fix some function names
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21 changed files with 133 additions and 164 deletions
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@ -245,7 +245,7 @@ public class Explosion
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double d10 = (1.0D - d12) * d14;
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if(this.worldObj.client || Config.damageExplosion)
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entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), ((int)((d10 * d10 + d10) / 2.0D * 8.0D * (double)f3 + 1.0D)));
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double d11 = EnchantmentProtection.func_92092_a(entity, d10);
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double d11 = EnchantmentProtection.getKnockbackFactor(entity, d10);
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entity.motionX += d5 * d11;
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entity.motionY += d7 * d11;
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entity.motionZ += d9 * d11;
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