add more slabs and stairs
This commit is contained in:
parent
c27619e538
commit
4e16421651
3 changed files with 445 additions and 85 deletions
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@ -37,11 +37,12 @@ public abstract class BlockRegistry {
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private static Block air;
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private static void register(String name, Block block) {
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private static Block register(String name, Block block) {
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if(BLOCK_MAP.containsKey(name))
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throw new IllegalArgumentException("Block " + name + " ist bereits registriert");
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BLOCKS.add(block);
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BLOCK_MAP.put(name, block);
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return block;
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}
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public static Set<String> getKeys() {
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@ -128,33 +129,34 @@ public abstract class BlockRegistry {
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static void register() {
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register("air", air = (new BlockAir()).setDisplay("Luft"));
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Block stone = (new BlockStone()).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Stein");
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register("stone", stone);
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register("bedrock", (new BlockBedrock()).setHardness(1000.0F).setResistance(100000.0F).setSound(SoundType.STONE)
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Block stone = register("stone", (new BlockStone()).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Stein"));
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Block bedrock = register("bedrock", (new BlockBedrock()).setHardness(1000.0F).setResistance(100000.0F).setSound(SoundType.STONE)
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.setDisplay("Grundgestein").setTab(CheatTab.ROCK).setMiningTool(Equipment.PICKAXE, 6));
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register("rock", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(15.0F).setSound(SoundType.STONE).setDisplay("Felsen").setTab(CheatTab.ROCK));
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register("smooth_rock", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(15.0F).setSound(SoundType.STONE).setDisplay("Glatter Felsen").setTab(CheatTab.ROCK));
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register("hellrock", (new BlockHellRock()).setHardness(0.4F).setSound(SoundType.STONE).setDisplay("Höllenstein"));
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register("cell_rock", (new Block(Material.LOOSE)).setHardness(1.0F).setResistance(3.0F)
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Block rock = register("rock", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(15.0F).setSound(SoundType.STONE).setDisplay("Felsen").setTab(CheatTab.ROCK));
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Block smooth_rock = register("smooth_rock", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(15.0F).setSound(SoundType.STONE).setDisplay("Glatter Felsen").setTab(CheatTab.ROCK));
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Block hellrock = register("hellrock", (new BlockHellRock()).setHardness(0.4F).setSound(SoundType.STONE).setDisplay("Höllenstein"));
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Block cell_rock = register("cell_rock", (new Block(Material.LOOSE)).setHardness(1.0F).setResistance(3.0F)
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.setSound(SoundType.SLIME).setDisplay("Zellstein").setTab(CheatTab.ROCK));
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register("moon_rock", (new Block(Material.SOLID)).setHardness(2.5F).setResistance(10.0F)
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Block moon_rock = register("moon_rock", (new Block(Material.SOLID)).setHardness(2.5F).setResistance(10.0F)
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.setSound(SoundType.STONE).setDisplay("Mondgestein").setTab(CheatTab.ROCK));
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Block cobblestone = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
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.setDisplay("Bruchstein").setTab(CheatTab.ROCK);
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register("cobblestone", cobblestone);
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Block mossyCobblestone = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
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Block mossy_cobblestone = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
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.setDisplay("Bemooster Bruchstein").setTab(CheatTab.ROCK);
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register("mossy_cobblestone", mossyCobblestone);
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register("mossy_cobblestone", mossy_cobblestone);
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Block sandstone = (new BlockSandStone("normal")).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Sandstein");
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register("sandstone", sandstone);
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register("smooth_sandstone", (new BlockSandStone("smooth")).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Glatter Sandstein"));
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Block smooth_sandstone;
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register("smooth_sandstone", (smooth_sandstone = new BlockSandStone("smooth")).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Glatter Sandstein"));
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register("carved_sandstone", (new BlockSandStone("carved")).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Gemeißelter Sandstein"));
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register("obsidian", (new BlockObsidian()).setHardness(50.0F).setResistance(2000.0F).setSound(SoundType.STONE)
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Block obsidian = register("obsidian", (new BlockObsidian()).setHardness(50.0F).setResistance(2000.0F).setSound(SoundType.STONE)
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.setDisplay("Obsidian").setMiningTool(Equipment.PICKAXE, 3));
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register("clay", (new BlockClay()).setHardness(0.6F).setSound(SoundType.GRAVEL).setDisplay("Ton").setMiningTool(Equipment.SHOVEL));
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register("hardened_clay", (new BlockHardenedClay()).setHardness(1.25F).setResistance(7.0F).setSound(SoundType.STONE).setDisplay("Gebrannter Ton"));
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Block clay = register("clay", (new BlockClay()).setHardness(0.6F).setSound(SoundType.GRAVEL).setDisplay("Ton").setMiningTool(Equipment.SHOVEL));
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Block hardened_clay = register("hardened_clay", (new BlockHardenedClay()).setHardness(1.25F).setResistance(7.0F).setSound(SoundType.STONE).setDisplay("Gebrannter Ton"));
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Block[] colored_clay = new Block[Color.values().length];
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for(Color color : Color.values()) {
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register(color.getName() + "_clay", (new BlockColoredClay(color)).setHardness(1.25F).setResistance(7.0F)
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colored_clay[color.ordinal()] = register(color.getName() + "_clay", (new BlockColoredClay(color)).setHardness(1.25F).setResistance(7.0F)
