fix unneccesary debug classes
This commit is contained in:
parent
5534531416
commit
493230c4a6
7 changed files with 30 additions and 389 deletions
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@ -54,6 +54,7 @@ import client.gui.element.Area;
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import client.gui.ingame.GuiGameOver;
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import client.gui.ingame.GuiGameOver;
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import client.network.ClientLoginHandler;
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import client.network.ClientLoginHandler;
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import client.network.ClientPlayer;
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import client.network.ClientPlayer;
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import client.network.DummyConnection;
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import client.renderer.BlockRenderer;
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import client.renderer.BlockRenderer;
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import client.renderer.Drawing;
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import client.renderer.Drawing;
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import client.renderer.EntityRenderer;
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import client.renderer.EntityRenderer;
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@ -106,9 +107,11 @@ import common.block.Block;
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import common.collect.Lists;
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import common.collect.Lists;
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import common.collect.Maps;
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import common.collect.Maps;
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import common.color.TextColor;
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import common.color.TextColor;
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import common.dimension.Space;
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import common.entity.Entity;
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import common.entity.Entity;
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import common.entity.animal.EntityHorse;
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import common.entity.animal.EntityHorse;
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import common.entity.npc.Energy;
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import common.entity.npc.Energy;
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import common.entity.npc.EntityCpu;
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import common.entity.npc.EntityNPC;
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import common.entity.npc.EntityNPC;
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import common.entity.npc.PlayerCharacter;
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import common.entity.npc.PlayerCharacter;
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import common.entity.types.EntityLiving;
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import common.entity.types.EntityLiving;
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@ -297,7 +300,7 @@ public class Client implements IThreadListener {
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public boolean jump;
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public boolean jump;
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public boolean sneak;
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public boolean sneak;
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public boolean debugCamEnable;
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public boolean debugCamEnable;
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public boolean noResolve;
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public boolean debugWorld;
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public boolean zooming;
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public boolean zooming;
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public boolean sprint;
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public boolean sprint;
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public boolean renderOutlines;
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public boolean renderOutlines;
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@ -577,11 +580,29 @@ public class Client implements IThreadListener {
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}, "Server connector").start();
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}, "Server connector").start();
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}
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}
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public void joinDebugWorld() {
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ClientPlayer player = new ClientPlayer(this, new DummyConnection());
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this.debugWorld = true;
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this.charEditor = false;
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this.controller = new PlayerController(this, player);
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WorldClient world = new WorldClient(this, Space.INSTANCE);
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this.loadWorld(world, EntityRegistry.getEntityID(EntityCpu.class));
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this.player.setId(0);
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this.displayGuiScreen(null);
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this.player.flying = true;
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this.player.noclip = true;
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this.player.addEffect(new PotionEffect(Potion.FLYING, Integer.MAX_VALUE, 1));
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this.player.setHeight(2.0f);
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world.setGravity(this.gravity = 1.0f);
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world.setTimeFactor(this.timeFactor = 1);
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this.dayCycle = true;
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}
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public void unloadWorld() {
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public void unloadWorld() {
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ClientPlayer netHandler = this.getNetHandler();
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ClientPlayer netHandler = this.getNetHandler();
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if(netHandler != null)
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if(netHandler != null)
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netHandler.cleanup();
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netHandler.cleanup();
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this.noResolve = false;
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this.debugWorld = false;
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this.charEditor = false;
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this.charEditor = false;
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this.viewEntity = null;
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this.viewEntity = null;
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this.connection = null;
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this.connection = null;
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@ -1891,7 +1912,7 @@ public class Client implements IThreadListener {
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BlockPos pos = this.pointed.block;
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BlockPos pos = this.pointed.block;
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State block = this.world.getState(pos);
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State block = this.world.getState(pos);
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if(!this.noResolve) {
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if(!this.debugWorld) {
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block = block.getBlock().getActualState(block, this.world, pos);
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block = block.getBlock().getActualState(block, this.world, pos);
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}
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}
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@ -9,7 +9,6 @@ import client.gui.element.Label;
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import client.gui.element.NavButton;
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import client.gui.element.NavButton;
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import client.gui.element.PressType;
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import client.gui.element.PressType;
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import client.gui.options.GuiOptions;
