format PlayerController
This commit is contained in:
parent
2cf7f0036d
commit
4a84f9e096
1 changed files with 243 additions and 293 deletions
|
@ -23,344 +23,294 @@ import common.util.Vec3;
|
|||
import common.world.State;
|
||||
import common.world.World;
|
||||
|
||||
public class PlayerController
|
||||
{
|
||||
private final Client gm;
|
||||
private final ClientPlayer netClientHandler;
|
||||
private BlockPos currentBlock = new BlockPos(-1, -1, -1);
|
||||
private ItemStack currentItemHittingBlock;
|
||||
private float curBlockDamageMP;
|
||||
private float stepSoundTickCounter;
|
||||
private int blockHitDelay;
|
||||
private boolean isHittingBlock;
|
||||
private boolean noclip;
|
||||
private int currentPlayerItem;
|
||||
private boolean interacting;
|
||||
public class PlayerController {
|
||||
private final Client gm;
|
||||
private final ClientPlayer netClientHandler;
|
||||
private BlockPos currentBlock = new BlockPos(-1, -1, -1);
|
||||
private ItemStack currentItemHittingBlock;
|
||||
private float curBlockDamageMP;
|
||||
private float stepSoundTickCounter;
|
||||
private int blockHitDelay;
|
||||
private boolean isHittingBlock;
|
||||
private boolean noclip;
|
||||
private int currentPlayerItem;
|
||||
private boolean interacting;
|
||||
|
||||
public PlayerController(Client gmIn, ClientPlayer netHandler)
|
||||
{
|
||||
this.gm = gmIn;
|
||||
this.netClientHandler = netHandler;
|
||||
}
|
||||
public PlayerController(Client gmIn, ClientPlayer netHandler) {
|
||||
this.gm = gmIn;
|
||||
this.netClientHandler = netHandler;
|
||||
}
|
||||
|
||||
public boolean onPlayerDestroyBlock(BlockPos pos, Facing side)
|
||||
{
|
||||
World world = this.gm.world;
|
||||
State iblockstate = world.getState(pos);
|
||||
Block block1 = iblockstate.getBlock();
|
||||
public boolean onPlayerDestroyBlock(BlockPos pos, Facing side) {
|
||||
World world = this.gm.world;
|
||||
State iblockstate = world.getState(pos);
|
||||
Block block1 = iblockstate.getBlock();
|
||||
|
||||
if (block1 == Blocks.air)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
world.playAuxSFX(2001, pos, BlockRegistry.getStateId(iblockstate));
|
||||
boolean flag = world.setBlockToAir(pos);
|
||||
if(block1 == Blocks.air) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
world.playAuxSFX(2001, pos, BlockRegistry.getStateId(iblockstate));
|
||||
boolean flag = world.setBlockToAir(pos);
|
||||
|
||||
if (flag)
|
||||
{
|
||||
block1.onBlockDestroyedByPlayer(world, pos, iblockstate);
|
||||
}
|
||||
if(flag) {
|
||||
block1.onBlockDestroyedByPlayer(world, pos, iblockstate);
|
||||
}
|
||||
|
||||
this.currentBlock = new BlockPos(this.currentBlock.getX(), -1, this.currentBlock.getZ());
|
||||
this.currentBlock = new BlockPos(this.currentBlock.getX(), -1, this.currentBlock.getZ());
|
||||
|
||||
ItemStack itemstack1 = this.gm.player.getCurrentEquippedItem();
|
||||
ItemStack itemstack1 = this.gm.player.getCurrentEquippedItem();
|
||||
|
||||
if (itemstack1 != null)
|
||||
{
|
||||
itemstack1.onBlockDestroyed(world, block1, pos, this.gm.player);
|
||||
if(itemstack1 != null) {
|
||||
itemstack1.onBlockDestroyed(world, block1, pos, this.gm.player);
|
||||
|
||||
if (itemstack1.stackSize == 0)
|
||||
{
|
||||
this.gm.player.destroyCurrentEquippedItem();
|
||||
}
|
||||
}
|
||||
if(itemstack1.stackSize == 0) {
|
||||
this.gm.player.destroyCurrentEquippedItem();
|
||||
}
|
||||
}
|
||||
|
||||
return flag;
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean clickBlock(BlockPos loc, Facing face)
|
||||
{
|
||||
if (!World.isValidXZ(loc))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ItemStack stack = this.gm.player.getHeldItem();
|
||||
if(stack != null && stack.getItem().onAction(stack, this.gm.player, this.gm.world, ItemControl.PRIMARY, loc)) {
|
||||
this.interacting = true;
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face));
|
||||
return true;
|
||||
}
|
||||
if (!this.isHittingBlock || !this.isHittingPosition(loc))
|
||||
{
|
||||
if (this.isHittingBlock)
|
||||
{
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
|
||||
}
|
||||
public boolean clickBlock(BlockPos loc, Facing face) {
|
||||
if(!World.isValidXZ(loc)) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
ItemStack stack = this.gm.player.getHeldItem();
|
||||
if(stack != null && stack.getItem().onAction(stack, this.gm.player, this.gm.world, ItemControl.PRIMARY, loc)) {
|
||||
this.interacting = true;
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face));
|
||||
return true;
|
||||
}
|
||||
if(!this.isHittingBlock || !this.isHittingPosition(loc)) {
|
||||
if(this.isHittingBlock) {
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
|
||||
}
|
||||
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face));
|
||||
Block block1 = this.gm.world.getState(loc).getBlock();
|
||||
boolean flag = block1 != Blocks.air;
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face));
|
||||
Block block1 = this.gm.world.getState(loc).getBlock();
|
||||
boolean flag = block1 != Blocks.air;
|
||||
|
||||
if (flag && this.curBlockDamageMP == 0.0F)
|
||||
{
|
||||
block1.onBlockClicked(this.gm.world, loc, this.gm.player);
|
||||
}
|
||||
if(flag && this.curBlockDamageMP == 0.0F) {
|
||||
block1.onBlockClicked(this.gm.world, loc, this.gm.player);
|
||||
}
|
||||
|
||||
if (flag && block1.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, loc) >= 1.0F)
|
||||
{
|
||||
this.onPlayerDestroyBlock(loc, face);
|
||||
this.blockHitDelay = 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isHittingBlock = true;
|
||||
this.currentBlock = loc;
|
||||
this.currentItemHittingBlock = this.gm.player.getHeldItem();
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.stepSoundTickCounter = 0.0F;
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
|
||||
}
|
||||
}
|
||||
if(flag && block1.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, loc) >= 1.0F) {
|
||||
this.onPlayerDestroyBlock(loc, face);
|
||||
this.blockHitDelay = 3;
|
||||
}
|
||||
else {
|
||||
this.isHittingBlock = true;
|
||||
this.currentBlock = loc;
|
||||
this.currentItemHittingBlock = this.gm.player.getHeldItem();
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.stepSoundTickCounter = 0.0F;
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void resetBlockRemoving()
|
||||
{
|
||||
if (this.isHittingBlock)
|
||||
{
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, Facing.DOWN));
|
||||
this.isHittingBlock = false;
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public void resetInteraction()
|
||||
{
|
||||
this.interacting = false;
|
||||
}
|
||||
public void resetBlockRemoving() {
|
||||
if(this.isHittingBlock) {
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, Facing.DOWN));
|
||||
this.isHittingBlock = false;
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, -1);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean onPlayerDamageBlock(BlockPos posBlock, Facing directionFacing)
|
||||
{
|
||||
if(this.interacting)
|
||||
return false;
|
||||
this.syncCurrentPlayItem();
|
||||
public void resetInteraction() {
|
||||
this.interacting = false;
|
||||
}
|
||||
|
||||
if (this.blockHitDelay > 0)
|
||||
{
|
||||
--this.blockHitDelay;
|
||||
return true;
|
||||
}
|
||||
else if (this.isHittingPosition(posBlock))
|
||||
{
|
||||
Block block = this.gm.world.getState(posBlock).getBlock();
|
||||
public boolean onPlayerDamageBlock(BlockPos posBlock, Facing directionFacing) {
|
||||
if(this.interacting)
|
||||
return false;
|
||||
this.syncCurrentPlayItem();
|
||||
|
||||
if (block == Blocks.air)
|
||||
{
|
||||
this.isHittingBlock = false;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, posBlock);
|
||||
if(this.blockHitDelay > 0) {
|
||||
--this.blockHitDelay;
|
||||
return true;
|
||||
}
|
||||
else if(this.isHittingPosition(posBlock)) {
|
||||
Block block = this.gm.world.getState(posBlock).getBlock();
|
||||
|
||||
if (this.stepSoundTickCounter % 4.0F == 0.0F && block.sound.getStepSound() != null)
|
||||
{
|
||||
this.gm.getSoundManager().playSound(new PositionedSound(block.sound.getStepSound(), 0.25F, /* block.sound.getFrequency() * 0.5F, */ (float)posBlock.getX() + 0.5F, (float)posBlock.getY() + 0.5F, (float)posBlock.getZ() + 0.5F));
|
||||
}
|
||||
if(block == Blocks.air) {
|
||||
this.isHittingBlock = false;
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, posBlock);
|
||||
|
||||
++this.stepSoundTickCounter;
|
||||
if(this.stepSoundTickCounter % 4.0F == 0.0F && block.sound.getStepSound() != null) {
|
||||
this.gm.getSoundManager()
|
||||
.playSound(new PositionedSound(block.sound.getStepSound(), 0.25F,
|
||||
/* block.sound.getFrequency() * 0.5F, */ (float)posBlock.getX() + 0.5F, (float)posBlock.getY() + 0.5F,
|
||||
(float)posBlock.getZ() + 0.5F));
|
||||
}
|
||||
|
||||
if (this.curBlockDamageMP >= 1.0F)
|
||||
{
|
||||
this.isHittingBlock = false;
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
|
||||
this.onPlayerDestroyBlock(posBlock, directionFacing);
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.stepSoundTickCounter = 0.0F;
|
||||
this.blockHitDelay = 5;
|
||||
}
|
||||
++this.stepSoundTickCounter;
|
||||
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.clickBlock(posBlock, directionFacing);
|
||||
}
|
||||
}
|
||||
if(this.curBlockDamageMP >= 1.0F) {
|
||||
this.isHittingBlock = false;
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
|
||||
this.onPlayerDestroyBlock(posBlock, directionFacing);
|
||||
this.curBlockDamageMP = 0.0F;
|
||||
this.stepSoundTickCounter = 0.0F;
|
||||
this.blockHitDelay = 5;
|
||||
}
|
||||
|
||||
public void updateController()
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
this.gm.world.sendBlockBreakProgress(this.gm.player.getId(), this.currentBlock, (int)(this.curBlockDamageMP * 10.0F) - 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
return this.clickBlock(posBlock, directionFacing);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.netClientHandler.getNetworkManager().isChannelOpen())
|
||||
{
|
||||
this.netClientHandler.getNetworkManager().processReceivedPackets();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.netClientHandler.getNetworkManager().checkDisconnected();
|
||||
}
|
||||
}
|
||||
public void updateController() {
|
||||
this.syncCurrentPlayItem();
|
||||
|
||||
private boolean isHittingPosition(BlockPos pos)
|
||||
{
|
||||
ItemStack itemstack = this.gm.player.getHeldItem();
|
||||
boolean flag = this.currentItemHittingBlock == null && itemstack == null;
|
||||
if(this.netClientHandler.getNetworkManager().isChannelOpen()) {
|
||||
this.netClientHandler.getNetworkManager().processReceivedPackets();
|
||||
}
|
||||
else {
|
||||
this.netClientHandler.getNetworkManager().checkDisconnected();
|
||||
}
|
||||
}
|
||||
|
||||
if (this.currentItemHittingBlock != null && itemstack != null)
|
||||
{
|
||||
flag = itemstack.getItem() == this.currentItemHittingBlock.getItem() && ItemStack.areItemStackTagsEqual(itemstack, this.currentItemHittingBlock) && (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.currentItemHittingBlock.getMetadata());
|
||||
}
|
||||
private boolean isHittingPosition(BlockPos pos) {
|
||||
ItemStack itemstack = this.gm.player.getHeldItem();
|
||||
boolean flag = this.currentItemHittingBlock == null && itemstack == null;
|
||||
|
||||
return pos.equals(this.currentBlock) && flag;
|
||||
}
|
||||
if(this.currentItemHittingBlock != null && itemstack != null) {
|
||||
flag = itemstack.getItem() == this.currentItemHittingBlock.getItem()
|
||||
&& ItemStack.areItemStackTagsEqual(itemstack, this.currentItemHittingBlock)
|
||||
&& (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.currentItemHittingBlock.getMetadata());
|
||||
}
|
||||
|
||||
private void syncCurrentPlayItem()
|
||||
{
|
||||
int i = this.gm.player.inventory.currentItem;
|
||||
return pos.equals(this.currentBlock) && flag;
|
||||
}
|
||||
|
||||
if (i != this.currentPlayerItem)
|
||||
{
|
||||
this.currentPlayerItem = i;
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_ITEMSLOT, this.currentPlayerItem));
|
||||
}
|
||||
}
|
||||
private void syncCurrentPlayItem() {
|
||||
int i = this.gm.player.inventory.currentItem;
|
||||
|
||||
public boolean onPlayerRightClick(EntityNPC player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, Facing side, Vec3 hitVec)
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
float f = (float)(hitVec.xCoord - (double)hitPos.getX());
|
||||
float f1 = (float)(hitVec.yCoord - (double)hitPos.getY());
|
||||
float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ());
|
||||
boolean flag = false;
|
||||
if(i != this.currentPlayerItem) {
|
||||
this.currentPlayerItem = i;
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_ITEMSLOT, this.currentPlayerItem));
|
||||
}
|
||||
}
|
||||
|
||||
if (!World.isValidXZ(hitPos))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(heldStack == null || !heldStack.getItem().onAction(heldStack, player, worldIn, ItemControl.SECONDARY, hitPos)) {
|
||||
State iblockstate = worldIn.getState(hitPos);
|
||||
public boolean onPlayerRightClick(EntityNPC player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, Facing side, Vec3 hitVec) {
|
||||
this.syncCurrentPlayItem();
|
||||
float f = (float)(hitVec.xCoord - (double)hitPos.getX());
|
||||
float f1 = (float)(hitVec.yCoord - (double)hitPos.getY());
|
||||
float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ());
|
||||
boolean flag = false;
|
||||
|
||||
if ((!player.isSneaking() || player.getHeldItem() == null)
|
||||
&& iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2))
|
||||
{
|
||||
flag = true;
|
||||
}
|
||||
if(!World.isValidXZ(hitPos)) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if(heldStack == null || !heldStack.getItem().onAction(heldStack, player, worldIn, ItemControl.SECONDARY, hitPos)) {
|
||||
State iblockstate = worldIn.getState(hitPos);
|
||||
|
||||
if (!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock)
|
||||
{
|
||||
ItemBlock itemblock = (ItemBlock)heldStack.getItem();
|
||||
if((!player.isSneaking() || player.getHeldItem() == null)
|
||||
&& iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2)) {
|
||||
flag = true;
|
||||
}
|
||||
|
||||
if (!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
heldStack.getItem().onItemUse(heldStack, player, worldIn, hitPos, side, f, f1, f2);
|
||||
flag = true;
|
||||
}
|
||||
if(!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock) {
|
||||
ItemBlock itemblock = (ItemBlock)heldStack.getItem();
|
||||
|
||||
this.netClientHandler.addToSendQueue(new CPacketPlace(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2));
|
||||
if(!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
heldStack.getItem().onItemUse(heldStack, player, worldIn, hitPos, side, f, f1, f2);
|
||||
flag = true;
|
||||
}
|
||||
|
||||
if (!flag)
|
||||
{
|
||||
if (heldStack == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.netClientHandler.addToSendQueue(new CPacketPlace(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2));
|
||||
|
||||
public boolean sendUseItem(EntityNPC playerIn, World worldIn, ItemStack itemStackIn)
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketPlace(playerIn.inventory.getCurrentItem()));
|
||||
int i = itemStackIn.stackSize;
|
||||
ItemStack itemstack = itemStackIn.useItemRightClick(worldIn, playerIn);
|
||||
if(!flag) {
|
||||
if(heldStack == null) {
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
|
||||
}
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (itemstack != itemStackIn || itemstack != null && itemstack.stackSize != i)
|
||||
{
|
||||
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = itemstack;
|
||||
public boolean sendUseItem(EntityNPC playerIn, World worldIn, ItemStack itemStackIn) {
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketPlace(playerIn.inventory.getCurrentItem()));
|
||||
int i = itemStackIn.stackSize;
|
||||
ItemStack itemstack = itemStackIn.useItemRightClick(worldIn, playerIn);
|
||||
|
||||
if (itemstack.stackSize == 0)
|
||||
{
|
||||
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null;
|
||||
}
|
||||
if(itemstack != itemStackIn || itemstack != null && itemstack.stackSize != i) {
|
||||
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = itemstack;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(itemstack.stackSize == 0) {
|
||||
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null;
|
||||
}
|
||||
|
||||
public EntityNPC createPlayerEntity(WorldClient worldIn, int type)
|
||||
{
|
||||
EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, worldIn);
|
||||
player.setClientPlayer(this.netClientHandler);
|
||||
return player;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void attackEntity(EntityNPC playerIn, Entity targetEntity)
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ATTACK, targetEntity.getId()));
|
||||
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
|
||||
}
|
||||
public EntityNPC createPlayerEntity(WorldClient worldIn, int type) {
|
||||
EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, worldIn);
|
||||
player.setClientPlayer(this.netClientHandler);
|
||||
return player;
|
||||
}
|
||||
|
||||
public boolean interactWithEntitySendPacket(EntityNPC playerIn, Entity targetEntity)
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.INTERACT, targetEntity.getId()));
|
||||
return playerIn.interactWith(targetEntity);
|
||||
}
|
||||
public void attackEntity(EntityNPC playerIn, Entity targetEntity) {
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ATTACK, targetEntity.getId()));
|
||||
playerIn.attackTargetEntityWithCurrentItem(targetEntity);
|
||||
}
|
||||
|
||||
public ItemStack windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityNPC playerIn)
|
||||
{
|
||||
short short1 = playerIn.openContainer.getNextTransactionID(playerIn.inventory);
|
||||
ItemStack itemstack = playerIn.openContainer.slotClick(slotId, mouseButtonClicked, mode, playerIn);
|
||||
this.netClientHandler.addToSendQueue(new CPacketClick(windowId, slotId, mouseButtonClicked, mode, itemstack, short1));
|
||||
return itemstack;
|
||||
}
|
||||
public boolean interactWithEntitySendPacket(EntityNPC playerIn, Entity targetEntity) {
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.INTERACT, targetEntity.getId()));
|
||||
return playerIn.interactWith(targetEntity);
|
||||
}
|
||||
|
||||
public void sendEnchantPacket(int windowID, int button)
|
||||
{
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ENCHANT_ITEM, windowID | (button << 8)));
|
||||
}
|
||||
public ItemStack windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityNPC playerIn) {
|
||||
short short1 = playerIn.openContainer.getNextTransactionID(playerIn.inventory);
|
||||
ItemStack itemstack = playerIn.openContainer.slotClick(slotId, mouseButtonClicked, mode, playerIn);
|
||||
this.netClientHandler.addToSendQueue(new CPacketClick(windowId, slotId, mouseButtonClicked, mode, itemstack, short1));
|
||||
return itemstack;
|
||||
}
|
||||
|
||||
public void onStoppedUsingItem(EntityNPC playerIn)
|
||||
{
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Facing.DOWN));
|
||||
playerIn.stopUsingItem();
|
||||
}
|
||||
public void sendEnchantPacket(int windowID, int button) {
|
||||
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ENCHANT_ITEM, windowID | (button << 8)));
|
||||
}
|
||||
|
||||
public boolean getIsHittingBlock()
|
||||
{
|
||||
return this.isHittingBlock;
|
||||
}
|
||||
public void onStoppedUsingItem(EntityNPC playerIn) {
|
||||
this.syncCurrentPlayItem();
|
||||
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Facing.DOWN));
|
||||
playerIn.stopUsingItem();
|
||||
}
|
||||
|
||||
public boolean getIsHittingBlock() {
|
||||
return this.isHittingBlock;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue