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add shaders, remove multi block layer

This commit is contained in:
Sen 2025-08-28 15:04:19 +02:00
parent 1e7ef94ceb
commit 563f235b2f
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
129 changed files with 1848 additions and 1486 deletions

View file

@ -1,6 +1,6 @@
package client.renderer.entity;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL46;
import client.renderer.model.ModelBat;
import common.entity.animal.EntityBat;
@ -30,18 +30,18 @@ public class RenderBat extends RenderLiving<EntityBat>
*/
protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
{
GL11.glScalef(0.35F, 0.35F, 0.35F);
GL46.glScalef(0.35F, 0.35F, 0.35F);
}
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
if (!bat.getIsBatHanging())
{
GL11.glTranslatef(0.0F, ExtMath.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
GL46.glTranslatef(0.0F, ExtMath.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
}
else
{
GL11.glTranslatef(0.0F, -0.1F, 0.0F);
GL46.glTranslatef(0.0F, -0.1F, 0.0F);
}
super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);