format PlayerController

This commit is contained in:
Sen 2025-05-25 15:26:14 +02:00
parent 2cf7f0036d
commit 4a84f9e096

View file

@ -23,8 +23,7 @@ import common.util.Vec3;
import common.world.State; import common.world.State;
import common.world.World; import common.world.World;
public class PlayerController public class PlayerController {
{
private final Client gm; private final Client gm;
private final ClientPlayer netClientHandler; private final ClientPlayer netClientHandler;
private BlockPos currentBlock = new BlockPos(-1, -1, -1); private BlockPos currentBlock = new BlockPos(-1, -1, -1);
@ -37,29 +36,24 @@ public class PlayerController
private int currentPlayerItem; private int currentPlayerItem;
private boolean interacting; private boolean interacting;
public PlayerController(Client gmIn, ClientPlayer netHandler) public PlayerController(Client gmIn, ClientPlayer netHandler) {
{
this.gm = gmIn; this.gm = gmIn;
this.netClientHandler = netHandler; this.netClientHandler = netHandler;
} }
public boolean onPlayerDestroyBlock(BlockPos pos, Facing side) public boolean onPlayerDestroyBlock(BlockPos pos, Facing side) {
{
World world = this.gm.world; World world = this.gm.world;
State iblockstate = world.getState(pos); State iblockstate = world.getState(pos);
Block block1 = iblockstate.getBlock(); Block block1 = iblockstate.getBlock();
if (block1 == Blocks.air) if(block1 == Blocks.air) {
{
return false; return false;
} }
else else {
{
world.playAuxSFX(2001, pos, BlockRegistry.getStateId(iblockstate)); world.playAuxSFX(2001, pos, BlockRegistry.getStateId(iblockstate));
boolean flag = world.setBlockToAir(pos); boolean flag = world.setBlockToAir(pos);
if (flag) if(flag) {
{
block1.onBlockDestroyedByPlayer(world, pos, iblockstate); block1.onBlockDestroyedByPlayer(world, pos, iblockstate);
} }
@ -67,12 +61,10 @@ public class PlayerController
ItemStack itemstack1 = this.gm.player.getCurrentEquippedItem(); ItemStack itemstack1 = this.gm.player.getCurrentEquippedItem();
if (itemstack1 != null) if(itemstack1 != null) {
{
itemstack1.onBlockDestroyed(world, block1, pos, this.gm.player); itemstack1.onBlockDestroyed(world, block1, pos, this.gm.player);
if (itemstack1.stackSize == 0) if(itemstack1.stackSize == 0) {
{
this.gm.player.destroyCurrentEquippedItem(); this.gm.player.destroyCurrentEquippedItem();
} }
} }
@ -81,24 +73,19 @@ public class PlayerController
} }
} }
public boolean clickBlock(BlockPos loc, Facing face) public boolean clickBlock(BlockPos loc, Facing face) {
{ if(!World.isValidXZ(loc)) {
if (!World.isValidXZ(loc))
{
return false; return false;
} }
else else {
{
ItemStack stack = this.gm.player.getHeldItem(); ItemStack stack = this.gm.player.getHeldItem();
if(stack != null && stack.getItem().onAction(stack, this.gm.player, this.gm.world, ItemControl.PRIMARY, loc)) { if(stack != null && stack.getItem().onAction(stack, this.gm.player, this.gm.world, ItemControl.PRIMARY, loc)) {
this.interacting = true; this.interacting = true;
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face)); this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.START_DESTROY_BLOCK, loc, face));
return true; return true;
} }
if (!this.isHittingBlock || !this.isHittingPosition(loc)) if(!this.isHittingBlock || !this.isHittingPosition(loc)) {
{ if(this.isHittingBlock) {
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face)); this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, face));
} }
@ -106,18 +93,15 @@ public class PlayerController
Block block1 = this.gm.world.getState(loc).getBlock(); Block block1 = this.gm.world.getState(loc).getBlock();
boolean flag = block1 != Blocks.air; boolean flag = block1 != Blocks.air;
if (flag && this.curBlockDamageMP == 0.0F) if(flag && this.curBlockDamageMP == 0.0F) {
{
block1.onBlockClicked(this.gm.world, loc, this.gm.player); block1.onBlockClicked(this.gm.world, loc, this.gm.player);
} }
if (flag && block1.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, loc) >= 1.0F) if(flag && block1.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, loc) >= 1.0F) {
{
this.onPlayerDestroyBlock(loc, face); this.onPlayerDestroyBlock(loc, face);
this.blockHitDelay = 3; this.blockHitDelay = 3;
} }
else else {
{
this.isHittingBlock = true; this.isHittingBlock = true;
this.currentBlock = loc; this.currentBlock = loc;
this.currentItemHittingBlock = this.gm.player.getHeldItem(); this.currentItemHittingBlock = this.gm.player.getHeldItem();
@ -131,10 +115,8 @@ public class PlayerController
} }
} }
public void resetBlockRemoving() public void resetBlockRemoving() {
{ if(this.isHittingBlock) {
if (this.isHittingBlock)
{
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, Facing.DOWN)); this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.ABORT_DESTROY_BLOCK, this.currentBlock, Facing.DOWN));
this.isHittingBlock = false; this.isHittingBlock = false;
this.curBlockDamageMP = 0.0F; this.curBlockDamageMP = 0.0F;
@ -142,44 +124,39 @@ public class PlayerController
} }
} }
public void resetInteraction() public void resetInteraction() {
{
this.interacting = false; this.interacting = false;
} }
public boolean onPlayerDamageBlock(BlockPos posBlock, Facing directionFacing) public boolean onPlayerDamageBlock(BlockPos posBlock, Facing directionFacing) {
{
if(this.interacting) if(this.interacting)
return false; return false;
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
if (this.blockHitDelay > 0) if(this.blockHitDelay > 0) {
{
--this.blockHitDelay; --this.blockHitDelay;
return true; return true;
} }
else if (this.isHittingPosition(posBlock)) else if(this.isHittingPosition(posBlock)) {
{
Block block = this.gm.world.getState(posBlock).getBlock(); Block block = this.gm.world.getState(posBlock).getBlock();
if (block == Blocks.air) if(block == Blocks.air) {
{
this.isHittingBlock = false; this.isHittingBlock = false;
return false; return false;
} }
else else {
{
this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, posBlock); this.curBlockDamageMP += block.getPlayerRelativeBlockHardness(this.gm.player, this.gm.player.worldObj, posBlock);
if (this.stepSoundTickCounter % 4.0F == 0.0F && block.sound.getStepSound() != null) if(this.stepSoundTickCounter % 4.0F == 0.0F && block.sound.getStepSound() != null) {
{ this.gm.getSoundManager()
this.gm.getSoundManager().playSound(new PositionedSound(block.sound.getStepSound(), 0.25F, /* block.sound.getFrequency() * 0.5F, */ (float)posBlock.getX() + 0.5F, (float)posBlock.getY() + 0.5F, (float)posBlock.getZ() + 0.5F)); .playSound(new PositionedSound(block.sound.getStepSound(), 0.25F,
/* block.sound.getFrequency() * 0.5F, */ (float)posBlock.getX() + 0.5F, (float)posBlock.getY() + 0.5F,
(float)posBlock.getZ() + 0.5F));
} }
++this.stepSoundTickCounter; ++this.stepSoundTickCounter;
if (this.curBlockDamageMP >= 1.0F) if(this.curBlockDamageMP >= 1.0F) {
{
this.isHittingBlock = false; this.isHittingBlock = false;
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing)); this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.STOP_DESTROY_BLOCK, posBlock, directionFacing));
this.onPlayerDestroyBlock(posBlock, directionFacing); this.onPlayerDestroyBlock(posBlock, directionFacing);
@ -192,79 +169,67 @@ public class PlayerController
return true; return true;
} }
} }
else else {
{
return this.clickBlock(posBlock, directionFacing); return this.clickBlock(posBlock, directionFacing);
} }
} }
public void updateController() public void updateController() {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
if (this.netClientHandler.getNetworkManager().isChannelOpen()) if(this.netClientHandler.getNetworkManager().isChannelOpen()) {
{
this.netClientHandler.getNetworkManager().processReceivedPackets(); this.netClientHandler.getNetworkManager().processReceivedPackets();
} }
else else {
{
this.netClientHandler.getNetworkManager().checkDisconnected(); this.netClientHandler.getNetworkManager().checkDisconnected();
} }
} }
private boolean isHittingPosition(BlockPos pos) private boolean isHittingPosition(BlockPos pos) {
{
ItemStack itemstack = this.gm.player.getHeldItem(); ItemStack itemstack = this.gm.player.getHeldItem();
boolean flag = this.currentItemHittingBlock == null && itemstack == null; boolean flag = this.currentItemHittingBlock == null && itemstack == null;
if (this.currentItemHittingBlock != null && itemstack != null) if(this.currentItemHittingBlock != null && itemstack != null) {
{ flag = itemstack.getItem() == this.currentItemHittingBlock.getItem()
flag = itemstack.getItem() == this.currentItemHittingBlock.getItem() && ItemStack.areItemStackTagsEqual(itemstack, this.currentItemHittingBlock) && (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.currentItemHittingBlock.getMetadata()); && ItemStack.areItemStackTagsEqual(itemstack, this.currentItemHittingBlock)
&& (itemstack.isItemStackDamageable() || itemstack.getMetadata() == this.currentItemHittingBlock.getMetadata());
} }
return pos.equals(this.currentBlock) && flag; return pos.equals(this.currentBlock) && flag;
} }
private void syncCurrentPlayItem() private void syncCurrentPlayItem() {
{
int i = this.gm.player.inventory.currentItem; int i = this.gm.player.inventory.currentItem;
if (i != this.currentPlayerItem) if(i != this.currentPlayerItem) {
{
this.currentPlayerItem = i; this.currentPlayerItem = i;
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_ITEMSLOT, this.currentPlayerItem)); this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_ITEMSLOT, this.currentPlayerItem));
} }
} }
public boolean onPlayerRightClick(EntityNPC player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, Facing side, Vec3 hitVec) public boolean onPlayerRightClick(EntityNPC player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, Facing side, Vec3 hitVec) {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
float f = (float)(hitVec.xCoord - (double)hitPos.getX()); float f = (float)(hitVec.xCoord - (double)hitPos.getX());
float f1 = (float)(hitVec.yCoord - (double)hitPos.getY()); float f1 = (float)(hitVec.yCoord - (double)hitPos.getY());
float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ()); float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ());
boolean flag = false; boolean flag = false;
if (!World.isValidXZ(hitPos)) if(!World.isValidXZ(hitPos)) {
{
return false; return false;
} }
else else {
{
if(heldStack == null || !heldStack.getItem().onAction(heldStack, player, worldIn, ItemControl.SECONDARY, hitPos)) { if(heldStack == null || !heldStack.getItem().onAction(heldStack, player, worldIn, ItemControl.SECONDARY, hitPos)) {
State iblockstate = worldIn.getState(hitPos); State iblockstate = worldIn.getState(hitPos);
if ((!player.isSneaking() || player.getHeldItem() == null) if((!player.isSneaking() || player.getHeldItem() == null)
&& iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2)) && iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2)) {
{
flag = true; flag = true;
} }
if (!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock) if(!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock) {
{
ItemBlock itemblock = (ItemBlock)heldStack.getItem(); ItemBlock itemblock = (ItemBlock)heldStack.getItem();
if (!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack)) if(!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack)) {
{
return false; return false;
} }
} }
@ -276,91 +241,76 @@ public class PlayerController
this.netClientHandler.addToSendQueue(new CPacketPlace(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2)); this.netClientHandler.addToSendQueue(new CPacketPlace(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2));
if (!flag) if(!flag) {
{ if(heldStack == null) {
if (heldStack == null)
{
return false; return false;
} }
else else {
{
return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2); return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
} }
} }
else else {
{
return true; return true;
} }
} }
} }
public boolean sendUseItem(EntityNPC playerIn, World worldIn, ItemStack itemStackIn) public boolean sendUseItem(EntityNPC playerIn, World worldIn, ItemStack itemStackIn) {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new CPacketPlace(playerIn.inventory.getCurrentItem())); this.netClientHandler.addToSendQueue(new CPacketPlace(playerIn.inventory.getCurrentItem()));
int i = itemStackIn.stackSize; int i = itemStackIn.stackSize;
ItemStack itemstack = itemStackIn.useItemRightClick(worldIn, playerIn); ItemStack itemstack = itemStackIn.useItemRightClick(worldIn, playerIn);
if (itemstack != itemStackIn || itemstack != null && itemstack.stackSize != i) if(itemstack != itemStackIn || itemstack != null && itemstack.stackSize != i) {
{
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = itemstack; playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = itemstack;
if (itemstack.stackSize == 0) if(itemstack.stackSize == 0) {
{
playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null; playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null;
} }
return true; return true;
} }
else else {
{
return false; return false;
} }
} }
public EntityNPC createPlayerEntity(WorldClient worldIn, int type) public EntityNPC createPlayerEntity(WorldClient worldIn, int type) {
{
EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, worldIn); EntityNPC player = (EntityNPC)EntityRegistry.createEntityByID(type, worldIn);
player.setClientPlayer(this.netClientHandler); player.setClientPlayer(this.netClientHandler);
return player; return player;
} }
public void attackEntity(EntityNPC playerIn, Entity targetEntity) public void attackEntity(EntityNPC playerIn, Entity targetEntity) {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ATTACK, targetEntity.getId())); this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ATTACK, targetEntity.getId()));
playerIn.attackTargetEntityWithCurrentItem(targetEntity); playerIn.attackTargetEntityWithCurrentItem(targetEntity);
} }
public boolean interactWithEntitySendPacket(EntityNPC playerIn, Entity targetEntity) public boolean interactWithEntitySendPacket(EntityNPC playerIn, Entity targetEntity) {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.INTERACT, targetEntity.getId())); this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.INTERACT, targetEntity.getId()));
return playerIn.interactWith(targetEntity); return playerIn.interactWith(targetEntity);
} }
public ItemStack windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityNPC playerIn) public ItemStack windowClick(int windowId, int slotId, int mouseButtonClicked, int mode, EntityNPC playerIn) {
{
short short1 = playerIn.openContainer.getNextTransactionID(playerIn.inventory); short short1 = playerIn.openContainer.getNextTransactionID(playerIn.inventory);
ItemStack itemstack = playerIn.openContainer.slotClick(slotId, mouseButtonClicked, mode, playerIn); ItemStack itemstack = playerIn.openContainer.slotClick(slotId, mouseButtonClicked, mode, playerIn);
this.netClientHandler.addToSendQueue(new CPacketClick(windowId, slotId, mouseButtonClicked, mode, itemstack, short1)); this.netClientHandler.addToSendQueue(new CPacketClick(windowId, slotId, mouseButtonClicked, mode, itemstack, short1));
return itemstack; return itemstack;
} }
public void sendEnchantPacket(int windowID, int button) public void sendEnchantPacket(int windowID, int button) {
{
this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ENCHANT_ITEM, windowID | (button << 8))); this.netClientHandler.addToSendQueue(new CPacketAction(CPacketAction.Action.ENCHANT_ITEM, windowID | (button << 8)));
} }
public void onStoppedUsingItem(EntityNPC playerIn) public void onStoppedUsingItem(EntityNPC playerIn) {
{
this.syncCurrentPlayItem(); this.syncCurrentPlayItem();
this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Facing.DOWN)); this.netClientHandler.addToSendQueue(new CPacketBreak(CPacketBreak.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, Facing.DOWN));
playerIn.stopUsingItem(); playerIn.stopUsingItem();
} }
public boolean getIsHittingBlock() public boolean getIsHittingBlock() {
{
return this.isHittingBlock; return this.isHittingBlock;
} }
} }