase;
import game.nbt.NBTTagCompound;
import game.rng.Random;

View file

@ -2,7 +2,8 @@ package game.worldgen.structure;
import java.util.Map;
import game.collect.Maps;
import com.google.common.collect.Maps;
import game.log.Log;
import game.nbt.NBTTagCompound;
import game.world.WorldServer;

View file

@ -3,8 +3,9 @@ package game.worldgen.structure;
import java.util.List;
import java.util.Set;
import com.google.common.collect.Sets;
import game.biome.Biome;
import game.collect.Sets;
import game.nbt.NBTTagCompound;
import game.rng.Random;
import game.world.WorldServer;

View file

@ -2,7 +2,8 @@ package game.worldgen.structure;
import java.util.List;
import game.collect.Lists;
import com.google.common.collect.Lists;
import game.init.Blocks;
import game.nbt.NBTTagCompound;
import game.rng.Random;

View file

@ -3,10 +3,11 @@ package game.worldgen.structure;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.block.BlockSlab;
import game.block.BlockStoneBrick;
import game.collect.Lists;
import game.collect.Maps;
import game.init.Blocks;
import game.init.Items;
import game.item.RngLoot;

View file

@ -3,6 +3,8 @@ package game.worldgen.structure;
import java.util.Iterator;
import java.util.List;
import com.google.common.collect.Lists;
import game.biome.Biome;
import game.block.Block;
import game.block.BlockLog;
@ -10,7 +12,6 @@ import game.block.BlockSandStone;
import game.block.BlockSlab;
import game.block.BlockStairs;
import game.block.BlockTorch;
import game.collect.Lists;
import game.color.DyeColor;
import game.entity.npc.EntityHuman;
import game.init.BlockRegistry;

View file

@ -2,10 +2,11 @@ package game.worldgen.tree;
import java.util.List;
import com.google.common.collect.Lists;
import game.block.Block;
import game.block.BlockLeaves;
import game.block.BlockLog;
import game.collect.Lists;
import game.init.Blocks;
import game.material.Material;
import game.rng.Random;