character sizes, ..

This commit is contained in:
Sen 2025-03-27 23:14:26 +01:00
parent 74f730e450
commit 517e7d74f9
42 changed files with 405 additions and 209 deletions

View file

@ -169,10 +169,10 @@ public abstract class GuiList<T extends ListEntry> extends Gui
float f = 32.0F;
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos((double)this.left, (double)this.bottom, 0.0D).tex((double)((float)this.left / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)this.right, (double)this.bottom, 0.0D).tex((double)((float)this.right / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)this.right, (double)this.top, 0.0D).tex((double)((float)this.right / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)this.left, (double)this.top, 0.0D).tex((double)((float)this.left / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)0, (double)this.bottom, 0.0D).tex((double)((float)0 / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)this.bottom, 0.0D).tex((double)((float)this.gm.fb_x / f), (double)((float)(this.bottom + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)this.top, 0.0D).tex((double)((float)this.gm.fb_x / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
worldrenderer.pos((double)0, (double)this.top, 0.0D).tex((double)((float)0 / f), (double)((float)(this.top + (int)this.amountScrolled) / f)).color(32, 32, 32, 255).endVertex();
Tessellator.draw();
int x = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
@ -192,16 +192,16 @@ public abstract class GuiList<T extends ListEntry> extends Gui
int i1 = 4;
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos((double)this.left, (double)(this.top + i1), 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)this.right, (double)(this.top + i1), 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)0, (double)(this.top + i1), 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)(this.top + i1), 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)0, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
Tessellator.draw();
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
worldrenderer.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)this.right, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)this.right, (double)(this.bottom - i1), 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)this.left, (double)(this.bottom - i1), 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)0, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex();
worldrenderer.pos((double)this.gm.fb_x, (double)(this.bottom - i1), 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 0).endVertex();
worldrenderer.pos((double)0, (double)(this.bottom - i1), 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 0).endVertex();
Tessellator.draw();
int j1 = this.getMaxScroll();
@ -362,10 +362,10 @@ public abstract class GuiList<T extends ListEntry> extends Gui
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 32.0F;
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
rb.pos((double)this.left, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
rb.pos((double)(this.left + this.width), (double)endY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
rb.pos((double)(this.left + this.width), (double)startY, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
rb.pos((double)this.left, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
rb.pos((double)0, (double)endY, 0.0D).tex(0.0D, (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
rb.pos((double)this.gm.fb_x, (double)endY, 0.0D).tex((double)((float)this.gm.fb_x / 32.0F), (double)((float)endY / 32.0F)).color(64, 64, 64, endAlpha).endVertex();
rb.pos((double)this.gm.fb_x, (double)startY, 0.0D).tex((double)((float)this.gm.fb_x / 32.0F), (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
rb.pos((double)0, (double)startY, 0.0D).tex(0.0D, (double)((float)startY / 32.0F)).color(64, 64, 64, startAlpha).endVertex();
Tessellator.draw();
}