fix some function names

This commit is contained in:
Sen 2025-03-20 00:29:25 +01:00
parent fe57a2909a
commit 3d1c68210c
21 changed files with 133 additions and 164 deletions

View file

@ -4,10 +4,8 @@ import game.color.TextColor;
import game.enchantment.Enchantment;
import game.inventory.ContainerEnchantment;
import game.inventory.InventoryPlayer;
import game.item.ItemStack;
import game.rng.Random;
import game.tileentity.IWorldNameable;
import game.util.ExtMath;
import game.world.World;
public class GuiEnchant extends GuiContainer
@ -23,14 +21,14 @@ public class GuiEnchant extends GuiContainer
private final ContainerEnchantment container;
private final IWorldNameable table;
public int field_147073_u;
public float field_147071_v;
public float field_147069_w;
public float field_147082_x;
public float field_147081_y;
public float field_147080_z;
public float field_147076_A;
ItemStack field_147077_B;
// public int field_147073_u;
// public float field_147071_v;
// public float field_147069_w;
// public float field_147082_x;
// public float field_147081_y;
// public float field_147080_z;
// public float field_147076_A;
// ItemStack field_147077_B;
public GuiEnchant(InventoryPlayer inventory, World worldIn, IWorldNameable table)
{
@ -49,14 +47,14 @@ public class GuiEnchant extends GuiContainer
this.drawString(this.playerInventory.getCommandName(), 8, this.ySize - 96 + 2);
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen()
{
super.updateScreen();
this.func_147068_g();
}
// /**
// * Called from the main game loop to update the screen.
// */
// public void updateScreen()
// {
// super.updateScreen();
// this.updateAnimation();
// }
/**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
@ -239,52 +237,52 @@ public class GuiEnchant extends GuiContainer
return s;
}
private void func_147068_g()
{
ItemStack itemstack = this.inventorySlots.getSlot(0).getStack();
if (!ItemStack.areItemStacksEqual(itemstack, this.field_147077_B))
{
this.field_147077_B = itemstack;
while (true)
{
this.field_147082_x += (float)(this.random.zrange(4) - this.random.zrange(4));
if (this.field_147071_v > this.field_147082_x + 1.0F || this.field_147071_v < this.field_147082_x - 1.0F)
{
break;
}
}
}
++this.field_147073_u;
this.field_147069_w = this.field_147071_v;
this.field_147076_A = this.field_147080_z;
boolean flag = false;
for (int i = 0; i < 3; ++i)
{
if (this.container.enchantLevels[i] != 0)
{
flag = true;
}
}
if (flag)
{
this.field_147080_z += 0.2F;
}
else
{
this.field_147080_z -= 0.2F;
}
this.field_147080_z = ExtMath.clampf(this.field_147080_z, 0.0F, 1.0F);
float f1 = (this.field_147082_x - this.field_147071_v) * 0.4F;
float f = 0.2F;
f1 = ExtMath.clampf(f1, -f, f);
this.field_147081_y += (f1 - this.field_147081_y) * 0.9F;
this.field_147071_v += this.field_147081_y;
}
// private void updateAnimation()
// {
// ItemStack itemstack = this.inventorySlots.getSlot(0).getStack();
//
// if (!ItemStack.areItemStacksEqual(itemstack, this.field_147077_B))
// {
// this.field_147077_B = itemstack;
//
// while (true)
// {
// this.field_147082_x += (float)(this.random.zrange(4) - this.random.zrange(4));
//
// if (this.field_147071_v > this.field_147082_x + 1.0F || this.field_147071_v < this.field_147082_x - 1.0F)
// {
// break;
// }
// }
// }
//
// ++this.field_147073_u;
// this.field_147069_w = this.field_147071_v;
// this.field_147076_A = this.field_147080_z;
// boolean flag = false;
//
// for (int i = 0; i < 3; ++i)
// {
// if (this.container.enchantLevels[i] != 0)
// {
// flag = true;
// }
// }
//
// if (flag)
// {
// this.field_147080_z += 0.2F;
// }
// else
// {
// this.field_147080_z -= 0.2F;
// }
//
// this.field_147080_z = ExtMath.clampf(this.field_147080_z, 0.0F, 1.0F);
// float f1 = (this.field_147082_x - this.field_147071_v) * 0.4F;
// float f = 0.2F;
// f1 = ExtMath.clampf(f1, -f, f);
// this.field_147081_y += (f1 - this.field_147081_y) * 0.9F;
// this.field_147071_v += this.field_147081_y;
// }
}