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.setSound(SoundType.STONE).setDisplay(color.getDisplay() + " gefärbter Ton"));
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}
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register("coal_block", new BlockCompressable(16000, 0).setDisplay("Kohleblock"));
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@ -172,8 +174,8 @@ public abstract class BlockRegistry {
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register("soul_sand", (new BlockSoulSand()).setHardness(0.5F).setSound(SoundType.SAND).setDisplay("Seelensand").setMiningTool(Equipment.SHOVEL));
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register("glowstone", (new BlockGlowstone(Material.TRANSLUCENT)).setHardness(0.3F).setSound(SoundType.GLASS).setLight(1.0F)
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.setDisplay("Glowstone"));
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register("blackened_stone", (new BlockBlackenedStone()).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Schwarzstein"));
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register("blackened_cobble", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
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Block blackened_stone = register("blackened_stone", (new BlockBlackenedStone()).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Schwarzstein"));
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Block blackened_cobble = register("blackened_cobble", (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
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.setDisplay("Schwarzbruchstein").setTab(CheatTab.ROCK));
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@ -268,14 +270,14 @@ public abstract class BlockRegistry {
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Block brownMushroom = (new BlockMushroom()).setHardness(0.0F).setSound(SoundType.GRASS).setLight(0.125F)
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Block brown_mushroom = (new BlockMushroom()).setHardness(0.0F).setSound(SoundType.GRASS).setLight(0.125F)
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.setDisplay("Pilz");
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register("brown_mushroom", brownMushroom);
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register("brown_mushroom_block", (new BlockHugeMushroom(brownMushroom)).setHardness(0.2F)
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register("brown_mushroom", brown_mushroom);
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register("brown_mushroom_block", (new BlockHugeMushroom(brown_mushroom)).setHardness(0.2F)
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.setSound(SoundType.WOOD).setDisplay("Pilzblock").setTab(CheatTab.PLANTS));
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Block redMushrooom = (new BlockMushroom()).setHardness(0.0F).setSound(SoundType.GRASS).setDisplay("Pilz");
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register("red_mushroom", redMushrooom);
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register("red_mushroom_block", (new BlockHugeMushroom(redMushrooom)).setHardness(0.2F)
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Block red_mushrooom = (new BlockMushroom()).setHardness(0.0F).setSound(SoundType.GRASS).setDisplay("Pilz");
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register("red_mushroom", red_mushrooom);
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register("red_mushroom_block", (new BlockHugeMushroom(red_mushrooom)).setHardness(0.2F)
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.setSound(SoundType.WOOD).setDisplay("Pilzblock").setTab(CheatTab.PLANTS));
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register("blue_mushroom", (new BlockBlueShroom()).setHardness(0.0F).setSound(SoundType.GRASS).setLight(0.5F)
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.setDisplay("Tianpilz"));
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@ -290,12 +292,26 @@ public abstract class BlockRegistry {
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register("dry_leaves", (new BlockDryLeaves()).setDisplay("Vertrocknetes Laub"));
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for(WoodType wood : WoodType.values()) {
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register(wood.getName() + "_log", (new BlockLog()).setDisplay(wood.getDisplay() + "holz"));
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Block log;
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register(wood.getName() + "_log", (log = new BlockLog()).setDisplay(wood.getDisplay() + "holz"));
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for(LeavesType type : LeavesType.values()) {
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register(wood.getName() + "_leaves_" + type.getName(), (new BlockLeaves(wood, type)).setDisplay(wood.getDisplay() + "laub (" + type.getDisplay() + ")"));
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}
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register(wood.getName() + "_sapling", (new BlockSapling(wood)).setHardness(0.0F).setSound(SoundType.GRASS)
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.setDisplay(wood.getDisplay() + "setzling"));
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register(wood.getName() + "_trunk", (new BlockSlab(log, wood.getName() + "_log_top", wood.getName() + "_log_top")).setDisplay(wood.getDisplay() + "holzscheibe"));
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Block planks = (new Block(Material.WOOD)).setHardness(2.0F).setResistance(5.0F).setSound(SoundType.WOOD)
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.setDisplay(wood.getDisplay() + "holzbretter").setTab(CheatTab.WOOD).setFlammable(5, 20);
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register(wood.getName() + "_planks", planks);
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register(wood.getName() + "_stairs", (new BlockStairs(planks))
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.setDisplay(wood.getDisplay() + "holztreppe").setFlammable(5, 20));
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register(wood.getName() + "_slab", (new BlockSlab(planks)).setDisplay(wood.getDisplay() + "holzstufe").setFlammable(5, 20));
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register(wood.getName() + "_fence", (new BlockFence(Material.WOOD, wood.getName() + "_planks"))
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.setHardness(2.0F).setResistance(5.0F).setSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzaun").setFlammable(5, 20));
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register(wood.getName() + "_fence_gate", (new BlockFenceGate(wood)).setHardness(2.0F).setResistance(5.0F)
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.setSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzauntor").setFlammable(5, 20));
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register(wood.getName() + "_door", (new BlockDoor(Material.WOOD)).setHardness(3.0F).setSound(SoundType.WOOD)
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.setDisplay(wood.getDisplay() + "holztür").setFlammable(5, 20));
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}
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register("soul_fire", (new BlockSoulFire()).setHardness(0.0F).setLight(1.0F).setSound(SoundType.CLOTH).setDisplay("Feuer der Seelen"));
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@ -323,7 +339,9 @@ public abstract class BlockRegistry {
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for(Color color : Color.values()) {
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register(color.getName() + "_wool", (new BlockWool(color)).setHardness(0.8F).setSound(SoundType.CLOTH).setDisplay(color.getSubject(-1) + " Wolle").setMiningTool(Equipment.SHEARS));
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Block block = register(color.getName() + "_wool", (new BlockWool(color)).setHardness(0.8F).setSound(SoundType.CLOTH).setDisplay(color.getSubject(-1) + " Wolle").setMiningTool(Equipment.SHEARS));
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register(color.getName() + "_wool_slab", (new BlockSlab(block)).setDisplay(color.getSubject(-1) + " Wollstufe"));
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register(color.getName() + "_wool_stairs", (new BlockStairs(block)).setDisplay(color.getSubject(-1) + " Wolltreppe"));
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}
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for(Color color : Color.values()) {
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register(color.getName() + "_carpet", (new BlockCarpet(color)).setHardness(0.1F).setSound(SoundType.CLOTH).setDisplay(color.getSubject(1) + " Teppich").setOpacity(0));
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@ -385,17 +403,59 @@ public abstract class BlockRegistry {
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register("stone_slab", (new BlockSlab(stone)).setDisplay("Steinstufe"));
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register("stone_stairs", (new BlockStairs(stone)).setDisplay("Steintreppe"));
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register("bedrock_slab", (new BlockSlab(bedrock)).setDisplay("Grundgesteinstufe"));
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register("bedrock_stairs", (new BlockStairs(bedrock)).setDisplay("Grundgesteintreppe"));
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register("rock_slab", (new BlockSlab(rock)).setDisplay("Felsenstufe"));
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register("rock_stairs", (new BlockStairs(rock)).setDisplay("Felsentreppe"));
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register("smooth_rock_slab", (new BlockSlab(smooth_rock)).setDisplay("Glatte Felsenstufe"));
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register("smooth_rock_stairs", (new BlockStairs(smooth_rock)).setDisplay("Glatte Felsentreppe"));
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register("hellrock_slab", (new BlockSlab(hellrock)).setDisplay("Höllensteinstufe"));
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register("hellrock_stairs", (new BlockStairs(hellrock)).setDisplay("Höllensteintreppe"));
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register("cell_rock_slab", (new BlockSlab(cell_rock)).setDisplay("Zellsteinstufe"));
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register("cell_rock_stairs", (new BlockStairs(cell_rock)).setDisplay("Zellsteintreppe"));
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register("moon_rock_slab", (new BlockSlab(moon_rock)).setDisplay("Mondgesteinstufe"));
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register("moon_rock_stairs", (new BlockStairs(moon_rock)).setDisplay("Mondgesteintreppe"));
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register("cobblestone_slab", (new BlockSlab(cobblestone)).setDisplay("Bruchsteinstufe"));
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register("cobblestone_stairs", (new BlockStairs(cobblestone)).setDisplay("Bruchsteintreppe"));
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register("cobblestone_wall", (new BlockWall(cobblestone)).setDisplay("Bruchsteinmauer"));
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register("mossy_cobblestone_slab", (new BlockSlab(mossyCobblestone)).setDisplay("Bemooste Bruchsteinstufe"));
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register("mossy_cobblestone_stairs", (new BlockStairs(mossyCobblestone)).setDisplay("Bemooste Bruchsteintreppe"));
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register("mossy_cobblestone_wall", (new BlockWall(mossyCobblestone)).setDisplay("Bemooste Bruchsteinmauer"));
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register("mossy_cobblestone_slab", (new BlockSlab(mossy_cobblestone)).setDisplay("Bemooste Bruchsteinstufe"));
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register("mossy_cobblestone_stairs", (new BlockStairs(mossy_cobblestone)).setDisplay("Bemooste Bruchsteintreppe"));
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register("mossy_cobblestone_wall", (new BlockWall(mossy_cobblestone)).setDisplay("Bemooste Bruchsteinmauer"));
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register("sandstone_slab", (new BlockSlab(sandstone, "sandstone_bottom", "sandstone_all")).setDisplay("Sandsteinstufe"));
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register("sandstone_stairs", (new BlockStairs(sandstone, "sandstone_bottom", "sandstone_all")).setDisplay("Sandsteintreppe"));
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register("smooth_sandstone_slab", (new BlockSlab(smooth_sandstone, "sandstone_bottom", "sandstone_all")).setDisplay("Glatte Sandsteinstufe"));
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register("smooth_sandstone_stairs", (new BlockStairs(smooth_sandstone, "sandstone_bottom", "sandstone_all")).setDisplay("Glatte Sandsteintreppe"));
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register("obsidian_slab", (new BlockSlab(obsidian)).setDisplay("Obsidianstufe"));
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register("obsidian_stairs", (new BlockStairs(obsidian)).setDisplay("Obsidiantreppe"));
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register("clay_slab", (new BlockSlab(clay)).setDisplay("Tonstufe"));
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register("clay_stairs", (new BlockStairs(clay)).setDisplay("Tontreppe"));
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register("hardened_clay_slab", (new BlockSlab(hardened_clay)).setDisplay("Gebrannte Tonstufe"));
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register("hardened_clay_stairs", (new BlockStairs(hardened_clay)).setDisplay("Gebrannte Tontreppe"));
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for(Color color : Color.values()) {
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Block block = colored_clay[color.ordinal()];
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register(color.getName() + "_clay_slab", (new BlockSlab(block)).setDisplay(color.getDisplay() + " gefärbte Tonstufe"));
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register(color.getName() + "_clay_stairs", (new BlockStairs(block)).setDisplay(color.getDisplay() + " gefärbte Tontreppe"));
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}
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register("blackened_stone_slab", (new BlockSlab(blackened_stone)).setDisplay("Schwarzsteinstufe"));
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register("blackened_stone_stairs", (new BlockStairs(blackened_stone)).setDisplay("Schwarzsteintreppe"));
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register("blackened_cobble_slab", (new BlockSlab(blackened_cobble)).setDisplay("Schwarzbruchsteinstufe"));
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register("blackened_cobble_stairs", (new BlockStairs(blackened_cobble)).setDisplay("Schwarzbruchsteintreppe"));
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register("dirt_slab", (new BlockSlab(dirt)).setDisplay("Erdstufe"));
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register("dirt_stairs", (new BlockStairs(dirt)).setDisplay("Erdtreppe"));
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@ -424,61 +484,67 @@ public abstract class BlockRegistry {
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register("cheese_slab", (new BlockSlab(cheese)).setDisplay("Käsestufe"));
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register("cheese_stairs", (new BlockStairs(cheese)).setDisplay("Käsetreppe"));
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Block quartz = (new BlockQuartz(false, false)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Quarzblock");
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register("quartz_block", quartz);
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register("quartz_ornaments", (new BlockQuartz(false, true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Gemeißelter Quarzblock"));
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Block quartz_block = (new BlockQuartz(false, false)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Quarzblock");
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register("quartz_block", quartz_block);
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register("quartz_slab", (new BlockSlab(quartz_block, "quartz_block_bottom", "quartz_top")).setDisplay("Quarzstufe"));
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register("quartz_stairs", (new BlockStairs(quartz_block, "quartz_block_bottom", "quartz_top")).setDisplay("Quarztreppe"));
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Block quartz_ornaments;
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register("quartz_ornaments", (quartz_ornaments = new BlockQuartz(false, true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Gemeißelter Quarzblock"));
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register("quartz_ornaments_slab", (new BlockSlab(quartz_ornaments, "quartz_block_chiseled", "quartz_block_chiseled_top")).setDisplay("Gemeißelte Quarzstufe"));
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register("quartz_ornaments_stairs", (new BlockStairs(quartz_ornaments, "quartz_block_chiseled", "quartz_block_chiseled_top")).setDisplay("Gemeißelte Quarztreppe"));
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register("quartz_pillar", (new BlockQuartzPillar(false)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Quarzsäule"));
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register("quartz_slab", (new BlockSlab(quartz, "quartz_block_bottom", "quartz_top")).setDisplay("Quarzstufe"));
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register("quartz_stairs", (new BlockStairs(quartz, "quartz_block_bottom", "quartz_top")).setDisplay("Quarztreppe"));
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Block black_quartz_block = (new BlockQuartz(true, false)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer Quarzblock");
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register("black_quartz_block", black_quartz_block);
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register("black_quartz_slab", (new BlockSlab(black_quartz_block, "black_quartz_block_bottom", "black_quartz_top")).setDisplay("Schwarze Quarzstufe"));
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register("black_quartz_stairs", (new BlockStairs(black_quartz_block, "black_quartz_block_bottom", "black_quartz_top")).setDisplay("Schwarze Quarztreppe"));
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Block black_quartz_ornaments;
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register("black_quartz_ornaments", (black_quartz_ornaments = new BlockQuartz(true, true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer gemeißelter Quarzblock"));
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register("black_quartz_ornaments_slab", (new BlockSlab(black_quartz_ornaments, "black_quartz_block_chiseled", "black_quartz_block_chiseled_top")).setDisplay("Schwarze gemeißelte Quarzstufe"));
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register("black_quartz_ornaments_stairs", (new BlockStairs(black_quartz_ornaments, "black_quartz_block_chiseled", "black_quartz_block_chiseled_top")).setDisplay("Schwarze gemeißelte Quarztreppe"));
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register("black_quartz_pillar", (new BlockQuartzPillar(true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarze Quarzsäule"));
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register("iron_bars", (new BlockPane(Material.SOLID)).setHardness(5.0F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Eisengitter"));
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register("iron_trapdoor", (new BlockTrapDoor(Material.SOLID)).setHardness(5.0F).setSound(SoundType.STONE).setDisplay("Eisenfalltür"));
|
||||
|
||||
Block brick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
Block brick_block = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Ziegelsteine").setTab(CheatTab.BLOCKS);
|
||||
register("brick_block", brick);
|
||||
register("brick_slab", (new BlockSlab(brick)).setDisplay("Ziegelstufe"));
|
||||
register("brick_stairs", (new BlockStairs(brick)).setDisplay("Ziegeltreppe"));
|
||||
register("brick_block", brick_block);
|
||||
register("brick_slab", (new BlockSlab(brick_block)).setDisplay("Ziegelstufe"));
|
||||
register("brick_stairs", (new BlockStairs(brick_block)).setDisplay("Ziegeltreppe"));
|
||||
|
||||
Block stonebrick = (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Steinziegel").setTab(CheatTab.BLOCKS);
|
||||
register("stonebrick", stonebrick);
|
||||
register("mossy_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Bemooste Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
register("cracked_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Rissige Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
register("carved_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Gemeißelte Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
register("stonebrick_slab", (new BlockSlab(stonebrick)).setDisplay("Steinziegelstufe"));
|
||||
register("stonebrick_stairs", (new BlockStairs(stonebrick))
|
||||
.setDisplay("Steinziegeltreppe"));
|
||||
register("stonebrick_stairs", (new BlockStairs(stonebrick)).setDisplay("Steinziegeltreppe"));
|
||||
Block mossy_stonebrick;
|
||||
register("mossy_stonebrick", (mossy_stonebrick = new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Bemooste Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
register("mossy_stonebrick_slab", (new BlockSlab(mossy_stonebrick)).setDisplay("Bemooste Steinziegelstufe"));
|
||||
register("mossy_stonebrick_stairs", (new BlockStairs(mossy_stonebrick)).setDisplay("Bemooste Steinziegeltreppe"));
|
||||
Block cracked_stonebrick;
|
||||
register("cracked_stonebrick", (cracked_stonebrick = new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Rissige Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
register("cracked_stonebrick_slab", (new BlockSlab(cracked_stonebrick)).setDisplay("Rissige Steinziegelstufe"));
|
||||
register("cracked_stonebrick_stairs", (new BlockStairs(cracked_stonebrick)).setDisplay("Rissige Steinziegeltreppe"));
|
||||
register("carved_stonebrick", (new Block(Material.SOLID)).setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Gemeißelte Steinziegel").setTab(CheatTab.BLOCKS));
|
||||
|
||||
|
||||
Block bloodBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
Block blood_brick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Blutrote Ziegel").setTab(CheatTab.BLOCKS);
|
||||
register("blood_brick", bloodBrick);
|
||||
register("blood_brick_slab", (new BlockSlab(bloodBrick)).setDisplay("Blutrote Ziegelstufe"));
|
||||
register("blood_brick", blood_brick);
|
||||
register("blood_brick_slab", (new BlockSlab(blood_brick)).setDisplay("Blutrote Ziegelstufe"));
|
||||
register("blood_brick_fence", (new BlockFence(Material.SOLID, "blood_brick")).setHardness(2.0F).setResistance(10.0F)
|
||||
.setSound(SoundType.STONE).setDisplay("Blutroter Ziegelzaun"));
|
||||
register("blood_brick_stairs", (new BlockStairs(bloodBrick)).setDisplay("Blutrote Ziegeltreppe"));
|
||||
register("blood_brick_stairs", (new BlockStairs(blood_brick)).setDisplay("Blutrote Ziegeltreppe"));
|
||||
|
||||
|
||||
Block blackBrick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
Block black_brick = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
.setDisplay("Schwarze Ziegel").setTab(CheatTab.BLOCKS);
|
||||
register("black_brick", blackBrick);
|
||||
register("black_brick_slab", (new BlockSlab(blackBrick)).setDisplay("Schwarze Ziegelstufe"));
|
||||
register("black_brick_stairs", (new BlockStairs(blackBrick)).setDisplay("Schwarze Ziegeltreppe"));
|
||||
register("black_brick", black_brick);
|
||||
register("black_brick_slab", (new BlockSlab(black_brick)).setDisplay("Schwarze Ziegelstufe"));
|
||||
register("black_brick_stairs", (new BlockStairs(black_brick)).setDisplay("Schwarze Ziegeltreppe"));
|
||||
register("black_brick_fence", (new BlockFence(Material.SOLID, "black_brick")).setHardness(2.0F).setResistance(10.0F)
|
||||
.setSound(SoundType.STONE).setDisplay("Schwarzer Ziegelzaun"));
|
||||
|
||||
Block bquartz = (new BlockQuartz(true, false)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer Quarzblock");
|
||||
register("black_quartz_block", bquartz);
|
||||
register("black_quartz_ornaments", (new BlockQuartz(true, true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarzer gemeißelter Quarzblock"));
|
||||
register("black_quartz_pillar", (new BlockQuartzPillar(true)).setSound(SoundType.STONE).setHardness(0.8F).setDisplay("Schwarze Quarzsäule"));
|
||||
register("black_quartz_slab", (new BlockSlab(bquartz, "black_quartz_block_bottom", "black_quartz_top")).setDisplay("Schwarze Quarzstufe"));
|
||||
register("black_quartz_stairs", (new BlockStairs(bquartz,
|
||||
"black_quartz_block_bottom", "black_quartz_top"))
|
||||
.setDisplay("Schwarze Quarztreppe"));
|
||||
|
||||
Block concrete = (new Block(Material.SOLID)).setHardness(2.0F).setResistance(10.0F).setSound(SoundType.STONE).setDisplay("Beton").setTab(CheatTab.BLOCKS);
|
||||
register("concrete", concrete);
|
||||
|
@ -497,18 +563,6 @@ public abstract class BlockRegistry {
|
|||
|
||||
|
||||
register("trapdoor", (new BlockTrapDoor(Material.WOOD)).setHardness(3.0F).setSound(SoundType.WOOD).setDisplay("Holzfalltür").setFlammable(5, 20));
|
||||
for(WoodType wood : WoodType.values()) {
|
||||
Block planks = (new Block(Material.WOOD)).setHardness(2.0F).setResistance(5.0F).setSound(SoundType.WOOD)
|
||||
.setDisplay(wood.getDisplay() + "holzbretter").setTab(CheatTab.WOOD).setFlammable(5, 20);
|
||||
register(wood.getName() + "_planks", planks);
|
||||
register(wood.getName() + "_stairs", (new BlockStairs(planks))
|
||||
.setDisplay(wood.getDisplay() + "holztreppe").setFlammable(5, 20));
|
||||
register(wood.getName() + "_slab", (new BlockSlab(planks)).setDisplay(wood.getDisplay() + "holzstufe").setFlammable(5, 20));
|
||||
register(wood.getName() + "_fence", (new BlockFence(Material.WOOD, wood.getName() + "_planks"))
|
||||
.setHardness(2.0F).setResistance(5.0F).setSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzaun").setFlammable(5, 20));
|
||||
register(wood.getName() + "_fence_gate", (new BlockFenceGate(wood)).setHardness(2.0F).setResistance(5.0F)
|
||||
.setSound(SoundType.WOOD).setDisplay(wood.getDisplay() + "holzzauntor").setFlammable(5, 20));
|
||||
}
|
||||
|
||||
|
||||
register("core", new BlockCore().setHardness(1.5F).setResistance(10.0F).setSound(SoundType.STONE)
|
||||
|
@ -575,13 +629,13 @@ public abstract class BlockRegistry {
|
|||
BlockUnlitTorch torch;
|
||||
register("torch", (torch = new BlockUnlitTorch(0xffffffff)).setHardness(0.0F).setSound(SoundType.WOOD).setDisplay("Fackel"));
|
||||
register("lit_torch", (new BlockLitTorch(torch)).setHardness(0.0F).setLight(0.9375F).setSound(SoundType.WOOD).setDisplay("Fackel"));
|
||||
BlockUnlitTorch tianTorch;
|
||||
register("tian_torch", (tianTorch = new BlockUnlitTorch(0x7f00ff)).setHardness(0.0F).setSound(SoundType.WOOD).setDisplay("Tian-Fackel"));
|
||||
register("lit_tian_torch", (new BlockLitTorch(tianTorch)).setHardness(0.0F).setLight(0.5F).setSound(SoundType.WOOD)
|
||||
BlockUnlitTorch tian_torch;
|
||||
register("tian_torch", (tian_torch = new BlockUnlitTorch(0x7f00ff)).setHardness(0.0F).setSound(SoundType.WOOD).setDisplay("Tian-Fackel"));
|
||||
register("lit_tian_torch", (new BlockLitTorch(tian_torch)).setHardness(0.0F).setLight(0.5F).setSound(SoundType.WOOD)
|
||||
.setDisplay("Tian-Fackel"));
|
||||
BlockUnlitTorch soulTorch;
|
||||
register("soul_torch", (soulTorch = new BlockUnlitTorch(0x1f1fff)).setHardness(0.0F).setSound(SoundType.WOOD).setDisplay("Seelenfackel"));
|
||||
register("lit_soul_torch", (new BlockLitTorch(soulTorch)).setHardness(0.0F).setLight(0.75F).setSound(SoundType.WOOD)
|
||||
BlockUnlitTorch soul_torch;
|
||||
register("soul_torch", (soul_torch = new BlockUnlitTorch(0x1f1fff)).setHardness(0.0F).setSound(SoundType.WOOD).setDisplay("Seelenfackel"));
|
||||
register("lit_soul_torch", (new BlockLitTorch(soul_torch)).setHardness(0.0F).setLight(0.75F).setSound(SoundType.WOOD)
|
||||
.setDisplay("Seelenfackel"));
|
||||
register("lamp", (new BlockToggleableLight(false)).setHardness(0.3F).setSound(SoundType.GLASS)
|
||||
.setDisplay("Lampe").setTab(CheatTab.TECHNOLOGY));
|
||||
|
@ -590,10 +644,6 @@ public abstract class BlockRegistry {
|
|||
register("string", (new BlockTripWire()).setDisplay("Stolperdraht").setTab(CheatTab.TECHNOLOGY));
|
||||
|
||||
register("iron_door", (new BlockDoor(Material.SOLID)).setHardness(5.0F).setSound(SoundType.STONE).setDisplay("Eisentür"));
|
||||
for(WoodType wood : WoodType.values()) {
|
||||
register(wood.getName() + "_door", (new BlockDoor(Material.WOOD)).setHardness(3.0F).setSound(SoundType.WOOD)
|
||||
.setDisplay(wood.getDisplay() + "holztür").setFlammable(5, 20));
|
||||
}
|
||||
|
||||
for(Block block : BLOCKS) {
|
||||
for(State state : block.getSavedStates()) {
|
||||
|
|
|
@ -699,6 +699,161 @@ public abstract class Blocks {
|
|||
public static final BlockSlab slime_slab = get("slime_slab");
|
||||
public static final BlockStairs slime_stairs = get("slime_stairs");
|
||||
public static final BlockStairs tian_stairs = get("tian_stairs");
|
||||
public static final BlockSlab acacia_trunk = get("acacia_trunk");
|
||||
public static final BlockSlab birch_trunk = get("birch_trunk");
|
||||
public static final BlockSlab black_quartz_ornaments_slab = get("black_quartz_ornaments_slab");
|
||||
public static final BlockStairs black_quartz_ornaments_stairs = get("black_quartz_ornaments_stairs");
|
||||
public static final BlockSlab black_wood_trunk = get("black_wood_trunk");
|
||||
public static final BlockSlab cherry_trunk = get("cherry_trunk");
|
||||
public static final BlockSlab cracked_stonebrick_slab = get("cracked_stonebrick_slab");
|
||||
public static final BlockStairs cracked_stonebrick_stairs = get("cracked_stonebrick_stairs");
|
||||
public static final BlockSlab dark_oak_trunk = get("dark_oak_trunk");
|
||||
public static final BlockSlab jungle_trunk = get("jungle_trunk");
|
||||
public static final BlockSlab maple_trunk = get("maple_trunk");
|
||||
public static final BlockSlab mossy_stonebrick_slab = get("mossy_stonebrick_slab");
|
||||
public static final BlockStairs mossy_stonebrick_stairs = get("mossy_stonebrick_stairs");
|
||||
public static final BlockSlab oak_trunk = get("oak_trunk");
|
||||
public static final BlockSlab quartz_ornaments_slab = get("quartz_ornaments_slab");
|
||||
public static final BlockStairs quartz_ornaments_stairs = get("quartz_ornaments_stairs");
|
||||
public static final BlockSlab spruce_trunk = get("spruce_trunk");
|
||||
public static final BlockSlab swamp_oak_trunk = get("swamp_oak_trunk");
|
||||
public static final BlockSlab tian_wood_trunk = get("tian_wood_trunk");
|
||||
public static final BlockSlab acid_green_clay_slab = get("acid_green_clay_slab");
|
||||
public static final BlockStairs acid_green_clay_stairs = get("acid_green_clay_stairs");
|
||||
public static final BlockSlab acid_green_wool_slab = get("acid_green_wool_slab");
|
||||
public static final BlockStairs acid_green_wool_stairs = get("acid_green_wool_stairs");
|
||||
public static final BlockSlab bedrock_slab = get("bedrock_slab");
|
||||
public static final BlockStairs bedrock_stairs = get("bedrock_stairs");
|
||||
public static final BlockSlab beige_clay_slab = get("beige_clay_slab");
|
||||
public static final BlockStairs beige_clay_stairs = get("beige_clay_stairs");
|
||||
public static final BlockSlab beige_wool_slab = get("beige_wool_slab");
|
||||
public static final BlockStairs beige_wool_stairs = get("beige_wool_stairs");
|
||||
public static final BlockSlab black_clay_slab = get("black_clay_slab");
|
||||
public static final BlockStairs black_clay_stairs = get("black_clay_stairs");
|
||||
public static final BlockSlab black_wool_slab = get("black_wool_slab");
|
||||
public static final BlockStairs black_wool_stairs = get("black_wool_stairs");
|
||||
public static final BlockSlab blue_clay_slab = get("blue_clay_slab");
|
||||
public static final BlockStairs blue_clay_stairs = get("blue_clay_stairs");
|
||||
public static final BlockSlab blue_wool_slab = get("blue_wool_slab");
|
||||
public static final BlockStairs blue_wool_stairs = get("blue_wool_stairs");
|
||||
public static final BlockSlab brown_clay_slab = get("brown_clay_slab");
|
||||
public static final BlockStairs brown_clay_stairs = get("brown_clay_stairs");
|
||||
public static final BlockSlab brown_wool_slab = get("brown_wool_slab");
|
||||
public static final BlockStairs brown_wool_stairs = get("brown_wool_stairs");
|
||||
public static final BlockSlab cell_rock_slab = get("cell_rock_slab");
|
||||
public static final BlockStairs cell_rock_stairs = get("cell_rock_stairs");
|
||||
public static final BlockSlab clay_slab = get("clay_slab");
|
||||
public static final BlockStairs clay_stairs = get("clay_stairs");
|
||||
public static final BlockSlab crimson_clay_slab = get("crimson_clay_slab");
|
||||
public static final BlockStairs crimson_clay_stairs = get("crimson_clay_stairs");
|
||||
public static final BlockSlab crimson_wool_slab = get("crimson_wool_slab");
|
||||
public static final BlockStairs crimson_wool_stairs = get("crimson_wool_stairs");
|
||||
public static final BlockSlab cyan_clay_slab = get("cyan_clay_slab");
|
||||
public static final BlockStairs cyan_clay_stairs = get("cyan_clay_stairs");
|
||||
public static final BlockSlab cyan_wool_slab = get("cyan_wool_slab");
|
||||
public static final BlockStairs cyan_wool_stairs = get("cyan_wool_stairs");
|
||||
public static final BlockSlab dark_brown_clay_slab = get("dark_brown_clay_slab");
|
||||
public static final BlockStairs dark_brown_clay_stairs = get("dark_brown_clay_stairs");
|
||||
public static final BlockSlab dark_brown_wool_slab = get("dark_brown_wool_slab");
|
||||
public static final BlockStairs dark_brown_wool_stairs = get("dark_brown_wool_stairs");
|
||||
public static final BlockSlab dark_gray_clay_slab = get("dark_gray_clay_slab");
|
||||
public static final BlockStairs dark_gray_clay_stairs = get("dark_gray_clay_stairs");
|
||||
public static final BlockSlab dark_gray_wool_slab = get("dark_gray_wool_slab");
|
||||
public static final BlockStairs dark_gray_wool_stairs = get("dark_gray_wool_stairs");
|
||||
public static final BlockSlab dark_green_clay_slab = get("dark_green_clay_slab");
|
||||
public static final BlockStairs dark_green_clay_stairs = get("dark_green_clay_stairs");
|
||||
public static final BlockSlab dark_green_wool_slab = get("dark_green_wool_slab");
|
||||
public static final BlockStairs dark_green_wool_stairs = get("dark_green_wool_stairs");
|
||||
public static final BlockSlab dark_magenta_clay_slab = get("dark_magenta_clay_slab");
|
||||
public static final BlockStairs dark_magenta_clay_stairs = get("dark_magenta_clay_stairs");
|
||||
public static final BlockSlab dark_magenta_wool_slab = get("dark_magenta_wool_slab");
|
||||
public static final BlockStairs dark_magenta_wool_stairs = get("dark_magenta_wool_stairs");
|
||||
public static final BlockSlab dark_red_clay_slab = get("dark_red_clay_slab");
|
||||
public static final BlockStairs dark_red_clay_stairs = get("dark_red_clay_stairs");
|
||||
public static final BlockSlab dark_red_wool_slab = get("dark_red_wool_slab");
|
||||
public static final BlockStairs dark_red_wool_stairs = get("dark_red_wool_stairs");
|
||||
public static final BlockSlab dark_violet_clay_slab = get("dark_violet_clay_slab");
|
||||
public static final BlockStairs dark_violet_clay_stairs = get("dark_violet_clay_stairs");
|
||||
public static final BlockSlab dark_violet_wool_slab = get("dark_violet_wool_slab");
|
||||
public static final BlockStairs dark_violet_wool_stairs = get("dark_violet_wool_stairs");
|
||||
public static final BlockSlab gray_clay_slab = get("gray_clay_slab");
|
||||
public static final BlockStairs gray_clay_stairs = get("gray_clay_stairs");
|
||||
public static final BlockSlab gray_wool_slab = get("gray_wool_slab");
|
||||
public static final BlockStairs gray_wool_stairs = get("gray_wool_stairs");
|
||||
public static final BlockSlab green_clay_slab = get("green_clay_slab");
|
||||
public static final BlockStairs green_clay_stairs = get("green_clay_stairs");
|
||||
public static final BlockSlab green_wool_slab = get("green_wool_slab");
|
||||
public static final BlockStairs green_wool_stairs = get("green_wool_stairs");
|
||||
public static final BlockSlab hardened_clay_slab = get("hardened_clay_slab");
|
||||
public static final BlockStairs hardened_clay_stairs = get("hardened_clay_stairs");
|
||||
public static final BlockSlab hellrock_slab = get("hellrock_slab");
|
||||
public static final BlockStairs hellrock_stairs = get("hellrock_stairs");
|
||||
public static final BlockSlab light_blue_clay_slab = get("light_blue_clay_slab");
|
||||
public static final BlockStairs light_blue_clay_stairs = get("light_blue_clay_stairs");
|
||||
public static final BlockSlab light_blue_wool_slab = get("light_blue_wool_slab");
|
||||
public static final BlockStairs light_blue_wool_stairs = get("light_blue_wool_stairs");
|
||||
public static final BlockSlab light_brown_clay_slab = get("light_brown_clay_slab");
|
||||
public static final BlockStairs light_brown_clay_stairs = get("light_brown_clay_stairs");
|
||||
public static final BlockSlab light_brown_wool_slab = get("light_brown_wool_slab");
|
||||
public static final BlockStairs light_brown_wool_stairs = get("light_brown_wool_stairs");
|
||||
public static final BlockSlab light_gray_clay_slab = get("light_gray_clay_slab");
|
||||
public static final BlockStairs light_gray_clay_stairs = get("light_gray_clay_stairs");
|
||||
public static final BlockSlab light_gray_wool_slab = get("light_gray_wool_slab");
|
||||
public static final BlockStairs light_gray_wool_stairs = get("light_gray_wool_stairs");
|
||||
public static final BlockSlab light_yellow_clay_slab = get("light_yellow_clay_slab");
|
||||
public static final BlockStairs light_yellow_clay_stairs = get("light_yellow_clay_stairs");
|
||||
public static final BlockSlab light_yellow_wool_slab = get("light_yellow_wool_slab");
|
||||
public static final BlockStairs light_yellow_wool_stairs = get("light_yellow_wool_stairs");
|
||||
public static final BlockSlab magenta_clay_slab = get("magenta_clay_slab");
|
||||
public static final BlockStairs magenta_clay_stairs = get("magenta_clay_stairs");
|
||||
public static final BlockSlab magenta_wool_slab = get("magenta_wool_slab");
|
||||
public static final BlockStairs magenta_wool_stairs = get("magenta_wool_stairs");
|
||||
public static final BlockSlab midnight_clay_slab = get("midnight_clay_slab");
|
||||
public static final BlockStairs midnight_clay_stairs = get("midnight_clay_stairs");
|
||||
public static final BlockSlab midnight_wool_slab = get("midnight_wool_slab");
|
||||
public static final BlockStairs midnight_wool_stairs = get("midnight_wool_stairs");
|
||||
public static final BlockSlab moon_rock_slab = get("moon_rock_slab");
|
||||
public static final BlockStairs moon_rock_stairs = get("moon_rock_stairs");
|
||||
public static final BlockSlab neon_clay_slab = get("neon_clay_slab");
|
||||
public static final BlockStairs neon_clay_stairs = get("neon_clay_stairs");
|
||||
public static final BlockSlab neon_wool_slab = get("neon_wool_slab");
|
||||
public static final BlockStairs neon_wool_stairs = get("neon_wool_stairs");
|
||||
public static final BlockSlab obsidian_slab = get("obsidian_slab");
|
||||
public static final BlockStairs obsidian_stairs = get("obsidian_stairs");
|
||||
public static final BlockSlab orange_clay_slab = get("orange_clay_slab");
|
||||
public static final BlockStairs orange_clay_stairs = get("orange_clay_stairs");
|
||||
public static final BlockSlab orange_wool_slab = get("orange_wool_slab");
|
||||
public static final BlockStairs orange_wool_stairs = get("orange_wool_stairs");
|
||||
public static final BlockSlab ork_green_clay_slab = get("ork_green_clay_slab");
|
||||
public static final BlockStairs ork_green_clay_stairs = get("ork_green_clay_stairs");
|
||||
public static final BlockSlab ork_green_wool_slab = get("ork_green_wool_slab");
|
||||
public static final BlockStairs ork_green_wool_stairs = get("ork_green_wool_stairs");
|
||||
public static final BlockSlab red_clay_slab = get("red_clay_slab");
|
||||
public static final BlockStairs red_clay_stairs = get("red_clay_stairs");
|
||||
public static final BlockSlab red_wool_slab = get("red_wool_slab");
|
||||
public static final BlockStairs red_wool_stairs = get("red_wool_stairs");
|
||||
public static final BlockSlab rock_slab = get("rock_slab");
|
||||
public static final BlockStairs rock_stairs = get("rock_stairs");
|
||||
public static final BlockSlab smooth_rock_slab = get("smooth_rock_slab");
|
||||
public static final BlockStairs smooth_rock_stairs = get("smooth_rock_stairs");
|
||||
public static final BlockSlab smooth_sandstone_slab = get("smooth_sandstone_slab");
|
||||
public static final BlockStairs smooth_sandstone_stairs = get("smooth_sandstone_stairs");
|
||||
public static final BlockSlab violet_clay_slab = get("violet_clay_slab");
|
||||
public static final BlockStairs violet_clay_stairs = get("violet_clay_stairs");
|
||||
public static final BlockSlab violet_wool_slab = get("violet_wool_slab");
|
||||
public static final BlockStairs violet_wool_stairs = get("violet_wool_stairs");
|
||||
public static final BlockSlab white_clay_slab = get("white_clay_slab");
|
||||
public static final BlockStairs white_clay_stairs = get("white_clay_stairs");
|
||||
public static final BlockSlab white_wool_slab = get("white_wool_slab");
|
||||
public static final BlockStairs white_wool_stairs = get("white_wool_stairs");
|
||||
public static final BlockSlab yellow_clay_slab = get("yellow_clay_slab");
|
||||
public static final BlockStairs yellow_clay_stairs = get("yellow_clay_stairs");
|
||||
public static final BlockSlab yellow_wool_slab = get("yellow_wool_slab");
|
||||
public static final BlockStairs yellow_wool_stairs = get("yellow_wool_stairs");
|
||||
public static final BlockSlab blackened_cobble_slab = get("blackened_cobble_slab");
|
||||
public static final BlockStairs blackened_cobble_stairs = get("blackened_cobble_stairs");
|
||||
public static final BlockSlab blackened_stone_slab = get("blackened_stone_slab");
|
||||
public static final BlockStairs blackened_stone_stairs = get("blackened_stone_stairs");
|
||||
|
||||
private static <T extends Block> T get(String id) {
|
||||
T block = (T)BlockRegistry.byNameExact(id);
|
||||
|
|
|
@ -1083,6 +1083,161 @@ public abstract class Items {
|
|||
public static final Item slime_slab = get("slime_slab");
|
||||
public static final Item slime_stairs = get("slime_stairs");
|
||||
public static final Item tian_stairs = get("tian_stairs");
|
||||
public static final Item acacia_trunk = get("acacia_trunk");
|
||||
public static final Item birch_trunk = get("birch_trunk");
|
||||
public static final Item black_quartz_ornaments_slab = get("black_quartz_ornaments_slab");
|
||||
public static final Item black_quartz_ornaments_stairs = get("black_quartz_ornaments_stairs");
|
||||
public static final Item black_wood_trunk = get("black_wood_trunk");
|
||||
public static final Item cherry_trunk = get("cherry_trunk");
|
||||
public static final Item cracked_stonebrick_slab = get("cracked_stonebrick_slab");
|
||||
public static final Item cracked_stonebrick_stairs = get("cracked_stonebrick_stairs");
|
||||
public static final Item dark_oak_trunk = get("dark_oak_trunk");
|
||||
public static final Item jungle_trunk = get("jungle_trunk");
|
||||
public static final Item maple_trunk = get("maple_trunk");
|
||||
public static final Item mossy_stonebrick_slab = get("mossy_stonebrick_slab");
|
||||
public static final Item mossy_stonebrick_stairs = get("mossy_stonebrick_stairs");
|
||||
public static final Item oak_trunk = get("oak_trunk");
|
||||
public static final Item quartz_ornaments_slab = get("quartz_ornaments_slab");
|
||||
public static final Item quartz_ornaments_stairs = get("quartz_ornaments_stairs");
|
||||
public static final Item spruce_trunk = get("spruce_trunk");
|
||||
public static final Item swamp_oak_trunk = get("swamp_oak_trunk");
|
||||
public static final Item tian_wood_trunk = get("tian_wood_trunk");
|
||||
public static final Item acid_green_clay_slab = get("acid_green_clay_slab");
|
||||
public static final Item acid_green_clay_stairs = get("acid_green_clay_stairs");
|
||||
public static final Item acid_green_wool_slab = get("acid_green_wool_slab");
|
||||
public static final Item acid_green_wool_stairs = get("acid_green_wool_stairs");
|
||||
public static final Item bedrock_slab = get("bedrock_slab");
|
||||
public static final Item bedrock_stairs = get("bedrock_stairs");
|
||||
public static final Item beige_clay_slab = get("beige_clay_slab");
|
||||
public static final Item beige_clay_stairs = get("beige_clay_stairs");
|
||||
public static final Item beige_wool_slab = get("beige_wool_slab");
|
||||
public static final Item beige_wool_stairs = get("beige_wool_stairs");
|
||||
public static final Item black_clay_slab = get("black_clay_slab");
|
||||
public static final Item black_clay_stairs = get("black_clay_stairs");
|
||||
public static final Item black_wool_slab = get("black_wool_slab");
|
||||
public static final Item black_wool_stairs = get("black_wool_stairs");
|
||||
public static final Item blue_clay_slab = get("blue_clay_slab");
|
||||
public static final Item blue_clay_stairs = get("blue_clay_stairs");
|
||||
public static final Item blue_wool_slab = get("blue_wool_slab");
|
||||
public static final Item blue_wool_stairs = get("blue_wool_stairs");
|
||||
public static final Item brown_clay_slab = get("brown_clay_slab");
|
||||
public static final Item brown_clay_stairs = get("brown_clay_stairs");
|
||||
public static final Item brown_wool_slab = get("brown_wool_slab");
|
||||
public static final Item brown_wool_stairs = get("brown_wool_stairs");
|
||||
public static final Item cell_rock_slab = get("cell_rock_slab");
|
||||
public static final Item cell_rock_stairs = get("cell_rock_stairs");
|
||||
public static final Item clay_slab = get("clay_slab");
|
||||
public static final Item clay_stairs = get("clay_stairs");
|
||||
public static final Item crimson_clay_slab = get("crimson_clay_slab");
|
||||
public static final Item crimson_clay_stairs = get("crimson_clay_stairs");
|
||||
public static final Item crimson_wool_slab = get("crimson_wool_slab");
|
||||
public static final Item crimson_wool_stairs = get("crimson_wool_stairs");
|
||||
public static final Item cyan_clay_slab = get("cyan_clay_slab");
|
||||
public static final Item cyan_clay_stairs = get("cyan_clay_stairs");
|
||||
public static final Item cyan_wool_slab = get("cyan_wool_slab");
|
||||
public static final Item cyan_wool_stairs = get("cyan_wool_stairs");
|
||||
public static final Item dark_brown_clay_slab = get("dark_brown_clay_slab");
|
||||
public static final Item dark_brown_clay_stairs = get("dark_brown_clay_stairs");
|
||||
public static final Item dark_brown_wool_slab = get("dark_brown_wool_slab");
|
||||
public static final Item dark_brown_wool_stairs = get("dark_brown_wool_stairs");
|
||||
public static final Item dark_gray_clay_slab = get("dark_gray_clay_slab");
|
||||
public static final Item dark_gray_clay_stairs = get("dark_gray_clay_stairs");
|
||||
public static final Item dark_gray_wool_slab = get("dark_gray_wool_slab");
|
||||
public static final Item dark_gray_wool_stairs = get("dark_gray_wool_stairs");
|
||||
public static final Item dark_green_clay_slab = get("dark_green_clay_slab");
|
||||
public static final Item dark_green_clay_stairs = get("dark_green_clay_stairs");
|
||||
public static final Item dark_green_wool_slab = get("dark_green_wool_slab");
|
||||
public static final Item dark_green_wool_stairs = get("dark_green_wool_stairs");
|
||||
public static final Item dark_magenta_clay_slab = get("dark_magenta_clay_slab");
|
||||
public static final Item dark_magenta_clay_stairs = get("dark_magenta_clay_stairs");
|
||||
public static final Item dark_magenta_wool_slab = get("dark_magenta_wool_slab");
|
||||
public static final Item dark_magenta_wool_stairs = get("dark_magenta_wool_stairs");
|
||||
public static final Item dark_red_clay_slab = get("dark_red_clay_slab");
|
||||
public static final Item dark_red_clay_stairs = get("dark_red_clay_stairs");
|
||||
public static final Item dark_red_wool_slab = get("dark_red_wool_slab");
|
||||
public static final Item dark_red_wool_stairs = get("dark_red_wool_stairs");
|
||||
public static final Item dark_violet_clay_slab = get("dark_violet_clay_slab");
|
||||
public static final Item dark_violet_clay_stairs = get("dark_violet_clay_stairs");
|
||||
public static final Item dark_violet_wool_slab = get("dark_violet_wool_slab");
|
||||
public static final Item dark_violet_wool_stairs = get("dark_violet_wool_stairs");
|
||||
public static final Item gray_clay_slab = get("gray_clay_slab");
|
||||
public static final Item gray_clay_stairs = get("gray_clay_stairs");
|
||||
public static final Item gray_wool_slab = get("gray_wool_slab");
|
||||
public static final Item gray_wool_stairs = get("gray_wool_stairs");
|
||||
public static final Item green_clay_slab = get("green_clay_slab");
|
||||
public static final Item green_clay_stairs = get("green_clay_stairs");
|
||||
public static final Item green_wool_slab = get("green_wool_slab");
|
||||
public static final Item green_wool_stairs = get("green_wool_stairs");
|
||||
public static final Item hardened_clay_slab = get("hardened_clay_slab");
|
||||
public static final Item hardened_clay_stairs = get("hardened_clay_stairs");
|
||||
public static final Item hellrock_slab = get("hellrock_slab");
|
||||
public static final Item hellrock_stairs = get("hellrock_stairs");
|
||||
public static final Item light_blue_clay_slab = get("light_blue_clay_slab");
|
||||
public static final Item light_blue_clay_stairs = get("light_blue_clay_stairs");
|
||||
public static final Item light_blue_wool_slab = get("light_blue_wool_slab");
|
||||
public static final Item light_blue_wool_stairs = get("light_blue_wool_stairs");
|
||||
public static final Item light_brown_clay_slab = get("light_brown_clay_slab");
|
||||
public static final Item light_brown_clay_stairs = get("light_brown_clay_stairs");
|
||||
public static final Item light_brown_wool_slab = get("light_brown_wool_slab");
|
||||
public static final Item light_brown_wool_stairs = get("light_brown_wool_stairs");
|
||||
public static final Item light_gray_clay_slab = get("light_gray_clay_slab");
|
||||
public static final Item light_gray_clay_stairs = get("light_gray_clay_stairs");
|
||||
public static final Item light_gray_wool_slab = get("light_gray_wool_slab");
|
||||
public static final Item light_gray_wool_stairs = get("light_gray_wool_stairs");
|
||||
public static final Item light_yellow_clay_slab = get("light_yellow_clay_slab");
|
||||
public static final Item light_yellow_clay_stairs = get("light_yellow_clay_stairs");
|
||||
public static final Item light_yellow_wool_slab = get("light_yellow_wool_slab");
|
||||
public static final Item light_yellow_wool_stairs = get("light_yellow_wool_stairs");
|
||||
public static final Item magenta_clay_slab = get("magenta_clay_slab");
|
||||
public static final Item magenta_clay_stairs = get("magenta_clay_stairs");
|
||||
public static final Item magenta_wool_slab = get("magenta_wool_slab");
|
||||
public static final Item magenta_wool_stairs = get("magenta_wool_stairs");
|
||||
public static final Item midnight_clay_slab = get("midnight_clay_slab");
|
||||
public static final Item midnight_clay_stairs = get("midnight_clay_stairs");
|
||||
public static final Item midnight_wool_slab = get("midnight_wool_slab");
|
||||
public static final Item midnight_wool_stairs = get("midnight_wool_stairs");
|
||||
public static final Item moon_rock_slab = get("moon_rock_slab");
|
||||
public static final Item moon_rock_stairs = get("moon_rock_stairs");
|
||||
public static final Item neon_clay_slab = get("neon_clay_slab");
|
||||
public static final Item neon_clay_stairs = get("neon_clay_stairs");
|
||||
public static final Item neon_wool_slab = get("neon_wool_slab");
|
||||
public static final Item neon_wool_stairs = get("neon_wool_stairs");
|
||||
public static final Item obsidian_slab = get("obsidian_slab");
|
||||
public static final Item obsidian_stairs = get("obsidian_stairs");
|
||||
public static final Item orange_clay_slab = get("orange_clay_slab");
|
||||
public static final Item orange_clay_stairs = get("orange_clay_stairs");
|
||||
public static final Item orange_wool_slab = get("orange_wool_slab");
|
||||
public static final Item orange_wool_stairs = get("orange_wool_stairs");
|
||||
public static final Item ork_green_clay_slab = get("ork_green_clay_slab");
|
||||
public static final Item ork_green_clay_stairs = get("ork_green_clay_stairs");
|
||||
public static final Item ork_green_wool_slab = get("ork_green_wool_slab");
|
||||
public static final Item ork_green_wool_stairs = get("ork_green_wool_stairs");
|
||||
public static final Item red_clay_slab = get("red_clay_slab");
|
||||
public static final Item red_clay_stairs = get("red_clay_stairs");
|
||||
public static final Item red_wool_slab = get("red_wool_slab");
|
||||
public static final Item red_wool_stairs = get("red_wool_stairs");
|
||||
public static final Item rock_slab = get("rock_slab");
|
||||
public static final Item rock_stairs = get("rock_stairs");
|
||||
public static final Item smooth_rock_slab = get("smooth_rock_slab");
|
||||
public static final Item smooth_rock_stairs = get("smooth_rock_stairs");
|
||||
public static final Item smooth_sandstone_slab = get("smooth_sandstone_slab");
|
||||
public static final Item smooth_sandstone_stairs = get("smooth_sandstone_stairs");
|
||||
public static final Item violet_clay_slab = get("violet_clay_slab");
|
||||
public static final Item violet_clay_stairs = get("violet_clay_stairs");
|
||||
public static final Item violet_wool_slab = get("violet_wool_slab");
|
||||
public static final Item violet_wool_stairs = get("violet_wool_stairs");
|
||||
public static final Item white_clay_slab = get("white_clay_slab");
|
||||
public static final Item white_clay_stairs = get("white_clay_stairs");
|
||||
public static final Item white_wool_slab = get("white_wool_slab");
|
||||
public static final Item white_wool_stairs = get("white_wool_stairs");
|
||||
public static final Item yellow_clay_slab = get("yellow_clay_slab");
|
||||
public static final Item yellow_clay_stairs = get("yellow_clay_stairs");
|
||||
public static final Item yellow_wool_slab = get("yellow_wool_slab");
|
||||
public static final Item yellow_wool_stairs = get("yellow_wool_stairs");
|
||||
public static final Item blackened_cobble_slab = get("blackened_cobble_slab");
|
||||
public static final Item blackened_cobble_stairs = get("blackened_cobble_stairs");
|
||||
public static final Item blackened_stone_slab = get("blackened_stone_slab");
|
||||
public static final Item blackened_stone_stairs = get("blackened_stone_stairs");
|
||||
|
||||
private static <T extends Item> T get(String id) {
|
||||
T item = (T)ItemRegistry.byName(id);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue