add shaders, remove multi block layer
This commit is contained in:
parent
1e7ef94ceb
commit
563f235b2f
129 changed files with 1848 additions and 1486 deletions
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@ -30,8 +30,7 @@ import javax.imageio.ImageIO;
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import javax.swing.JFileChooser;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL46;
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import client.audio.AudioInterface;
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import client.audio.MidiBank;
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@ -63,6 +62,7 @@ import client.network.DummyConnection;
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import client.renderer.Drawing;
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import client.renderer.EffectRenderer;
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import client.renderer.Renderer;
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import client.renderer.Shader;
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import client.renderer.GlState;
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import client.renderer.ItemRenderer;
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import client.renderer.blockmodel.ModelManager;
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@ -201,7 +201,7 @@ import common.world.World;
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Gehäuse : Pappkarton, Bierkasten oder auch gar keins
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Tastatur : Hlb fktonrnd odr bsr
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Maus : Aus Plastik oder mit extra Quietsch-Effekt
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Monitor : Olle Röhre oder gebrochener Flachbild (Mindestens 1280x800)
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Monitor : Olle Röhre oder gebrochener Flachbild (Mindestens 800x450)
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Stuhl : Interessiert niemanden (sonst siehe Gehäuse)
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[[oder einfach einen Toaster mit nem LCD und Maus]]
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@ -286,6 +286,12 @@ public class Client implements IThreadListener {
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Client.CLIENT.setMidiDebug();
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}
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}
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public static class MaxLightFunction implements IntFunction {
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public void apply(IntVar cv, int value) {
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Client.CLIENT.lightSetup();
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}
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}
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private interface DebugRunner {
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void execute(Keysym key);
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@ -654,6 +660,36 @@ public class Client implements IThreadListener {
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public boolean midiDebug = false;
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@Variable(name = "mid_visualizer", category = CVarCategory.SOUND, display = "Visualisation")
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public boolean midiVisualizer = true;
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@Variable(name = "gl_light_blend", category = CVarCategory.RENDER, min = 0.0f, max = 1.0f, precision = 2, unit = "%", display = "Lichtüberdeckung")
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public float lightBlend = 0.5f;
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@Variable(name = "gl_dynlight_maxdist", category = CVarCategory.RENDER, min = 1.0f, max = 10000.0f, display = "Entfernung Lichtq. -> Mitte")
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public float lightDistVert = 128.0f;
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@Variable(name = "gl_dynlight_viewdist", category = CVarCategory.RENDER, min = 1.0f, max = 10000.0f, display = "Entfernung Lichtq. -> Kamera")
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public float lightDistCam = 256.0f;
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public float ambientX = 0.1f;
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public float ambientY = -1.0f;
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public float ambientZ = 0.2f;
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@Variable(name = "gl_dynlight_max", category = CVarCategory.RENDER, min = 0, max = 112, display = "Max. Dyn. Lichtquellen", callback = MaxLightFunction.class)
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public int lightMaximum = 64;
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@Variable(name = "gl_dynlight_chunkrange", category = CVarCategory.RENDER, min = 0, max = 64, display = "Lichtq. Sichtweite")
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public int lightDistance = 8;
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// int ldist_chunk_xz;
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// int ldist_chunk_y;
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// "gl_tex_filter", "Texturfilterung", tex_filter, true
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// "gl_tex_mipmaps", "Mipmaps", tex_miptype, MIP_NONE, MIP_NEAREST, MIP_LINEAR, "off", "nearest", "linear", "Keine", "Nächster nachbar", "Linear interpoliert", MIP_LINEAR
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// "gl_tex_anisotropic", "Anisotrope Filterung", tex_aniso, 1.0f (1.0f - 16.0f)
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// float aniso_max;
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// float tex_aniso;
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//
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// byte tex_miptype;
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// byte tex_miplevel;
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// byte tex_filter;
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public static final Client CLIENT = new Client();
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@ -805,22 +841,22 @@ public class Client implements IThreadListener {
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this.textureManager.onReload();
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this.soundManager = new SoundManager(this);
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GlState.enableTexture2D();
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GlState.shadeModel(GL11.GL_SMOOTH);
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GL11.glClearDepth(1.0D);
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GlState.shadeModel(GL46.GL_SMOOTH);
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GL46.glClearDepth(1.0D);
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GlState.enableDepth();
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GlState.depthFunc(GL11.GL_LEQUAL);
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GlState.depthFunc(GL46.GL_LEQUAL);
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GlState.enableAlpha();
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GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
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GlState.cullFace(GL11.GL_BACK);
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GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
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GlState.cullFace(GL46.GL_BACK);
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GlState.enableCull();
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glLoadIdentity();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL46.glMatrixMode(GL46.GL_PROJECTION);
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GL46.glLoadIdentity();
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GL46.glMatrixMode(GL46.GL_MODELVIEW);
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this.textureMap = new TextureMap();
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this.textureManager.loadTexture(TextureMap.BLOCKS, this.textureMap);
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this.textureManager.bindTexture(TextureMap.BLOCKS);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
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GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
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GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MIN_FILTER, GL46.GL_NEAREST);
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GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MAG_FILTER, GL46.GL_NEAREST);
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this.modelManager = new ModelManager(this.textureMap);
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this.modelManager.onReload();
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this.renderItem = new RenderItem(this.textureManager, this.modelManager);
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@ -1046,13 +1082,13 @@ public class Client implements IThreadListener {
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}
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public void render() {
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GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
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GlState.enableDepth();
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GlState.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
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GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
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GL46.glClear(GL46.GL_COLOR_BUFFER_BIT | GL46.GL_DEPTH_BUFFER_BIT);
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if(this.wireframe) {
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GL11.glLineWidth(1.0f);
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE);
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GL46.glLineWidth(1.0f);
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GL46.glPolygonMode(GL46.GL_FRONT_AND_BACK, GL46.GL_LINE);
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}
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if(this.open == null) {
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if(this.player != null && this.viewEntity == this.player)
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@ -1065,18 +1101,18 @@ public class Client implements IThreadListener {
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this.soundManager.setListener(this.player, (float)this.tickFraction);
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if(this.player != null && (this.player.isEntityInsideOpaqueBlock() || this.viewEntity != this.player))
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this.thirdPersonView = 0;
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GL11.glPushMatrix();
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GL11.glClear(16640);
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GL46.glPushMatrix();
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GL46.glClear(16640);
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GlState.enableTexture2D();
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if(this.world != null)
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this.renderer.renderWorld((float)this.tickFraction, System.nanoTime() - this.tickStart);
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GL11.glPopMatrix();
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GL46.glPopMatrix();
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GlState.disableTexture2D();
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GlState.disableCull();
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GlState.enableBlend();
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if(this.wireframe)
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL46.glPolygonMode(GL46.GL_FRONT_AND_BACK, GL46.GL_FILL);
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}
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private int drawStat(int x, int y, String name, int value, int max, int color) {
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@ -1273,17 +1309,17 @@ public class Client implements IThreadListener {
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}
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GlState.bindTexture(0);
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GlState.setActiveTexture(GL13.GL_TEXTURE0);
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GlState.setActiveTexture(GL46.GL_TEXTURE0);
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GlState.enableTexture2D();
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if(this.world != null && this.open == null && this.player != null && this.viewEntity == this.player) {
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GlState.enableRescaleNormal();
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GlState.enableBlend();
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GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
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ItemRenderer.enableGUIStandardItemLighting();
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GL11.glPushMatrix();
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GL11.glTranslatef(0.0f, (float)by, 0.0f);
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GL46.glPushMatrix();
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GL46.glTranslatef(0.0f, (float)by, 0.0f);
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if(this.scaleHotbar)
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GL11.glScalef(2.0f, 2.0f, 2.0f);
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GL46.glScalef(2.0f, 2.0f, 2.0f);
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int xPos = xoff;
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for(int index = 0; index < size; ++index) {
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@ -1291,12 +1327,12 @@ public class Client implements IThreadListener {
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if(itemstack != null) {
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if(width < 20 && selected != index && selected != index + 1 && index != size - 1) {
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this.scissor(xPos * scale, this.fbY - (by + 16 * scale), (width - 1) * scale, 16 * scale);
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GL11.glEnable(GL11.GL_SCISSOR_TEST);
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GL46.glEnable(GL46.GL_SCISSOR_TEST);
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}
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(itemstack, xPos, 0);
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if(width < 20 && selected != index && selected != index + 1 && index != size - 1)
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GL11.glDisable(GL11.GL_SCISSOR_TEST);
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GL46.glDisable(GL46.GL_SCISSOR_TEST);
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}
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xPos += width >= 20 || selected == index || selected == index + 1 ? 20 : width;
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}
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@ -1308,16 +1344,16 @@ public class Client implements IThreadListener {
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else if(this.pointed != null && this.pointed.type == ObjectType.ENTITY && this.pointed.entity != null)
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item = this.pointed.entity.getItem();
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if(item != null) {
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslatef((float)(this.fbX / 2 - 180 + 4 + 1), (float)(this.hudMargin + 20 + 1), 0.0f);
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GL11.glScalef(2.0f, 2.0f, 2.0f);
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GL46.glPopMatrix();
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GL46.glPushMatrix();
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GL46.glTranslatef((float)(this.fbX / 2 - 180 + 4 + 1), (float)(this.hudMargin + 20 + 1), 0.0f);
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GL46.glScalef(2.0f, 2.0f, 2.0f);
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GlState.enableDepth();
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this.renderItem.renderItemAndEffectIntoGUI(new ItemStack(item), 0, 0);
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}
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}
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GL11.glPopMatrix();
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GL46.glPopMatrix();
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ItemRenderer.disableStandardItemLighting();
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GlState.disableRescaleNormal();
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GlState.disableBlend();
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@ -1386,8 +1422,8 @@ public class Client implements IThreadListener {
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"Tickrate: %s%.2f" + Color.RESET + " %s [" + Color.GREEN + "%.1f" + Color.RESET + "], %.3f ms, E %d ms" +
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"%s%s"
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,
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GL11.glGetString(GL11.GL_VERSION),
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GL11.glGetString(GL11.GL_RENDERER), GL11.glGetString(GL11.GL_VENDOR),
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GL46.glGetString(GL46.GL_VERSION),
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GL46.glGetString(GL46.GL_RENDERER), GL46.glGetString(GL46.GL_VENDOR),
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this.framecode(), this.framerate < 1.0f ? 1.0f / this.framerate : this.framerate, this.framerate < 1.0f ? "SPF" : "FPS",
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this.vsync ? Color.DARK_GRAY + "VSYNC" : (this.syncLimited ? Color.GREEN + "" + this.syncLimit : Color.RED + "UNL"),
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(float)PerfSection.getTotal(false) / 1000.0f, this.fbRawX, this.fbRawY,
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@ -2072,7 +2108,7 @@ public class Client implements IThreadListener {
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}
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private void fbsize(int x, int y) {
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GL11.glViewport(0, 0, x, y);
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GL46.glViewport(0, 0, x, y);
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this.fbRawX = x;
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this.fbRawY = y;
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this.rescale();
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@ -2209,9 +2245,6 @@ public class Client implements IThreadListener {
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case POSITION:
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pos(event.param1(), event.param2());
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break;
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case REDRAW:
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// redraw(); disable as it is pretty useless
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break;
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case RESIZE:
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fbsize(event.param1(), event.param2());
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break;
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@ -2258,22 +2291,22 @@ public class Client implements IThreadListener {
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public void setupOverlay() {
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GlState.disableDepth();
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GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlState.setActiveTexture(GL13.GL_TEXTURE0);
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GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ONE_MINUS_SRC_ALPHA);
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GlState.setActiveTexture(GL46.GL_TEXTURE0);
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GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
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GL11.glClear(256);
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GL11.glMatrixMode(GL11.GL_PROJECTION);
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GL11.glLoadIdentity();
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GL11.glOrtho(0.0D, (double)this.fbRawX, (double)this.fbRawY, 0.0D, 1000.0D, 3000.0D);
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glLoadIdentity();
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GL11.glTranslatef(0.0F, 0.0F, -2000.0F);
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GL46.glClear(256);
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GL46.glMatrixMode(GL46.GL_PROJECTION);
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GL46.glLoadIdentity();
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GL46.glOrtho(0.0D, (double)this.fbRawX, (double)this.fbRawY, 0.0D, 1000.0D, 3000.0D);
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GL46.glMatrixMode(GL46.GL_MODELVIEW);
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GL46.glLoadIdentity();
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GL46.glTranslatef(0.0F, 0.0F, -2000.0F);
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if(this.scale != 1)
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GL11.glScalef((float)this.scale, (float)this.scale, 1.0f);
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GL46.glScalef((float)this.scale, (float)this.scale, 1.0f);
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}
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public void scissor(int x, int y, int width, int height) {
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GL11.glScissor(x * this.scale, y * this.scale, width * this.scale, height * this.scale);
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GL46.glScissor(x * this.scale, y * this.scale, width * this.scale, height * this.scale);
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}
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private void addFrame(long runningTime)
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@ -2312,13 +2345,14 @@ public class Client implements IThreadListener {
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public void run(long time) {
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if(!Window.createWindow(VERSION, System.getProperty("opengl.debug") != null))
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System.exit(1);
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if(!GL.getCapabilities().OpenGL15) {
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GL.createCapabilities();
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if(!GL.getCapabilities().OpenGL46) {
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Window.destroyWindow();
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Util.panic("Inkompatible OpenGL-Version", "OpenGL 1.5 oder höher ist erforderlich, um dieses Programm auszuführen.");
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Util.panic("Inkompatible OpenGL-Version", "OpenGL 4.6 oder höher ist erforderlich, um dieses Programm auszuführen.");
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}
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Log.SYSTEM.info("OpenGL %s", GL11.glGetString(GL11.GL_VERSION));
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Log.SYSTEM.info("GL_VENDOR: %s", GL11.glGetString(GL11.GL_VENDOR));
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Log.SYSTEM.info("GL_RENDERER: %s", GL11.glGetString(GL11.GL_RENDERER));
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Log.SYSTEM.info("OpenGL %s", GL46.glGetString(GL46.GL_VERSION));
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Log.SYSTEM.info("GL_VENDOR: %s", GL46.glGetString(GL46.GL_VENDOR));
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Log.SYSTEM.info("GL_RENDERER: %s", GL46.glGetString(GL46.GL_RENDERER));
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Log.SYSTEM.info("Starte ...");
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this.init();
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@ -2328,8 +2362,9 @@ public class Client implements IThreadListener {
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Font.loadFonts();
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Font.select(this.font);
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GlState.enableBlend();
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GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
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this.initConsole();
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Shader.loadShaders();
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this.startSound(true);
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this.vidMode = Window.getDisplayMode();
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if(this.vidMode != null && (this.vidMode.width() < MIN_WIDTH || this.vidMode.height() < MIN_HEIGHT))
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@ -2358,7 +2393,7 @@ public class Client implements IThreadListener {
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Bind.updateBinds();
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this.input();
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Bind.enableInput();
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GlState.setActiveTexture(GL13.GL_TEXTURE0);
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GlState.setActiveTexture(GL46.GL_TEXTURE0);
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GlState.bindTexture(0);
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this.inputGui();
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if(this.open != null)
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@ -2375,7 +2410,7 @@ public class Client implements IThreadListener {
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this.finish();
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PerfSection.SWAP.enter();
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if(this.glFlush)
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GL11.glFlush();
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GL46.glFlush();
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Window.swapBuffers();
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PerfSection.EVENTS.enter();
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Log.flushLog();
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@ -2399,6 +2434,7 @@ public class Client implements IThreadListener {
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Log.flushLog();
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this.save();
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Font.unloadFonts();
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Shader.unloadShaders();
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Window.destroyWindow();
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Log.SYSTEM.info("Beendet.");
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}
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@ -2469,7 +2505,7 @@ public class Client implements IThreadListener {
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this.saving = true;
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final int stride = ((this.fbRawX * 3) & 3) != 0 ? 4 + ((this.fbRawX * 3) & ~3) : (this.fbRawX * 3);
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final ByteBuffer data = ByteBuffer.allocateDirect(stride * this.fbRawY).order(ByteOrder.nativeOrder());
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GL11.glReadPixels(0, 0, this.fbRawX, this.fbRawY, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, data);
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GL46.glReadPixels(0, 0, this.fbRawX, this.fbRawY, GL46.GL_RGB, GL46.GL_UNSIGNED_BYTE, data);
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new Thread(new Runnable() {
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public void run() {
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byte[] pixels = new byte[stride * Client.this.fbRawY];
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@ -3209,17 +3245,17 @@ public class Client implements IThreadListener {
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private void renderWorldDirections(float partialTicks) {
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||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GL11.glLineWidth(1.0F);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GL46.glLineWidth(1.0F);
|
||||
GlState.disableTexture2D();
|
||||
GlState.depthMask(false);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)(this.fbX / 2), (float)(this.fbY / 2), 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)(this.fbX / 2), (float)(this.fbY / 2), 0.0F);
|
||||
this.renderer.rotateCamera(this.viewEntity, partialTicks, true);
|
||||
Renderer.drawOutlinedBoundingBox(new BoundingBox(0.0D, 0.0D, 0.0D, 24D, 1D, 1D), 255, 0, 0, 255);
|
||||
Renderer.drawOutlinedBoundingBox(new BoundingBox(0.0D, 0.0D, 0.0D, 1D, 1D, 24D), 0, 0, 255, 255);
|
||||
Renderer.drawOutlinedBoundingBox(new BoundingBox(0.0D, 0.0D, 0.0D, 1D, -20D, 1D), 0, 255, 0, 255);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.depthMask(true);
|
||||
GlState.enableTexture2D();
|
||||
GlState.disableBlend();
|
||||
|
@ -3775,6 +3811,14 @@ public class Client implements IThreadListener {
|
|||
public List<TileEntity> getTiles() {
|
||||
return this.tiles;
|
||||
}
|
||||
|
||||
public void lightSetup() {
|
||||
Shader.WORLD.update();
|
||||
// if(win->world) {
|
||||
// glNamedBufferData(win->world->light_buf, LIGHT_SSIZE * gdr.light_max, NULL, GL_DYNAMIC_DRAW);
|
||||
// light_calc(win->world);
|
||||
// }
|
||||
}
|
||||
|
||||
private static byte[] genTriwave(int w, int h, int color1, int color2, int color3, int color4, int color5, int color6) {
|
||||
byte[] data = new byte[w * h * 4];
|
||||
|
|
|
@ -4,7 +4,7 @@ import java.awt.image.BufferedImage;
|
|||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.texture.TextureUtil;
|
||||
|
@ -110,7 +110,7 @@ public enum Font implements Identifyable, Displayable {
|
|||
int[] data = new int[width * 16 * height * 16];
|
||||
img.getRGB(0, 0, width * 16, height * 16, data, 0, width * 16);
|
||||
calculate(data, font.sizes, width, height, 0);
|
||||
font.texture = GL11.glGenTextures();
|
||||
font.texture = GL46.glGenTextures();
|
||||
TextureUtil.uploadImage(font.texture, img);
|
||||
Log.RENDER.debug("Font-Textur wurde mit ID #%d geladen", font.texture);
|
||||
}
|
||||
|
@ -141,7 +141,7 @@ public enum Font implements Identifyable, Displayable {
|
|||
public static void unloadFonts() {
|
||||
for(Font font : values()) {
|
||||
if(font.texture != 0) {
|
||||
GL11.glDeleteTextures(font.texture);
|
||||
GL46.glDeleteTextures(font.texture);
|
||||
Log.RENDER.debug("Font-Textur mit ID #%d wurde gelöscht", font.texture);
|
||||
font.texture = 0;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.gui;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.gui.element.Dropdown;
|
||||
|
@ -230,7 +230,7 @@ public abstract class Gui {
|
|||
if(this.gm.fbX != 0 && this.gm.fbY != 0)
|
||||
this.draw();
|
||||
GlState.bindTexture(0);
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
GlState.enableTexture2D();
|
||||
GlState.disableDepth();
|
||||
this.drawPost();
|
||||
|
|
|
@ -12,8 +12,7 @@ import java.util.List;
|
|||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.Client.FileMode;
|
||||
|
@ -614,41 +613,41 @@ public class GuiChar extends GuiList<GuiChar.SkinEntry>
|
|||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.enableDepth();
|
||||
GlState.enableColorMaterial();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)posX, (float)posY, 200.0F);
|
||||
GL11.glScalef(-scale, scale, scale);
|
||||
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)posX, (float)posY, 200.0F);
|
||||
GL46.glScalef(-scale, scale, scale);
|
||||
GL46.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
|
||||
float f = ent.yawOffset;
|
||||
float f1 = ent.rotYaw;
|
||||
float f2 = ent.rotPitch;
|
||||
float f3 = ent.prevHeadYaw;
|
||||
float f4 = ent.headYaw;
|
||||
GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
|
||||
ItemRenderer.enableStandardItemLighting();
|
||||
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(0.0F, ent.height / 2, 0.0F);
|
||||
GL11.glRotatef(-pitch, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, ent.height / 2, 0.0F);
|
||||
GL46.glRotatef(-pitch, 1.0F, 0.0F, 0.0F);
|
||||
ent.yawOffset = yaw;
|
||||
ent.rotYaw = yaw;
|
||||
ent.rotPitch = 0.0f;
|
||||
ent.headYaw = ent.rotYaw;
|
||||
ent.prevHeadYaw = ent.rotYaw;
|
||||
GL11.glTranslatef(0.0F, -(ent.height / 2), 0.0F);
|
||||
GL46.glTranslatef(0.0F, -(ent.height / 2), 0.0F);
|
||||
RenderManager rendermanager = Client.CLIENT.getRenderManager();
|
||||
rendermanager.setPlayerViewY(180.0F);
|
||||
rendermanager.renderEntity(ent, 0.0D, 0.0D, 0.0D, 1.0F);
|
||||
// GL11.glTranslatef(0.0F, 0.0F, 0.0F);
|
||||
// GL46.glTranslatef(0.0F, 0.0F, 0.0F);
|
||||
ent.yawOffset = f;
|
||||
ent.rotYaw = f1;
|
||||
ent.rotPitch = f2;
|
||||
ent.prevHeadYaw = f3;
|
||||
ent.headYaw = f4;
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
ItemRenderer.disableStandardItemLighting();
|
||||
GlState.disableRescaleNormal();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE1);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE1);
|
||||
GlState.disableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
GlState.disableDepth();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,8 +7,7 @@ import java.util.Map;
|
|||
import java.util.Set;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.gui.Font;
|
||||
|
@ -333,10 +332,10 @@ public abstract class GuiContainer extends Gui
|
|||
}
|
||||
|
||||
if(this.gm.itemCheat) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(-(float)((this.gm.fbX - this.xSize * this.container_scale) / 2) * (1.0f / (float)this.container_scale), -(float)((this.gm.fbY - this.ySize * this.container_scale) / 2) * (1.0f / (float)this.container_scale), 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(-(float)((this.gm.fbX - this.xSize * this.container_scale) / 2) * (1.0f / (float)this.container_scale), -(float)((this.gm.fbY - this.ySize * this.container_scale) / 2) * (1.0f / (float)this.container_scale), 0.0f);
|
||||
if(this.container_scale != 1)
|
||||
GL11.glScalef(1.0f / (float)this.container_scale, 1.0f / (float)this.container_scale, 1.0f / (float)this.container_scale);
|
||||
GL46.glScalef(1.0f / (float)this.container_scale, 1.0f / (float)this.container_scale, 1.0f / (float)this.container_scale);
|
||||
int i = (ITEM_LIST.size() + this.cheatWidth - 1) / this.cheatWidth - this.cheatHeight;
|
||||
int j = (int)((double)(this.currentScroll * (float)i) + 0.5D);
|
||||
|
||||
|
@ -367,7 +366,7 @@ public abstract class GuiContainer extends Gui
|
|||
{
|
||||
this.drawTab(tabs);
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -422,7 +421,7 @@ public abstract class GuiContainer extends Gui
|
|||
this.theSlot = null;
|
||||
int k = 240;
|
||||
int l = 240;
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
this.drawSlots(mouseX, mouseY);
|
||||
|
@ -488,7 +487,7 @@ public abstract class GuiContainer extends Gui
|
|||
|
||||
private void drawItemStack(ItemStack stack, int x, int y, String altText)
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.0F, 32.0F);
|
||||
GL46.glTranslatef(0.0F, 0.0F, 32.0F);
|
||||
this.itemRender.zLevel = 200.0F;
|
||||
this.itemRender.renderItemAndEffectIntoGUI(stack, x, y);
|
||||
this.drawnOverlays.add(new Overlay(stack, x, y, altText));
|
||||
|
@ -527,12 +526,12 @@ public abstract class GuiContainer extends Gui
|
|||
}
|
||||
|
||||
public void drawPost() {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)((this.gm.fbX - this.xSize * this.container_scale) / 2), (float)((this.gm.fbY - this.ySize * this.container_scale) / 2), 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)((this.gm.fbX - this.xSize * this.container_scale) / 2), (float)((this.gm.fbY - this.ySize * this.container_scale) / 2), 0.0f);
|
||||
if(this.container_scale != 1)
|
||||
GL11.glScalef((float)this.container_scale, (float)this.container_scale, (float)this.container_scale);
|
||||
GL46.glScalef((float)this.container_scale, (float)this.container_scale, (float)this.container_scale);
|
||||
this.drawScreen((this.gm.mouseX - this.container_x) / this.container_scale, (this.gm.mouseY - this.container_y) / this.container_scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
ItemRenderer.disableStandardItemLighting();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.gui.container;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.gui.element.ActButton;
|
||||
import client.gui.element.ButtonCallback;
|
||||
|
@ -96,7 +96,7 @@ public class GuiMerchant extends GuiContainer implements ButtonCallback {
|
|||
ItemStack itemstack = merchantrecipe.first();
|
||||
ItemStack itemstack1 = merchantrecipe.second();
|
||||
ItemStack itemstack2 = merchantrecipe.result();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
ItemRenderer.enableGUIStandardItemLighting();
|
||||
GlState.disableLighting();
|
||||
GlState.enableRescaleNormal();
|
||||
|
@ -123,7 +123,7 @@ public class GuiMerchant extends GuiContainer implements ButtonCallback {
|
|||
this.renderToolTip(itemstack2, mouseX, mouseY);
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.enableLighting();
|
||||
GlState.enableDepth();
|
||||
ItemRenderer.enableStandardItemLighting();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.gui.element;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.gui.Formatter;
|
||||
|
@ -222,7 +222,7 @@ public abstract class Element {
|
|||
int y2 = this.size_y - (this.margin_y1 + this.margin_y2);
|
||||
// if(elem.type == ElemType.FIELD) {
|
||||
this.gm.scissor(x1 < 0 ? 0 : x1, (this.gm.fbY - (y1 + y2)) < 0 ? 0 : (this.gm.fbY - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2);
|
||||
GL11.glEnable(GL11.GL_SCISSOR_TEST);
|
||||
GL46.glEnable(GL46.GL_SCISSOR_TEST);
|
||||
// }
|
||||
// if(this.type == ElemType.CUSTOM)
|
||||
// this.func(this, 1);
|
||||
|
@ -230,7 +230,7 @@ public abstract class Element {
|
|||
this.drawForeground(x1, y1, x2, y2);
|
||||
// logd("DBG", "%d @ %d %d -> %d %d", elem.id, x1, y1, elem.pos_x + x2, elem.pos_y + y2);
|
||||
// if(elem.type == ElemType.FIELD) {
|
||||
GL11.glDisable(GL11.GL_SCISSOR_TEST);
|
||||
GL46.glDisable(GL46.GL_SCISSOR_TEST);
|
||||
// glScissor(0, 0, sys.fb_x, sys.fb_y);
|
||||
// }
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.gui.element;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.gui.Font;
|
||||
import client.renderer.Drawing;
|
||||
|
@ -242,9 +242,9 @@ abstract class Textbox extends Element {
|
|||
int x2 = this.size_x - (this.margin_x1 + this.margin_x2);
|
||||
int y2 = this.size_y - (this.margin_y1 + this.margin_y2);
|
||||
this.gm.scissor(x1 < 0 ? 0 : x1, (this.gm.fbY - (y1 + y2)) < 0 ? 0 : (this.gm.fbY - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2);
|
||||
GL11.glEnable(GL11.GL_SCISSOR_TEST);
|
||||
GL46.glEnable(GL46.GL_SCISSOR_TEST);
|
||||
Drawing.drawRect(this.getCursorX(x1, x2), this.getCursorY(y1, y2), 1, Font.HEIGHT, 0xff000000 | (~Util.mixColor(this.gm.style.field_top, this.gm.style.field_btm)));
|
||||
GL11.glDisable(GL11.GL_SCISSOR_TEST);
|
||||
GL46.glDisable(GL46.GL_SCISSOR_TEST);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.gui.Font;
|
||||
|
@ -33,12 +33,12 @@ public abstract class Drawing {
|
|||
GlState.enableTexture2D();
|
||||
GlState.enableBlend();
|
||||
GlState.disableAlpha();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
Font.bindTexture();
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
int h = Font.HEIGHT;
|
||||
int tx, ty, u, v;
|
||||
FontChar glyph;
|
||||
|
@ -79,7 +79,7 @@ public abstract class Drawing {
|
|||
x += u;
|
||||
}
|
||||
Tessellator.draw();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GlState.disableBlend();
|
||||
GlState.enableAlpha();
|
||||
GlState.enableTexture2D();
|
||||
|
@ -292,12 +292,12 @@ public abstract class Drawing {
|
|||
GlState.enableTexture2D();
|
||||
GlState.enableBlend();
|
||||
GlState.disableAlpha();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
Font.bindTexture();
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
int ox = x;
|
||||
int ncolor = color;
|
||||
FontChar glyph;
|
||||
|
@ -361,7 +361,7 @@ public abstract class Drawing {
|
|||
x += glyph.u + 3 - glyph.s;
|
||||
}
|
||||
Tessellator.draw();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GlState.disableBlend();
|
||||
GlState.enableAlpha();
|
||||
GlState.enableTexture2D();
|
||||
|
@ -403,16 +403,16 @@ public abstract class Drawing {
|
|||
GlState.disableTexture2D();
|
||||
GlState.enableBlend();
|
||||
GlState.disableAlpha();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
RenderBuffer buf = Tessellator.getBuffer();
|
||||
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
buf.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
buf.pos((double)(x + w), (double)y, 0.0).color(top).endVertex();
|
||||
buf.pos((double)x, (double)y, 0.0).color(top).endVertex();
|
||||
buf.pos((double)x, (double)(y + h), 0.0).color(bottom).endVertex();
|
||||
buf.pos((double)(x + w), (double)(y + h), 0.0).color(bottom).endVertex();
|
||||
Tessellator.draw();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GlState.disableBlend();
|
||||
GlState.enableAlpha();
|
||||
GlState.enableTexture2D();
|
||||
|
@ -423,16 +423,16 @@ public abstract class Drawing {
|
|||
// GlState.disableTexture2D();
|
||||
// GlState.enableBlend();
|
||||
// GlState.disableAlpha();
|
||||
// GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
// GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
// GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
// GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
// RenderBuffer buf = Tessellator.getBuffer();
|
||||
// buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
// buf.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
// buf.pos((double)(x + w), (double)y, 0.0).color(topright).endVertex();
|
||||
// buf.pos((double)x, (double)y, 0.0).color(topleft).endVertex();
|
||||
// buf.pos((double)x, (double)(y + h), 0.0).color(btmleft).endVertex();
|
||||
// buf.pos((double)(x + w), (double)(y + h), 0.0).color(btmright).endVertex();
|
||||
// Tessellator.draw();
|
||||
// GlState.shadeModel(GL11.GL_FLAT);
|
||||
// GlState.shadeModel(GL46.GL_FLAT);
|
||||
// GlState.disableBlend();
|
||||
// GlState.enableAlpha();
|
||||
// GlState.enableTexture2D();
|
||||
|
@ -444,16 +444,16 @@ public abstract class Drawing {
|
|||
GlState.enableBlend();
|
||||
GlState.disableAlpha();
|
||||
GlState.disableTexture2D();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
GlState.color(color);
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION);
|
||||
rb.pos((double)x, (double)(y + h), 0.0D).endVertex();
|
||||
rb.pos((double)(x + w), (double)(y + h), 0.0D).endVertex();
|
||||
rb.pos((double)(x + w), (double)y, 0.0D).endVertex();
|
||||
rb.pos((double)x, (double)y, 0.0D).endVertex();
|
||||
Tessellator.draw();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GlState.enableTexture2D();
|
||||
GlState.disableBlend();
|
||||
GlState.enableAlpha();
|
||||
|
@ -575,7 +575,7 @@ public abstract class Drawing {
|
|||
gm.getTextureManager().bindTexture(texture);
|
||||
GlState.color(color);
|
||||
double scale = 32.0;
|
||||
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
buf.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
buf.pos((double)x, (double)y + (double)height, 0.0D).tex(0.0D, (double)height / scale).endVertex();
|
||||
buf.pos((double)x + (double)width, (double)y + (double)height, 0.0D).tex((double)width / scale, (double)height / scale).endVertex();
|
||||
buf.pos((double)x + (double)width, (double)y, 0.0D).tex((double)width / scale, 0.0).endVertex();
|
||||
|
@ -594,13 +594,13 @@ public abstract class Drawing {
|
|||
// GlState.color(color);
|
||||
float xs = 1.0f / (float)texWidth; // 0.00390625F;
|
||||
float ys = 1.0f / (float)texHeight; // 0.00390625F;
|
||||
buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
buf.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
buf.pos((double)(x + 0), (double)(y + height), 0.0).tex((double)((float)(u + 0) * xs), (double)((float)(v + height) * ys)).endVertex();
|
||||
buf.pos((double)(x + width), (double)(y + height), 0.0).tex((double)((float)(u + width) * xs), (double)((float)(v + height) * ys)).endVertex();
|
||||
buf.pos((double)(x + width), (double)(y + 0), 0.0).tex((double)((float)(u + width) * xs), (double)((float)(v + 0) * ys)).endVertex();
|
||||
buf.pos((double)(x + 0), (double)(y + 0), 0.0).tex((double)((float)(u + 0) * xs), (double)((float)(v + 0) * ys)).endVertex();
|
||||
// double scale = 32.0;
|
||||
// buf.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
// buf.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
// buf.pos((double)x, (double)y + (double)height, 0.0D).tex(0.0D, (double)height / scale).endVertex();
|
||||
// buf.pos((double)x + (double)width, (double)y + (double)height, 0.0D).tex((double)width / scale, (double)height / scale).endVertex();
|
||||
// buf.pos((double)x + (double)width, (double)y, 0.0D).tex((double)width / scale, 0.0).endVertex();
|
||||
|
|
|
@ -3,7 +3,7 @@ package client.renderer;
|
|||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.texture.Sprite;
|
||||
|
@ -815,7 +815,7 @@ public class EffectRenderer {
|
|||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.disableLighting();
|
||||
ItemRenderer.disableStandardItemLighting();
|
||||
rb.begin(GL11.GL_QUADS, VERTEX_FORMAT);
|
||||
rb.begin(GL46.GL_QUADS, VERTEX_FORMAT);
|
||||
rb.pos((double)(x - rotX * scale - rotXY * scale), (double)(y - rotZ * scale), (double)(z - rotYZ * scale - rotXZ * scale))
|
||||
.tex((double)u2, (double)v2).color(this.brightness, this.brightness, this.brightness, 1.0F).lightmap(0, 240)
|
||||
.normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
|
@ -1002,8 +1002,8 @@ public class EffectRenderer {
|
|||
this.interpPosY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partial;
|
||||
this.interpPosZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partial;
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.003921569F);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.003921569F);
|
||||
|
||||
for(int i = 0; i < 2; ++i) {
|
||||
if(!this.layers[i].isEmpty()) {
|
||||
|
@ -1021,7 +1021,7 @@ public class EffectRenderer {
|
|||
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
|
||||
|
||||
for(int k = 0; k < this.layers[i].size(); ++k) {
|
||||
this.layers[i].get(k).render(worldrenderer, partial, f, f4, f1, f2, f3);
|
||||
|
@ -1033,7 +1033,7 @@ public class EffectRenderer {
|
|||
|
||||
GlState.depthMask(true);
|
||||
GlState.disableBlend();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
}
|
||||
|
||||
public void renderTextured(Entity entity, float partial) {
|
||||
|
|
|
@ -4,7 +4,7 @@ import java.nio.ByteBuffer;
|
|||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.util.BoundingBox;
|
||||
import common.util.ExtMath;
|
||||
|
@ -44,8 +44,8 @@ public class Frustum {
|
|||
public void init() {
|
||||
this.projection.clear();
|
||||
this.modelview.clear();
|
||||
GL11.glGetFloatv(2983, this.projection);
|
||||
GL11.glGetFloatv(2982, this.modelview);
|
||||
GL46.glGetFloatv(2983, this.projection);
|
||||
GL46.glGetFloatv(2982, this.modelview);
|
||||
float[] proj = this.projectionMat;
|
||||
float[] view = this.modelviewMat;
|
||||
this.projection.flip().limit(16);
|
||||
|
|
|
@ -1,13 +1,11 @@
|
|||
package client.renderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
public class GlState
|
||||
{
|
||||
private static GlState.AlphaState alphaState = new GlState.AlphaState();
|
||||
private static GlState.BooleanState lightingState = new GlState.BooleanState(GL11.GL_LIGHTING);
|
||||
private static GlState.BooleanState lightingState = new GlState.BooleanState(GL46.GL_LIGHTING);
|
||||
private static GlState.BooleanState[] lightState = new GlState.BooleanState[2];
|
||||
private static GlState.ColorMaterialState colorMaterialState = new GlState.ColorMaterialState();
|
||||
private static GlState.BlendState blendState = new GlState.BlendState();
|
||||
|
@ -16,11 +14,11 @@ public class GlState
|
|||
private static GlState.CullState cullState = new GlState.CullState();
|
||||
private static GlState.PolygonOffsetState polygonOffsetState = new GlState.PolygonOffsetState();
|
||||
private static GlState.Color clearState = new GlState.Color();
|
||||
private static GlState.BooleanState normalizeState = new GlState.BooleanState(GL11.GL_NORMALIZE);
|
||||
private static GlState.BooleanState normalizeState = new GlState.BooleanState(GL46.GL_NORMALIZE);
|
||||
private static int activeTextureUnit = 0;
|
||||
private static GlState.TextureState[] textureState = new GlState.TextureState[2];
|
||||
private static int activeShadeModel = GL11.GL_SMOOTH;
|
||||
private static GlState.BooleanState rescaleNormalState = new GlState.BooleanState(GL13.GL_RESCALE_NORMAL);
|
||||
private static int activeShadeModel = GL46.GL_SMOOTH;
|
||||
private static GlState.BooleanState rescaleNormalState = new GlState.BooleanState(GL46.GL_RESCALE_NORMAL);
|
||||
private static GlState.ColorMask colorMaskState = new GlState.ColorMask();
|
||||
private static GlState.Color colorState = new GlState.Color();
|
||||
|
||||
|
@ -40,7 +38,7 @@ public class GlState
|
|||
{
|
||||
alphaState.func = func;
|
||||
alphaState.ref = ref;
|
||||
GL11.glAlphaFunc(func, ref);
|
||||
GL46.glAlphaFunc(func, ref);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -80,7 +78,7 @@ public class GlState
|
|||
{
|
||||
colorMaterialState.face = face;
|
||||
colorMaterialState.mode = mode;
|
||||
GL11.glColorMaterial(face, mode);
|
||||
GL46.glColorMaterial(face, mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,7 +97,7 @@ public class GlState
|
|||
if (depthFunc != depthState.depthFunc)
|
||||
{
|
||||
depthState.depthFunc = depthFunc;
|
||||
GL11.glDepthFunc(depthFunc);
|
||||
GL46.glDepthFunc(depthFunc);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,7 +106,7 @@ public class GlState
|
|||
if (flagIn != depthState.maskEnabled)
|
||||
{
|
||||
depthState.maskEnabled = flagIn;
|
||||
GL11.glDepthMask(flagIn);
|
||||
GL46.glDepthMask(flagIn);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -128,7 +126,7 @@ public class GlState
|
|||
{
|
||||
blendState.srcFactor = srcFactor;
|
||||
blendState.dstFactor = dstFactor;
|
||||
GL11.glBlendFunc(srcFactor, dstFactor);
|
||||
GL46.glBlendFunc(srcFactor, dstFactor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -140,7 +138,7 @@ public class GlState
|
|||
blendState.dstFactor = dstFactor;
|
||||
blendState.srcFactorAlpha = srcFactorAlpha;
|
||||
blendState.dstFactorAlpha = dstFactorAlpha;
|
||||
GL14.glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
|
||||
GL46.glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -173,7 +171,7 @@ public class GlState
|
|||
if (param != fogState.mode)
|
||||
{
|
||||
fogState.mode = param;
|
||||
GL11.glFogi(GL11.GL_FOG_MODE, param);
|
||||
GL46.glFogi(GL46.GL_FOG_MODE, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,7 +180,7 @@ public class GlState
|
|||
if (param != fogState.density)
|
||||
{
|
||||
fogState.density = param;
|
||||
GL11.glFogf(GL11.GL_FOG_DENSITY, param);
|
||||
GL46.glFogf(GL46.GL_FOG_DENSITY, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -191,7 +189,7 @@ public class GlState
|
|||
if (param != fogState.start)
|
||||
{
|
||||
fogState.start = param;
|
||||
GL11.glFogf(GL11.GL_FOG_START, param);
|
||||
GL46.glFogf(GL46.GL_FOG_START, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,7 +198,7 @@ public class GlState
|
|||
if (param != fogState.end)
|
||||
{
|
||||
fogState.end = param;
|
||||
GL11.glFogf(GL11.GL_FOG_END, param);
|
||||
GL46.glFogf(GL46.GL_FOG_END, param);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +222,7 @@ public class GlState
|
|||
if (mode != cullState.mode)
|
||||
{
|
||||
cullState.mode = mode;
|
||||
GL11.glCullFace(mode);
|
||||
GL46.glCullFace(mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -244,16 +242,16 @@ public class GlState
|
|||
{
|
||||
polygonOffsetState.factor = factor;
|
||||
polygonOffsetState.units = units;
|
||||
GL11.glPolygonOffset(factor, units);
|
||||
GL46.glPolygonOffset(factor, units);
|
||||
}
|
||||
}
|
||||
|
||||
public static void setActiveTexture(int texture)
|
||||
{
|
||||
if (activeTextureUnit != texture - GL13.GL_TEXTURE0)
|
||||
if (activeTextureUnit != texture - GL46.GL_TEXTURE0)
|
||||
{
|
||||
activeTextureUnit = texture - GL13.GL_TEXTURE0;
|
||||
GL13.glActiveTexture(texture);
|
||||
activeTextureUnit = texture - GL46.GL_TEXTURE0;
|
||||
GL46.glActiveTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -269,7 +267,7 @@ public class GlState
|
|||
|
||||
public static void deleteTexture(int texture)
|
||||
{
|
||||
GL11.glDeleteTextures(texture);
|
||||
GL46.glDeleteTextures(texture);
|
||||
|
||||
for (GlState.TextureState glstatemanager$texturestate : textureState)
|
||||
{
|
||||
|
@ -285,7 +283,7 @@ public class GlState
|
|||
if (texture != textureState[activeTextureUnit].textureName)
|
||||
{
|
||||
textureState[activeTextureUnit].textureName = texture;
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
|
||||
GL46.glBindTexture(GL46.GL_TEXTURE_2D, texture);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -304,7 +302,7 @@ public class GlState
|
|||
if (mode != activeShadeModel)
|
||||
{
|
||||
activeShadeModel = mode;
|
||||
GL11.glShadeModel(mode);
|
||||
GL46.glShadeModel(mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -326,7 +324,7 @@ public class GlState
|
|||
colorMaskState.green = green;
|
||||
colorMaskState.blue = blue;
|
||||
colorMaskState.alpha = alpha;
|
||||
GL11.glColorMask(red, green, blue, alpha);
|
||||
GL46.glColorMask(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -338,7 +336,7 @@ public class GlState
|
|||
clearState.green = green;
|
||||
clearState.blue = blue;
|
||||
clearState.alpha = alpha;
|
||||
GL11.glClearColor(red, green, blue, alpha);
|
||||
GL46.glClearColor(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -350,7 +348,7 @@ public class GlState
|
|||
colorState.green = colorGreen;
|
||||
colorState.blue = colorBlue;
|
||||
colorState.alpha = colorAlpha;
|
||||
GL11.glColor4f(colorRed, colorGreen, colorBlue, colorAlpha);
|
||||
GL46.glColor4f(colorRed, colorGreen, colorBlue, colorAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -371,7 +369,7 @@ public class GlState
|
|||
{
|
||||
for (int i = 0; i < lightState.length; ++i)
|
||||
{
|
||||
lightState[i] = new GlState.BooleanState(GL11.GL_LIGHT0 + i);
|
||||
lightState[i] = new GlState.BooleanState(GL46.GL_LIGHT0 + i);
|
||||
}
|
||||
|
||||
for (int j = 0; j < textureState.length; ++j)
|
||||
|
@ -388,8 +386,8 @@ public class GlState
|
|||
|
||||
private AlphaState()
|
||||
{
|
||||
this.alphaTest = new GlState.BooleanState(GL11.GL_ALPHA_TEST);
|
||||
this.func = GL11.GL_ALWAYS;
|
||||
this.alphaTest = new GlState.BooleanState(GL46.GL_ALPHA_TEST);
|
||||
this.func = GL46.GL_ALWAYS;
|
||||
this.ref = -1.0F;
|
||||
}
|
||||
}
|
||||
|
@ -404,11 +402,11 @@ public class GlState
|
|||
|
||||
private BlendState()
|
||||
{
|
||||
this.blend = new GlState.BooleanState(GL11.GL_BLEND);
|
||||
this.srcFactor = GL11.GL_ONE;
|
||||
this.dstFactor = GL11.GL_ZERO;
|
||||
this.srcFactorAlpha = GL11.GL_ONE;
|
||||
this.dstFactorAlpha = GL11.GL_ZERO;
|
||||
this.blend = new GlState.BooleanState(GL46.GL_BLEND);
|
||||
this.srcFactor = GL46.GL_ONE;
|
||||
this.dstFactor = GL46.GL_ZERO;
|
||||
this.srcFactorAlpha = GL46.GL_ONE;
|
||||
this.dstFactorAlpha = GL46.GL_ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -440,11 +438,11 @@ public class GlState
|
|||
|
||||
if (state)
|
||||
{
|
||||
GL11.glEnable(this.capability);
|
||||
GL46.glEnable(this.capability);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glDisable(this.capability);
|
||||
GL46.glDisable(this.capability);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -486,9 +484,9 @@ public class GlState
|
|||
|
||||
private ColorMaterialState()
|
||||
{
|
||||
this.colorMaterial = new GlState.BooleanState(GL11.GL_COLOR_MATERIAL);
|
||||
this.face = GL11.GL_FRONT_AND_BACK;
|
||||
this.mode = GL11.GL_AMBIENT_AND_DIFFUSE;
|
||||
this.colorMaterial = new GlState.BooleanState(GL46.GL_COLOR_MATERIAL);
|
||||
this.face = GL46.GL_FRONT_AND_BACK;
|
||||
this.mode = GL46.GL_AMBIENT_AND_DIFFUSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -499,8 +497,8 @@ public class GlState
|
|||
|
||||
private CullState()
|
||||
{
|
||||
this.cullFace = new GlState.BooleanState(GL11.GL_CULL_FACE);
|
||||
this.mode = GL11.GL_BACK;
|
||||
this.cullFace = new GlState.BooleanState(GL46.GL_CULL_FACE);
|
||||
this.mode = GL46.GL_BACK;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -512,9 +510,9 @@ public class GlState
|
|||
|
||||
private DepthState()
|
||||
{
|
||||
this.depthTest = new GlState.BooleanState(GL11.GL_DEPTH_TEST);
|
||||
this.depthTest = new GlState.BooleanState(GL46.GL_DEPTH_TEST);
|
||||
this.maskEnabled = true;
|
||||
this.depthFunc = GL11.GL_LESS;
|
||||
this.depthFunc = GL46.GL_LESS;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -529,9 +527,9 @@ public class GlState
|
|||
|
||||
private FogState()
|
||||
{
|
||||
this.fog = new GlState.BooleanState(GL11.GL_FOG);
|
||||
this.fog = new GlState.BooleanState(GL46.GL_FOG);
|
||||
this.enabled = true;
|
||||
this.mode = GL11.GL_EXP;
|
||||
this.mode = GL46.GL_EXP;
|
||||
this.density = 1.0F;
|
||||
this.start = 0.0F;
|
||||
this.end = 1.0F;
|
||||
|
@ -547,8 +545,8 @@ public class GlState
|
|||
|
||||
private PolygonOffsetState()
|
||||
{
|
||||
this.polygonOffsetFill = new GlState.BooleanState(GL11.GL_POLYGON_OFFSET_FILL);
|
||||
this.polygonOffsetLine = new GlState.BooleanState(GL11.GL_POLYGON_OFFSET_LINE);
|
||||
this.polygonOffsetFill = new GlState.BooleanState(GL46.GL_POLYGON_OFFSET_FILL);
|
||||
this.polygonOffsetLine = new GlState.BooleanState(GL46.GL_POLYGON_OFFSET_LINE);
|
||||
this.factor = 0.0F;
|
||||
this.units = 0.0F;
|
||||
}
|
||||
|
@ -561,7 +559,7 @@ public class GlState
|
|||
|
||||
private TextureState()
|
||||
{
|
||||
this.texture2DState = new GlState.BooleanState(GL11.GL_TEXTURE_2D);
|
||||
this.texture2DState = new GlState.BooleanState(GL46.GL_TEXTURE_2D);
|
||||
this.textureName = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,7 @@ import java.nio.ByteBuffer;
|
|||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.entity.RenderItem;
|
||||
|
@ -51,11 +50,11 @@ public class ItemRenderer
|
|||
|
||||
public static void enableGUIStandardItemLighting()
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(-30.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(165.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glRotatef(-30.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(165.0F, 1.0F, 0.0F, 0.0F);
|
||||
enableStandardItemLighting();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
public static void enableStandardItemLighting()
|
||||
|
@ -64,22 +63,22 @@ public class ItemRenderer
|
|||
GlState.enableLight(0);
|
||||
GlState.enableLight(1);
|
||||
GlState.enableColorMaterial();
|
||||
GlState.colorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
|
||||
GlState.colorMaterial(GL46.GL_FRONT_AND_BACK, GL46.GL_AMBIENT_AND_DIFFUSE);
|
||||
float f = 0.4F;
|
||||
float f1 = 0.6F;
|
||||
float f2 = 0.0F;
|
||||
GL11.glLightfv(GL11.GL_LIGHT0, GL11.GL_POSITION, setColorBuffer(
|
||||
GL46.glLightfv(GL46.GL_LIGHT0, GL46.GL_POSITION, setColorBuffer(
|
||||
(float)LIGHT0_POS.xCoord, (float)LIGHT0_POS.yCoord, (float)LIGHT0_POS.zCoord, 0.0f));
|
||||
GL11.glLightfv(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
|
||||
GL11.glLightfv(GL11.GL_LIGHT0, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glLightfv(GL11.GL_LIGHT0, GL11.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
|
||||
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_POSITION, setColorBuffer(
|
||||
GL46.glLightfv(GL46.GL_LIGHT0, GL46.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT0, GL46.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT0, GL46.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT1, GL46.GL_POSITION, setColorBuffer(
|
||||
(float)LIGHT1_POS.xCoord, (float)LIGHT1_POS.yCoord, (float)LIGHT1_POS.zCoord, 0.0f));
|
||||
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
|
||||
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL11.glLightfv(GL11.GL_LIGHT1, GL11.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GL11.glLightModelfv(GL11.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(f, f, f, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT1, GL46.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT1, GL46.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
|
||||
GL46.glLightfv(GL46.GL_LIGHT1, GL46.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GL46.glLightModelfv(GL46.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(f, f, f, 1.0F));
|
||||
}
|
||||
|
||||
public static void disableStandardItemLighting()
|
||||
|
@ -103,26 +102,26 @@ public class ItemRenderer
|
|||
{
|
||||
Item item = heldStack.getItem();
|
||||
Block block = item.getBlock();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
if (this.itemRenderer.shouldRenderItemIn3D(heldStack))
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
GL46.glScalef(2.0F, 2.0F, 2.0F);
|
||||
}
|
||||
|
||||
this.itemRenderer.renderItemForEntity(heldStack, entityIn, third);
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private void rotateArroundXAndY(float angle, float angleY)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(angle, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(angleY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glRotatef(angle, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(angleY, 0.0F, 1.0F, 0.0F);
|
||||
ItemRenderer.enableStandardItemLighting();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
private void setLightMapFromPlayer(EntityNPC clientPlayer)
|
||||
|
@ -130,15 +129,15 @@ public class ItemRenderer
|
|||
int i = this.gm.world.getCombinedLight(new BlockPos(clientPlayer.posX, clientPlayer.posY + (double)clientPlayer.getEyeHeight(), clientPlayer.posZ), 0);
|
||||
float f = (float)(i & 65535);
|
||||
float f1 = (float)(i >> 16);
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, f, f1);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, f, f1);
|
||||
}
|
||||
|
||||
private void rotateWithPlayerRotations(EntityNPC entityplayerspIn, float partialTicks)
|
||||
{
|
||||
float f = entityplayerspIn.prevRenderArmPitch + (entityplayerspIn.renderArmPitch - entityplayerspIn.prevRenderArmPitch) * partialTicks;
|
||||
float f1 = entityplayerspIn.prevRenderArmYaw + (entityplayerspIn.renderArmYaw - entityplayerspIn.prevRenderArmYaw) * partialTicks;
|
||||
GL11.glRotatef((entityplayerspIn.rotPitch - f) * 0.1F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef((entityplayerspIn.rotYaw - f1) * 0.1F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef((entityplayerspIn.rotPitch - f) * 0.1F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef((entityplayerspIn.rotYaw - f1) * 0.1F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
private float getMapAngleFromPitch(float pitch)
|
||||
|
@ -215,7 +214,7 @@ public class ItemRenderer
|
|||
//// Tessellator tessellator = Tessellator.getInstance();
|
||||
// RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
// SKC.glNormal3f(0.0F, 0.0F, -1.0F);
|
||||
// worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
// worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
// worldrenderer.pos(-7.0D, 135.0D, 0.0D).tex(0.0D, 1.0D).endVertex();
|
||||
// worldrenderer.pos(135.0D, 135.0D, 0.0D).tex(1.0D, 1.0D).endVertex();
|
||||
// worldrenderer.pos(135.0D, -7.0D, 0.0D).tex(1.0D, 0.0D).endVertex();
|
||||
|
@ -234,21 +233,21 @@ public class ItemRenderer
|
|||
float f = -0.3F * ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI);
|
||||
float f1 = 0.4F * ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI * 2.0F);
|
||||
float f2 = -0.4F * ExtMath.sin(swingProgress * (float)Math.PI);
|
||||
GL11.glTranslatef(f, f1, f2);
|
||||
GL11.glTranslatef(0.64000005F, -0.6F, -0.71999997F);
|
||||
GL11.glTranslatef(0.0F, equipProgress * -0.6F, 0.0F);
|
||||
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(f, f1, f2);
|
||||
GL46.glTranslatef(0.64000005F, -0.6F, -0.71999997F);
|
||||
GL46.glTranslatef(0.0F, equipProgress * -0.6F, 0.0F);
|
||||
GL46.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
|
||||
float f3 = ExtMath.sin(swingProgress * swingProgress * (float)Math.PI);
|
||||
float f4 = ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI);
|
||||
GL11.glRotatef(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(f4 * 70.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(f3 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
this.gm.getTextureManager().bindTexture(EntityTexManager.getSkin(clientPlayer));
|
||||
GL11.glTranslatef(-1.0F, 3.6F, 3.5F);
|
||||
GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F);
|
||||
GL11.glTranslatef(5.6F, 0.0F, 0.0F);
|
||||
GL46.glTranslatef(-1.0F, 3.6F, 3.5F);
|
||||
GL46.glRotatef(120.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(200.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glScalef(1.0F, 1.0F, 1.0F);
|
||||
GL46.glTranslatef(5.6F, 0.0F, 0.0F);
|
||||
RenderNpc render = this.renderManager.getRenderObject(this.gm.player.getModel());
|
||||
GlState.disableCull();
|
||||
render.renderPlayerArm(this.gm.player);
|
||||
|
@ -260,7 +259,7 @@ public class ItemRenderer
|
|||
float f = -0.4F * ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI);
|
||||
float f1 = 0.2F * ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI * 2.0F);
|
||||
float f2 = -0.2F * ExtMath.sin(swingProgress * (float)Math.PI);
|
||||
GL11.glTranslatef(f, f1, f2);
|
||||
GL46.glTranslatef(f, f1, f2);
|
||||
}
|
||||
|
||||
private void performDrinking(EntityNPC clientPlayer, float partialTicks)
|
||||
|
@ -274,33 +273,33 @@ public class ItemRenderer
|
|||
f2 = 0.0F;
|
||||
}
|
||||
|
||||
GL11.glTranslatef(0.0F, f2, 0.0F);
|
||||
GL46.glTranslatef(0.0F, f2, 0.0F);
|
||||
float f3 = 1.0F - (float)Math.pow((double)f1, 27.0D);
|
||||
GL11.glTranslatef(f3 * 0.6F, f3 * -0.5F, f3 * 0.0F);
|
||||
GL11.glRotatef(f3 * 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(f3 * 10.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(f3 * 30.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(f3 * 0.6F, f3 * -0.5F, f3 * 0.0F);
|
||||
GL46.glRotatef(f3 * 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(f3 * 10.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(f3 * 30.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
private void transformFirstPersonItem(float equipProgress, float swingProgress)
|
||||
{
|
||||
GL11.glTranslatef(0.56F, -0.52F, -0.71999997F);
|
||||
GL11.glTranslatef(0.0F, equipProgress * -0.6F, 0.0F);
|
||||
GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.56F, -0.52F, -0.71999997F);
|
||||
GL46.glTranslatef(0.0F, equipProgress * -0.6F, 0.0F);
|
||||
GL46.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
|
||||
float f = ExtMath.sin(swingProgress * swingProgress * (float)Math.PI);
|
||||
float f1 = ExtMath.sin(ExtMath.sqrtf(swingProgress) * (float)Math.PI);
|
||||
GL11.glRotatef(f * -20.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glScalef(0.4F, 0.4F, 0.4F);
|
||||
GL46.glRotatef(f * -20.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(f1 * -20.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(f1 * -80.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(0.4F, 0.4F, 0.4F);
|
||||
}
|
||||
|
||||
private void doBowTransformations(float partialTicks, EntityNPC clientPlayer)
|
||||
{
|
||||
GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glTranslatef(-0.9F, 0.2F, 0.0F);
|
||||
GL46.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glTranslatef(-0.9F, 0.2F, 0.0F);
|
||||
float f = (float)this.itemToRender.getMaxItemUseDuration() - ((float)clientPlayer.getItemInUseCount() - partialTicks + 1.0F);
|
||||
float f1 = f / 20.0F;
|
||||
f1 = (f1 * f1 + f1 * 2.0F) / 3.0F;
|
||||
|
@ -315,19 +314,19 @@ public class ItemRenderer
|
|||
float f2 = ExtMath.sin((f - 0.1F) * 1.3F);
|
||||
float f3 = f1 - 0.1F;
|
||||
float f4 = f2 * f3;
|
||||
GL11.glTranslatef(f4 * 0.0F, f4 * 0.01F, f4 * 0.0F);
|
||||
GL46.glTranslatef(f4 * 0.0F, f4 * 0.01F, f4 * 0.0F);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(f1 * 0.0F, f1 * 0.0F, f1 * 0.1F);
|
||||
GL11.glScalef(1.0F, 1.0F, 1.0F + f1 * 0.2F);
|
||||
GL46.glTranslatef(f1 * 0.0F, f1 * 0.0F, f1 * 0.1F);
|
||||
GL46.glScalef(1.0F, 1.0F, 1.0F + f1 * 0.2F);
|
||||
}
|
||||
|
||||
private void doBlockTransformations()
|
||||
{
|
||||
GL11.glTranslatef(-0.5F, 0.2F, 0.0F);
|
||||
GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(-0.5F, 0.2F, 0.0F);
|
||||
GL46.glRotatef(30.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(60.0F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
public void renderItemInFirstPerson(float partialTicks)
|
||||
|
@ -341,7 +340,7 @@ public class ItemRenderer
|
|||
this.setLightMapFromPlayer(clientplayer);
|
||||
this.rotateWithPlayerRotations(clientplayer, partialTicks);
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
if (this.itemToRender != null && (this.itemToRender.getItem().getWieldType() != null || (clientplayer.getItemInUseCount() > 0 && this.itemToRender.getItemUseAction() != ItemAction.NONE)))
|
||||
{
|
||||
|
@ -384,7 +383,7 @@ public class ItemRenderer
|
|||
this.renderPlayerArm(clientplayer, f, f1);
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.disableRescaleNormal();
|
||||
ItemRenderer.disableStandardItemLighting();
|
||||
}
|
||||
|
@ -431,7 +430,7 @@ public class ItemRenderer
|
|||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
float f = 0.1F;
|
||||
GlState.color(0.1F, 0.1F, 0.1F, 0.5F);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
float f1 = -1.0F;
|
||||
float f2 = 1.0F;
|
||||
float f3 = -1.0F;
|
||||
|
@ -441,13 +440,13 @@ public class ItemRenderer
|
|||
float f7 = atlas.getMaxU();
|
||||
float f8 = atlas.getMinV();
|
||||
float f9 = atlas.getMaxV();
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-1.0D, -1.0D, -0.5D).tex((double)f7, (double)f9).endVertex();
|
||||
worldrenderer.pos(1.0D, -1.0D, -0.5D).tex((double)f6, (double)f9).endVertex();
|
||||
worldrenderer.pos(1.0D, 1.0D, -0.5D).tex((double)f6, (double)f8).endVertex();
|
||||
worldrenderer.pos(-1.0D, 1.0D, -0.5D).tex((double)f7, (double)f8).endVertex();
|
||||
Tessellator.draw();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
|
||||
|
@ -455,15 +454,15 @@ public class ItemRenderer
|
|||
{
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 0.9F);
|
||||
GlState.depthFunc(GL11.GL_ALWAYS);
|
||||
GlState.depthFunc(GL46.GL_ALWAYS);
|
||||
GlState.depthMask(false);
|
||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
float f = 1.0F;
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
Sprite textureatlassprite = this.gm.getTextureMapBlocks().getAtlasSprite("blocks/fire_layer_1");
|
||||
this.gm.getTextureManager().bindTexture(TextureMap.BLOCKS);
|
||||
float f1 = textureatlassprite.getMinU();
|
||||
|
@ -475,21 +474,21 @@ public class ItemRenderer
|
|||
float f7 = 0.0F - f / 2.0F;
|
||||
float f8 = f7 + f;
|
||||
float f9 = -0.5F;
|
||||
GL11.glTranslatef((float)(-(i * 2 - 1)) * 0.24F, -0.3F, 0.0F);
|
||||
GL11.glRotatef((float)(i * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glTranslatef((float)(-(i * 2 - 1)) * 0.24F, -0.3F, 0.0F);
|
||||
GL46.glRotatef((float)(i * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos((double)f5, (double)f7, (double)f9).tex((double)f2, (double)f4).endVertex();
|
||||
worldrenderer.pos((double)f6, (double)f7, (double)f9).tex((double)f1, (double)f4).endVertex();
|
||||
worldrenderer.pos((double)f6, (double)f8, (double)f9).tex((double)f1, (double)f3).endVertex();
|
||||
worldrenderer.pos((double)f5, (double)f8, (double)f9).tex((double)f2, (double)f3).endVertex();
|
||||
Tessellator.draw();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.disableBlend();
|
||||
GlState.depthMask(true);
|
||||
GlState.depthFunc(GL11.GL_LEQUAL);
|
||||
GlState.depthFunc(GL46.GL_LEQUAL);
|
||||
}
|
||||
|
||||
public void update()
|
||||
|
|
|
@ -5,7 +5,7 @@ import java.nio.ByteOrder;
|
|||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.block.Block;
|
||||
import common.block.liquid.BlockLiquid;
|
||||
|
@ -32,9 +32,9 @@ public class MatrixState {
|
|||
private static float rotationXY;
|
||||
|
||||
public static void update(EntityNPC player, boolean flip) {
|
||||
GL11.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, MODELVIEW);
|
||||
GL11.glGetFloatv(GL11.GL_PROJECTION_MATRIX, PROJECTION);
|
||||
GL11.glGetIntegerv(GL11.GL_VIEWPORT, VIEWPORT);
|
||||
GL46.glGetFloatv(GL46.GL_MODELVIEW_MATRIX, MODELVIEW);
|
||||
GL46.glGetFloatv(GL46.GL_PROJECTION_MATRIX, PROJECTION);
|
||||
GL46.glGetIntegerv(GL46.GL_VIEWPORT, VIEWPORT);
|
||||
float x = (float)((VIEWPORT.get(0) + VIEWPORT.get(2)) / 2);
|
||||
float y = (float)((VIEWPORT.get(1) + VIEWPORT.get(3)) / 2);
|
||||
Project.gluUnProject(x, y, 0.0F, MODELVIEW, PROJECTION, VIEWPORT, OBJECTCOORDS);
|
||||
|
@ -100,4 +100,12 @@ public class MatrixState {
|
|||
public static float getRotationXY() {
|
||||
return rotationXY;
|
||||
}
|
||||
|
||||
public static FloatBuffer getProjection() {
|
||||
return PROJECTION;
|
||||
}
|
||||
|
||||
public static FloatBuffer getModelView() {
|
||||
return MODELVIEW;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,7 +36,7 @@ import java.nio.ByteOrder;
|
|||
import java.nio.FloatBuffer;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
// 11-jan-2004 Erik Duijs
|
||||
public class Project {
|
||||
|
@ -201,7 +201,7 @@ public class Project {
|
|||
matrix.put(3 * 4 + 2, -2 * zNear * zFar / deltaZ);
|
||||
matrix.put(3 * 4 + 3, 0);
|
||||
|
||||
GL11.glMultMatrixf(matrix);
|
||||
GL46.glMultMatrixf(matrix);
|
||||
}
|
||||
|
||||
public static void gluLookAt(
|
||||
|
@ -248,8 +248,8 @@ public class Project {
|
|||
matrix.put(1 * 4 + 2, -forward[1]);
|
||||
matrix.put(2 * 4 + 2, -forward[2]);
|
||||
|
||||
GL11.glMultMatrixf(matrix);
|
||||
GL11.glTranslatef(-eyex, -eyey, -eyez);
|
||||
GL46.glMultMatrixf(matrix);
|
||||
GL46.glTranslatef(-eyex, -eyey, -eyez);
|
||||
}
|
||||
|
||||
public static boolean gluProject(
|
||||
|
|
|
@ -1,24 +1,11 @@
|
|||
package client.renderer;
|
||||
|
||||
import client.renderer.chunk.BlockLayer;
|
||||
|
||||
public class RegionRenderCacheBuilder
|
||||
{
|
||||
private final RenderBuffer[] buffers = new RenderBuffer[BlockLayer.values().length];
|
||||
private final RenderBuffer buffer = new RenderBuffer(4194304);
|
||||
|
||||
public RegionRenderCacheBuilder()
|
||||
public RenderBuffer getWorldRenderer()
|
||||
{
|
||||
this.buffers[BlockLayer.SOLID.ordinal()] = new RenderBuffer(2097152);
|
||||
this.buffers[BlockLayer.CUTOUT.ordinal()] = new RenderBuffer(524288);
|
||||
}
|
||||
|
||||
public RenderBuffer getWorldRendererByLayer(BlockLayer layer)
|
||||
{
|
||||
return this.buffers[layer.ordinal()];
|
||||
}
|
||||
|
||||
public RenderBuffer getWorldRendererByLayerId(int id)
|
||||
{
|
||||
return this.buffers[id];
|
||||
return this.buffer;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
316
client/src/main/java/client/renderer/Shader.java
Normal file
316
client/src/main/java/client/renderer/Shader.java
Normal file
|
@ -0,0 +1,316 @@
|
|||
package client.renderer;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.util.FileUtils;
|
||||
import common.collect.Maps;
|
||||
import common.log.Log;
|
||||
import common.util.Matrix4f;
|
||||
import common.util.Util;
|
||||
import common.util.Vec3;
|
||||
import common.util.Vector3f;
|
||||
import common.util.Vector4f;
|
||||
|
||||
public enum Shader {
|
||||
WORLD("world", "world", context -> {context.integer("tex", 0); GL46.glUniformBlockBinding(context.getProgram(), GL46.glGetUniformBlockIndex(context.getProgram(), "light_block"), 0);}, context -> {
|
||||
context.vec("clip_near", Client.CLIENT.renderer.getNearPlane());
|
||||
context.vec("clip_far", Client.CLIENT.renderer.getFarPlane());
|
||||
context.vec("screen", (float)Client.CLIENT.fbRawX, (float)Client.CLIENT.fbRawY);
|
||||
Vec3 cam = MatrixState.getPosition();
|
||||
context.vec("cam_pos", (float)cam.xCoord, (float)cam.yCoord, (float)cam.zCoord);
|
||||
context.matrix("view", MatrixState.getModelView());
|
||||
context.matrix("projection", MatrixState.getProjection());
|
||||
context.vec("dir_direction", Client.CLIENT.ambientX, Client.CLIENT.ambientY, Client.CLIENT.ambientZ);
|
||||
float clear_r = Client.CLIENT.renderer.getFogColorRed();
|
||||
float clear_g = Client.CLIENT.renderer.getFogColorGreen();
|
||||
float clear_b = Client.CLIENT.renderer.getFogColorBlue();
|
||||
context.vec("dir_ambient", clear_r, clear_g, clear_b);
|
||||
context.vec("dir_diffuse", clear_r * 1.25f, clear_g * 1.25f, clear_b * 1.25f);
|
||||
context.vec("dir_specular", clear_r * 1.5f, clear_g * 1.5f, clear_b * 1.5f);
|
||||
context.vec("light_factor", Client.CLIENT.lightBlend);
|
||||
context.vec("max_vert_dist", Client.CLIENT.lightDistVert);
|
||||
context.vec("max_cam_dist", Client.CLIENT.lightDistCam);
|
||||
context.integer("n_lights", 0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
// glBindBufferBase(GL_UNIFORM_BUFFER, 0, world->light_buf);
|
||||
}, "MAX_LIGHTS", (Supplier<Integer>)() -> Client.CLIENT.lightMaximum),
|
||||
|
||||
VIS("vis", "vis", null, context -> {
|
||||
context.matrix("view", MatrixState.getModelView());
|
||||
context.matrix("projection", MatrixState.getProjection());
|
||||
}),
|
||||
|
||||
GRID("grid", "grid", null, context -> {
|
||||
context.vec("clip_near", Client.CLIENT.renderer.getNearPlane());
|
||||
context.vec("clip_far", Client.CLIENT.renderer.getFarPlane());
|
||||
context.vec("screen", (float)Client.CLIENT.fbRawX, (float)Client.CLIENT.fbRawY);
|
||||
context.matrix("view", MatrixState.getModelView());
|
||||
context.matrix("projection", MatrixState.getProjection());
|
||||
context.vec("time", (float)Util.ftime());
|
||||
});
|
||||
|
||||
// BLIT("blit", "blit", context -> context.integer("tex", 0), context -> {
|
||||
// GL46.glBindVertexArray(QUAD);
|
||||
// GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
// });
|
||||
|
||||
public class ShaderContext {
|
||||
private final int program;
|
||||
|
||||
private ShaderContext(int program) {
|
||||
this.program = program;
|
||||
}
|
||||
|
||||
public int getProgram() {
|
||||
return this.program;
|
||||
}
|
||||
|
||||
public ShaderContext bool(String name, boolean x) {
|
||||
GL46.glUniform1i(GL46.glGetUniformLocation(this.program, name), x ? 1 : 0);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext integer(String name, int x) {
|
||||
GL46.glUniform1i(GL46.glGetUniformLocation(this.program, name), x);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, float x) {
|
||||
GL46.glUniform1f(GL46.glGetUniformLocation(this.program, name), x);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, float x, float y) {
|
||||
GL46.glUniform2f(GL46.glGetUniformLocation(this.program, name), x, y);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, float x, float y, float z) {
|
||||
GL46.glUniform3f(GL46.glGetUniformLocation(this.program, name), x, y, z);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, float x, float y, float z, float w) {
|
||||
GL46.glUniform4f(GL46.glGetUniformLocation(this.program, name), x, y, z, w);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, Vec3 vec) {
|
||||
GL46.glUniform3f(GL46.glGetUniformLocation(this.program, name), (float)vec.xCoord, (float)vec.yCoord, (float)vec.zCoord);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, Vector3f vec) {
|
||||
GL46.glUniform3f(GL46.glGetUniformLocation(this.program, name), vec.x, vec.y, vec.z);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext vec(String name, Vector4f vec) {
|
||||
GL46.glUniform4f(GL46.glGetUniformLocation(this.program, name), vec.x, vec.y, vec.z, vec.w);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext matrix(String name, FloatBuffer mat) {
|
||||
GL46.glUniformMatrix4fv(GL46.glGetUniformLocation(this.program, name), false, mat);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext matrix(String name, Matrix4f mat) {
|
||||
mat.store(BUFFER);
|
||||
GL46.glUniformMatrix4fv(GL46.glGetUniformLocation(this.program, name), false, BUFFER);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext color(String name, int color) {
|
||||
GL46.glUniform4f(GL46.glGetUniformLocation(this.program, name),
|
||||
(float)((int)((color >> 16) & 0xff)) / 255.0f, (float)((int)((color >> 8) & 0xff)) / 255.0f,
|
||||
(float)((int)(color & 0xff)) / 255.0f, (float)((int)((color >> 24) & 0xff)) / 255.0f
|
||||
);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ShaderContext color3(String name, int color) {
|
||||
GL46.glUniform3f(GL46.glGetUniformLocation(this.program, name),
|
||||
(float)((int)((color >> 16) & 0xff)) / 255.0f, (float)((int)((color >> 8) & 0xff)) / 255.0f,
|
||||
(float)((int)(color & 0xff)) / 255.0f
|
||||
);
|
||||
return this;
|
||||
}
|
||||
|
||||
public void finish() {
|
||||
if(context != this)
|
||||
throw new IllegalStateException("Der Shader-Kontext wird nicht mehr verwendet");
|
||||
GL46.glUseProgram(0);
|
||||
context = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static final FloatBuffer BUFFER = ByteBuffer.allocateDirect(16 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
|
||||
private static ShaderContext context;
|
||||
|
||||
private final String vertex;
|
||||
private final String fragment;
|
||||
private final Consumer<ShaderContext> init;
|
||||
private final Consumer<ShaderContext> draw;
|
||||
private final Map<String, Supplier<Integer>> variables;
|
||||
|
||||
private int program;
|
||||
|
||||
public static void loadShaders() {
|
||||
for(Shader shader : values()) {
|
||||
if(!shader.load()) {
|
||||
if(shader.program == 0)
|
||||
throw new IllegalStateException("Konnte erforderliches Shader-Programm '" + shader.name() + "' nicht erstellen");
|
||||
else
|
||||
Log.RENDER.error("Konnte Shader-Programm '%s' nicht neu laden", shader.name());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void unloadShaders() {
|
||||
for(Shader shader : values()) {
|
||||
shader.unload();
|
||||
}
|
||||
}
|
||||
|
||||
private Shader(String vertex, String fragment, Consumer<ShaderContext> init, Consumer<ShaderContext> draw, Object ... vars) {
|
||||
this.vertex = vertex;
|
||||
this.fragment = fragment;
|
||||
this.init = init;
|
||||
this.draw = draw;
|
||||
if(vars.length % 2 == 1)
|
||||
throw new IllegalArgumentException("Es muss eine gerade Zahl an Argmumenten angegeben werden");
|
||||
this.variables = vars.length == 0 ? null : Maps.newLinkedHashMap();
|
||||
for(int z = 0; z < vars.length / 2; z++) {
|
||||
this.variables.put((String)vars[z / 2], (Supplier<Integer>)vars[z / 2 + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
private String buildInclude() {
|
||||
if(this.variables == null)
|
||||
return "";
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(Entry<String, Supplier<Integer>> entry : this.variables.entrySet()) {
|
||||
sb.append("#define ").append(entry.getKey()).append(' ').append(entry.getValue().get()).append('\n');
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private boolean compile(String vcode, String fcode) {
|
||||
String include = this.buildInclude();
|
||||
int vs = GL46.glCreateShader(GL46.GL_VERTEX_SHADER);
|
||||
GL46.glShaderSource(vs, "#version 460 compatibility\n" + include + vcode);
|
||||
GL46.glCompileShader(vs);
|
||||
int ok = GL46.glGetShaderi(vs, GL46.GL_COMPILE_STATUS);
|
||||
if(ok == 0) {
|
||||
Log.RENDER.error(GL46.glGetShaderInfoLog(vs));
|
||||
Log.RENDER.error("Fehler beim Kompilieren des Vertex-Shaders '%s'", this.vertex);
|
||||
GL46.glDeleteShader(vs);
|
||||
return false;
|
||||
}
|
||||
int fs = GL46.glCreateShader(GL46.GL_FRAGMENT_SHADER);
|
||||
GL46.glShaderSource(fs, "#version 460 compatibility\n" + include + fcode);
|
||||
GL46.glCompileShader(fs);
|
||||
ok = GL46.glGetShaderi(fs, GL46.GL_COMPILE_STATUS);
|
||||
if(ok == 0) {
|
||||
Log.RENDER.error(GL46.glGetShaderInfoLog(fs));
|
||||
Log.RENDER.error("Fehler beim Kompilieren des Fragment-Shaders '%s'", this.fragment);
|
||||
GL46.glDeleteShader(vs);
|
||||
GL46.glDeleteShader(fs);
|
||||
return false;
|
||||
}
|
||||
int pr = GL46.glCreateProgram();
|
||||
GL46.glAttachShader(pr, vs);
|
||||
GL46.glAttachShader(pr, fs);
|
||||
GL46.glLinkProgram(pr);
|
||||
ok = GL46.glGetProgrami(pr, GL46.GL_LINK_STATUS);
|
||||
if(ok == 0) {
|
||||
Log.RENDER.error(GL46.glGetProgramInfoLog(pr));
|
||||
Log.RENDER.error("Fehler beim Verbinden des Shader-Programms '%s' / '%s'", this.vertex, this.fragment);
|
||||
GL46.glDeleteShader(vs);
|
||||
GL46.glDeleteShader(fs);
|
||||
GL46.glDeleteProgram(pr);
|
||||
return false;
|
||||
}
|
||||
GL46.glDeleteShader(vs);
|
||||
GL46.glDeleteShader(fs);
|
||||
if(this.program != 0) {
|
||||
GL46.glDeleteProgram(this.program);
|
||||
Log.RENDER.debug("Shader '%s' / '%s' / ID #%d wurde mit ID #%d neu geladen", this.vertex, this.fragment, this.program, pr);
|
||||
}
|
||||
else {
|
||||
Log.RENDER.debug("Shader '%s' / '%s' wurde mit ID #%d geladen", this.vertex, this.fragment, pr);
|
||||
}
|
||||
this.program = pr;
|
||||
if(this.init != null) {
|
||||
context = this.use();
|
||||
this.init.accept(context);
|
||||
context.finish();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean load() {
|
||||
String vcode;
|
||||
try {
|
||||
vcode = FileUtils.read("shaders/" + this.vertex + ".vsh");
|
||||
}
|
||||
catch(IOException e) {
|
||||
Log.RENDER.error(e, "Fehler beim Laden des Vertex-Shaders '%s'", this.vertex);
|
||||
return false;
|
||||
}
|
||||
String fcode;
|
||||
try {
|
||||
fcode = FileUtils.read("shaders/" + this.fragment + ".fsh");
|
||||
}
|
||||
catch(IOException e) {
|
||||
Log.RENDER.error(e, "Fehler beim Laden des Fragment-Shaders '%s'", this.fragment);
|
||||
return false;
|
||||
}
|
||||
return this.compile(vcode, fcode);
|
||||
}
|
||||
|
||||
private boolean unload() {
|
||||
if(this.program == 0)
|
||||
return false;
|
||||
GL46.glDeleteProgram(this.program);
|
||||
Log.RENDER.debug("Shader '%s' / '%s' / ID #%d wurde gelöscht", this.vertex, this.fragment, this.program);
|
||||
this.program = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
public ShaderContext use() {
|
||||
if(context != null)
|
||||
throw new IllegalStateException("Ein Shader wird bereits verwendet");
|
||||
GL46.glUseProgram(this.program);
|
||||
context = new ShaderContext(this.program);
|
||||
if(this.draw != null)
|
||||
this.draw.accept(context);
|
||||
return context;
|
||||
}
|
||||
|
||||
public void update() {
|
||||
if(this.program != 0 && !this.load())
|
||||
Log.RENDER.error("Konnte Shader-Programm '%s' nicht neu laden", this.name());
|
||||
}
|
||||
|
||||
// void shd_setint(int *pos, const char *vardef, int value) {
|
||||
// *pos += sprintf(&gdr.shd_include[*pos], "#define %s %d\n", vardef, value);
|
||||
// }
|
||||
//
|
||||
// void shd_setvars() {
|
||||
// int pos = 0;
|
||||
// shd_setint(&pos, "MAX_LIGHTS", gdr.light_max < 1 ? 1 : gdr.light_max);
|
||||
// }
|
||||
}
|
|
@ -3,8 +3,7 @@ package client.renderer;
|
|||
import java.nio.ByteBuffer;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
public abstract class Tessellator
|
||||
{
|
||||
|
@ -36,29 +35,29 @@ public abstract class Tessellator
|
|||
switch (vertexformatelement$enumusage)
|
||||
{
|
||||
case POSITION:
|
||||
GL11.glVertexPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GL46.glVertexPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL46.glEnableClientState(GL46.GL_VERTEX_ARRAY);
|
||||
break;
|
||||
|
||||
case UV:
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + l);
|
||||
GL11.glTexCoordPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL46.glClientActiveTexture(GL46.GL_TEXTURE0 + l);
|
||||
GL46.glTexCoordPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL46.glEnableClientState(GL46.GL_TEXTURE_COORD_ARRAY);
|
||||
GL46.glClientActiveTexture(GL46.GL_TEXTURE0);
|
||||
break;
|
||||
|
||||
case COLOR:
|
||||
GL11.glColorPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL46.glColorPointer(vertexformatelement.count(), k, i, bytebuffer);
|
||||
GL46.glEnableClientState(GL46.GL_COLOR_ARRAY);
|
||||
break;
|
||||
|
||||
case NORMAL:
|
||||
GL11.glNormalPointer(k, i, bytebuffer);
|
||||
GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
GL46.glNormalPointer(k, i, bytebuffer);
|
||||
GL46.glEnableClientState(GL46.GL_NORMAL_ARRAY);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glDrawArrays(BUFFER.getDrawMode(), 0, BUFFER.getVertexCount());
|
||||
GL46.glDrawArrays(BUFFER.getDrawMode(), 0, BUFFER.getVertexCount());
|
||||
int i1 = 0;
|
||||
|
||||
for (int j1 = list.size(); i1 < j1; ++i1)
|
||||
|
@ -70,22 +69,22 @@ public abstract class Tessellator
|
|||
switch (vertexformatelement$enumusage1)
|
||||
{
|
||||
case POSITION:
|
||||
GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
|
||||
GL46.glDisableClientState(GL46.GL_VERTEX_ARRAY);
|
||||
break;
|
||||
|
||||
case UV:
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0 + k1);
|
||||
GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
|
||||
GL13.glClientActiveTexture(GL13.GL_TEXTURE0);
|
||||
GL46.glClientActiveTexture(GL46.GL_TEXTURE0 + k1);
|
||||
GL46.glDisableClientState(GL46.GL_TEXTURE_COORD_ARRAY);
|
||||
GL46.glClientActiveTexture(GL46.GL_TEXTURE0);
|
||||
break;
|
||||
|
||||
case COLOR:
|
||||
GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
|
||||
GL46.glDisableClientState(GL46.GL_COLOR_ARRAY);
|
||||
GlState.resetColor();
|
||||
break;
|
||||
|
||||
case NORMAL:
|
||||
GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
|
||||
GL46.glDisableClientState(GL46.GL_NORMAL_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,8 +2,7 @@ package client.renderer;
|
|||
|
||||
import java.nio.ByteBuffer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL15;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
public class VertexBuffer {
|
||||
private int id;
|
||||
|
@ -12,31 +11,31 @@ public class VertexBuffer {
|
|||
|
||||
public VertexBuffer(VertexFormat format) {
|
||||
this.format = format;
|
||||
this.id = GL15.glGenBuffers();
|
||||
this.id = GL46.glGenBuffers();
|
||||
}
|
||||
|
||||
public void bindBuffer() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.id);
|
||||
GL46.glBindBuffer(GL46.GL_ARRAY_BUFFER, this.id);
|
||||
}
|
||||
|
||||
public void bufferData(ByteBuffer buffer) {
|
||||
this.bindBuffer();
|
||||
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer, GL15.GL_STATIC_DRAW);
|
||||
GL46.glBufferData(GL46.GL_ARRAY_BUFFER, buffer, GL46.GL_STATIC_DRAW);
|
||||
this.unbindBuffer();
|
||||
this.count = buffer.limit() / this.format.getNextOffset();
|
||||
}
|
||||
|
||||
public void drawArrays(int mode) {
|
||||
GL11.glDrawArrays(mode, 0, this.count);
|
||||
GL46.glDrawArrays(mode, 0, this.count);
|
||||
}
|
||||
|
||||
public void unbindBuffer() {
|
||||
GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
|
||||
GL46.glBindBuffer(GL46.GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
public void deleteGlBuffers() {
|
||||
if(this.id >= 0) {
|
||||
GL15.glDeleteBuffers(this.id);
|
||||
GL46.glDeleteBuffers(this.id);
|
||||
this.id = -1;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
public record VertexFormatElement(int index, VertexFormatElement.EnumType type, VertexFormatElement.EnumUsage usage, int count) {
|
||||
public String toString() {
|
||||
|
@ -33,13 +33,13 @@ public record VertexFormatElement(int index, VertexFormatElement.EnumType type,
|
|||
}
|
||||
|
||||
public static enum EnumType {
|
||||
FLOAT(4, "Float", GL11.GL_FLOAT),
|
||||
UBYTE(1, "Unsigned Byte", GL11.GL_UNSIGNED_BYTE),
|
||||
BYTE(1, "Byte", GL11.GL_BYTE),
|
||||
USHORT(2, "Unsigned Short", GL11.GL_UNSIGNED_SHORT),
|
||||
SHORT(2, "Short", GL11.GL_SHORT),
|
||||
UINT(4, "Unsigned Int", GL11.GL_UNSIGNED_INT),
|
||||
INT(4, "Int", GL11.GL_INT);
|
||||
FLOAT(4, "Float", GL46.GL_FLOAT),
|
||||
UBYTE(1, "Unsigned Byte", GL46.GL_UNSIGNED_BYTE),
|
||||
BYTE(1, "Byte", GL46.GL_BYTE),
|
||||
USHORT(2, "Unsigned Short", GL46.GL_UNSIGNED_SHORT),
|
||||
SHORT(2, "Short", GL46.GL_SHORT),
|
||||
UINT(4, "Unsigned Int", GL46.GL_UNSIGNED_INT),
|
||||
INT(4, "Int", GL46.GL_INT);
|
||||
|
||||
private final int size;
|
||||
private final String name;
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
package client.renderer.chunk;
|
||||
|
||||
public enum BlockLayer {
|
||||
SOLID("Solid"),
|
||||
CUTOUT("Cutout");
|
||||
|
||||
private final String name;
|
||||
|
||||
private BlockLayer(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
public String toString() {
|
||||
return this.name;
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ package client.renderer.chunk;
|
|||
import java.util.List;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import client.renderer.RegionRenderCacheBuilder;
|
||||
import client.renderer.RenderBuffer;
|
||||
import common.collect.Lists;
|
||||
|
||||
public class ChunkCompileTaskGenerator
|
||||
|
@ -11,7 +11,7 @@ public class ChunkCompileTaskGenerator
|
|||
private final RenderChunk renderChunk;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
private final List<Runnable> listFinishRunnables = Lists.<Runnable>newArrayList();
|
||||
private RegionRenderCacheBuilder regionRenderCacheBuilder;
|
||||
private RenderBuffer regionRenderCacheBuilder;
|
||||
private CompiledChunk compiledChunk;
|
||||
private ChunkCompileTaskGenerator.Status status = ChunkCompileTaskGenerator.Status.PENDING;
|
||||
private boolean finished;
|
||||
|
@ -41,12 +41,12 @@ public class ChunkCompileTaskGenerator
|
|||
this.compiledChunk = compiledChunkIn;
|
||||
}
|
||||
|
||||
public RegionRenderCacheBuilder getRegionRenderCacheBuilder()
|
||||
public RenderBuffer getRegionRenderCacheBuilder()
|
||||
{
|
||||
return this.regionRenderCacheBuilder;
|
||||
}
|
||||
|
||||
public void setRegionRenderCacheBuilder(RegionRenderCacheBuilder regionRenderCacheBuilderIn)
|
||||
public void setRegionRenderCacheBuilder(RenderBuffer regionRenderCacheBuilderIn)
|
||||
{
|
||||
this.regionRenderCacheBuilder = regionRenderCacheBuilderIn;
|
||||
}
|
||||
|
|
|
@ -6,7 +6,6 @@ import java.util.Queue;
|
|||
import java.util.concurrent.ArrayBlockingQueue;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
import client.Client;
|
||||
import client.renderer.RegionRenderCacheBuilder;
|
||||
import client.renderer.RenderBuffer;
|
||||
import client.renderer.VertexBuffer;
|
||||
import client.renderer.chunk.ChunkBuilder.ImmediateFuture;
|
||||
|
@ -18,7 +17,7 @@ public class ChunkRenderDispatcher
|
|||
{
|
||||
private final List<ChunkRenderWorker> listThreadedWorkers = Lists.<ChunkRenderWorker>newArrayList();
|
||||
private final BlockingQueue<ChunkCompileTaskGenerator> queueChunkUpdates = new ArrayBlockingQueue<ChunkCompileTaskGenerator>(100);
|
||||
private final BlockingQueue<RegionRenderCacheBuilder> queueFreeRenderBuilders = new ArrayBlockingQueue<RegionRenderCacheBuilder>(5);
|
||||
private final BlockingQueue<RenderBuffer> queueFreeRenderBuilders = new ArrayBlockingQueue<RenderBuffer>(5);
|
||||
private final Queue < ListenableFutureTask<? >> queueChunkUploads = new ArrayDeque<ListenableFutureTask<?>>();
|
||||
private final ChunkRenderWorker renderWorker;
|
||||
|
||||
|
@ -37,10 +36,10 @@ public class ChunkRenderDispatcher
|
|||
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
this.queueFreeRenderBuilders.add(new RegionRenderCacheBuilder());
|
||||
this.queueFreeRenderBuilders.add(new RenderBuffer(4194304));
|
||||
}
|
||||
|
||||
this.renderWorker = new ChunkRenderWorker(this, new RegionRenderCacheBuilder());
|
||||
this.renderWorker = new ChunkRenderWorker(this, new RenderBuffer(4194304));
|
||||
}
|
||||
|
||||
public void kill() {
|
||||
|
@ -157,7 +156,7 @@ public class ChunkRenderDispatcher
|
|||
;
|
||||
}
|
||||
|
||||
List<RegionRenderCacheBuilder> list = Lists.<RegionRenderCacheBuilder>newArrayList();
|
||||
List<RenderBuffer> list = Lists.<RenderBuffer>newArrayList();
|
||||
|
||||
while (((List)list).size() != 5)
|
||||
{
|
||||
|
@ -174,14 +173,14 @@ public class ChunkRenderDispatcher
|
|||
this.queueFreeRenderBuilders.addAll(list);
|
||||
}
|
||||
|
||||
public void freeRenderBuilder(RegionRenderCacheBuilder p_178512_1_)
|
||||
public void freeRenderBuilder(RenderBuffer p_178512_1_)
|
||||
{
|
||||
this.queueFreeRenderBuilders.add(p_178512_1_);
|
||||
}
|
||||
|
||||
public RegionRenderCacheBuilder allocateRenderBuilder() throws InterruptedException
|
||||
public RenderBuffer allocateRenderBuilder() throws InterruptedException
|
||||
{
|
||||
return (RegionRenderCacheBuilder)this.queueFreeRenderBuilders.take();
|
||||
return this.queueFreeRenderBuilders.take();
|
||||
}
|
||||
|
||||
public ChunkCompileTaskGenerator getNextChunkUpdate() throws InterruptedException
|
||||
|
@ -189,12 +188,12 @@ public class ChunkRenderDispatcher
|
|||
return (ChunkCompileTaskGenerator)this.queueChunkUpdates.take();
|
||||
}
|
||||
|
||||
public ListenableFuture<Object> uploadChunk(final BlockLayer layer, final RenderBuffer buf, final RenderChunk renderer, final CompiledChunk compiled)
|
||||
public ListenableFuture<Object> uploadChunk(final RenderBuffer buf, final RenderChunk renderer, final CompiledChunk compiled)
|
||||
{
|
||||
if (Client.CLIENT.isMainThread())
|
||||
{
|
||||
buf.reset();
|
||||
renderer.getVertexBufferByLayer(layer.ordinal()).bufferData(buf.getByteBuffer());
|
||||
renderer.getVertexBuffer().bufferData(buf.getByteBuffer());
|
||||
|
||||
buf.setTranslation(0.0D, 0.0D, 0.0D);
|
||||
return new ImmediateFuture();
|
||||
|
@ -205,7 +204,7 @@ public class ChunkRenderDispatcher
|
|||
{
|
||||
public void run()
|
||||
{
|
||||
ChunkRenderDispatcher.this.uploadChunk(layer, buf, renderer, compiled);
|
||||
ChunkRenderDispatcher.this.uploadChunk(buf, renderer, compiled);
|
||||
}
|
||||
}, (Object)null);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.chunk;
|
|||
|
||||
import java.util.List;
|
||||
import client.Client;
|
||||
import client.renderer.RegionRenderCacheBuilder;
|
||||
import client.renderer.RenderBuffer;
|
||||
import client.renderer.chunk.ChunkBuilder.ListenableFuture;
|
||||
import common.collect.Lists;
|
||||
import common.entity.Entity;
|
||||
|
@ -11,16 +11,16 @@ import common.log.Log;
|
|||
public class ChunkRenderWorker implements Runnable
|
||||
{
|
||||
private final ChunkRenderDispatcher chunkRenderDispatcher;
|
||||
private final RegionRenderCacheBuilder regionRenderCacheBuilder;
|
||||
private final RenderBuffer regionRenderCacheBuilder;
|
||||
|
||||
private boolean running = true;
|
||||
|
||||
public ChunkRenderWorker(ChunkRenderDispatcher p_i46201_1_)
|
||||
{
|
||||
this(p_i46201_1_, (RegionRenderCacheBuilder)null);
|
||||
this(p_i46201_1_, null);
|
||||
}
|
||||
|
||||
public ChunkRenderWorker(ChunkRenderDispatcher chunkRenderDispatcherIn, RegionRenderCacheBuilder regionRenderCacheBuilderIn)
|
||||
public ChunkRenderWorker(ChunkRenderDispatcher chunkRenderDispatcherIn, RenderBuffer regionRenderCacheBuilderIn)
|
||||
{
|
||||
this.chunkRenderDispatcher = chunkRenderDispatcherIn;
|
||||
this.regionRenderCacheBuilder = regionRenderCacheBuilderIn;
|
||||
|
@ -109,19 +109,16 @@ public class ChunkRenderWorker implements Runnable
|
|||
final CompiledChunk compiled = generator.getCompiledChunk();
|
||||
List<ListenableFuture<Object>> list = Lists.newArrayList();
|
||||
|
||||
for (BlockLayer enumworldblocklayer : BlockLayer.values())
|
||||
if (compiled.isLayerStarted())
|
||||
{
|
||||
if (compiled.isLayerStarted(enumworldblocklayer))
|
||||
{
|
||||
list.add(this.chunkRenderDispatcher.uploadChunk(enumworldblocklayer, generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(enumworldblocklayer), generator.getRenderChunk(), compiled));
|
||||
}
|
||||
list.add(this.chunkRenderDispatcher.uploadChunk(generator.getRegionRenderCacheBuilder(), generator.getRenderChunk(), compiled));
|
||||
}
|
||||
|
||||
ChunkBuilder.addCallback(list, generator, compiled, this);
|
||||
}
|
||||
}
|
||||
|
||||
private RegionRenderCacheBuilder getRegionRenderCacheBuilder() throws InterruptedException
|
||||
private RenderBuffer getRegionRenderCacheBuilder() throws InterruptedException
|
||||
{
|
||||
return this.regionRenderCacheBuilder != null ? this.regionRenderCacheBuilder : this.chunkRenderDispatcher.allocateRenderBuilder();
|
||||
}
|
||||
|
|
|
@ -10,11 +10,11 @@ public class CompiledChunk
|
|||
{
|
||||
public static final CompiledChunk DUMMY = new CompiledChunk()
|
||||
{
|
||||
protected void setLayerUsed(BlockLayer layer)
|
||||
protected void setLayerUsed()
|
||||
{
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
public void setLayerStarted(BlockLayer layer)
|
||||
public void setLayerStarted()
|
||||
{
|
||||
throw new UnsupportedOperationException();
|
||||
}
|
||||
|
@ -23,8 +23,9 @@ public class CompiledChunk
|
|||
return false;
|
||||
}
|
||||
};
|
||||
private final boolean[] layersUsed = new boolean[BlockLayer.values().length];
|
||||
private final boolean[] layersStarted = new boolean[BlockLayer.values().length];
|
||||
|
||||
private boolean layerUsed;
|
||||
private boolean layerStarted;
|
||||
private boolean empty = true;
|
||||
private final List<TileEntity> tileEntities = Lists.<TileEntity>newArrayList();
|
||||
private SetVisibility setVisibility = new SetVisibility();
|
||||
|
@ -34,25 +35,25 @@ public class CompiledChunk
|
|||
return this.empty;
|
||||
}
|
||||
|
||||
protected void setLayerUsed(BlockLayer layer)
|
||||
protected void setLayerUsed()
|
||||
{
|
||||
this.empty = false;
|
||||
this.layersUsed[layer.ordinal()] = true;
|
||||
this.layerUsed = true;
|
||||
}
|
||||
|
||||
public boolean isLayerEmpty(BlockLayer layer)
|
||||
public boolean isLayerEmpty()
|
||||
{
|
||||
return !this.layersUsed[layer.ordinal()];
|
||||
return !this.layerUsed;
|
||||
}
|
||||
|
||||
public void setLayerStarted(BlockLayer layer)
|
||||
public void setLayerStarted()
|
||||
{
|
||||
this.layersStarted[layer.ordinal()] = true;
|
||||
this.layerStarted = true;
|
||||
}
|
||||
|
||||
public boolean isLayerStarted(BlockLayer layer)
|
||||
public boolean isLayerStarted()
|
||||
{
|
||||
return this.layersStarted[layer.ordinal()];
|
||||
return this.layerStarted;
|
||||
}
|
||||
|
||||
public List<TileEntity> getTileEntities()
|
||||
|
|
|
@ -8,7 +8,7 @@ import java.util.HashSet;
|
|||
import java.util.Set;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
|
@ -42,7 +42,7 @@ public class RenderChunk
|
|||
private final Set<TileEntity> setTileEntities = Sets.<TileEntity>newHashSet();
|
||||
private final int index;
|
||||
private final FloatBuffer modelviewMatrix = ByteBuffer.allocateDirect(16 << 2).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
||||
private final VertexBuffer[] vertexBuffers = new VertexBuffer[BlockLayer.values().length];
|
||||
private VertexBuffer vertexBuffer;
|
||||
public BoundingBox boundingBox;
|
||||
private int frameIndex = -1;
|
||||
private boolean needsUpdate = true;
|
||||
|
@ -59,10 +59,7 @@ public class RenderChunk
|
|||
this.setPosition(blockPosIn);
|
||||
}
|
||||
|
||||
for (int i = 0; i < BlockLayer.values().length; ++i)
|
||||
{
|
||||
this.vertexBuffers[i] = new VertexBuffer(DefaultVertexFormats.BLOCK);
|
||||
}
|
||||
this.vertexBuffer = new VertexBuffer(DefaultVertexFormats.BLOCK);
|
||||
}
|
||||
|
||||
public boolean setFrameIndex(int frameIndexIn)
|
||||
|
@ -78,9 +75,9 @@ public class RenderChunk
|
|||
}
|
||||
}
|
||||
|
||||
public VertexBuffer getVertexBufferByLayer(int layer)
|
||||
public VertexBuffer getVertexBuffer()
|
||||
{
|
||||
return this.vertexBuffers[layer];
|
||||
return this.vertexBuffer;
|
||||
}
|
||||
|
||||
public void setPosition(BlockPos pos)
|
||||
|
@ -127,7 +124,7 @@ public class RenderChunk
|
|||
if (!iblockaccess.isEmpty())
|
||||
{
|
||||
++renderChunksUpdated;
|
||||
boolean[] aboolean = new boolean[BlockLayer.values().length];
|
||||
boolean aboolean = false;
|
||||
Renderer renderer = this.gm.renderer;
|
||||
|
||||
for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(blockpos, blockpos1))
|
||||
|
@ -158,31 +155,26 @@ public class RenderChunk
|
|||
|
||||
if (block != Blocks.air)
|
||||
{
|
||||
BlockLayer layer = block.hasTransparency() ? BlockLayer.CUTOUT : BlockLayer.SOLID;
|
||||
int idx = layer.ordinal();
|
||||
RenderBuffer worldrenderer = generator.getRegionRenderCacheBuilder().getWorldRendererByLayerId(idx);
|
||||
RenderBuffer worldrenderer = generator.getRegionRenderCacheBuilder();
|
||||
|
||||
if (!compiledchunk.isLayerStarted(layer))
|
||||
if (!compiledchunk.isLayerStarted())
|
||||
{
|
||||
compiledchunk.setLayerStarted(layer);
|
||||
compiledchunk.setLayerStarted();
|
||||
this.preRenderBlocks(worldrenderer, blockpos);
|
||||
}
|
||||
|
||||
aboolean[idx] |= renderer.renderBlock(iblockstate, blockpos$mutableblockpos, iblockaccess, worldrenderer);
|
||||
aboolean |= renderer.renderBlock(iblockstate, blockpos$mutableblockpos, iblockaccess, worldrenderer);
|
||||
}
|
||||
}
|
||||
|
||||
for (BlockLayer enumworldblocklayer : BlockLayer.values())
|
||||
if (aboolean)
|
||||
{
|
||||
if (aboolean[enumworldblocklayer.ordinal()])
|
||||
{
|
||||
compiledchunk.setLayerUsed(enumworldblocklayer);
|
||||
}
|
||||
compiledchunk.setLayerUsed();
|
||||
}
|
||||
|
||||
if (compiledchunk.isLayerStarted(enumworldblocklayer))
|
||||
{
|
||||
generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(enumworldblocklayer).finishDrawing();
|
||||
}
|
||||
if (compiledchunk.isLayerStarted())
|
||||
{
|
||||
generator.getRegionRenderCacheBuilder().finishDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -249,25 +241,25 @@ public class RenderChunk
|
|||
|
||||
private void preRenderBlocks(RenderBuffer worldRendererIn, BlockPos pos)
|
||||
{
|
||||
worldRendererIn.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
worldRendererIn.begin(GL46.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
worldRendererIn.setTranslation((double)(-pos.getX()), (double)(-pos.getY()), (double)(-pos.getZ()));
|
||||
}
|
||||
|
||||
private void initModelviewMatrix()
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glLoadIdentity();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glLoadIdentity();
|
||||
float f = 1.000001F;
|
||||
GL11.glTranslatef(-8.0F, -8.0F, -8.0F);
|
||||
GL11.glScalef(f, f, f);
|
||||
GL11.glTranslatef(8.0F, 8.0F, 8.0F);
|
||||
GL11.glGetFloatv(2982, this.modelviewMatrix);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glTranslatef(-8.0F, -8.0F, -8.0F);
|
||||
GL46.glScalef(f, f, f);
|
||||
GL46.glTranslatef(8.0F, 8.0F, 8.0F);
|
||||
GL46.glGetFloatv(2982, this.modelviewMatrix);
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
public void multModelviewMatrix()
|
||||
{
|
||||
GL11.glMultMatrixf(this.modelviewMatrix);
|
||||
GL46.glMultMatrixf(this.modelviewMatrix);
|
||||
}
|
||||
|
||||
public CompiledChunk getCompiledChunk()
|
||||
|
@ -299,14 +291,8 @@ public class RenderChunk
|
|||
{
|
||||
this.stopCompileTask();
|
||||
this.gm = null;
|
||||
|
||||
for (int i = 0; i < BlockLayer.values().length; ++i)
|
||||
{
|
||||
if (this.vertexBuffers[i] != null)
|
||||
{
|
||||
this.vertexBuffers[i].deleteGlBuffers();
|
||||
}
|
||||
}
|
||||
if(this.vertexBuffer != null)
|
||||
this.vertexBuffer.deleteGlBuffers();
|
||||
}
|
||||
|
||||
public BlockPos getPosition()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.layers.LayerArachnoidArmor;
|
||||
import client.renderer.model.ModelArachnoid;
|
||||
|
@ -22,10 +22,10 @@ public class RenderArachnoid extends RenderHumanoid
|
|||
// }
|
||||
|
||||
protected void renderLayers(EntityNPC entity, float swing, float amount, float partial, float time, float dYaw, float dPitch, float scale) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0f, 3.0f / 16.0f, 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0f, 3.0f / 16.0f, 0.0f);
|
||||
super.renderLayers(entity, swing, amount, partial, time, dYaw, dPitch, scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
public ModelArachnoid getMainModel()
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -26,10 +26,10 @@ public class RenderArrow extends Render<EntityArrow>
|
|||
{
|
||||
this.bindEntityTexture(entity);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL11.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
|
||||
// Tessellator tessellator = Tessellator.getInstance();
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
int i = 0;
|
||||
|
@ -48,21 +48,21 @@ public class RenderArrow extends Render<EntityArrow>
|
|||
if (f9 > 0.0F)
|
||||
{
|
||||
float f10 = -ExtMath.sin(f9 * 3.0F) * f9;
|
||||
GL11.glRotatef(f10, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(f10, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glScalef(f8, f8, f8);
|
||||
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
|
||||
GL11.glNormal3f(f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(f8, f8, f8);
|
||||
GL46.glTranslatef(-4.0F, 0.0F, 0.0F);
|
||||
GL46.glNormal3f(f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f7).endVertex();
|
||||
Tessellator.draw();
|
||||
GL11.glNormal3f(-f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glNormal3f(-f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
|
||||
|
@ -71,9 +71,9 @@ public class RenderArrow extends Render<EntityArrow>
|
|||
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glNormal3f(0.0F, 0.0F, f8);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glNormal3f(0.0F, 0.0F, f8);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)f, (double)f2).endVertex();
|
||||
worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)f1, (double)f2).endVertex();
|
||||
worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)f1, (double)f3).endVertex();
|
||||
|
@ -82,7 +82,7 @@ public class RenderArrow extends Render<EntityArrow>
|
|||
}
|
||||
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.model.ModelBat;
|
||||
import common.entity.animal.EntityBat;
|
||||
|
@ -30,18 +30,18 @@ public class RenderBat extends RenderLiving<EntityBat>
|
|||
*/
|
||||
protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
|
||||
{
|
||||
GL11.glScalef(0.35F, 0.35F, 0.35F);
|
||||
GL46.glScalef(0.35F, 0.35F, 0.35F);
|
||||
}
|
||||
|
||||
protected void rotateCorpse(EntityBat bat, float p_77043_2_, float p_77043_3_, float partialTicks)
|
||||
{
|
||||
if (!bat.getIsBatHanging())
|
||||
{
|
||||
GL11.glTranslatef(0.0F, ExtMath.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, ExtMath.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(0.0F, -0.1F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, -0.1F, 0.0F);
|
||||
}
|
||||
|
||||
super.rotateCorpse(bat, p_77043_2_, p_77043_3_, partialTicks);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.texture.TextureMap;
|
||||
|
@ -27,8 +27,8 @@ public class RenderBlockEntity extends Render<Entity>
|
|||
// if(entity.isInvisible()) {
|
||||
// return;
|
||||
// }
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y + 0.5F, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y + 0.5F, (float)z);
|
||||
|
||||
// if ((float)entity.fuse - partialTicks + 1.0F < 10.0F)
|
||||
// {
|
||||
|
@ -42,16 +42,16 @@ public class RenderBlockEntity extends Render<Entity>
|
|||
|
||||
// float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
|
||||
this.bindEntityTexture(entity);
|
||||
GL11.glTranslatef(-0.5F, -0.5F, 0.5F);
|
||||
GL46.glTranslatef(-0.5F, -0.5F, 0.5F);
|
||||
Client.CLIENT.renderer.renderBlockEntity(this.state, getBrightness(entity));
|
||||
GL11.glTranslatef(0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.0F, 0.0F, 1.0F);
|
||||
|
||||
// if (entity.fuse / 5 % 2 == 0)
|
||||
// {
|
||||
// GlStateManager.disableTexture2D();
|
||||
// GlStateManager.disableLighting();
|
||||
// GlStateManager.enableBlend();
|
||||
// GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
|
||||
// GlStateManager.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_DST_ALPHA);
|
||||
// GlStateManager.color(1.0F, 1.0F, 1.0F, f2);
|
||||
// GlStateManager.doPolygonOffset(-3.0F, -3.0F);
|
||||
// GlStateManager.enablePolygonOffset();
|
||||
|
@ -64,7 +64,7 @@ public class RenderBlockEntity extends Render<Entity>
|
|||
// GlStateManager.enableTexture2D();
|
||||
// }
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.model.ModelBase;
|
||||
import client.renderer.model.ModelBoat;
|
||||
|
@ -26,9 +26,9 @@ public class RenderBoat extends Render<EntityBoat>
|
|||
*/
|
||||
public void doRender(EntityBoat entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y + 0.25F, (float)z);
|
||||
GL11.glRotatef(180.0F - (entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y + 0.25F, (float)z);
|
||||
GL46.glRotatef(180.0F - (entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks), 0.0F, 1.0F, 0.0F);
|
||||
float f = (float)entity.getTimeSinceHit() - partialTicks;
|
||||
float f1 = (float)entity.getDamageTaken() - partialTicks;
|
||||
|
||||
|
@ -39,16 +39,16 @@ public class RenderBoat extends Render<EntityBoat>
|
|||
|
||||
if (f > 0.0F)
|
||||
{
|
||||
GL11.glRotatef(ExtMath.sin(f) * f * f1 / 10.0F * (float)entity.getForwardDirection(), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(ExtMath.sin(f) * f * f1 / 10.0F * (float)entity.getForwardDirection(), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
float f2 = 0.75F;
|
||||
GL11.glScalef(f2, f2, f2);
|
||||
GL11.glScalef(1.0F / f2, 1.0F / f2, 1.0F / f2);
|
||||
GL46.glScalef(f2, f2, f2);
|
||||
GL46.glScalef(1.0F / f2, 1.0F / f2, 1.0F / f2);
|
||||
this.bindEntityTexture(entity);
|
||||
GL11.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
this.modelBoat.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -22,10 +22,10 @@ public class RenderBullet extends Render<EntityBullet>
|
|||
{
|
||||
this.bindEntityTexture(entity);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL11.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glRotatef(entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks, 0.0F, 0.0F, 1.0F);
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
float f = 0.0F;
|
||||
float f1 = 0.5F;
|
||||
|
@ -38,18 +38,18 @@ public class RenderBullet extends Render<EntityBullet>
|
|||
float f8 = 0.05625F;
|
||||
GlState.enableRescaleNormal();
|
||||
|
||||
GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glScalef(f8, f8, f8);
|
||||
GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
|
||||
GL11.glNormal3f(f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(f8, f8, f8);
|
||||
GL46.glTranslatef(-4.0F, 0.0F, 0.0F);
|
||||
GL46.glNormal3f(f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-7.0D, -2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f7).endVertex();
|
||||
Tessellator.draw();
|
||||
GL11.glNormal3f(-f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glNormal3f(-f8, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-7.0D, 2.0D, -2.0D).tex((double)f4, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, 2.0D, 2.0D).tex((double)f5, (double)f6).endVertex();
|
||||
worldrenderer.pos(-7.0D, -2.0D, 2.0D).tex((double)f5, (double)f7).endVertex();
|
||||
|
@ -58,9 +58,9 @@ public class RenderBullet extends Render<EntityBullet>
|
|||
|
||||
for (int j = 0; j < 4; ++j)
|
||||
{
|
||||
GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glNormal3f(0.0F, 0.0F, f8);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
GL46.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glNormal3f(0.0F, 0.0F, f8);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
worldrenderer.pos(-8.0D, -2.0D, 0.0D).tex((double)f, (double)f2).endVertex();
|
||||
worldrenderer.pos(8.0D, -2.0D, 0.0D).tex((double)f1, (double)f2).endVertex();
|
||||
worldrenderer.pos(8.0D, 2.0D, 0.0D).tex((double)f1, (double)f3).endVertex();
|
||||
|
@ -69,7 +69,7 @@ public class RenderBullet extends Render<EntityBullet>
|
|||
}
|
||||
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.model.ModelBase;
|
||||
import common.entity.animal.EntityCat;
|
||||
|
@ -50,7 +50,7 @@ public class RenderCat extends RenderLiving<EntityCat>
|
|||
|
||||
if (entitylivingbaseIn.isTamed())
|
||||
{
|
||||
GL11.glScalef(0.8F, 0.8F, 0.8F);
|
||||
GL46.glScalef(0.8F, 0.8F, 0.8F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.model.ModelBase;
|
||||
import client.renderer.model.ModelCrystal;
|
||||
|
@ -26,13 +26,13 @@ public class RenderCrystal extends Render<EntityCrystal>
|
|||
public void doRender(EntityCrystal entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
float f = (float)entity.innerRotation + partialTicks;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
this.bindTexture(crystalTextures);
|
||||
float f1 = ExtMath.sin(f * 0.2F) / 2.0F + 0.5F;
|
||||
f1 = f1 * f1 + f1;
|
||||
this.modelCrystal.render(entity, 0.0F, f * 3.0F, f1 * 0.2F, 0.0F, 0.0F, 0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.model.ModelDie;
|
||||
|
@ -19,16 +19,16 @@ public class RenderDie extends Render<EntityDie> {
|
|||
}
|
||||
|
||||
public void doRender(EntityDie entity, double x, double y, double z, float partialTicks) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y + 0.05F, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y + 0.05F, (float)z);
|
||||
this.bindEntityTexture(entity);
|
||||
if(entity.getValue() == 0)
|
||||
GL11.glRotatef((float)((entity.ticksExisted % 10) * (360 / 10)), 0.3f, 0.4f, 0.1f);
|
||||
GL11.glScalef(-0.1f, -0.1f, 0.1f);
|
||||
GL46.glRotatef((float)((entity.ticksExisted % 10) * (360 / 10)), 0.3f, 0.4f, 0.1f);
|
||||
GL46.glScalef(-0.1f, -0.1f, 0.1f);
|
||||
GlState.disableCull();
|
||||
this.model.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
|
||||
GlState.enableCull();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -18,7 +18,7 @@ public class RenderEntity extends Render<Entity>
|
|||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
rb.setTranslation(x, y, z);
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_NORMAL);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_NORMAL);
|
||||
rb.pos(bb.minX, bb.maxY, bb.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
|
||||
rb.pos(bb.maxX, bb.maxY, bb.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
|
||||
rb.pos(bb.maxX, bb.minY, bb.minZ).normal(0.0F, 0.0F, -1.0F).endVertex();
|
||||
|
@ -55,9 +55,9 @@ public class RenderEntity extends Render<Entity>
|
|||
|
||||
public void doRender(Entity entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
renderOffsetAABB(entity.getEntityBoundingBox(), x - entity.lastTickPosX, y - entity.lastTickPosY, z - entity.lastTickPosZ);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.blockmodel.IBakedModel;
|
||||
|
@ -39,12 +39,12 @@ public class RenderEntityItem extends Render<EntityItem>
|
|||
int i = this.getMultiplier(itemstack);
|
||||
float f = 0.25F;
|
||||
float f1 = ExtMath.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F;
|
||||
GL11.glTranslatef((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F, (float)p_177077_6_);
|
||||
GL46.glTranslatef((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F, (float)p_177077_6_);
|
||||
|
||||
if (flag || this.manager.gm != null)
|
||||
{
|
||||
float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
|
||||
GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(f3, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (!flag)
|
||||
|
@ -52,7 +52,7 @@ public class RenderEntityItem extends Render<EntityItem>
|
|||
float f6 = -0.0F * (float)(i - 1) * 0.5F;
|
||||
float f4 = -0.0F * (float)(i - 1) * 0.5F;
|
||||
float f5 = -0.046875F * (float)(i - 1) * 0.5F;
|
||||
GL11.glTranslatef(f6, f4, f5);
|
||||
GL46.glTranslatef(f6, f4, f5);
|
||||
}
|
||||
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
@ -102,10 +102,10 @@ public class RenderEntityItem extends Render<EntityItem>
|
|||
// }
|
||||
|
||||
GlState.enableRescaleNormal();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GL11.glPushMatrix();
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GL46.glPushMatrix();
|
||||
IBakedModel ibakedmodel = this.itemRenderer.getItemModelMesher().getItemModel(itemstack);
|
||||
int i = this.func_177077_a(entity, x, y, z, partialTicks, ibakedmodel);
|
||||
|
||||
|
@ -113,30 +113,30 @@ public class RenderEntityItem extends Render<EntityItem>
|
|||
{
|
||||
if (ibakedmodel.isGui3d())
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
if (j > 0)
|
||||
{
|
||||
float f = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
|
||||
float f1 = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
|
||||
float f2 = (this.field_177079_e.floatv() * 2.0F - 1.0F) * 0.15F;
|
||||
GL11.glTranslatef(f, f1, f2);
|
||||
GL46.glTranslatef(f, f1, f2);
|
||||
}
|
||||
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
this.itemRenderer.renderItem(itemstack, ibakedmodel);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.itemRenderer.renderItem(itemstack, ibakedmodel);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glTranslatef(0.0F, 0.0F, 0.046875F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glTranslatef(0.0F, 0.0F, 0.046875F);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.disableRescaleNormal();
|
||||
GlState.disableBlend();
|
||||
this.bindEntityTexture(entity);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
|
@ -40,12 +40,12 @@ public class RenderFallingBlock extends Render<EntityFalling>
|
|||
|
||||
if (state != world.getState(pos) && block != Blocks.air && !block.getMaterial().isLiquid())
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GlState.disableLighting();
|
||||
// Tessellator tessellator = Tessellator.getInstance();
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
int i = pos.getX();
|
||||
int j = pos.getY();
|
||||
int k = pos.getZ();
|
||||
|
@ -56,7 +56,7 @@ public class RenderFallingBlock extends Render<EntityFalling>
|
|||
rb.setTranslation(0.0D, 0.0D, 0.0D);
|
||||
Tessellator.draw();
|
||||
GlState.enableLighting();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
|
@ -28,11 +28,11 @@ public class RenderFireball extends Render<EntityProjectile>
|
|||
*/
|
||||
public void doRender(EntityProjectile entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.bindEntityTexture(entity);
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(this.scale, this.scale, this.scale);
|
||||
GL46.glScalef(this.scale, this.scale, this.scale);
|
||||
Sprite textureatlassprite = Client.CLIENT.getRenderItem().getItemModelMesher().getParticleIcon(Items.fireball);
|
||||
// Tessellator tessellator = Tessellator.getInstance();
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
|
@ -43,16 +43,16 @@ public class RenderFireball extends Render<EntityProjectile>
|
|||
float f4 = 1.0F;
|
||||
float f5 = 0.5F;
|
||||
float f6 = 0.25F;
|
||||
GL11.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_NORMAL);
|
||||
GL46.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX_NORMAL);
|
||||
worldrenderer.pos(-0.5D, -0.25D, 0.0D).tex((double)f, (double)f3).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(0.5D, -0.25D, 0.0D).tex((double)f1, (double)f3).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(0.5D, 0.75D, 0.0D).tex((double)f1, (double)f2).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(-0.5D, 0.75D, 0.0D).tex((double)f, (double)f2).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
Tessellator.draw();
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
|
@ -25,10 +25,10 @@ public class RenderFish extends Render<EntityHook>
|
|||
*/
|
||||
public void doRender(EntityHook entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
this.bindEntityTexture(entity);
|
||||
// Tessellator tessellator = Tessellator.getInstance();
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
|
@ -41,16 +41,16 @@ public class RenderFish extends Render<EntityHook>
|
|||
float f4 = 1.0F;
|
||||
float f5 = 0.5F;
|
||||
float f6 = 0.5F;
|
||||
GL11.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_NORMAL);
|
||||
GL46.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX_NORMAL);
|
||||
worldrenderer.pos(-0.5D, -0.5D, 0.0D).tex(0.0D, 0.25D).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(0.5D, -0.5D, 0.0D).tex(0.25D, 0.25D).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(0.5D, 0.5D, 0.0D).tex(0.25D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
worldrenderer.pos(-0.5D, 0.5D, 0.0D).tex(0.0D, 0.0D).normal(0.0F, 1.0F, 0.0F).endVertex();
|
||||
Tessellator.draw();
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
|
||||
if (entity.angler != null)
|
||||
{
|
||||
|
@ -87,7 +87,7 @@ public class RenderFish extends Render<EntityHook>
|
|||
double d12 = (double)((float)(d2 - d7));
|
||||
GlState.disableTexture2D();
|
||||
GlState.disableLighting();
|
||||
worldrenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.begin(GL46.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
int k = 16;
|
||||
|
||||
for (int l = 0; l <= 16; ++l)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.model.ModelHead;
|
||||
|
@ -40,19 +40,19 @@ public class RenderFlyingBox extends Render<EntityBox>
|
|||
*/
|
||||
public void doRender(EntityBox entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GlState.disableCull();
|
||||
float f = this.func_82400_a(entity.prevYaw, entity.rotYaw, partialTicks);
|
||||
float f1 = entity.prevPitch + (entity.rotPitch - entity.prevPitch) * partialTicks;
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL11.glRotatef((float)(entity.ticksExisted % 100) * 360.0f / 100.0f, 0.3f, 0.4f, 0.1f);
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glRotatef((float)(entity.ticksExisted % 100) * 360.0f / 100.0f, 0.3f, 0.4f, 0.1f);
|
||||
float f2 = 0.0625F;
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GlState.enableAlpha();
|
||||
this.bindEntityTexture(entity);
|
||||
this.boxModel.render(entity, 0.0F, 0.0F, 0.0F, f, f1, f2);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.entity;
|
|||
|
||||
import java.util.Set;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.model.ModelHorse;
|
||||
|
@ -40,7 +40,7 @@ public class RenderHorse extends RenderLiving<EntityHorse>
|
|||
f *= 0.92F;
|
||||
}
|
||||
|
||||
GL11.glScalef(f, f, f);
|
||||
GL46.glScalef(f, f, f);
|
||||
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.layers.LayerArmor;
|
||||
|
@ -178,7 +178,7 @@ public class RenderHumanoid extends RenderNpc
|
|||
// SKC.glScalef(f2, f3, f2);
|
||||
// }
|
||||
float f = entitylivingbaseIn.getRenderScale(); // 0.9375F;
|
||||
GL11.glScalef(f, f, f);
|
||||
GL46.glScalef(f, f, f);
|
||||
}
|
||||
|
||||
// protected int getColorMultiplier(EntityNPC entitylivingbaseIn, float lightBrightness, float partialTickTime)
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.entity;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -69,7 +69,7 @@ public class RenderItem
|
|||
private void renderModel(IBakedModel model, int color, ItemStack stack)
|
||||
{
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.ITEM);
|
||||
worldrenderer.begin(GL46.GL_QUADS, DefaultVertexFormats.ITEM);
|
||||
|
||||
for (Facing enumfacing : Facing.values())
|
||||
{
|
||||
|
@ -84,20 +84,20 @@ public class RenderItem
|
|||
{
|
||||
if (stack != null)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
|
||||
if (model.isBuiltin())
|
||||
{
|
||||
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
GL46.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.enableRescaleNormal();
|
||||
this.renderBuiltin(stack);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
GL46.glTranslatef(-0.5F, -0.5F, -0.5F);
|
||||
this.renderModel(model, stack);
|
||||
|
||||
if (stack.getItem().isGleaming(stack))
|
||||
|
@ -106,14 +106,14 @@ public class RenderItem
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private void renderBuiltin(ItemStack stack) {
|
||||
if(stack.getItem() instanceof ItemArmor armor) {
|
||||
this.stack = stack;
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
float offset = 0.0f;
|
||||
switch(armor.getArmorType()) {
|
||||
case HELMET:
|
||||
|
@ -135,9 +135,9 @@ public class RenderItem
|
|||
offset = 0.0f;
|
||||
break;
|
||||
}
|
||||
GL11.glTranslatef(1.0f, offset, 0.0f);
|
||||
GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL11.glScalef(1.4f, -1.4f, 1.4f);
|
||||
GL46.glTranslatef(1.0f, offset, 0.0f);
|
||||
GL46.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL46.glScalef(1.4f, -1.4f, 1.4f);
|
||||
boolean cull = GlState.isCullEnabled();
|
||||
if(cull)
|
||||
GlState.disableCull();
|
||||
|
@ -149,14 +149,14 @@ public class RenderItem
|
|||
//
|
||||
if(cull)
|
||||
GlState.enableCull();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
this.stack = null;
|
||||
}
|
||||
else if(stack.getItem() instanceof ItemAnimalArmor horseArmor) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.9f, 0.5f, 0.0f);
|
||||
GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL11.glScalef(0.85f, -0.85f, 0.85f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.9f, 0.5f, 0.0f);
|
||||
GL46.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL46.glScalef(0.85f, -0.85f, 0.85f);
|
||||
Class<? extends EntityLiving> clazz = horseArmor.getArmorType().getAnimalType();
|
||||
boolean cull = GlState.isCullEnabled();
|
||||
if(cull)
|
||||
|
@ -167,36 +167,36 @@ public class RenderItem
|
|||
}
|
||||
if(cull)
|
||||
GlState.enableCull();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private void renderEffect(IBakedModel model)
|
||||
{
|
||||
GlState.depthMask(false);
|
||||
GlState.depthFunc(GL11.GL_EQUAL);
|
||||
GlState.depthFunc(GL46.GL_EQUAL);
|
||||
GlState.disableLighting();
|
||||
GlState.blendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
|
||||
GlState.blendFunc(GL46.GL_SRC_COLOR, GL46.GL_ONE);
|
||||
this.manager.bindTexture(RES_ITEM_GLINT);
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(8.0F, 8.0F, 8.0F);
|
||||
GL46.glMatrixMode(GL46.GL_TEXTURE);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(8.0F, 8.0F, 8.0F);
|
||||
float f = (float)(System.currentTimeMillis() % 3000L) / 3000.0F / 8.0F;
|
||||
GL11.glTranslatef(f, 0.0F, 0.0F);
|
||||
GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(f, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
|
||||
this.renderModel(model, -8372020);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(8.0F, 8.0F, 8.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(8.0F, 8.0F, 8.0F);
|
||||
float f1 = (float)(System.currentTimeMillis() % 4873L) / 4873.0F / 8.0F;
|
||||
GL11.glTranslatef(-f1, 0.0F, 0.0F);
|
||||
GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(-f1, 0.0F, 0.0F);
|
||||
GL46.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
|
||||
this.renderModel(model, -8372020);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glMatrixMode(GL46.GL_MODELVIEW);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.enableLighting();
|
||||
GlState.depthFunc(GL11.GL_LEQUAL);
|
||||
GlState.depthFunc(GL46.GL_LEQUAL);
|
||||
GlState.depthMask(true);
|
||||
this.manager.bindTexture(TextureMap.BLOCKS);
|
||||
}
|
||||
|
@ -251,7 +251,7 @@ public class RenderItem
|
|||
|
||||
if (!flag)
|
||||
{
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
GL46.glScalef(2.0F, 2.0F, 2.0F);
|
||||
}
|
||||
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
@ -291,45 +291,45 @@ public class RenderItem
|
|||
this.manager.bindTexture(TextureMap.BLOCKS);
|
||||
this.preTransform(stack);
|
||||
GlState.enableRescaleNormal();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GL11.glPushMatrix();
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GL46.glPushMatrix();
|
||||
if(transform) {
|
||||
WieldType type = stack.getItem().getWieldType();
|
||||
if(third && type != null) {
|
||||
switch(type) {
|
||||
case TOOL_FLIP:
|
||||
GL11.glTranslatef(0.0f, 0.0f, -3.5f * 0.0625f);
|
||||
GL11.glRotatef(90.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(180.0f, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(-35.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glScalef(0.85f, 0.85f, 0.85f);
|
||||
GL46.glTranslatef(0.0f, 0.0f, -3.5f * 0.0625f);
|
||||
GL46.glRotatef(90.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(180.0f, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-35.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glScalef(0.85f, 0.85f, 0.85f);
|
||||
break;
|
||||
case TOOL:
|
||||
GL11.glTranslatef(0.0f, 1.25f * 0.0625f, -3.5f * 0.0625f);
|
||||
GL11.glRotatef(90.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-35.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glScalef(0.85f, 0.85f, 0.85f);
|
||||
GL46.glTranslatef(0.0f, 1.25f * 0.0625f, -3.5f * 0.0625f);
|
||||
GL46.glRotatef(90.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-35.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glScalef(0.85f, 0.85f, 0.85f);
|
||||
break;
|
||||
case RANGED:
|
||||
GL11.glTranslatef(0.75f * 0.0625f, 0.0f, 0.25f * 0.0625f);
|
||||
GL11.glRotatef(80.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(5.0f, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(-45.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.75f * 0.0625f, 0.0f, 0.25f * 0.0625f);
|
||||
GL46.glRotatef(80.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(5.0f, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-45.0f, 0.0F, 0.0F, 1.0F);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(!third) {
|
||||
GL11.glTranslatef(0.0f, 4.0f * 0.0625f, 2.0f * 0.0625f);
|
||||
GL11.glRotatef(type == WieldType.TOOL_FLIP ? 45.0f : -135.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(25.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glScalef(1.7f, 1.7f, 1.7f);
|
||||
GL46.glTranslatef(0.0f, 4.0f * 0.0625f, 2.0f * 0.0625f);
|
||||
GL46.glRotatef(type == WieldType.TOOL_FLIP ? 45.0f : -135.0f, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(25.0f, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glScalef(1.7f, 1.7f, 1.7f);
|
||||
}
|
||||
}
|
||||
this.renderItem(stack, model);
|
||||
GlState.cullFace(GL11.GL_BACK);
|
||||
GL11.glPopMatrix();
|
||||
GlState.cullFace(GL46.GL_BACK);
|
||||
GL46.glPopMatrix();
|
||||
GlState.disableRescaleNormal();
|
||||
GlState.disableBlend();
|
||||
this.manager.bindTexture(TextureMap.BLOCKS);
|
||||
|
@ -338,22 +338,22 @@ public class RenderItem
|
|||
private void renderItemIntoGUI(ItemStack stack, int x, int y)
|
||||
{
|
||||
IBakedModel ibakedmodel = this.mesher.getItemModel(stack);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.manager.bindTexture(TextureMap.BLOCKS);
|
||||
GlState.enableRescaleNormal();
|
||||
GlState.enableAlpha();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.setupGuiTransform(x, y, ibakedmodel.isGui3d());
|
||||
GuiPosition vec = ibakedmodel.getTransforms();
|
||||
if(vec != GuiPosition.NORMAL) {
|
||||
GL11.glTranslatef(vec.translationX(), vec.translationY(), vec.translationZ());
|
||||
GL11.glRotatef(vec.rotationY(), 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(vec.rotationX(), 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(vec.rotationZ(), 0.0F, 0.0F, 1.0F);
|
||||
GL11.glScalef(vec.scale(), vec.scale(), vec.scale());
|
||||
GL46.glTranslatef(vec.translationX(), vec.translationY(), vec.translationZ());
|
||||
GL46.glRotatef(vec.rotationY(), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(vec.rotationX(), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(vec.rotationZ(), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glScalef(vec.scale(), vec.scale(), vec.scale());
|
||||
}
|
||||
boolean cull = GlState.isCullEnabled();
|
||||
if(!cull)
|
||||
|
@ -364,28 +364,28 @@ public class RenderItem
|
|||
GlState.disableAlpha();
|
||||
GlState.disableRescaleNormal();
|
||||
GlState.disableLighting();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
this.manager.bindTexture(TextureMap.BLOCKS);
|
||||
}
|
||||
|
||||
private void setupGuiTransform(int xPosition, int yPosition, boolean isGui3d)
|
||||
{
|
||||
GL11.glTranslatef((float)xPosition, (float)yPosition, 100.0F + this.zLevel);
|
||||
GL11.glTranslatef(8.0F, 8.0F, 0.0F);
|
||||
GL11.glScalef(1.0F, 1.0F, -1.0F);
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glTranslatef((float)xPosition, (float)yPosition, 100.0F + this.zLevel);
|
||||
GL46.glTranslatef(8.0F, 8.0F, 0.0F);
|
||||
GL46.glScalef(1.0F, 1.0F, -1.0F);
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
|
||||
if (isGui3d)
|
||||
{
|
||||
GL11.glScalef(40.0F, 40.0F, 40.0F);
|
||||
GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glScalef(40.0F, 40.0F, 40.0F);
|
||||
GL46.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlState.enableLighting();
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glScalef(64.0F, 64.0F, 64.0F);
|
||||
GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(64.0F, 64.0F, 64.0F);
|
||||
GL46.glRotatef(180.0F, 1.0F, 0.0F, 0.0F);
|
||||
GlState.disableLighting();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.texture.TextureMap;
|
||||
|
@ -23,16 +23,16 @@ public class RenderItemEntity<T extends Entity> extends Render<T>
|
|||
|
||||
public void doRender(T entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL11.glRotatef(-this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glRotatef(-this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
this.bindTexture(TextureMap.BLOCKS);
|
||||
this.itemRenderer.renderItemAsGround(this.getStack(entity));
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.model.ModelLeashKnot;
|
||||
|
@ -22,16 +22,16 @@ public class RenderLeashKnot extends Render<EntityLeashKnot>
|
|||
*/
|
||||
public void doRender(EntityLeashKnot entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GlState.disableCull();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
float f = 0.0625F;
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GlState.enableAlpha();
|
||||
this.bindEntityTexture(entity);
|
||||
this.leashKnotModel.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, f);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -27,7 +27,7 @@ public class RenderLightning extends Render<EntityLightning>
|
|||
GlState.disableTexture2D();
|
||||
GlState.disableLighting();
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE);
|
||||
double[] adouble = new double[8];
|
||||
double[] adouble1 = new double[8];
|
||||
double d0 = 0.0D;
|
||||
|
@ -83,7 +83,7 @@ public class RenderLightning extends Render<EntityLightning>
|
|||
d3 += (double)(random1.zrange(31) - 15);
|
||||
}
|
||||
|
||||
worldrenderer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.begin(GL46.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
float f = 0.5F;
|
||||
float f1 = 0.45F;
|
||||
float f2 = 0.45F;
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.Frustum;
|
||||
|
@ -47,7 +46,7 @@ public abstract class RenderLiving<T extends EntityLiving> extends RendererLivin
|
|||
int l = RenderManager.getBrightnessForRender(entity);
|
||||
int a = l % 65536;
|
||||
int b = l / 65536;
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)a / 1.0F, (float)b / 1.0F);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, (float)a / 1.0F, (float)b / 1.0F);
|
||||
}
|
||||
|
||||
private static double interpolateValue(double start, double end, double pct) {
|
||||
|
@ -96,7 +95,7 @@ public abstract class RenderLiving<T extends EntityLiving> extends RendererLivin
|
|||
GlState.disableTexture2D();
|
||||
GlState.disableLighting();
|
||||
GlState.disableCull();
|
||||
renderer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
renderer.begin(GL46.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
for(int n = 0; n <= 24; ++n) {
|
||||
float cr = r;
|
||||
float cg = g;
|
||||
|
@ -119,7 +118,7 @@ public abstract class RenderLiving<T extends EntityLiving> extends RendererLivin
|
|||
).color(cr, cg, cb, 1.0F).endVertex();
|
||||
}
|
||||
Tessellator.draw();
|
||||
renderer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
renderer.begin(GL46.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
for(int n = 0; n <= 24; ++n) {
|
||||
float cr = r;
|
||||
float cg = g;
|
||||
|
|
|
@ -2,8 +2,7 @@ package client.renderer.entity;
|
|||
|
||||
import java.util.Map;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.init.RenderRegistry;
|
||||
|
@ -143,7 +142,7 @@ public class RenderManager {
|
|||
|
||||
int j = i % 65536;
|
||||
int k = i / 65536;
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
return this.renderEntity(entity, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, partialTicks);
|
||||
}
|
||||
|
@ -181,22 +180,22 @@ public class RenderManager {
|
|||
if(dist > (double)(maxDistance * maxDistance) || !this.gm.canRenderHud())
|
||||
return;
|
||||
float scale = 0.016666668F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x + 0.0F, (float)y + entity.height + 0.5F, (float)z);
|
||||
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-this.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(this.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glScalef(-scale, -scale, scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x + 0.0F, (float)y + entity.height + 0.5F, (float)z);
|
||||
GL46.glNormal3f(0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-this.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glScalef(-scale, -scale, scale);
|
||||
GlState.disableLighting();
|
||||
GlState.depthMask(false);
|
||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
GlState.depthMask(true);
|
||||
Drawing.drawTextboxCentered(str, 0, 0, 0x3f000000);
|
||||
GlState.enableLighting();
|
||||
GlState.disableBlend();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
private void renderEntityFire(Entity entity, double x, double y, double z) {
|
||||
|
@ -204,21 +203,21 @@ public class RenderManager {
|
|||
TextureMap map = this.gm.getTextureMapBlocks();
|
||||
Sprite layer0 = map.getAtlasSprite("blocks/fire_layer_0");
|
||||
Sprite layer1 = map.getAtlasSprite("blocks/fire_layer_1");
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
float scale = entity.width * 1.4F;
|
||||
GL11.glScalef(scale, scale, scale);
|
||||
GL46.glScalef(scale, scale, scale);
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
float f1 = 0.5F;
|
||||
float f2 = 0.0F;
|
||||
float f3 = entity.height / scale;
|
||||
float f4 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
|
||||
GL11.glRotatef(-this.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(0.0F, 0.0F, -0.3F + (float)((int)f3) * 0.02F);
|
||||
GL46.glRotatef(-this.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.0F, -0.3F + (float)((int)f3) * 0.02F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
float f5 = 0.0F;
|
||||
int i = 0;
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
while(f3 > 0.0F) {
|
||||
Sprite layer = i % 2 == 0 ? layer0 : layer1;
|
||||
|
@ -246,7 +245,7 @@ public class RenderManager {
|
|||
}
|
||||
|
||||
Tessellator.draw();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.enableLighting();
|
||||
}
|
||||
|
||||
|
@ -270,7 +269,7 @@ public class RenderManager {
|
|||
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
Vec3 vec3 = entityIn.getLook(partialTicks);
|
||||
worldrenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.begin(GL46.GL_LINE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.pos(x, y + (double)entityIn.getEyeHeight(), z).color(0, 0, 255, 255).endVertex();
|
||||
worldrenderer.pos(x + vec3.xCoord * 2.0D, y + (double)entityIn.getEyeHeight() + vec3.yCoord * 2.0D, z + vec3.zCoord * 2.0D).color(0, 0, 255, 255).endVertex();
|
||||
Tessellator.draw();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -32,14 +32,14 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
|
|||
public void doRender(T entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
float entityYaw = entity.prevYaw + (entity.rotYaw - entity.prevYaw) * partialTicks;
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.bindEntityTexture(entity);
|
||||
long i = (long)entity.getId() * 493286711L;
|
||||
i = i * i * 4392167121L + i * 98761L;
|
||||
float f = (((float)(i >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float f1 = (((float)(i >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
float f2 = (((float)(i >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
|
||||
GL11.glTranslatef(f, f1, f2);
|
||||
GL46.glTranslatef(f, f1, f2);
|
||||
double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks;
|
||||
double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks;
|
||||
double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks;
|
||||
|
@ -75,9 +75,9 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glTranslatef((float)x, (float)y + 0.375F, (float)z);
|
||||
GL11.glRotatef(180.0F - entityYaw, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-f3, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef((float)x, (float)y + 0.375F, (float)z);
|
||||
GL46.glRotatef(180.0F - entityYaw, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-f3, 0.0F, 0.0F, 1.0F);
|
||||
float f5 = (float)entity.getRollingAmplitude() - partialTicks;
|
||||
float f6 = (float)entity.getDamage() - partialTicks;
|
||||
|
||||
|
@ -88,7 +88,7 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
|
|||
|
||||
if (f5 > 0.0F)
|
||||
{
|
||||
GL11.glRotatef(ExtMath.sin(f5) * f5 * f6 / 10.0F * (float)entity.getRollingDirection(), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(ExtMath.sin(f5) * f5 * f6 / 10.0F * (float)entity.getRollingDirection(), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
int j = entity.getDisplayTileOffset();
|
||||
|
@ -96,20 +96,20 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
|
|||
|
||||
if (iblockstate.getBlock() != Blocks.air && !iblockstate.getBlock().getMaterial().isLiquid())
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.bindTexture(TextureMap.BLOCKS);
|
||||
float f4 = 0.75F;
|
||||
GL11.glScalef(f4, f4, f4);
|
||||
GL11.glTranslatef(-0.5F, (float)(j - 8) / 16.0F, 0.5F);
|
||||
GL46.glScalef(f4, f4, f4);
|
||||
GL46.glTranslatef(-0.5F, (float)(j - 8) / 16.0F, 0.5F);
|
||||
this.func_180560_a(entity, partialTicks, iblockstate);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.bindEntityTexture(entity);
|
||||
}
|
||||
|
||||
GL11.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
this.modelMinecart.render(entity, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
@ -123,8 +123,8 @@ public class RenderMinecart<T extends EntityCart> extends Render<T>
|
|||
|
||||
protected void func_180560_a(T minecart, float partialTicks, State state)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
Client.CLIENT.renderer.renderBlockEntity(state, getBrightness(minecart));
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.layers.LayerSlimeGel;
|
||||
import client.renderer.model.ModelSlime;
|
||||
|
@ -25,7 +25,7 @@ public class RenderSlime extends RenderNpc
|
|||
f1 = (slime.prevSquishFactor + (slime.squishFactor - slime.prevSquishFactor) * partialTickTime) / (f * 0.5F + 1.0F);
|
||||
}
|
||||
float f2 = 1.0F / (f1 + 1.0F);
|
||||
GL11.glScalef(f2 * f, 1.0F / f2 * f, f2 * f);
|
||||
GL46.glScalef(f2 * f, 1.0F / f2 * f, f2 * f);
|
||||
}
|
||||
|
||||
public void doRender(EntityNPC entity, double x, double y, double z, float partialTicks)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.layers.LayerArrow;
|
||||
import client.renderer.layers.LayerHeldItem;
|
||||
|
@ -83,7 +83,7 @@ public class RenderSpaceMarine extends RenderNpc
|
|||
protected void preRenderCallback(EntityNPC entitylivingbaseIn, float partialTickTime)
|
||||
{
|
||||
float f = entitylivingbaseIn.getRenderScale(); // 0.9375F;
|
||||
GL11.glScalef(f, f, f);
|
||||
GL46.glScalef(f, f, f);
|
||||
}
|
||||
|
||||
// public void renderPlayerArm(EntityNPC entity)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -27,7 +27,7 @@ public class RenderTntMinecart extends RenderMinecart<EntityTntCart>
|
|||
f = f * f;
|
||||
f = f * f;
|
||||
float f1 = 1.0F + f * 0.3F;
|
||||
GL11.glScalef(f1, f1, f1);
|
||||
GL46.glScalef(f1, f1, f1);
|
||||
}
|
||||
|
||||
super.func_180560_a(minecart, partialTicks, state);
|
||||
|
@ -37,11 +37,11 @@ public class RenderTntMinecart extends RenderMinecart<EntityTntCart>
|
|||
GlState.disableTexture2D();
|
||||
GlState.disableLighting();
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_DST_ALPHA);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, (1.0F - ((float)i - partialTicks + 1.0F) / 100.0F) * 0.8F);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
Client.CLIENT.renderer.renderBlockEntity(Blocks.tnt.getState(), 1.0F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.disableBlend();
|
||||
GlState.enableLighting();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -22,8 +22,8 @@ public class RenderTntPrimed extends Render<EntityTnt>
|
|||
public void doRender(EntityTnt entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
Renderer renderer = Client.CLIENT.renderer;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y + 0.5F, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y + 0.5F, (float)z);
|
||||
|
||||
if ((float)entity.fuse - partialTicks + 1.0F < 10.0F)
|
||||
{
|
||||
|
@ -32,22 +32,22 @@ public class RenderTntPrimed extends Render<EntityTnt>
|
|||
f = f * f;
|
||||
f = f * f;
|
||||
float f1 = 1.0F + f * 0.3F;
|
||||
GL11.glScalef(f1, f1, f1);
|
||||
GL46.glScalef(f1, f1, f1);
|
||||
}
|
||||
|
||||
float f2 = (1.0F - ((float)entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
|
||||
this.bindEntityTexture(entity);
|
||||
GL11.glTranslatef(-0.5F, -0.5F, 0.5F);
|
||||
GL46.glTranslatef(-0.5F, -0.5F, 0.5F);
|
||||
Block tnt = BlockRegistry.byName("tnt" + (entity.explosionSize <= 0 || entity.explosionSize >= 8 ? "" : "_" + entity.explosionSize));
|
||||
renderer.renderBlockEntity(tnt.getState(), getBrightness(entity));
|
||||
GL11.glTranslatef(0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.0F, 0.0F, 1.0F);
|
||||
|
||||
if (entity.fuse / 5 % 2 == 0)
|
||||
{
|
||||
GlState.disableTexture2D();
|
||||
GlState.disableLighting();
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_DST_ALPHA);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, f2);
|
||||
GlState.doPolygonOffset(-3.0F, -3.0F);
|
||||
GlState.enablePolygonOffset();
|
||||
|
@ -60,7 +60,7 @@ public class RenderTntPrimed extends Render<EntityTnt>
|
|||
GlState.enableTexture2D();
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partialTicks);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package client.renderer.entity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -18,8 +17,8 @@ public class RenderXp extends Render<EntityXp> {
|
|||
}
|
||||
|
||||
public void doRender(EntityXp entity, double x, double y, double z, float partial) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
this.bindEntityTexture(entity);
|
||||
int value = entity.getXpValue();
|
||||
float u1 = (float)(value % 4 * 16 + 0) / 64.0F;
|
||||
|
@ -32,19 +31,19 @@ public class RenderXp extends Render<EntityXp> {
|
|||
int light = RenderManager.getBrightnessForRender(entity);
|
||||
int block = light % 65536;
|
||||
int sky = light / 65536;
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)block / 1.0F, (float)sky / 1.0F);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, (float)block / 1.0F, (float)sky / 1.0F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
float color = ((float)entity.xpColor + partial) / 16.0F;
|
||||
int g = (int)((ExtMath.sin(color + 0.0F) + 1.0F) * 0.5F * 255.0F);
|
||||
float n = (int)((ExtMath.sin(color + (float)Math.PI) + 1.0F) * 0.5F * 255.0F);
|
||||
int r = (int)(n * (value / 10.0f));
|
||||
int b = (int)(n * ((10 - value) / 10.0f));
|
||||
GL11.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(180.0F - this.manager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-this.manager.playerViewX, 1.0F, 0.0F, 0.0F);
|
||||
float size = 0.25F;
|
||||
GL11.glScalef(size, size, size);
|
||||
GL46.glScalef(size, size, size);
|
||||
RenderBuffer rb = Tessellator.getBuffer();
|
||||
rb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
|
||||
rb.begin(GL46.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL);
|
||||
rb.pos((double)(0.0F - dx), (double)(0.0F - dy), 0.0D).tex((double)u1, (double)v2).color(r, g, b, 128).normal(0.0F, 1.0F, 0.0F)
|
||||
.endVertex();
|
||||
rb.pos((double)(bx - dx), (double)(0.0F - dy), 0.0D).tex((double)u2, (double)v2).color(r, g, b, 128).normal(0.0F, 1.0F, 0.0F)
|
||||
|
@ -56,7 +55,7 @@ public class RenderXp extends Render<EntityXp> {
|
|||
Tessellator.draw();
|
||||
GlState.disableBlend();
|
||||
GlState.disableRescaleNormal();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
super.doRender(entity, x, y, z, partial);
|
||||
}
|
||||
|
||||
|
|
|
@ -5,8 +5,7 @@ import java.nio.ByteOrder;
|
|||
import java.nio.FloatBuffer;
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -87,7 +86,7 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
*/
|
||||
public void doRender(T entity, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GlState.disableCull();
|
||||
this.mainModel.swingProgress = this.getSwingProgress(entity, partialTicks);
|
||||
this.mainModel.isRiding = entity.isRiding();
|
||||
|
@ -129,10 +128,10 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
float f8 = this.handleRotationFloat(entity, partialTicks);
|
||||
this.rotateCorpse(entity, f8, f, partialTicks);
|
||||
GlState.enableRescaleNormal();
|
||||
GL11.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, -1.0F, 1.0F);
|
||||
this.preRenderCallback(entity, partialTicks);
|
||||
float f4 = 0.0625F;
|
||||
GL11.glTranslatef(0.0F, -1.5078125F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, -1.5078125F, 0.0F);
|
||||
float f5 = entity.prevLswingAmount + (entity.lswingAmount - entity.prevLswingAmount) * partialTicks;
|
||||
float f6 = entity.limbSwing - entity.lswingAmount * (1.0F - partialTicks);
|
||||
|
||||
|
@ -185,11 +184,11 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
Log.RENDER.error((Throwable)exception, (String)"Konnte Objekt nicht rendern");
|
||||
}
|
||||
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE1);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE1);
|
||||
GlState.enableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
GlState.enableCull();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
|
||||
if (!this.renderOutlines)
|
||||
{
|
||||
|
@ -223,23 +222,23 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
float g = (float)(c >> 8 & 255) / 255.0F;
|
||||
float b = (float)(c & 255) / 255.0F;
|
||||
GlState.disableLighting();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
GlState.color(r, g, b, 1.0F);
|
||||
GlState.disableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE1);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE1);
|
||||
GlState.disableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void unsetOutlineColor()
|
||||
{
|
||||
GlState.enableLighting();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
GlState.enableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE1);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE1);
|
||||
GlState.enableTexture2D();
|
||||
GlState.setActiveTexture(GL13.GL_TEXTURE0);
|
||||
GlState.setActiveTexture(GL46.GL_TEXTURE0);
|
||||
}
|
||||
|
||||
protected void renderModel(T entity, float x, float y, float z, float yaw, float pitch, float scale)
|
||||
|
@ -256,13 +255,13 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
|
||||
if (ghost)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 0.3F);
|
||||
// GlState.color(entity.getRenderColor() | (vis ? 0x50000000 : 0x26000000));
|
||||
GlState.depthMask(false);
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.003921569F);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.003921569F);
|
||||
}
|
||||
|
||||
if(entity.isGlowing())
|
||||
|
@ -275,8 +274,8 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
if (ghost)
|
||||
{
|
||||
GlState.disableBlend();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GL11.glPopMatrix();
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
GL46.glPopMatrix();
|
||||
GlState.depthMask(true);
|
||||
}
|
||||
// }
|
||||
|
@ -415,12 +414,12 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
*/
|
||||
protected void renderLivingAt(T entityLivingBaseIn, double x, double y, double z)
|
||||
{
|
||||
GL11.glTranslatef((float)x, (float)y, (float)z);
|
||||
GL46.glTranslatef((float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
protected void rotateCorpse(T bat, float p_77043_2_, float p_77043_3_, float partialTicks)
|
||||
{
|
||||
GL11.glRotatef(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
|
||||
|
||||
if (bat.deathTime > 0)
|
||||
{
|
||||
|
@ -432,7 +431,7 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
f = 1.0F;
|
||||
}
|
||||
|
||||
GL11.glRotatef(f * this.getDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(f * this.getDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -440,8 +439,8 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
|
||||
if (s != null && (s.startsWith("Australia") || s.startsWith("Australien"))) // && (!(bat.isPlayer()) || ((EntityNPC)bat).isWearing(ModelPart.CAPE)))
|
||||
{
|
||||
GL11.glTranslatef(0.0F, bat.height + 0.1F, 0.0F);
|
||||
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.0F, bat.height + 0.1F, 0.0F);
|
||||
GL46.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -527,19 +526,19 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
float f4 = (float)(crystal.posZ - entity.posZ - (entity.prevZ - entity.posZ) * (double)(1.0F - p_180574_8_));
|
||||
float f5 = ExtMath.sqrtf(f2 * f2 + f4 * f4);
|
||||
float f6 = ExtMath.sqrtf(f2 * f2 + f3 * f3 + f4 * f4);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)p_180574_2_, (float)p_180574_4_ + 2.0F, (float)p_180574_6_);
|
||||
GL11.glRotatef((float)(-Math.atan2((double)f4, (double)f2)) * 180.0F / (float)Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef((float)(-Math.atan2((double)f5, (double)f3)) * 180.0F / (float)Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)p_180574_2_, (float)p_180574_4_ + 2.0F, (float)p_180574_6_);
|
||||
GL46.glRotatef((float)(-Math.atan2((double)f4, (double)f2)) * 180.0F / (float)Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef((float)(-Math.atan2((double)f5, (double)f3)) * 180.0F / (float)Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
|
||||
// Tessellator tessellator = Tessellator.getInstance();
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
ItemRenderer.disableStandardItemLighting();
|
||||
GlState.disableCull();
|
||||
this.bindTexture(crystalBeamTextures);
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
float f7 = 0.0F - ((float)entity.ticksExisted + p_180574_8_) * 0.01F;
|
||||
float f8 = ExtMath.sqrtf(f2 * f2 + f3 * f3 + f4 * f4) / 32.0F - ((float)entity.ticksExisted + p_180574_8_) * 0.01F;
|
||||
worldrenderer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
worldrenderer.begin(GL46.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
int i = 8;
|
||||
|
||||
for (int j = 0; j <= 8; ++j)
|
||||
|
@ -553,9 +552,9 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
|
|||
|
||||
Tessellator.draw();
|
||||
GlState.enableCull();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
ItemRenderer.enableStandardItemLighting();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
static
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.layers;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -121,7 +121,7 @@ public class LayerArmor implements LayerRenderer<EntityNPC>
|
|||
else
|
||||
Client.CLIENT.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT_RES);
|
||||
GlState.enableBlend();
|
||||
GlState.depthFunc(GL11.GL_EQUAL);
|
||||
GlState.depthFunc(GL46.GL_EQUAL);
|
||||
GlState.depthMask(false);
|
||||
float f1 = 0.5F;
|
||||
GlState.color(f1, f1, f1, 1.0F);
|
||||
|
@ -129,25 +129,25 @@ public class LayerArmor implements LayerRenderer<EntityNPC>
|
|||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
GlState.disableLighting();
|
||||
GlState.blendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
|
||||
GlState.blendFunc(GL46.GL_SRC_COLOR, GL46.GL_ONE);
|
||||
float f2 = 0.76F;
|
||||
GlState.color(0.5F * f2, 0.25F * f2, 0.8F * f2, 1.0F);
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glLoadIdentity();
|
||||
GL46.glMatrixMode(GL46.GL_TEXTURE);
|
||||
GL46.glLoadIdentity();
|
||||
float f3 = 0.33333334F;
|
||||
GL11.glScalef(f3, f3, f3);
|
||||
GL11.glRotatef(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glTranslatef(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL46.glScalef(f3, f3, f3);
|
||||
GL46.glRotatef(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
|
||||
GL46.glMatrixMode(GL46.GL_MODELVIEW);
|
||||
modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, scale);
|
||||
}
|
||||
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL46.glMatrixMode(GL46.GL_TEXTURE);
|
||||
GL46.glLoadIdentity();
|
||||
GL46.glMatrixMode(GL46.GL_MODELVIEW);
|
||||
GlState.enableLighting();
|
||||
GlState.depthMask(true);
|
||||
GlState.depthFunc(GL11.GL_LEQUAL);
|
||||
GlState.depthFunc(GL46.GL_LEQUAL);
|
||||
GlState.disableBlend();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.ItemRenderer;
|
||||
import client.renderer.entity.RendererLivingEntity;
|
||||
|
@ -33,7 +33,7 @@ public class LayerArrow implements LayerRenderer<EntityLiving>
|
|||
|
||||
for (int j = 0; j < i; ++j)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
ModelRenderer modelrenderer = this.field_177168_a.getMainModel().getRandomModelBox(random);
|
||||
ModelBox modelbox = (ModelBox)modelrenderer.cubeList.get(random.zrange(modelrenderer.cubeList.size()));
|
||||
modelrenderer.postRender(0.0625F);
|
||||
|
@ -43,7 +43,7 @@ public class LayerArrow implements LayerRenderer<EntityLiving>
|
|||
float f3 = (modelbox.posX1 + (modelbox.posX2 - modelbox.posX1) * f) / 16.0F;
|
||||
float f4 = (modelbox.posY1 + (modelbox.posY2 - modelbox.posY1) * f1) / 16.0F;
|
||||
float f5 = (modelbox.posZ1 + (modelbox.posZ2 - modelbox.posZ1) * f2) / 16.0F;
|
||||
GL11.glTranslatef(f3, f4, f5);
|
||||
GL46.glTranslatef(f3, f4, f5);
|
||||
f = f * 2.0F - 1.0F;
|
||||
f1 = f1 * 2.0F - 1.0F;
|
||||
f2 = f2 * 2.0F - 1.0F;
|
||||
|
@ -57,7 +57,7 @@ public class LayerArrow implements LayerRenderer<EntityLiving>
|
|||
double d1 = 0.0D;
|
||||
double d2 = 0.0D;
|
||||
this.field_177168_a.getRenderManager().renderEntity(entity, d0, d1, d2, partialTicks);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
ItemRenderer.enableStandardItemLighting();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.entity.RenderHumanoid;
|
||||
|
@ -31,8 +31,8 @@ public class LayerCape implements LayerRenderer<EntityNPC>
|
|||
entitylivingbaseIn.getCape() != null) {
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.renderer.bindTexture("textures/npc/cape_" + entitylivingbaseIn.getCape() + ".png");
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 0.0F, 0.125F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 0.0F, 0.125F);
|
||||
if(entitylivingbaseIn.isPlayer()) {
|
||||
EntityNPC player = (EntityNPC)entitylivingbaseIn;
|
||||
double d0 = player.prevChasingPosX + (player.chasingPosX - player.prevChasingPosX) * (double)partialTicks - (entitylivingbaseIn.prevX + (entitylivingbaseIn.posX - entitylivingbaseIn.prevX) * (double)partialTicks);
|
||||
|
@ -59,17 +59,17 @@ public class LayerCape implements LayerRenderer<EntityNPC>
|
|||
f1 += 25.0F;
|
||||
}
|
||||
|
||||
GL11.glRotatef(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(6.0F + f2 / 2.0F + f1, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(f3 / 2.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(-f3 / 2.0F, 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
else {
|
||||
GL11.glRotatef(entitylivingbaseIn.isSneakingVisually() ? 25.0F : 5.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(entitylivingbaseIn.isSneakingVisually() ? 25.0F : 5.0F, 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
|
||||
this.bipedCape.rotationPointY = this.shift + (entitylivingbaseIn.isSneakingVisually() ? 2.0f : 0.0f);
|
||||
this.bipedCape.render(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.entity.RenderHumanoid;
|
||||
|
@ -27,23 +27,23 @@ public class LayerCharge implements LayerRenderer<EntityNPC>
|
|||
// boolean flag = entitylivingbaseIn.isInvisible();
|
||||
GlState.depthMask(true);
|
||||
this.main.bindTexture(LIGHTNING_TEXTURE);
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glLoadIdentity();
|
||||
GL46.glMatrixMode(GL46.GL_TEXTURE);
|
||||
GL46.glLoadIdentity();
|
||||
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
|
||||
GL11.glTranslatef(f * 0.01F, f * 0.01F, 0.0F);
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL46.glTranslatef(f * 0.01F, f * 0.01F, 0.0F);
|
||||
GL46.glMatrixMode(GL46.GL_MODELVIEW);
|
||||
GlState.enableBlend();
|
||||
float f1 = 0.5F;
|
||||
GlState.color(f1, f1, f1, 1.0F);
|
||||
GlState.disableLighting();
|
||||
GlState.blendFunc(GL11.GL_ONE, GL11.GL_ONE);
|
||||
GlState.blendFunc(GL46.GL_ONE, GL46.GL_ONE);
|
||||
this.charge.setModelAttributes(this.main.getMainModel());
|
||||
GL11.glScalef(entitylivingbaseIn.height, entitylivingbaseIn.height, entitylivingbaseIn.height);
|
||||
GL11.glTranslatef(0.0f, -0.25f, 0.0f);
|
||||
GL46.glScalef(entitylivingbaseIn.height, entitylivingbaseIn.height, entitylivingbaseIn.height);
|
||||
GL46.glTranslatef(0.0f, -0.25f, 0.0f);
|
||||
this.charge.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
|
||||
GL11.glMatrixMode(GL11.GL_TEXTURE);
|
||||
GL11.glLoadIdentity();
|
||||
GL11.glMatrixMode(GL11.GL_MODELVIEW);
|
||||
GL46.glMatrixMode(GL46.GL_TEXTURE);
|
||||
GL46.glLoadIdentity();
|
||||
GL46.glMatrixMode(GL46.GL_MODELVIEW);
|
||||
GlState.enableLighting();
|
||||
GlState.disableBlend();
|
||||
GlState.depthMask(false);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.GlState;
|
||||
|
@ -29,26 +29,26 @@ public class LayerEntityBreak implements LayerRenderer<EntityDragon>
|
|||
|
||||
Random random = new Random(432L);
|
||||
GlState.disableTexture2D();
|
||||
GlState.shadeModel(GL11.GL_SMOOTH);
|
||||
GlState.shadeModel(GL46.GL_SMOOTH);
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE);
|
||||
GlState.disableAlpha();
|
||||
GlState.enableCull();
|
||||
GlState.depthMask(false);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, -1.0F, -2.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, -1.0F, -2.0F);
|
||||
|
||||
for (int i = 0; (float)i < (f + f * f) / 2.0F * 60.0F; ++i)
|
||||
{
|
||||
GL11.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(random.floatv() * 360.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL11.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(random.floatv() * 360.0F + f * 90.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(random.floatv() * 360.0F + f * 90.0F, 0.0F, 0.0F, 1.0F);
|
||||
float f2 = random.floatv() * 20.0F + 5.0F + f1 * 10.0F;
|
||||
float f3 = random.floatv() * 2.0F + 1.0F + f1 * 2.0F;
|
||||
worldrenderer.begin(GL11.GL_TRIANGLE_FAN, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.begin(GL46.GL_TRIANGLE_FAN, DefaultVertexFormats.POSITION_COLOR);
|
||||
worldrenderer.pos(0.0D, 0.0D, 0.0D).color(255, 255, 255, (int)(255.0F * (1.0F - f1))).endVertex();
|
||||
worldrenderer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
|
||||
worldrenderer.pos(0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
|
||||
|
@ -57,11 +57,11 @@ public class LayerEntityBreak implements LayerRenderer<EntityDragon>
|
|||
Tessellator.draw();
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.depthMask(true);
|
||||
GlState.disableCull();
|
||||
GlState.disableBlend();
|
||||
GlState.shadeModel(GL11.GL_FLAT);
|
||||
GlState.shadeModel(GL46.GL_FLAT);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.enableTexture2D();
|
||||
GlState.enableAlpha();
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.layers;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -62,11 +62,11 @@ public class LayerExtra implements LayerRenderer<EntityNPC>
|
|||
// {
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
Client.CLIENT.getTextureManager().bindTexture(EntityTexManager.getSkin(entity));
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
if (entity.isSneakingVisually())
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
}
|
||||
|
||||
// if (entity.isChild())
|
||||
|
@ -77,20 +77,20 @@ public class LayerExtra implements LayerRenderer<EntityNPC>
|
|||
// SKC.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
// }
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.model.bipedBody.postRender(0.0625F);
|
||||
for(ModelRenderer model : this.wing) {
|
||||
if(entity.hasDualWings()) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(model.rotateAngleY < 0.0f ? -10.0f : 10.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL11.glTranslatef(0.0f, 0.125f, -0.0625f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glRotatef(model.rotateAngleY < 0.0f ? -10.0f : 10.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL46.glTranslatef(0.0f, 0.125f, -0.0625f);
|
||||
model.render(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef(model.rotateAngleY < 0.0f ? 10.0f : -10.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL11.glTranslatef(model.rotateAngleY < 0.0f ? 0.0625f : -0.0625f, -0.125f, 0.0f);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glRotatef(model.rotateAngleY < 0.0f ? 10.0f : -10.0f, 0.0f, 1.0f, 0.0f);
|
||||
GL46.glTranslatef(model.rotateAngleY < 0.0f ? 0.0625f : -0.0625f, -0.125f, 0.0f);
|
||||
model.render(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else {
|
||||
model.render(0.0625F);
|
||||
|
@ -99,35 +99,35 @@ public class LayerExtra implements LayerRenderer<EntityNPC>
|
|||
for(ModelRenderer model : this.body) {
|
||||
model.render(0.0625F);
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.model.bipedLeftArm.postRender(0.0625F);
|
||||
this.model.slimLeftArm.postRender(0.0625F, -1.0f, 0.0f, 0.0f);
|
||||
for(ModelRenderer model : this.larm) {
|
||||
model.render(0.0625F);
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.model.bipedRightArm.postRender(0.0625F);
|
||||
this.model.slimRightArm.postRender(0.0625F, 1.0f, 0.0f, 0.0f);
|
||||
for(ModelRenderer model : this.rarm) {
|
||||
model.render(0.0625F);
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
this.model.bipedHead.postRender(0.0625F);
|
||||
for(ModelRenderer model : this.head) {
|
||||
model.render(0.0625F);
|
||||
}
|
||||
for(ModelRenderer model : this.halo) {
|
||||
GL11.glPushMatrix();
|
||||
GL11.glRotatef((float)(entity.ticksExisted % (360 * 4)) * 0.25f, 0.0f, 1.0f, 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glRotatef((float)(entity.ticksExisted % (360 * 4)) * 0.25f, 0.0f, 1.0f, 0.0f);
|
||||
model.render(0.0625F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
// }
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.entity.RendererLivingEntity;
|
||||
|
@ -29,7 +29,7 @@ public class LayerHeldItem implements LayerRenderer<EntityNPC>
|
|||
|
||||
if (itemstack != null && itemstack.getItem().getWieldType() != null)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
// if (this.livingEntityRenderer.getMainModel().isChild)
|
||||
// {
|
||||
|
@ -42,7 +42,7 @@ public class LayerHeldItem implements LayerRenderer<EntityNPC>
|
|||
// }
|
||||
|
||||
((ModelBiped)this.livingEntityRenderer.getMainModel()).postRenderArm(0.0625F);
|
||||
GL11.glTranslatef(this.xshift, this.yshift, 0.0625F);
|
||||
GL46.glTranslatef(this.xshift, this.yshift, 0.0625F);
|
||||
|
||||
if (entitylivingbaseIn.isPlayer() && ((EntityNPC)entitylivingbaseIn).fishEntity != null)
|
||||
{
|
||||
|
@ -54,11 +54,11 @@ public class LayerHeldItem implements LayerRenderer<EntityNPC>
|
|||
|
||||
if (entitylivingbaseIn.isSneakingVisually())
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.203125F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.203125F, 0.0F);
|
||||
}
|
||||
|
||||
gm.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, true);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.layers;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.renderer.entity.RenderSlime;
|
||||
|
@ -25,7 +25,7 @@ public class LayerSlimeGel implements LayerRenderer<EntityNPC>
|
|||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GlState.enableNormalize();
|
||||
GlState.enableBlend();
|
||||
GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlState.blendFunc(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA);
|
||||
this.slimeModel.setModelAttributes(this.slimeRenderer.getMainModel());
|
||||
this.slimeModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
|
||||
GlState.disableBlend();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.util.ExtMath;
|
||||
|
@ -96,14 +96,14 @@ public class ModelArachnoid extends ModelHumanoid
|
|||
{
|
||||
this.isSneak = false;
|
||||
// this.setVisible(true);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0f, 3.0f / 16.0f, 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0f, 3.0f / 16.0f, 0.0f);
|
||||
super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
// this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
|
||||
// this.spiderHead.render(scale);
|
||||
// this.spiderNeck.render(scale);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
// if (this.isChild)
|
||||
// {
|
||||
// float f = 2.0F;
|
||||
|
@ -123,7 +123,7 @@ public class ModelArachnoid extends ModelHumanoid
|
|||
this.spiderLeg6.render(scale);
|
||||
this.spiderLeg7.render(scale);
|
||||
this.spiderLeg8.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.types.EntityLiving;
|
||||
|
@ -61,7 +61,7 @@ public abstract class ModelBiped extends ModelBase
|
|||
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
|
||||
{
|
||||
this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
// if (this.isChild)
|
||||
// {
|
||||
|
@ -89,7 +89,7 @@ public abstract class ModelBiped extends ModelBase
|
|||
// {
|
||||
if (this.isSneak) // entityIn.isSneaking())
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
}
|
||||
|
||||
this.bipedHead.render(scale);
|
||||
|
@ -102,7 +102,7 @@ public abstract class ModelBiped extends ModelBase
|
|||
this.bipedHeadwear.render(scale);
|
||||
// }
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.animal.EntityCat;
|
||||
|
@ -65,14 +65,14 @@ public class ModelCat extends ModelBase
|
|||
if (this.isChild)
|
||||
{
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.5F / f, 1.5F / f, 1.5F / f);
|
||||
GL11.glTranslatef(0.0F, 10.0F * scale, 4.0F * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.5F / f, 1.5F / f, 1.5F / f);
|
||||
GL46.glTranslatef(0.0F, 10.0F * scale, 4.0F * scale);
|
||||
this.head.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.body.render(scale);
|
||||
this.backLeftLeg.render(scale);
|
||||
this.backRightLeg.render(scale);
|
||||
|
@ -80,7 +80,7 @@ public class ModelCat extends ModelBase
|
|||
this.frontRightLeg.render(scale);
|
||||
this.tail.render(scale);
|
||||
this.tail2.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.util.ExtMath;
|
||||
|
@ -55,21 +55,21 @@ public class ModelChicken extends ModelBase
|
|||
if (this.isChild)
|
||||
{
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
this.head.render(scale);
|
||||
this.bill.render(scale);
|
||||
this.chin.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.body.render(scale);
|
||||
this.rightLeg.render(scale);
|
||||
this.leftLeg.render(scale);
|
||||
this.rightWing.render(scale);
|
||||
this.leftWing.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
|
||||
|
@ -33,28 +33,28 @@ public class ModelCrystal extends ModelBase
|
|||
*/
|
||||
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(2.0F, 2.0F, 2.0F);
|
||||
GL11.glTranslatef(0.0F, -0.5F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(2.0F, 2.0F, 2.0F);
|
||||
GL46.glTranslatef(0.0F, -0.5F, 0.0F);
|
||||
|
||||
if (this.base != null)
|
||||
{
|
||||
this.base.render(scale);
|
||||
}
|
||||
|
||||
GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(0.0F, 0.8F + p_78088_4_, 0.0F);
|
||||
GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
GL46.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.8F + p_78088_4_, 0.0F);
|
||||
GL46.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
this.glass.render(scale);
|
||||
float f = 0.875F;
|
||||
GL11.glScalef(f, f, f);
|
||||
GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glScalef(f, f, f);
|
||||
GL46.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
GL46.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
this.glass.render(scale);
|
||||
GL11.glScalef(f, f, f);
|
||||
GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glScalef(f, f, f);
|
||||
GL46.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
|
||||
GL46.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
|
||||
this.cube.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import common.entity.Entity;
|
||||
|
@ -139,17 +139,17 @@ public class ModelDragon extends ModelBase
|
|||
*/
|
||||
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 0.5F, 0.0F);
|
||||
GL11.glScalef(0.35f, 0.35f, 0.35f);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 0.5F, 0.0F);
|
||||
GL46.glScalef(0.35f, 0.35f, 0.35f);
|
||||
GL46.glPushMatrix();
|
||||
EntityDragon entitydragon = (EntityDragon)entityIn;
|
||||
float f = entitydragon.prevAnimTime + (entitydragon.animTime - entitydragon.prevAnimTime) * this.partialTicks;
|
||||
this.jaw.rotateAngleX = (float)(Math.sin((double)(f * (float)Math.PI * 2.0F)) + 1.0D) * 0.2F;
|
||||
float f1 = (float)(Math.sin((double)(f * (float)Math.PI * 2.0F - 1.0F)) + 1.0D);
|
||||
f1 = (f1 * f1 * 1.0F + f1 * 2.0F) * 0.05F;
|
||||
GL11.glTranslatef(0.0F, f1 - 2.0F, -3.0F);
|
||||
GL11.glRotatef(f1 * 2.0F, 1.0F, 0.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, f1 - 2.0F, -3.0F);
|
||||
GL46.glRotatef(f1 * 2.0F, 1.0F, 0.0F, 0.0F);
|
||||
float f2 = -30.0F;
|
||||
float f4 = 0.0F;
|
||||
float f5 = 1.5F;
|
||||
|
@ -181,10 +181,10 @@ public class ModelDragon extends ModelBase
|
|||
this.head.rotateAngleY = 0.0f * (float)Math.PI / 180.0F * 1.0F;
|
||||
this.head.rotateAngleZ = -this.updateRotations(p_78088_5_ - (double)f7) * (float)Math.PI / 180.0F * 1.0F;
|
||||
this.head.render(scale);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 1.0F, 0.0F);
|
||||
GL11.glRotatef(-f6 * f5 * 1.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(-f6 * f5 * 1.0F, 0.0F, 0.0F, 1.0F);
|
||||
GL46.glTranslatef(0.0F, -1.0F, 0.0F);
|
||||
this.body.rotateAngleZ = 0.0F;
|
||||
this.body.render(scale);
|
||||
|
||||
|
@ -205,16 +205,16 @@ public class ModelDragon extends ModelBase
|
|||
this.wing.render(scale);
|
||||
this.frontLeg.render(scale);
|
||||
this.rearLeg.render(scale);
|
||||
GL11.glScalef(-1.0F, 1.0F, 1.0F);
|
||||
GL46.glScalef(-1.0F, 1.0F, 1.0F);
|
||||
|
||||
if (j == 0)
|
||||
{
|
||||
GlState.cullFace(GL11.GL_FRONT);
|
||||
GlState.cullFace(GL46.GL_FRONT);
|
||||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GlState.cullFace(GL11.GL_BACK);
|
||||
GL46.glPopMatrix();
|
||||
GlState.cullFace(GL46.GL_BACK);
|
||||
GlState.disableCull();
|
||||
float f10 = -((float)Math.sin((double)(f * (float)Math.PI * 2.0F))) * 0.0F;
|
||||
f8 = f * (float)Math.PI * 2.0F;
|
||||
|
@ -237,8 +237,8 @@ public class ModelDragon extends ModelBase
|
|||
this.spine.render(scale);
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.util.ExtMath;
|
||||
|
@ -54,20 +54,20 @@ public class ModelFox extends ModelBase
|
|||
if (this.isChild)
|
||||
{
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 3.5F * scale, 2.0F * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 3.5F * scale, 2.0F * scale);
|
||||
this.head.renderWithRotation(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.body.render(scale);
|
||||
this.wolfLeg1.render(scale);
|
||||
this.wolfLeg2.render(scale);
|
||||
this.wolfLeg3.render(scale);
|
||||
this.wolfLeg4.render(scale);
|
||||
this.tail.renderWithRotation(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.animal.EntityHorse;
|
||||
|
@ -242,9 +242,9 @@ public class ModelHorse extends ModelBase
|
|||
|
||||
if (!flag)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(f1, 0.5F + f1 * 0.5F, f1);
|
||||
GL11.glTranslatef(0.0F, 0.95F * (1.0F - f1), 0.0F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(f1, 0.5F + f1 * 0.5F, f1);
|
||||
GL46.glTranslatef(0.0F, 0.95F * (1.0F - f1), 0.0F);
|
||||
}
|
||||
|
||||
this.backLeftLeg.render(scale);
|
||||
|
@ -262,10 +262,10 @@ public class ModelHorse extends ModelBase
|
|||
|
||||
if (!flag)
|
||||
{
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(f1, f1, f1);
|
||||
GL11.glTranslatef(0.0F, 1.35F * (1.0F - f1), 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(f1, f1, f1);
|
||||
GL46.glTranslatef(0.0F, 1.35F * (1.0F - f1), 0.0F);
|
||||
}
|
||||
|
||||
this.body.render(scale);
|
||||
|
@ -277,18 +277,18 @@ public class ModelHorse extends ModelBase
|
|||
|
||||
if (!flag)
|
||||
{
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
float f2 = 0.5F + f1 * f1 * 0.5F;
|
||||
GL11.glScalef(f2, f2, f2);
|
||||
GL46.glScalef(f2, f2, f2);
|
||||
|
||||
if (f <= 0.0F)
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 1.35F * (1.0F - f1), 0.0F);
|
||||
GL46.glTranslatef(0.0F, 1.35F * (1.0F - f1), 0.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.9F * (1.0F - f1) * f + 1.35F * (1.0F - f1) * (1.0F - f), 0.15F * (1.0F - f1) * f);
|
||||
GL46.glTranslatef(0.0F, 0.9F * (1.0F - f1) * f + 1.35F * (1.0F - f1) * (1.0F - f), 0.15F * (1.0F - f1) * f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -307,7 +307,7 @@ public class ModelHorse extends ModelBase
|
|||
|
||||
if (!flag)
|
||||
{
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
if (flag2)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.util.ExtMath;
|
||||
|
@ -150,7 +150,7 @@ public class ModelHumanoid extends ModelBiped
|
|||
public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
|
||||
{
|
||||
super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
|
||||
// if (this.isChild)
|
||||
// {
|
||||
|
@ -171,7 +171,7 @@ public class ModelHumanoid extends ModelBiped
|
|||
// {
|
||||
if (this.isSneak) // entityIn.isSneaking())
|
||||
{
|
||||
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, 0.2F, 0.0F);
|
||||
// }
|
||||
}
|
||||
|
||||
|
@ -188,7 +188,7 @@ public class ModelHumanoid extends ModelBiped
|
|||
// if(this.sticks) {
|
||||
// }
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
// public void renderCape(float scale)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.types.EntityLiving;
|
||||
|
@ -63,9 +63,9 @@ public class ModelMouse extends ModelBase
|
|||
this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
|
||||
|
||||
float s = this.isChild ? 0.125f : 0.25f;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(s, s, s);
|
||||
GL11.glTranslatef(0.0f, (this.isChild ? 171.0f : 74.5f) * scale, 0.0f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(s, s, s);
|
||||
GL46.glTranslatef(0.0f, (this.isChild ? 171.0f : 74.5f) * scale, 0.0f);
|
||||
// if (this.isChild)
|
||||
// {
|
||||
// float f = 2.0F;
|
||||
|
@ -97,7 +97,7 @@ public class ModelMouse extends ModelBase
|
|||
this.frontLeftLeg.render(scale);
|
||||
this.frontRightLeg.render(scale);
|
||||
// }
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.util.ExtMath;
|
||||
|
@ -47,19 +47,19 @@ public class ModelQuadruped extends ModelBase
|
|||
if (this.isChild)
|
||||
{
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, this.childYOffset * scale, this.childZOffset * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, this.childYOffset * scale, this.childZOffset * scale);
|
||||
this.head.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.body.render(scale);
|
||||
this.leg1.render(scale);
|
||||
this.leg2.render(scale);
|
||||
this.leg3.render(scale);
|
||||
this.leg4.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.animal.EntityRabbit;
|
||||
|
@ -101,16 +101,16 @@ public class ModelRabbit extends ModelBase {
|
|||
|
||||
if(this.isChild) {
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
this.rabbitHead.render(scale);
|
||||
this.rabbitLeftEar.render(scale);
|
||||
this.rabbitRightEar.render(scale);
|
||||
this.rabbitNose.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.rabbitLeftFoot.render(scale);
|
||||
this.rabbitRightFoot.render(scale);
|
||||
this.rabbitLeftThigh.render(scale);
|
||||
|
@ -119,7 +119,7 @@ public class ModelRabbit extends ModelBase {
|
|||
this.rabbitLeftArm.render(scale);
|
||||
this.rabbitRightArm.render(scale);
|
||||
this.rabbitTail.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else {
|
||||
this.rabbitLeftFoot.render(scale);
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.model;
|
|||
|
||||
import java.util.List;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.RenderBuffer;
|
||||
import client.renderer.Tessellator;
|
||||
|
@ -173,13 +173,13 @@ public class ModelRenderer
|
|||
this.compileDisplayList(p_78785_1_);
|
||||
}
|
||||
|
||||
GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
|
||||
GL46.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
|
||||
|
||||
if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F)
|
||||
{
|
||||
if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F)
|
||||
{
|
||||
GL11.glCallList(this.displayList);
|
||||
GL46.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -191,8 +191,8 @@ public class ModelRenderer
|
|||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * p_78785_1_, this.rotationPointY * p_78785_1_, this.rotationPointZ * p_78785_1_);
|
||||
GL11.glCallList(this.displayList);
|
||||
GL46.glTranslatef(this.rotationPointX * p_78785_1_, this.rotationPointY * p_78785_1_, this.rotationPointZ * p_78785_1_);
|
||||
GL46.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -202,30 +202,30 @@ public class ModelRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-this.rotationPointX * p_78785_1_, -this.rotationPointY * p_78785_1_, -this.rotationPointZ * p_78785_1_);
|
||||
GL46.glTranslatef(-this.rotationPointX * p_78785_1_, -this.rotationPointY * p_78785_1_, -this.rotationPointZ * p_78785_1_);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(this.rotationPointX * p_78785_1_, this.rotationPointY * p_78785_1_, this.rotationPointZ * p_78785_1_);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(this.rotationPointX * p_78785_1_, this.rotationPointY * p_78785_1_, this.rotationPointZ * p_78785_1_);
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
GL11.glCallList(this.displayList);
|
||||
GL46.glCallList(this.displayList);
|
||||
|
||||
if (this.childModels != null)
|
||||
{
|
||||
|
@ -235,10 +235,10 @@ public class ModelRenderer
|
|||
}
|
||||
}
|
||||
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
|
||||
GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
|
||||
GL46.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -254,26 +254,26 @@ public class ModelRenderer
|
|||
this.compileDisplayList(p_78791_1_);
|
||||
}
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(this.rotationPointX * p_78791_1_, this.rotationPointY * p_78791_1_, this.rotationPointZ * p_78791_1_);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(this.rotationPointX * p_78791_1_, this.rotationPointY * p_78791_1_, this.rotationPointZ * p_78791_1_);
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
GL11.glCallList(this.displayList);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glCallList(this.displayList);
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -296,26 +296,26 @@ public class ModelRenderer
|
|||
{
|
||||
if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F)
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
GL46.glTranslatef(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
GL46.glTranslatef(this.rotationPointX * scale, this.rotationPointY * scale, this.rotationPointZ * scale);
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -337,26 +337,26 @@ public class ModelRenderer
|
|||
{
|
||||
if (this.rotationPointX + x != 0.0F || this.rotationPointY + y != 0.0F || this.rotationPointZ + z != 0.0F)
|
||||
{
|
||||
GL11.glTranslatef((this.rotationPointX + x) * scale, (this.rotationPointY + y) * scale, (this.rotationPointZ + z) * scale);
|
||||
GL46.glTranslatef((this.rotationPointX + x) * scale, (this.rotationPointY + y) * scale, (this.rotationPointZ + z) * scale);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL11.glTranslatef((this.rotationPointX + x) * scale, (this.rotationPointY + y) * scale, (this.rotationPointZ + z) * scale);
|
||||
GL46.glTranslatef((this.rotationPointX + x) * scale, (this.rotationPointY + y) * scale, (this.rotationPointZ + z) * scale);
|
||||
|
||||
if (this.rotateAngleZ != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
GL46.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleY != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
|
||||
}
|
||||
|
||||
if (this.rotateAngleX != 0.0F)
|
||||
{
|
||||
GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
GL46.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -365,8 +365,8 @@ public class ModelRenderer
|
|||
|
||||
private void compileDisplayList(float scale)
|
||||
{
|
||||
this.displayList = GL11.glGenLists(1);
|
||||
GL11.glNewList(this.displayList, GL11.GL_COMPILE);
|
||||
this.displayList = GL46.glGenLists(1);
|
||||
GL46.glNewList(this.displayList, GL46.GL_COMPILE);
|
||||
// Tessellator.getInstance();
|
||||
RenderBuffer worldrenderer = Tessellator.getBuffer();
|
||||
|
||||
|
@ -375,13 +375,13 @@ public class ModelRenderer
|
|||
((ModelBox)this.cubeList.get(i)).makeList(worldrenderer, scale);
|
||||
}
|
||||
|
||||
GL11.glEndList();
|
||||
GL46.glEndList();
|
||||
this.compiled = true;
|
||||
}
|
||||
|
||||
public void deleteDisplayList() {
|
||||
if(this.displayList != 0)
|
||||
GL11.glDeleteLists(this.displayList, 1);
|
||||
GL46.glDeleteLists(this.displayList, 1);
|
||||
this.displayList = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import common.entity.Entity;
|
||||
import common.entity.animal.EntityWolf;
|
||||
|
@ -77,13 +77,13 @@ public class ModelWolf extends ModelBase
|
|||
if (this.isChild)
|
||||
{
|
||||
float f = 2.0F;
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef(0.0F, 5.0F * scale, 2.0F * scale);
|
||||
this.wolfHeadMain.renderWithRotation(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL11.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
GL46.glPopMatrix();
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(1.0F / f, 1.0F / f, 1.0F / f);
|
||||
GL46.glTranslatef(0.0F, 24.0F * scale, 0.0F);
|
||||
this.wolfBody.render(scale);
|
||||
this.wolfLeg1.render(scale);
|
||||
this.wolfLeg2.render(scale);
|
||||
|
@ -91,7 +91,7 @@ public class ModelWolf extends ModelBase
|
|||
this.wolfLeg4.render(scale);
|
||||
this.wolfTail.renderWithRotation(scale);
|
||||
this.wolfMane.render(scale);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.model;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.DefaultVertexFormats;
|
||||
import client.renderer.RenderBuffer;
|
||||
|
@ -59,7 +59,7 @@ public class TexturedQuad
|
|||
// ny = -ny;
|
||||
// nz = -nz;
|
||||
// }
|
||||
renderer.begin(GL11.GL_QUADS, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
|
||||
renderer.begin(GL46.GL_QUADS, DefaultVertexFormats.OLDMODEL_POSITION_TEX_NORMAL);
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
PositionTextureVertex vertex = this.vertices[i];
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.texture;
|
|||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
|
||||
|
@ -11,7 +11,7 @@ public abstract class Texture {
|
|||
|
||||
public final int getGlTextureId() {
|
||||
if(this.id == -1)
|
||||
this.id = GL11.glGenTextures();
|
||||
this.id = GL46.glGenTextures();
|
||||
return this.id;
|
||||
}
|
||||
|
||||
|
|
|
@ -11,8 +11,7 @@ import java.nio.IntBuffer;
|
|||
|
||||
import javax.imageio.ImageIO;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL12;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import client.util.FileUtils;
|
||||
|
@ -26,10 +25,10 @@ public class TextureUtil
|
|||
public static void uploadTexture(int[] data, int w, int h, int x, int y)
|
||||
{
|
||||
int i = 4194304 / w;
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MIN_FILTER, GL46.GL_NEAREST);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MAG_FILTER, GL46.GL_NEAREST);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_WRAP_S, GL46.GL_REPEAT);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_WRAP_T, GL46.GL_REPEAT);
|
||||
int l;
|
||||
|
||||
for (int j = 0; j < w * h; j += w * l)
|
||||
|
@ -40,7 +39,7 @@ public class TextureUtil
|
|||
BUFFER.clear();
|
||||
BUFFER.put(data, j, i1);
|
||||
BUFFER.position(0).limit(i1);
|
||||
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, x, y + k, w, l, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER);
|
||||
GL46.glTexSubImage2D(GL46.GL_TEXTURE_2D, 0, x, y + k, w, l, GL46.GL_BGRA, GL46.GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,10 +51,10 @@ public class TextureUtil
|
|||
int h = img.getHeight();
|
||||
int k = 4194304 / w;
|
||||
int[] data = new int[k * w];
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
|
||||
GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MIN_FILTER, GL46.GL_NEAREST);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_MAG_FILTER, GL46.GL_NEAREST);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_WRAP_S, GL46.GL_REPEAT);
|
||||
GL46.glTexParameteri(GL46.GL_TEXTURE_2D, GL46.GL_TEXTURE_WRAP_T, GL46.GL_REPEAT);
|
||||
|
||||
for (int l = 0; l < w * h; l += w * k)
|
||||
{
|
||||
|
@ -66,7 +65,7 @@ public class TextureUtil
|
|||
BUFFER.clear();
|
||||
BUFFER.put(data, 0, k1);
|
||||
BUFFER.position(0).limit(k1);
|
||||
GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, i1, w, j1, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER);
|
||||
GL46.glTexSubImage2D(GL46.GL_TEXTURE_2D, 0, 0, i1, w, j1, GL46.GL_BGRA, GL46.GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER);
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
@ -75,7 +74,7 @@ public class TextureUtil
|
|||
{
|
||||
// GlState.deleteTexture(id); //TODO: check needed
|
||||
GlState.bindTexture(id);
|
||||
GL11.nglTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
GL46.nglTexImage2D(GL46.GL_TEXTURE_2D, 0, GL46.GL_RGBA, width, height, 0, GL46.GL_BGRA, GL46.GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
}
|
||||
|
||||
public static int[] readImageData(String loc) throws IOException
|
||||
|
|
|
@ -3,7 +3,7 @@ package client.renderer.tileentity;
|
|||
import java.util.Iterator;
|
||||
import java.util.Map;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.Drawing;
|
||||
|
@ -92,18 +92,18 @@ public class DisplayRenderer extends ElementRenderer<TileEntityDisplay> {
|
|||
else if(dir == Facing.EAST)
|
||||
rot = -90.0F;
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.0f, (float)z + 0.5F);
|
||||
GL11.glRotatef(-rot, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(-0.5F, 0.0f, -0.5f + 0.0625f + 0.005f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x + 0.5F, (float)y + 1.0f, (float)z + 0.5F);
|
||||
GL46.glRotatef(-rot, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(-0.5F, 0.0f, -0.5f + 0.0625f + 0.005f);
|
||||
float density = 1.0f / (float)(te.density / 16);
|
||||
GL11.glScalef(0.0625f * density, -0.0625f * density, 0.0625f * density);
|
||||
GL46.glScalef(0.0625f * density, -0.0625f * density, 0.0625f * density);
|
||||
|
||||
GlState.disableLighting();
|
||||
Drawing.drawTexturedRect(Client.CLIENT, getTexture(te), te.density, te.density, 0, 0, 0, 0, te.density, te.density);
|
||||
GlState.enableLighting();
|
||||
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.tileentity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.Client;
|
||||
import client.renderer.GlState;
|
||||
|
@ -17,17 +17,17 @@ public class ItemPipeRenderer extends ElementRenderer<TileEntityItemPipe> {
|
|||
return;
|
||||
Client.CLIENT.getTextureManager().bindTexture(TextureMap.BLOCKS);
|
||||
GlState.enableRescaleNormal();
|
||||
GlState.alphaFunc(GL11.GL_GREATER, 0.1F);
|
||||
GlState.alphaFunc(GL46.GL_GREATER, 0.1F);
|
||||
GlState.enableBlend();
|
||||
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
|
||||
GlState.tryBlendFuncSeparate(GL46.GL_SRC_ALPHA, GL46.GL_ONE_MINUS_SRC_ALPHA, GL46.GL_ONE, GL46.GL_ZERO);
|
||||
RenderItem itemRenderer = Client.CLIENT.getRenderItem();
|
||||
IBakedModel ibakedmodel = itemRenderer.getItemModelMesher().getItemModel(itemstack);
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5f, (float)z + 0.5F);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glTranslatef((float)x + 0.5F, (float)y + 0.5f, (float)z + 0.5F);
|
||||
if(ibakedmodel.isGui3d())
|
||||
GL11.glScalef(0.5F, 0.5F, 0.5F);
|
||||
GL46.glScalef(0.5F, 0.5F, 0.5F);
|
||||
itemRenderer.renderItem(itemstack, ibakedmodel);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
GlState.disableRescaleNormal();
|
||||
GlState.disableBlend();
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
package client.renderer.tileentity;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.Drawing;
|
||||
import client.renderer.GlState;
|
||||
|
@ -14,13 +14,13 @@ public class SignRenderer extends ElementRenderer<TileEntitySign>
|
|||
{
|
||||
public void renderElements(TileEntitySign te, double x, double y, double z, float partialTicks)
|
||||
{
|
||||
GL11.glPushMatrix();
|
||||
GL46.glPushMatrix();
|
||||
float f = 0.6666667F;
|
||||
|
||||
State state = te.getState();
|
||||
if (state.getBlock() instanceof BlockStandingSign)
|
||||
{
|
||||
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
|
||||
GL46.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
|
||||
int r = state.getValue(BlockStandingSign.FACING).getIndex();
|
||||
float f1 = 0.0F;
|
||||
|
||||
|
@ -38,8 +38,8 @@ public class SignRenderer extends ElementRenderer<TileEntitySign>
|
|||
{
|
||||
f1 = -90.0F;
|
||||
}
|
||||
GL11.glRotatef(-f1, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(0.0F, f * -0.0625f * 2.0f, 0.0F);
|
||||
GL46.glRotatef(-f1, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, f * -0.0625f * 2.0f, 0.0F);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -61,16 +61,16 @@ public class SignRenderer extends ElementRenderer<TileEntitySign>
|
|||
f2 = -90.0F;
|
||||
}
|
||||
|
||||
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
|
||||
GL11.glRotatef(-f2, 0.0F, 1.0F, 0.0F);
|
||||
GL11.glTranslatef(0.0F, -0.3125F - f * 0.0625f * 0.5f, -0.4375F);
|
||||
GL46.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
|
||||
GL46.glRotatef(-f2, 0.0F, 1.0F, 0.0F);
|
||||
GL46.glTranslatef(0.0F, -0.3125F - f * 0.0625f * 0.5f, -0.4375F);
|
||||
}
|
||||
|
||||
GlState.enableRescaleNormal();
|
||||
float f3 = 0.015625F * f;
|
||||
GL11.glTranslatef(0.0F, 0.5F * f, 0.1F * f);
|
||||
GL11.glScalef(f3, -f3, f3);
|
||||
GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3);
|
||||
GL46.glTranslatef(0.0F, 0.5F * f, 0.1F * f);
|
||||
GL46.glScalef(f3, -f3, f3);
|
||||
GL46.glNormal3f(0.0F, 0.0F, -1.0F * f3);
|
||||
GlState.depthMask(false);
|
||||
|
||||
for (int j = 0; j < te.text.length; ++j)
|
||||
|
@ -78,15 +78,15 @@ public class SignRenderer extends ElementRenderer<TileEntitySign>
|
|||
if (te.text[j] != null && !te.text[j].isEmpty())
|
||||
{
|
||||
String s = te.text[j].length() > 50 ? te.text[j].substring(0, 50) : te.text[j];
|
||||
GL11.glPushMatrix();
|
||||
GL11.glScalef(0.75f, 0.75f, 0.75f);
|
||||
GL46.glPushMatrix();
|
||||
GL46.glScalef(0.75f, 0.75f, 0.75f);
|
||||
Drawing.drawTextCenteredN(s, 0, j * (18 - 3) - 30, 0xff000000);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
GlState.depthMask(true);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
GL11.glPopMatrix();
|
||||
GL46.glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@ package client.renderer.tileentity;
|
|||
|
||||
import java.util.Map;
|
||||
|
||||
import org.lwjgl.opengl.GL13;
|
||||
import org.lwjgl.opengl.GL46;
|
||||
|
||||
import client.renderer.GlState;
|
||||
import common.collect.Maps;
|
||||
|
@ -58,7 +58,7 @@ public class SpecialRenderer {
|
|||
int light = this.world.getCombinedLight(tile.getPos(), 0);
|
||||
int block = light % 65536;
|
||||
int sky = light / 65536;
|
||||
GL13.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)block / 1.0F, (float)sky / 1.0F);
|
||||
GL46.glMultiTexCoord2f(GL46.GL_TEXTURE1, (float)block / 1.0F, (float)sky / 1.0F);
|
||||
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
BlockPos pos = tile.getPos();
|
||||
this.render(tile, (double)pos.getX() - entityX, (double)pos.getY() - entityY, (double)pos.getZ() - entityZ, partial);
|
||||
|
|
|
@ -12,11 +12,9 @@ import java.nio.charset.Charset;
|
|||
public class FileUtils {
|
||||
public static final Charset UTF_8 = Charset.forName("UTF-8");
|
||||
|
||||
public static String read(File file) throws IOException {
|
||||
FileInputStream in = null;
|
||||
private static String read(InputStream in) throws IOException {
|
||||
String s;
|
||||
try {
|
||||
in = new FileInputStream(file);
|
||||
ByteArrayOutputStream output = new ByteArrayOutputStream();
|
||||
byte[] buffer = new byte[4096];
|
||||
long count = 0L;
|
||||
|
@ -36,6 +34,14 @@ public class FileUtils {
|
|||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
public static String read(File file) throws IOException {
|
||||
return read(new FileInputStream(file));
|
||||
}
|
||||
|
||||
public static String read(String resource) throws IOException {
|
||||
return read(getResource(resource));
|
||||
}
|
||||
|
||||
public static void write(File file, String data) throws IOException {
|
||||
FileOutputStream out = null;
|
||||
|
|
|
@ -20,7 +20,7 @@ import static org.lwjgl.glfw.GLFW.glfwGetClipboardString;
|
|||
import static org.lwjgl.glfw.GLFW.glfwGetKey;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetMonitorPos;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetPrimaryMonitor;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetTimerFrequency;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetVersionString;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetVideoMode;
|
||||
import static org.lwjgl.glfw.GLFW.glfwGetVideoModes;
|
||||
import static org.lwjgl.glfw.GLFW.glfwInit;
|
||||
|
@ -41,7 +41,6 @@ import static org.lwjgl.glfw.GLFW.glfwSetWindowIcon;
|
|||
import static org.lwjgl.glfw.GLFW.glfwSetWindowMonitor;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowPos;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowPosCallback;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowRefreshCallback;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowSize;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowSizeLimits;
|
||||
import static org.lwjgl.glfw.GLFW.glfwSetWindowTitle;
|
||||
|
@ -51,13 +50,15 @@ import static org.lwjgl.glfw.GLFW.glfwSwapInterval;
|
|||
import static org.lwjgl.glfw.GLFW.glfwTerminate;
|
||||
import static org.lwjgl.glfw.GLFW.glfwWindowHint;
|
||||
import static org.lwjgl.system.MemoryUtil.NULL;
|
||||
import static org.lwjgl.BufferUtils.createByteBuffer;
|
||||
import static org.lwjgl.Version.getVersion;
|
||||
import static org.lwjgl.system.APIUtil.apiClassTokens;
|
||||
import static common.log.Log.SYSTEM;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.lwjgl.BufferUtils;
|
||||
import org.lwjgl.Version;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.glfw.GLFWCharCallback;
|
||||
import org.lwjgl.glfw.GLFWCursorPosCallback;
|
||||
|
@ -71,17 +72,17 @@ import org.lwjgl.glfw.GLFWVidMode;
|
|||
import org.lwjgl.glfw.GLFWWindowCloseCallback;
|
||||
import org.lwjgl.glfw.GLFWWindowFocusCallback;
|
||||
import org.lwjgl.glfw.GLFWWindowPosCallback;
|
||||
import org.lwjgl.glfw.GLFWWindowRefreshCallback;
|
||||
import org.lwjgl.opengl.GL;
|
||||
import org.lwjgl.system.APIUtil;
|
||||
|
||||
import common.log.Log;
|
||||
|
||||
public abstract class Window {
|
||||
private static final List<WindowEvent> EVENTS = new ArrayList<WindowEvent>();
|
||||
|
||||
private static long window;
|
||||
|
||||
public static void setWindowed(int xpos, int ypos, int xsize, int ysize) {
|
||||
if(window != NULL)
|
||||
glfwSetWindowMonitor(window, NULL, xpos, ypos, xsize, ysize, GLFW_DONT_CARE);
|
||||
}
|
||||
|
||||
public static void setFullscreen(int width, int height, int refresh) {
|
||||
if(window != NULL) {
|
||||
long monitor = glfwGetPrimaryMonitor();
|
||||
|
@ -89,47 +90,51 @@ public abstract class Window {
|
|||
glfwSetWindowMonitor(window, monitor, 0, 0, width, height, refresh);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean getKey(int code) {
|
||||
return window != NULL && glfwGetKey(window, code) == GLFW_PRESS;
|
||||
}
|
||||
|
||||
public static void setTitle(String title) {
|
||||
if(window != NULL)
|
||||
glfwSetWindowTitle(window, title);
|
||||
}
|
||||
|
||||
public static void setIcon(byte[] icon, int w, int h) {
|
||||
if(window != NULL) {
|
||||
GLFWImage img = GLFWImage.create();
|
||||
img.width(w);
|
||||
img.height(h);
|
||||
img.pixels(BufferUtils.createByteBuffer(icon.length).put(icon).rewind());
|
||||
img.pixels(createByteBuffer(icon.length).put(icon).rewind());
|
||||
GLFWImage.Buffer buf = GLFWImage.create(1).put(img).rewind();
|
||||
glfwSetWindowIcon(window, buf);
|
||||
}
|
||||
}
|
||||
|
||||
public static String getClipboard() {
|
||||
return window == NULL ? null : glfwGetClipboardString(window);
|
||||
}
|
||||
|
||||
public static void setClipboard(String text) {
|
||||
if(window != NULL)
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
public static void swapBuffers() {
|
||||
if(window != NULL)
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
public static void grabCursor(boolean grab) {
|
||||
if(window != NULL)
|
||||
glfwSetInputMode(window, GLFW_CURSOR, grab ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
|
||||
public static void setVSync(boolean sync) {
|
||||
if(window != NULL)
|
||||
glfwSwapInterval(sync ? 1 : 0);
|
||||
}
|
||||
|
||||
private static final List<WindowEvent> EVENTS = new ArrayList<WindowEvent>();
|
||||
|
||||
private static long window;
|
||||
|
||||
public static boolean createWindow(String id, boolean gldebug) {
|
||||
glfwDefaultWindowHints();
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
|
@ -137,73 +142,62 @@ public abstract class Window {
|
|||
glfwWindowHint(GLFW_CONTEXT_DEBUG, gldebug ? GLFW_TRUE : GLFW_FALSE);
|
||||
window = glfwCreateWindow(100, 100, id, NULL, NULL);
|
||||
if(window == NULL) {
|
||||
Log.SYSTEM.error("Konnte kein Fenster für das Programm erstellen");
|
||||
SYSTEM.error("Konnte kein Fenster für das Programm erstellen");
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
glfwSetMouseButtonCallback(window, new GLFWMouseButtonCallback() {
|
||||
public void invoke(long window, int button, int action, int mods) {
|
||||
if(action != GLFW_REPEAT && button >= 0 && button < Button.values().length)
|
||||
EVENTS.add(new WindowEvent(WindowAction.BUTTON, button, action == GLFW_PRESS ? 1 : 0));
|
||||
}
|
||||
});
|
||||
glfwSetCharCallback(window, new GLFWCharCallback() {
|
||||
public void invoke(long window, int codepoint) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CHARACTER, codepoint, 0));
|
||||
}
|
||||
});
|
||||
glfwSetCursorPosCallback(window, new GLFWCursorPosCallback() {
|
||||
public void invoke(long window, double xpos, double ypos) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CURSOR, (int)xpos, (int)ypos));
|
||||
}
|
||||
});
|
||||
glfwSetFramebufferSizeCallback(window, new GLFWFramebufferSizeCallback() {
|
||||
public void invoke(long window, int width, int height) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.RESIZE, width, height));
|
||||
}
|
||||
});
|
||||
glfwSetKeyCallback(window, new GLFWKeyCallback() {
|
||||
public void invoke(long window, int key, int scancode, int action, int mods) {
|
||||
Keysym code = Keysym.getForCode(key);
|
||||
if(code != null)
|
||||
EVENTS.add(new WindowEvent(WindowAction.KEY, code.ordinal(),
|
||||
(action == GLFW_PRESS ? KeyEvent.PRESS : (action == GLFW_RELEASE ? KeyEvent.RELEASE : KeyEvent.REPEAT)).ordinal()));
|
||||
}
|
||||
});
|
||||
glfwSetScrollCallback(window, new GLFWScrollCallback() {
|
||||
public void invoke(long window, double xoffset, double yoffset) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.SCROLL, (int)xoffset, (int)yoffset));
|
||||
}
|
||||
});
|
||||
glfwSetWindowCloseCallback(window, new GLFWWindowCloseCallback() {
|
||||
public void invoke(long window) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CLOSED, 0, 0));
|
||||
}
|
||||
});
|
||||
glfwSetWindowFocusCallback(window, new GLFWWindowFocusCallback() {
|
||||
public void invoke(long window, boolean focused) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.FOCUS, focused ? 1 : 0, 0));
|
||||
}
|
||||
});
|
||||
// glfwSetWindowSizeCallback(window, new GLFWWindowSizeCallback() {
|
||||
// public void invoke(long window, int width, int height) {
|
||||
// EVENTS.add(new WindowEvent(WindowAction.RESIZE, width, height));
|
||||
// }
|
||||
// });
|
||||
glfwSetWindowPosCallback(window, new GLFWWindowPosCallback() {
|
||||
public void invoke(long window, int xpos, int ypos) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.POSITION, xpos, ypos));
|
||||
}
|
||||
});
|
||||
glfwSetWindowRefreshCallback(window, new GLFWWindowRefreshCallback() {
|
||||
public void invoke(long window) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.REDRAW, 0, 0));
|
||||
}
|
||||
});
|
||||
glfwMakeContextCurrent(window);
|
||||
GL.createCapabilities();
|
||||
}
|
||||
return window != NULL;
|
||||
glfwSetMouseButtonCallback(window, new GLFWMouseButtonCallback() {
|
||||
public void invoke(long window, int button, int action, int mods) {
|
||||
if(action != GLFW_REPEAT && button >= 0 && button < Button.values().length)
|
||||
EVENTS.add(new WindowEvent(WindowAction.BUTTON, button, action == GLFW_PRESS ? 1 : 0));
|
||||
}
|
||||
});
|
||||
glfwSetCharCallback(window, new GLFWCharCallback() {
|
||||
public void invoke(long window, int codepoint) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CHARACTER, codepoint, 0));
|
||||
}
|
||||
});
|
||||
glfwSetCursorPosCallback(window, new GLFWCursorPosCallback() {
|
||||
public void invoke(long window, double xpos, double ypos) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CURSOR, (int)xpos, (int)ypos));
|
||||
}
|
||||
});
|
||||
glfwSetFramebufferSizeCallback(window, new GLFWFramebufferSizeCallback() {
|
||||
public void invoke(long window, int width, int height) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.RESIZE, width, height));
|
||||
}
|
||||
});
|
||||
glfwSetKeyCallback(window, new GLFWKeyCallback() {
|
||||
public void invoke(long window, int key, int scancode, int action, int mods) {
|
||||
Keysym code = Keysym.getForCode(key);
|
||||
if(code != null)
|
||||
EVENTS.add(new WindowEvent(WindowAction.KEY, code.ordinal(),
|
||||
(action == GLFW_PRESS ? KeyEvent.PRESS : (action == GLFW_RELEASE ? KeyEvent.RELEASE : KeyEvent.REPEAT)).ordinal()));
|
||||
}
|
||||
});
|
||||
glfwSetScrollCallback(window, new GLFWScrollCallback() {
|
||||
public void invoke(long window, double xoffset, double yoffset) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.SCROLL, (int)xoffset, (int)yoffset));
|
||||
}
|
||||
});
|
||||
glfwSetWindowCloseCallback(window, new GLFWWindowCloseCallback() {
|
||||
public void invoke(long window) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.CLOSED, 0, 0));
|
||||
}
|
||||
});
|
||||
glfwSetWindowFocusCallback(window, new GLFWWindowFocusCallback() {
|
||||
public void invoke(long window, boolean focused) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.FOCUS, focused ? 1 : 0, 0));
|
||||
}
|
||||
});
|
||||
glfwSetWindowPosCallback(window, new GLFWWindowPosCallback() {
|
||||
public void invoke(long window, int xpos, int ypos) {
|
||||
EVENTS.add(new WindowEvent(WindowAction.POSITION, xpos, ypos));
|
||||
}
|
||||
});
|
||||
glfwMakeContextCurrent(window);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void destroyWindow() {
|
||||
if(window != NULL) {
|
||||
glfwFreeCallbacks(window);
|
||||
|
@ -211,6 +205,7 @@ public abstract class Window {
|
|||
window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
public static void initWindow(int sx, int sy, int wx, int wy, int mx, int my) {
|
||||
if(window == NULL)
|
||||
return;
|
||||
|
@ -237,12 +232,7 @@ public abstract class Window {
|
|||
glfwSetWindowSize(window, xsize, ysize);
|
||||
glfwSetWindowSizeLimits(window, mx, my, GLFW_DONT_CARE, GLFW_DONT_CARE);
|
||||
glfwSetWindowPos(window, xpos, ypos);
|
||||
// wcf_windowed(win, xpos, ypos, xsize, ysize);
|
||||
// wcf_fullscreen does not move while hidden ...
|
||||
// wcf_setpos(win, xpos, ypos);
|
||||
glfwShowWindow(window);
|
||||
// wcf_show(win, 1);
|
||||
// wcf_limits(win, 1, 1, -1, -1);
|
||||
glfwSetWindowMonitor(window, NULL, xpos, ypos, xsize, ysize, GLFW_DONT_CARE); // set position twice to work around bugs in some tiling window managers
|
||||
}
|
||||
|
||||
|
@ -252,6 +242,7 @@ public abstract class Window {
|
|||
EVENTS.clear();
|
||||
return events;
|
||||
}
|
||||
|
||||
public static DisplayMode[] getDisplayModes() {
|
||||
long monitor = glfwGetPrimaryMonitor();
|
||||
GLFWVidMode.Buffer data = monitor == NULL ? null : glfwGetVideoModes(monitor);
|
||||
|
@ -264,6 +255,7 @@ public abstract class Window {
|
|||
}
|
||||
return modes;
|
||||
}
|
||||
|
||||
public static DisplayMode getDisplayMode() {
|
||||
long monitor = glfwGetPrimaryMonitor();
|
||||
GLFWVidMode mode = monitor == NULL ? null : glfwGetVideoMode(monitor);
|
||||
|
@ -271,20 +263,21 @@ public abstract class Window {
|
|||
return null;
|
||||
return new DisplayMode(mode.width(), mode.height(), mode.refreshRate());
|
||||
}
|
||||
|
||||
public static void init() {
|
||||
GLFWErrorCallback.create(new GLFWErrorCallback() {
|
||||
private Map<Integer, String> codes = APIUtil.apiClassTokens((field, value) -> 0x10000 < value && value < 0x20000, null, GLFW.class);
|
||||
private Map<Integer, String> codes = apiClassTokens((field, value) -> 0x10000 < value && value < 0x20000, null, GLFW.class);
|
||||
|
||||
public void invoke(int error, long description) {
|
||||
Log.SYSTEM.error("LWJGL-Fehler %s: %s", this.codes.get(error), getDescription(description));
|
||||
SYSTEM.error("GLFW-Fehler %s: %s", this.codes.get(error), getDescription(description));
|
||||
}
|
||||
}).set();
|
||||
if(!glfwInit())
|
||||
throw new IllegalStateException("Kann GLFW nicht initialisieren");
|
||||
if(glfwGetTimerFrequency() < 1000000L)
|
||||
throw new IllegalStateException("Timer unterstützt keine Mikrosekunden-Präzision");
|
||||
Log.SYSTEM.info("LWJGL " + Version.getVersion());
|
||||
SYSTEM.info("LWJGL " + getVersion());
|
||||
SYSTEM.info("GLFW " + glfwGetVersionString());
|
||||
}
|
||||
|
||||
public static void end() {
|
||||
glfwTerminate();
|
||||
glfwSetErrorCallback(null).free();
|
||||
|
|
|
@ -8,7 +8,6 @@ public enum WindowAction {
|
|||
BUTTON,
|
||||
KEY,
|
||||
CHARACTER,
|
||||
REDRAW,
|
||||
CLOSED,
|
||||
FOCUS;
|
||||
}
|
||||
|
|
9
client/src/main/resources/shaders/blit.fsh
Normal file
9
client/src/main/resources/shaders/blit.fsh
Normal file
|
@ -0,0 +1,9 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
in vec2 tex_coord;
|
||||
|
||||
uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
FragColor = texture(tex, tex_coord);
|
||||
}
|
8
client/src/main/resources/shaders/blit.vsh
Normal file
8
client/src/main/resources/shaders/blit.vsh
Normal file
|
@ -0,0 +1,8 @@
|
|||
layout (location = 0) in vec2 coords;
|
||||
|
||||
out vec2 tex_coord;
|
||||
|
||||
void main() {
|
||||
tex_coord = coords;
|
||||
gl_Position = vec4(coords * 2.0 - 1.0, 0.0, 1.0);
|
||||
}
|
38
client/src/main/resources/shaders/grid.fsh
Normal file
38
client/src/main/resources/shaders/grid.fsh
Normal file
|
@ -0,0 +1,38 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
in vec3 vertex;
|
||||
in vec2 tex_coord;
|
||||
|
||||
uniform float time;
|
||||
|
||||
#define GLM_PI 3.14159265358979323846264338327950288
|
||||
#define GLM_SQRT2 1.41421356237309504880168872420969808
|
||||
#define vis_div 24.0
|
||||
|
||||
float v2rand(vec2 uv) {
|
||||
return fract(sin(dot(uv, vec2(12.9898,78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float avg(vec4 v) {
|
||||
return ((v.r + v.g + v.b) / 3.0) * v.a;
|
||||
}
|
||||
|
||||
float gauss(float v, float b, float c) {
|
||||
return (1.0 / (c * sqrt(2.0 * GLM_PI))) * exp(-(pow(v - b, 2.0) / (2.0 * pow(c, 2.0))));
|
||||
}
|
||||
|
||||
float dgauss(float v, float b, float c) {
|
||||
return b + v * c;
|
||||
}
|
||||
|
||||
float inside(vec2 vec, vec2 offs, float a, float b, float scale, float x1, float x2, float y1, float y2) {
|
||||
vec2 cscaled = (mod(vec + offs + 1.0, 1.0)) * scale;
|
||||
return (x2 < x1 ? (cscaled.x >= x1 || cscaled.x <= x2) : (cscaled.x >= x1 && cscaled.x <= x2)) || (y2 < y1 ? (cscaled.y >= y1 || cscaled.y <= y2) : (cscaled.y >= y1 && cscaled.y <= y2)) || (abs(cscaled.y - (cscaled.x - (x2 < x1 ? (x1 - x2) : (x2 - x1)) * GLM_SQRT2 * (x2 < x1 ? 0.0 : (x1 < scale / 2.0 ? x1 : (x2 - scale))))) < GLM_SQRT2) ? b : a;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 shift = vec2(v2rand(tex_coord + fract(time)) * 2.0 - 1.0, v2rand(tex_coord + 0.5 + fract(time)) * 2.0 - 1.0);
|
||||
shift = vec2(dgauss(shift.x, 0.0, 1.0), dgauss(shift.y, 0.0, 1.0)) * 0.015;
|
||||
vec3 cl = vec3(inside(tex_coord / vis_div, shift, 0.0, 1.0, 64.0, 1.0, 3.0, 1.0, 3.0), inside(tex_coord / vis_div, shift, 0.0, 1.0, 64.0, 63.0, 1.0, 63.0, 1.0), inside(tex_coord / vis_div, shift, 0.0, 1.0, 64.0, 61.0, 63.0, 61.0, 63.0));
|
||||
FragColor = vec4(mix(vec3(0.0, 0.0, clamp(0.1 + 0.2 * (vertex.y + 64.0) / 128.0, 0.0, 1.0)), cl, clamp(cl.x + cl.y + cl.z, 0.0, 1.0)), 1.0);
|
||||
}
|
16
client/src/main/resources/shaders/grid.vsh
Normal file
16
client/src/main/resources/shaders/grid.vsh
Normal file
|
@ -0,0 +1,16 @@
|
|||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 norm;
|
||||
layout (location = 2) in vec2 coord;
|
||||
|
||||
out vec3 vertex;
|
||||
out vec2 tex_coord;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
vertex = vec3(model * vec4(pos, 1.0));
|
||||
tex_coord = coord;
|
||||
gl_Position = projection * view * vec4(vertex, 1.0);
|
||||
}
|
8
client/src/main/resources/shaders/lightmap.fsh
Normal file
8
client/src/main/resources/shaders/lightmap.fsh
Normal file
|
@ -0,0 +1,8 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
uniform float fog;
|
||||
uniform vec3 color;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(color, fog);
|
||||
}
|
7
client/src/main/resources/shaders/lightmap.vsh
Normal file
7
client/src/main/resources/shaders/lightmap.vsh
Normal file
|
@ -0,0 +1,7 @@
|
|||
layout (location = 0) in vec2 coords;
|
||||
|
||||
uniform vec2 size;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(coords * 2.0 / size, 0.0, 1.0);
|
||||
}
|
7
client/src/main/resources/shaders/vis.fsh
Normal file
7
client/src/main/resources/shaders/vis.fsh
Normal file
|
@ -0,0 +1,7 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
in float ypos;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(clamp(-0.3 + 1.8 * (ypos + 64.0) / 128.0, 0.0, 1.0), clamp(-0.7 + 2.2 * (ypos + 64.0) / 128.0, 0.0, 1.0), clamp(0.1 + 2.0 * (ypos + 64.0) / 128.0, 0.0, 1.0), 1.0);
|
||||
}
|
15
client/src/main/resources/shaders/vis.vsh
Normal file
15
client/src/main/resources/shaders/vis.vsh
Normal file
|
@ -0,0 +1,15 @@
|
|||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 norm;
|
||||
layout (location = 2) in vec2 coord;
|
||||
|
||||
out float ypos;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
void main() {
|
||||
vec3 vertex = vec3(model * vec4(pos, 1.0));
|
||||
ypos = vertex.y;
|
||||
gl_Position = projection * view * vec4(vertex, 1.0);
|
||||
}
|
87
client/src/main/resources/shaders/world.fsh
Normal file
87
client/src/main/resources/shaders/world.fsh
Normal file
|
@ -0,0 +1,87 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
struct light_t {
|
||||
vec4 position;
|
||||
vec4 ambient; // constant
|
||||
vec4 diffuse; // linear
|
||||
vec4 specular; // quadratic
|
||||
vec4 range;
|
||||
};
|
||||
|
||||
in vec3 vertex;
|
||||
in vec3 normal;
|
||||
in vec2 tex_coord;
|
||||
|
||||
uniform vec3 cam_pos;
|
||||
uniform sampler2D tex;
|
||||
uniform vec3 specular;
|
||||
uniform float shine;
|
||||
uniform float max_vert_dist;
|
||||
uniform float max_cam_dist;
|
||||
uniform float light_factor;
|
||||
uniform vec3 dir_direction;
|
||||
uniform vec3 dir_ambient;
|
||||
uniform vec3 dir_diffuse;
|
||||
uniform vec3 dir_specular;
|
||||
uniform int n_lights;
|
||||
uniform light_block {
|
||||
light_t lights[MAX_LIGHTS];
|
||||
};
|
||||
|
||||
/*
|
||||
vec4 pcf_sample(sampler2D stex, vec2 pos) {
|
||||
vec4 avg = vec4(0.0);
|
||||
vec2 texel = 1.0 / textureSize(stex, 0);
|
||||
for(int x = -1; x <= 1; x++) {
|
||||
for(int y = -1; y <= 1; y++) {
|
||||
avg += texture(stex, pos + vec2(x, y) * texel);
|
||||
}
|
||||
}
|
||||
return avg /= 9.0;
|
||||
}
|
||||
*/
|
||||
|
||||
vec3 calc_dir_light(vec3 norm, vec3 dir, vec3 rgb) {
|
||||
vec3 ldir = normalize(-dir_direction);
|
||||
float diff = max(dot(norm, ldir), 0.0);
|
||||
vec3 rdir = reflect(-ldir, norm);
|
||||
float spec = pow(max(dot(dir, rdir), 0.0), shine);
|
||||
vec3 ambient = dir_ambient * rgb + clamp(vec3(0.0), 0.0, 1.0);
|
||||
vec3 diffuse = dir_diffuse * diff * rgb;
|
||||
vec3 specular = dir_specular * spec * specular * rgb;
|
||||
return (ambient + diffuse + specular);
|
||||
}
|
||||
|
||||
vec3 calc_point_light(light_t light, vec3 norm, vec3 dir, vec3 rgb) {
|
||||
rgb = clamp(rgb + light_factor, 0.0, 1.0);
|
||||
vec3 ldir = normalize(light.position.xyz - vertex);
|
||||
float diff = max(dot(norm, ldir), 0.0);
|
||||
vec3 rdir = reflect(-ldir, norm);
|
||||
float spec = pow(max(dot(dir, rdir), 0.0), shine);
|
||||
float distance = length((light.position.xyz - vertex) / light.range.xyz);
|
||||
float attenuation = 1.0 / (light.ambient.w + light.diffuse.w * distance + light.specular.w * (distance * distance));
|
||||
vec3 ambient = light.ambient.xyz * rgb;
|
||||
vec3 diffuse = light.diffuse.xyz * diff * rgb;
|
||||
vec3 specular = light.specular.xyz * spec * specular * rgb;
|
||||
ambient *= attenuation;
|
||||
diffuse *= attenuation;
|
||||
specular *= attenuation;
|
||||
return (ambient + diffuse + specular);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 norm = normalize(normal);
|
||||
vec3 dir = normalize(cam_pos - vertex);
|
||||
vec4 texel = texture(tex, tex_coord);
|
||||
vec3 rgb = texel.rgb * texel.a;
|
||||
vec3 result = calc_dir_light(norm, dir, rgb);
|
||||
// int l = 0;
|
||||
for(int z = 0; z < n_lights; z++) {
|
||||
// if(lights[z].enabled) {
|
||||
if(distance(vertex, lights[z].position.xyz) <= max_vert_dist && distance(cam_pos, lights[z].position.xyz) <= max_cam_dist)
|
||||
result += calc_point_light(lights[z], norm, dir, rgb);
|
||||
// l++;
|
||||
// }
|
||||
}
|
||||
FragColor = vec4(result, 1.0);
|
||||
}
|
20
client/src/main/resources/shaders/world.vsh
Normal file
20
client/src/main/resources/shaders/world.vsh
Normal file
|
@ -0,0 +1,20 @@
|
|||
layout (location = 0) in vec3 pos;
|
||||
layout (location = 1) in vec3 norm;
|
||||
layout (location = 2) in vec2 coord;
|
||||
|
||||
out vec3 vertex;
|
||||
out vec3 normal;
|
||||
out vec2 tex_coord;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
uniform sampler2D tex;
|
||||
uniform float density;
|
||||
|
||||
void main() {
|
||||
vertex = vec3(model * vec4(pos, 1.0));
|
||||
normal = mat3(transpose(inverse(model))) * norm;
|
||||
tex_coord = coord * density / textureSize(tex, 0);
|
||||
gl_Position = projection * view * vec4(vertex, 1.0);
|
||||
}
|
|
@ -1056,11 +1056,6 @@ public class Block {
|
|||
(double)pos.getX() + this.maxX, (double)pos.getY() + this.maxY, (double)pos.getZ() + this.maxZ);
|
||||
}
|
||||
|
||||
@Clientside
|
||||
public boolean hasTransparency() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Clientside
|
||||
public boolean isXrayVisible() {
|
||||
return false;
|
||||
|
|
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Add table
Add a link
Reference in a new issue