char gui species name
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5e20c6f90d
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40bd8d2758
2 changed files with 8 additions and 7 deletions
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@ -375,7 +375,8 @@ public class GuiChar extends GuiList<GuiChar.SkinEntry>
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}, "Vorlage kopieren"));
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this.adjust = this.add(new DragAdjust(width / 2 - 230, height - 64 - 640, 460, 640));
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this.add(new NavButton(width - 396, 36, 392, 24, GuiSpecies.INSTANCE, "Spezies ändern"));
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this.add(new Label(width - 396, 36, 392, 20, this.gm.thePlayer == null ? "<?>" : this.gm.thePlayer.getSpecies().name, true));
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this.add(new NavButton(width - 396, 56, 392, 24, GuiSpecies.INSTANCE, "Spezies ändern"));
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// for(int z = 0; z < SpeciesRegistry.SPECIMEN.size(); z++) {
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// final SpeciesInfo species = SpeciesRegistry.SPECIMEN.get(z);
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// this.add(new ActButton(width - 396 + (z % 2) * 198, 36 + 28 * (z / 2), 194, 24, new ActButton.Callback() {
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@ -11,13 +11,13 @@ import game.init.SpeciesRegistry;
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import game.packet.CPacketAction;
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import game.renderer.Drawing;
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public class GuiSpecies extends GuiList<GuiSpecies.SkinEntry> implements ActButton.Callback
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public class GuiSpecies extends GuiList<GuiSpecies.SpeciesEntry> implements ActButton.Callback
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{
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protected class SkinEntry implements ListEntry
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protected class SpeciesEntry implements ListEntry
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{
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private final SpeciesInfo species;
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protected SkinEntry(SpeciesInfo species)
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protected SpeciesEntry(SpeciesInfo species)
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{
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this.species = species;
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}
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@ -49,7 +49,7 @@ public class GuiSpecies extends GuiList<GuiSpecies.SkinEntry> implements ActButt
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this.setDimensions(400, height, 32, height - 32);
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this.elements.clear();
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for(SpeciesInfo species : SpeciesRegistry.SPECIMEN) {
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this.elements.add(new SkinEntry(species));
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this.elements.add(new SpeciesEntry(species));
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}
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this.add(new NavButton(width - 198 * 2, height - 28, 194, 24, GuiChar.INSTANCE, "Zurück"));
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this.selectButton = this.add(new ActButton(width - 198, height - 28, 194, 24, this, "Spezies ändern"));
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@ -70,7 +70,7 @@ public class GuiSpecies extends GuiList<GuiSpecies.SkinEntry> implements ActButt
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}
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public void use(ActButton elem, Mode action) {
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SkinEntry entry = this.getSelected();
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SpeciesEntry entry = this.getSelected();
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if(entry != null && GuiSpecies.this.gm.thePlayer != null)
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GuiSpecies.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_SPECIES, EntityRegistry.getEntityID(entry.species.clazz)));
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}
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