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import client.gui.options.GuiOptions;
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import client.network.DummyPlayer;
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import client.renderer.Drawing;
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import client.renderer.Drawing;
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import client.window.Keysym;
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import client.window.Keysym;
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import common.color.TextColor;
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import common.color.TextColor;
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@ -55,7 +54,7 @@ public class GuiMenu extends Gui {
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this.add(new ActButton(0, -28, 400, 24, new ButtonCallback() {
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this.add(new ActButton(0, -28, 400, 24, new ButtonCallback() {
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public void use(ActButton elem, PressType action) {
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public void use(ActButton elem, PressType action) {
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if(action == PressType.SECONDARY) {
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if(action == PressType.SECONDARY) {
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new DummyPlayer(GuiMenu.this.gm).join();
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GuiMenu.this.gm.joinDebugWorld();
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return;
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return;
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}
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}
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if(GuiMenu.this.hacked == 9) {
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if(GuiMenu.this.hacked == 9) {
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@ -225,7 +225,7 @@ public class ClientPlayer implements IClientPlayer
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NetHandler.checkThread(packetIn, this, this.gm);
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NetHandler.checkThread(packetIn, this, this.gm);
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this.gm.charEditor = packetIn.isInEditor();
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this.gm.charEditor = packetIn.isInEditor();
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this.gm.controller = new PlayerController(this.gm, this);
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this.gm.controller = new PlayerController(this.gm, this);
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this.world = new WorldClient(this.gm, false, packetIn.getDimension());
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this.world = new WorldClient(this.gm, packetIn.getDimension());
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// this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
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// this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
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this.gm.loadWorld(this.world, packetIn.getEntityType());
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this.gm.loadWorld(this.world, packetIn.getEntityType());
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// this.gameController.thePlayer.dimension = this.clientWorldController.dimension.getDimensionId();
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// this.gameController.thePlayer.dimension = this.clientWorldController.dimension.getDimensionId();
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@ -1078,7 +1078,7 @@ public class ClientPlayer implements IClientPlayer
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// this.travelSound = "portal.travel";
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// this.travelSound = "portal.travel";
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// }
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// }
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// Scoreboard scoreboard = this.clientWorldController.getScoreboard();
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// Scoreboard scoreboard = this.clientWorldController.getScoreboard();
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this.world = new WorldClient(this.gm, false, dim);
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this.world = new WorldClient(this.gm, dim);
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// this.clientWorldController.setWorldScoreboard(scoreboard);
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// this.clientWorldController.setWorldScoreboard(scoreboard);
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this.gm.loadWorld(this.world, packetIn.getEntityType());
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this.gm.loadWorld(this.world, packetIn.getEntityType());
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// this.gameController.thePlayer.dimension = dim.getDimensionId();
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// this.gameController.thePlayer.dimension = dim.getDimensionId();
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@ -1,302 +0,0 @@
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package client.network;
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import client.Client;
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import client.util.DummyController;
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import client.world.WorldClient;
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import common.dimension.Space;
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import common.entity.Entity;
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import common.entity.npc.EntityCpu;
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import common.init.EntityRegistry;
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import common.model.ParticleType;
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import common.network.Packet;
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import common.packet.SPacketEntity;
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import common.packet.SPacketEntityTeleport;
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import common.packet.SPacketEntityHeadLook;
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import common.packet.SPacketEntityStatus;
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import common.packet.SPacketEntityAttach;
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import common.packet.SPacketEntityMetadata;
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import common.packet.SPacketEntityEffect;
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import common.packet.SPacketRemoveEntityEffect;
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import common.packet.SPacketEntityProperties;
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import common.packet.SPacketExplosion;
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import common.packet.SPacketEffect;
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import common.packet.SPacketSoundEffect;
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import common.packet.SPacketParticles;
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import common.packet.SPacketChangeGameState;
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import common.packet.SPacketSpawnGlobalEntity;
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import common.packet.SPacketOpenWindow;
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import common.packet.SPacketCloseWindow;
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import common.packet.SPacketSetSlot;
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import common.packet.SPacketWindowItems;
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import common.packet.SPacketWindowProperty;
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import common.packet.SPacketConfirmTransaction;
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import common.packet.SPacketUpdateSign;
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import common.packet.SPacketUpdateTileEntity;
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import common.packet.SPacketSignEditorOpen;
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import common.packet.SPacketPlayerListItem;
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import common.packet.SPacketPlayerAbilities;
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import common.packet.SPacketTabComplete;
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import common.packet.SPacketUpdateEntityTags;
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import common.packet.SPacketAnimation;
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import common.packet.SPacketBiome;
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import common.packet.SPacketBlockAction;
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import common.packet.SPacketBlockBreakAnim;
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import common.packet.SPacketBlockChange;
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import common.packet.SPacketCamera;
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import common.packet.SPacketCharacterList;
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import common.packet.SPacketChunkData;
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import common.packet.SPacketCollectItem;
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import common.packet.SPacketDestroyEntities;
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import common.packet.SPacketDimensionName;
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import common.packet.SPacketDisconnect;
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import common.packet.SPacketDisplayForm;
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import common.packet.SPacketEntityEquipment;
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import common.packet.SPacketEntityVelocity;
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import common.packet.SPacketHeldItemChange;
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import common.packet.SPacketJoinGame;
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import common.packet.SPacketKeepAlive;
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import common.packet.SPacketLoading;
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import common.packet.SPacketMapChunkBulk;
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import common.packet.SPacketMessage;
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import common.packet.SPacketMultiBlockChange;
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import common.packet.SPacketPlayerPosLook;
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import common.packet.SPacketRespawn;
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import common.packet.SPacketServerTick;
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import common.packet.SPacketSetExperience;
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import common.packet.SPacketSkin;
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import common.packet.SPacketSpawnMob;
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import common.packet.SPacketSpawnObject;
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import common.packet.SPacketSpawnPlayer;
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import common.packet.SPacketTimeUpdate;
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import common.packet.SPacketTrades;
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import common.packet.SPacketUpdateHealth;
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import common.packet.SPacketWorld;
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import common.potion.Potion;
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import common.potion.PotionEffect;
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import common.sound.Sound;
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public class DummyPlayer extends ClientPlayer {
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public DummyPlayer(Client gm) {
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super(gm, new DummyConnection());
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}
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public void join() {
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this.gm.noResolve = true;
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this.gm.charEditor = false;
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this.gm.controller = new DummyController(this);
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WorldClient world = new WorldClient(this.gm, true, Space.INSTANCE);
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this.gm.loadWorld(world, EntityRegistry.getEntityID(EntityCpu.class));
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this.gm.player.setId(0);
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this.gm.displayGuiScreen(null);
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this.gm.player.flying = true;
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this.gm.player.noclip = true;
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this.gm.player.addEffect(new PotionEffect(Potion.FLYING, Integer.MAX_VALUE, 1));
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this.gm.player.setHeight(2.0f);
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world.setGravity(this.gm.gravity = 1.0f);
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world.setTimeFactor(this.gm.timeFactor = 1);
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this.gm.dayCycle = true;
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}
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public void cleanup() {
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}
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public void playSound(Sound sound) {
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}
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public void emitParticleAtEntity(Entity entityIn, ParticleType particleTypes) {
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}
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public void onDisconnect(String reason) {
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}
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public void addToSendQueue(Packet packet) {
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}
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public void handleJoinGame(SPacketJoinGame packetIn) {
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}
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public void handleSpawnObject(SPacketSpawnObject packetIn) {
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}
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public void handleSpawnGlobalEntity(SPacketSpawnGlobalEntity packetIn) {
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}
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public void handleEntityVelocity(SPacketEntityVelocity packetIn) {
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}
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public void handleEntityMetadata(SPacketEntityMetadata packetIn) {
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}
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public void handleSpawnPlayer(SPacketSpawnPlayer packetIn) {
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}
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public void handleEntityTeleport(SPacketEntityTeleport packetIn) {
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}
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public void handleHeldItemChange(SPacketHeldItemChange packetIn) {
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}
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public void handleEntityMovement(SPacketEntity packetIn) {
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}
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public void handleEntityHeadLook(SPacketEntityHeadLook packetIn) {
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}
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public void handleDestroyEntities(SPacketDestroyEntities packetIn) {
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}
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public void handlePlayerPosLook(SPacketPlayerPosLook packetIn) {
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}
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public void handleMultiBlockChange(SPacketMultiBlockChange packetIn) {
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}
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public void handleChunkData(SPacketChunkData packetIn) {
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}
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public void handleBiomes(SPacketBiome packetIn) {
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}
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public void handleBlockChange(SPacketBlockChange packetIn) {
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}
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public void handleDisconnect(SPacketDisconnect packetIn) {
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}
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public void handleCollectItem(SPacketCollectItem packetIn) {
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}
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public void handleMessage(SPacketMessage packetIn) {
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}
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public void handleLoading(SPacketLoading packet) {
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}
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public void handleAnimation(SPacketAnimation packetIn) {
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}
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public void handleSpawnMob(SPacketSpawnMob packetIn) {
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}
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public void handleTimeUpdate(SPacketTimeUpdate packetIn) {
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}
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public void handleServerTick(SPacketServerTick packet) {
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}
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public void handleEntityAttach(SPacketEntityAttach packetIn) {
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}
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public void handleEntityStatus(SPacketEntityStatus packetIn) {
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}
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public void handleUpdateHealth(SPacketUpdateHealth packetIn) {
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}
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public void handleSetExperience(SPacketSetExperience packetIn) {
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}
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public void handleRespawn(SPacketRespawn packetIn) {
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}
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public void handleExplosion(SPacketExplosion packetIn) {
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}
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public void handleOpenWindow(SPacketOpenWindow packetIn) {
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}
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public void handleSetSlot(SPacketSetSlot packetIn) {
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}
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public void handleConfirmTransaction(SPacketConfirmTransaction packetIn) {
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}
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public void handleWindowItems(SPacketWindowItems packetIn) {
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}
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public void handleSignEditorOpen(SPacketSignEditorOpen packetIn) {
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}
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public void handleForm(SPacketDisplayForm packet) {
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}
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public void handleUpdateSign(SPacketUpdateSign packetIn) {
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}
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public void handleUpdateTileEntity(SPacketUpdateTileEntity packetIn) {
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}
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public void handleWindowProperty(SPacketWindowProperty packetIn) {
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}
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public void handleEntityEquipment(SPacketEntityEquipment packetIn) {
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}
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public void handleCloseWindow(SPacketCloseWindow packetIn) {
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}
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public void handleBlockAction(SPacketBlockAction packetIn) {
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}
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public void handleBlockBreakAnim(SPacketBlockBreakAnim packetIn) {
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}
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public void handleMapChunkBulk(SPacketMapChunkBulk packetIn) {
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}
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public void handleChangeGameState(SPacketChangeGameState packetIn) {
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}
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public void handleEffect(SPacketEffect packetIn) {
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}
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public void handleEntityEffect(SPacketEntityEffect packetIn) {
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}
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||||||
public void handleCamera(SPacketCamera packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleRemoveEntityEffect(SPacketRemoveEntityEffect packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handlePlayerListItem(SPacketPlayerListItem packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleCharacterList(SPacketCharacterList packet) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleKeepAlive(SPacketKeepAlive packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handlePlayerAbilities(SPacketPlayerAbilities packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleTabComplete(SPacketTabComplete packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleSoundEffect(SPacketSoundEffect packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleEntityTags(SPacketUpdateEntityTags packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleParticles(SPacketParticles packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleEntityProperties(SPacketEntityProperties packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleSkin(SPacketSkin packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleTrades(SPacketTrades packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleWorld(SPacketWorld packetIn) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void handleDimName(SPacketDimensionName packetIn) {
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -96,7 +96,7 @@ public class BlockRenderer
|
||||||
{
|
{
|
||||||
Block block = state.getBlock();
|
Block block = state.getBlock();
|
||||||
|
|
||||||
if (!this.gm.noResolve)
|
if (!this.gm.debugWorld)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,77 +0,0 @@
|
||||||
package client.util;
|
|
||||||
|
|
||||||
import client.network.DummyPlayer;
|
|
||||||
import client.world.WorldClient;
|
|
||||||
import common.entity.Entity;
|
|
||||||
import common.entity.npc.EntityNPC;
|
|
||||||
import common.init.EntityRegistry;
|
|
||||||
import common.item.ItemStack;
|
|
||||||
import common.util.BlockPos;
|
|
||||||
import common.util.Facing;
|
|
||||||
import common.util.Vec3;
|
|
||||||
import common.world.World;
|
|
||||||
|
|
||||||
public class DummyController extends PlayerController {
|
|
||||||
private final DummyPlayer player;
|
|
||||||
|
|
||||||
public DummyController(DummyPlayer player) {
|
|
||||||
super(null, null);
|
|
||||||
this.player = player;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean destroyBlock(BlockPos pos, Facing side) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean clickBlock(BlockPos pos, Facing face) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetProgress() {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void resetInteraction() {
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean damageBlock(BlockPos pos, Facing face) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void update() {
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean clickRight(EntityNPC player, WorldClient world, ItemStack stack, BlockPos pos, Facing side, Vec3 hit) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean sendUseItem(EntityNPC player, World world, ItemStack stack) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public EntityNPC createPlayerEntity(WorldClient world, int type) {
|
|
||||||
EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, world);
|
|
||||||
player.setClientPlayer(this.player);
|
|
||||||
return player;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void attackEntity(EntityNPC player, Entity target) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean interact(EntityNPC player, Entity target) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ItemStack windowClick(int window, int slot, int button, int mode, EntityNPC player) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void sendEnchantPacket(int window, int button) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public void stopUsing(EntityNPC player) {
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isHittingBlock() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -54,11 +54,11 @@ public class WorldClient extends AWorldClient
|
||||||
protected int lastLightning;
|
protected int lastLightning;
|
||||||
protected Vec3 lightColor = new Vec3(0xffffff);
|
protected Vec3 lightColor = new Vec3(0xffffff);
|
||||||
|
|
||||||
public WorldClient(Client gm, boolean debug, Dimension dim)
|
public WorldClient(Client gm, Dimension dim)
|
||||||
{
|
{
|
||||||
super(dim);
|
super(dim);
|
||||||
this.gm = gm;
|
this.gm = gm;
|
||||||
this.emptyChunk = new ChunkEmpty(this, debug);
|
this.emptyChunk = new ChunkEmpty(this, this.gm.debugWorld);
|
||||||
this.calculateInitialSkylight();
|
this.calculateInitialSkylight();
|
||||||
this.calculateInitialWeather();
|
this.calculateInitialWeather();
|
||||||
this.setGravity(this.gm.gravity);
|
this.setGravity(this.gm.gravity);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue