split char gui

This commit is contained in:
Sen 2025-03-30 13:35:02 +02:00
parent 1b9ef61599
commit 5e20c6f90d
10 changed files with 105 additions and 29 deletions

View file

@ -0,0 +1,697 @@
package game.gui.character;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileFilter;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.nio.file.Files;
import java.util.Arrays;
import javax.imageio.ImageIO;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import game.Game;
import game.Game.FileMode;
import game.dimension.DimType;
import game.dimension.Dimension;
import game.entity.npc.Alignment;
import game.entity.npc.CharacterInfo;
import game.entity.npc.EntityHuman;
import game.entity.npc.EntityNPC;
import game.entity.npc.SpeciesInfo;
import game.entity.types.EntityLiving;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Element;
import game.gui.element.GuiList;
import game.gui.element.Label;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.element.Slider;
import game.gui.element.Textbox;
import game.gui.element.TransparentBox;
import game.gui.element.Textbox.Action;
import game.init.EntityEggInfo;
import game.init.EntityRegistry;
import game.init.SpeciesRegistry;
import game.init.UniverseRegistry;
import game.init.SpeciesRegistry.ModelType;
import game.log.Log;
import game.network.Player;
import game.packet.CPacketAction;
import game.packet.CPacketMessage;
import game.packet.CPacketSkin;
import game.renderer.Drawing;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.entity.RenderManager;
import game.renderer.texture.EntityTexManager;
import game.renderer.texture.TextureUtil;
import game.rng.Random;
import game.util.FileCallback;
import game.util.FileUtils;
import game.util.SkinConverter;
import game.util.Util;
import game.window.Button;
public class GuiChar extends GuiList<GuiChar.SkinEntry>
{
protected class SkinEntry implements ListEntry
{
private final File skinFile;
private final String id;
private final ModelType model;
private final CharacterInfo charinfo;
private final BufferedImage skinImage;
// private final String icon;
// private DynamicTexture dyntex;
private final int dynId;
protected SkinEntry(String id, File file, CharacterInfo charinfo, BufferedImage image, ModelType model)
{
// this.owner = parent;
this.skinFile = file;
this.charinfo = charinfo;
this.id = id;
this.model = model;
// this.gm = Game.getGame();
if(this.skinFile != null) // {
this.skinImage = image;
// this.skin = skin.getName().substring(0, skin.getName().length() - 4);
// }
else // {
this.skinImage = null;
// this.skin = null;
// }
if(this.skinImage != null) {
int w = this.skinImage.getWidth();
int h = this.skinImage.getHeight();
int[] data = new int[w * h];
this.skinImage.getRGB(0, 0, w, h, data, 0, w);
this.dynId = 0xffff0000 + GuiChar.this.elements.size();
EntityTexManager.setTexture(this.dynId, EntityTexManager.imageToComp(data, model), model);
}
else {
this.dynId = -1;
}
}
public void draw(int x, int y, int mouseX, int mouseY, boolean hovered)
{
// FontRenderer.drawString(this.skin == null ? "---" : this.skin, x + 32 + 3, y + 1, 16777215);
String str = // List<String> list = FontRenderer.listFormattedStringToWidth(
(this.skinFile != null ? this.skinFile.getName()
: (this.charinfo == null ? "Standard" : (
(this.charinfo.species.prefix && this.charinfo.spclass != null && this.charinfo.spclass.type != null ?
this.charinfo.spclass.type.toString() :
EntityRegistry.getEntityName(this.charinfo.species.id))
+ (this.charinfo.name.isEmpty() ? "" : (" " + this.charinfo.name)))));
// + TextColor.LIGHT_GRAY + " (" + TextColor.GREEN +
// this.model.display + TextColor.LIGHT_GRAY +")"
// , listWidth - 16 - 2);
//
// for (int i = 0; i < Math.min(list.size(), 2); ++i)
// {
Drawing.drawText(str, x + 64 + 3, y, 0xff000000 | (this.charinfo == null ?
(this.skinFile != null ? 0xffffff : 0xc0c0c0) : this.charinfo.color1 | this.charinfo.color2));
if(this.skinFile == null && this.charinfo != null)
Drawing.drawText(this.charinfo.skin, x + 64 + 3, y + 18, 0xffc0c0c0);
// }
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
// if(this.model != ModelType.HUMANOID) {
// this.drawTextureAt(x, y, EntitySkinManager.HEAD_DEF);
// }
if (/* this.gm.touchscreen || */ hovered)
{
// GuiSkin.this.gm.getTextureManager().bindTexture(SKINS_BUTTONS);
Drawing.drawRect(x, y, 64, 64, -1601138544);
// GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
// int k1 = mouseX - x;
// int l1 = mouseY - y;
//
// if (k1 < 16 && k1 > 0)
// {
// Gui.drawScaledCustomSizeModalRect(x, y, 0.0F, 32.0F, 32, 32, 16, 16, 256.0F, 256.0F);
// }
}
if (this.dynId != -1)
{
this.drawTextureAt(x, y, EntityTexManager.getSkin(this.dynId, this.model));
}
else if(this.charinfo == null)
{
this.drawTextureAt(x, y, EntityTexManager.getDefault(this.model));
}
else
{
this.drawTextureAt(x, y, EntityTexManager.getNpcSkin(this.charinfo.skin, this.model));
}
}
protected void drawTextureAt(int x, int y, String tex)
{
// GuiSkin.this.gm.getTextureManager().bindTexture(tex);
GlState.enableBlend();
GlState.enableDepth();
boolean flag = GuiChar.this.gm.cameraUsed;
GuiChar.this.gm.cameraUsed = true;
EntityTexManager.altTexture = tex;
EntityTexManager.altLayer = this.dynId;
EntityTexManager.altNpcLayer = this.dynId == -1 && this.charinfo != null ? this.charinfo.skin : null;
drawEntity(x + 32, y + 60, 28.0f
/* / GuiChar.this.gm.thePlayer.getHeight() */ * Math.min(1.8f / GuiChar.this.gm.thePlayer.height, 1.5f / GuiChar.this.gm.thePlayer.width), -45.0f, -20.0f, GuiChar.this.gm.thePlayer);
GuiChar.this.gm.cameraUsed = flag;
EntityTexManager.altTexture = null;
EntityTexManager.altLayer = -1;
EntityTexManager.altNpcLayer = null;
// GuiSkin.this.gm.getRenderManager().getRenderObject(this.model).renderHead(x, y, this.model.texWidth, this.model.texHeight, 2);
GlState.disableBlend();
GlState.disableDepth();
}
public void deleteTexture() {
if(this.dynId != -1) {
EntityTexManager.setTexture(this.dynId, null, null);
}
}
public void select(boolean dclick, int mx, int my)
{
// if(GuiSkin.this.adjust.dragging)
// return;
// if (dclick)
// {
// GuiSkin.this.gm.displayGuiScreen(GuiMenu.INSTANCE);
// return;
// }
// else {
BufferedImage img = this.skinImage;
// boolean slim = false;
if(this.charinfo != null) {
try {
img = TextureUtil.readImage(FileUtils.getResource(
EntityNPC.getSkinTexture(this.charinfo.skin)));
}
catch(IOException e) {
if(e instanceof FileNotFoundException)
Log.JNI.warn("Textur für Skin ist nicht vorhanden: " +
EntityNPC.getSkinTexture(this.charinfo.skin));
else
Log.JNI.error(e, "Konnte Textur nicht laden");
return;
}
// slim = this.charinfo.skin.startsWith("~");
}
// else if(this.skinFile != null) {
// slim = this.skinFile.getName().startsWith("slim_");
// }
// GuiSkin.this.selectEntry(slotIndex, slim);
// GuiChar.this.convertButton1.enabled = this.canConvert();
// GuiChar.this.convertButton2.enabled = this.canConvert();
GuiChar.this.templateButton.enabled = this.canCopy();
GuiChar.this.selectSkin(img, this.model);
// if(mx < 16 && mx > 0)
// GuiSkin.this.gm.displayGuiScreen(GuiMenu.INSTANCE);
// return;
// }
}
public File getFile()
{
return this.skinFile;
}
// public boolean canConvert()
// {
// return this.skinFile != null && this.model == ModelType.HUMANOID;
// }
public String getLocation()
{
return this.charinfo == null ? null : this.charinfo.skin;
}
public boolean canCopy()
{
return this.charinfo != null;
}
}
private class DragAdjust extends Element {
private int mouseX;
private int mouseY;
private float yawOffset;
private float pitchOffset;
// public boolean dragging;
public DragAdjust(int x, int y, int w, int h) {
super(x, y, w, h, null);
}
protected void drawBackground() {
// if(this.dragging) {
//
// }
Drawing.drawRect(this.pos_x, this.pos_y, this.size_x, this.size_y, 0x20ffffff);
}
protected void drawForeground(int x1, int y1, int x2, int y2) {
}
public void drag(int x, int y) {
GuiChar.this.yaw = this.yawOffset + (this.mouseX - x) * 2.0f;
GuiChar.this.pitch = this.pitchOffset + (this.mouseY - y) * 2.0f;
}
public void mouse(Button btn, int x, int y, boolean ctrl, boolean shift) {
this.mouseX = x;
this.mouseY = y;
this.yawOffset = GuiChar.this.yaw;
this.pitchOffset = GuiChar.this.pitch;
// this.dragging = true;
}
// public void mouserel() {
// this.dragging = false;
// }
public boolean canHover() {
return false;
}
}
public static final GuiChar INSTANCE = new GuiChar();
// private ActButton convertButton1;
// private ActButton convertButton2;
private ActButton templateButton;
private DragAdjust adjust;
private ActButton dimButton;
private TransparentBox descLines;
private float yaw = -15.0f;
private float pitch = -15.0f;
private boolean waiting = true;
private int dimension;
private GuiChar() {
}
public void init(int width, int height)
{
super.init(width, height);
this.waiting = true;
this.setDimensions(400, height, 32, height - 32);
if(this.gm.getRenderManager().gm == null) {
this.unload();
this.adjust = null;
return;
}
this.load(null, this.gm.thePlayer == null ? ModelType.HUMANOID : this.gm.thePlayer.getModel());
this.add(new ActButton(4, 4, 194, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
GuiChar.this.gm.showFileDialog(FileMode.FILE_LOAD_MULTI, "Skin konvertieren", new File("skins"), new FileCallback() {
public void selected(File file) {
if(SkinConverter.convertSkin(file, new File("skins"), false))
GuiChar.this.gm.displayGuiScreen(GuiChar.this);
}
});
}
}, "Importieren: Standard"));
this.add(new ActButton(202, 4, 194, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
GuiChar.this.gm.showFileDialog(FileMode.FILE_LOAD_MULTI, "Skin konvertieren (schlank)", new File("skins"), new FileCallback() {
public void selected(File file) {
if(SkinConverter.convertSkin(file, new File("skins"), true))
GuiChar.this.gm.displayGuiScreen(GuiChar.this);
}
});
}
}, "Importieren: Schlank"));
this.add(new ActButton(4, height - 28, 194, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
GuiChar.this.gm.displayGuiScreen(GuiChar.this);
}
}, "Neu laden"));
this.templateButton = this.add(new ActButton(202, height - 28, 194, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
SkinEntry skin = GuiChar.this.getSelected();
if(skin != null && skin.getLocation() != null) {
String loc = skin.getLocation();
File file = new File(new File("skins"), loc + ".png");
int z = 1;
while(file.exists()) {
file = new File(new File("skins"), loc + "_" + (++z) + ".png");
}
InputStream in = null;
try {
in = FileUtils.getResource(EntityNPC.getSkinTexture(loc));
Files.copy(in, file.toPath());
}
catch(Exception e) {
if(e instanceof FileNotFoundException)
Log.JNI.warn("Textur ist nicht zum Kopieren vorhanden: " + EntityNPC.getSkinTexture(loc));
else
Log.JNI.error(e, "Konnte Textur nicht kopieren");
}
finally {
if(in != null) {
try {
in.close();
}
catch(Throwable e) {
}
}
}
GuiChar.this.gm.displayGuiScreen(GuiChar.this);
}
}
}, "Vorlage kopieren"));
this.adjust = this.add(new DragAdjust(width / 2 - 230, height - 64 - 640, 460, 640));
this.add(new NavButton(width - 396, 36, 392, 24, GuiSpecies.INSTANCE, "Spezies ändern"));
// for(int z = 0; z < SpeciesRegistry.SPECIMEN.size(); z++) {
// final SpeciesInfo species = SpeciesRegistry.SPECIMEN.get(z);
// this.add(new ActButton(width - 396 + (z % 2) * 198, 36 + 28 * (z / 2), 194, 24, new ActButton.Callback() {
// }, EntityRegistry.getEntityName(EntityRegistry.getEntityString(species.clazz)))) // ;
// .enabled = this.gm.thePlayer == null || this.gm.thePlayer.getClass() != species.clazz;
// }
final ActButton[] alignBtns = new ActButton[Alignment.values().length];
for (int z = 0; z < Alignment.values().length; z++)
{
final Alignment align = Alignment.values()[z];
alignBtns[z] = this.add(new ActButton(width - 396 + (z % 3) * 132, height - 32 - 28 * 3 + 28 * (z / 3), 128, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
if(GuiChar.this.gm.thePlayer != null) {
GuiChar.this.waiting = false;
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_ALIGN, align.ordinal()));
for(ActButton btn : alignBtns) {
btn.enabled = btn != elem;
}
}
}
}, align.color + align.display));
alignBtns[z].enabled = this.gm.thePlayer == null || this.gm.thePlayer.getAlignment() != align;
}
this.add(new Slider(width / 2 - 200, height - 28, 400, 24, 1, this.gm.thePlayer == null ? 120 : this.gm.thePlayer.getMinSize(), this.gm.thePlayer == null ? 320 : this.gm.thePlayer.getMaxSize(), this.gm.thePlayer == null ? 180 : this.gm.thePlayer.getDefaultSize(), this.gm.thePlayer == null ? 180 : this.gm.thePlayer.getCurrentSize(), new Slider.Callback() {
public void use(Slider elem, int value) {
if(GuiChar.this.gm.thePlayer != null) {
GuiChar.this.waiting = false;
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_HEIGHT, value));
}
}
}, "Spieler-Größe", "cm")).enabled = this.gm.thePlayer == null || this.gm.thePlayer.getMinSize() != this.gm.thePlayer.getMaxSize();
this.add(new Label(width / 2 - 200, 36, 400, 20, "Name", true));
this.add(new Label(width - 396, height - 384, 392, 20, "Beschreibung", true));
final Textbox descField = this.add(new Textbox(width - 396, height - 364, 392, 130, Player.MAX_INFO_LENGTH, new Textbox.Callback() {
public void use(Textbox elem, Action value) {
}
}, ""));
this.add(new ActButton(width - 198, height - 28, 194, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode action) {
if(GuiChar.this.gm.thePlayer != null) {
GuiChar.this.gm.waitForServer();
Dimension dim = // GuiChar.this.dimension == Integer.MAX_VALUE ? Space.INSTANCE :
UniverseRegistry.getBaseDimensions().get(GuiChar.this.dimension);
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketMessage(CPacketMessage.Type.INFO, descField.getText()));
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.CLOSE_EDITOR, dim.getDimensionId()));
}
}
}, "Charakter erstellen"));
this.add(new Textbox(width / 2 - 200, 36 + 20, 400, 24, Player.MAX_NICK_LENGTH, true, new Textbox.Callback() {
public void use(Textbox elem, Action value) {
if(value == Action.SEND || value == Action.UNFOCUS) {
String name = elem.getText();
if(name.isEmpty())
elem.setText(GuiChar.this.gm.thePlayer == null ? "..." : GuiChar.this.gm.thePlayer.getCustomNameTag());
else if(GuiChar.this.gm.thePlayer != null) {
GuiChar.this.waiting = false;
GuiChar.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketMessage(CPacketMessage.Type.DISPLAY, name));
}
}
}
}, Player.VALID_NICK, this.gm.thePlayer == null ? "" : this.gm.thePlayer.getCustomNameTag()));
// this.convertButton1.enabled = false;
// this.convertButton2.enabled = false;
this.templateButton.enabled = false;
this.dimension = new Random().zrange(UniverseRegistry.getBaseDimensions().size());
EntityEggInfo egg = EntityRegistry.SPAWN_EGGS.get(this.gm.thePlayer == null ? EntityRegistry.getEntityString(EntityHuman.class) : EntityRegistry.getEntityString(this.gm.thePlayer));
if(egg != null && egg.origin != null) {
Dimension dim = UniverseRegistry.getDimension(egg.origin);
if(dim != null) {
for(int z = 0; z < UniverseRegistry.getBaseDimensions().size(); z++) {
if(UniverseRegistry.getBaseDimensions().get(z).getDimensionId() == dim.getDimensionId()) {
this.dimension = z;
break;
}
}
}
}
this.dimButton = this.add(new ActButton(width - 396, height - 220, 392, 24, new ActButton.Callback() {
public void use(ActButton elem, Mode mode) {
if(mode == Mode.TERTIARY) {
GuiChar.this.dimension = new Random().zrange(UniverseRegistry.getBaseDimensions().size());
}
// else if(GuiChar.this.dimension == Integer.MAX_VALUE) {
// GuiChar.this.dimension = mode == Mode.SECONDARY ? UniverseRegistry.getBaseDimensions().size() - 1 : 0;
// }
// else {
if(mode == Mode.SECONDARY) {
if(--GuiChar.this.dimension < 0)
GuiChar.this.dimension = UniverseRegistry.getBaseDimensions().size() - 1;
}
else {
if(++GuiChar.this.dimension >= UniverseRegistry.getBaseDimensions().size())
GuiChar.this.dimension = 0;
}
// }
GuiChar.this.setDimButton();
}
}, ""));
this.descLines = this.add(new TransparentBox(width - 396, height - 220 + 24, 392, 66, "", false));
this.setDimButton();
}
public void selectSkin(BufferedImage img, ModelType model)
{
this.gm.getNetHandler().addToSendQueue(new CPacketSkin(img, model));
}
private void setDimButton() {
Dimension dim = /* this.dimension == Integer.MAX_VALUE ? Space.INSTANCE : */ UniverseRegistry.getBaseDimensions().get(this.dimension);
this.dimButton.setText( // (dim == Space.INSTANCE ? "" :
// ((dim.getDimensionId() >= UniverseRegistry.MORE_DIM_ID ?
/* "Vorlage" : */ (dim.getType() == DimType.PLANET ? "Heimplanet" : "Heimdimension") + ": " +
// (dim.getDimensionId() >= UniverseRegistry.MORE_DIM_ID ? dim.getCustomName() :
dim.getFormattedName(false));
String name = dim.getFormattedName(true);
int index = name.indexOf(" / ");
this.descLines.setText(index >= 0 ? Util.buildLines(name.substring(index + " / ".length()).split(" / ")) : "");
}
public void onGuiClosed()
{
this.unload();
}
public void drawOverlays()
{
if(this.adjust != null) {
float factor = this.gm.thePlayer.width > 2.15f ? 2.15f / this.gm.thePlayer.width : 1.0f;
factor = this.gm.thePlayer.height > 3.0f && 3.0f / this.gm.thePlayer.height < factor ? 3.0f / this.gm.thePlayer.height : factor;
drawEntity(400 + (this.gm.fb_x - 400 - 400) / 2, this.gm.fb_y - 160, 160.0f * factor
/* / this.gm.thePlayer.getHeight() */, this.yaw, this.pitch, this.gm.thePlayer);
}
}
public void updateScreen() {
if(this.adjust == null && this.gm.getRenderManager().gm != null)
this.gm.displayGuiScreen(this);
}
public void checkReopen() {
if(this.adjust != null && this.waiting) {
this.waiting = false;
this.gm.displayGuiScreen(this);
}
}
public String getTitle() {
return "Charakter anpassen";
}
public static BufferedImage loadSkin(File file)
{
BufferedImage img = null;
try {
img = ImageIO.read(file);
}
catch(IOException e) {
return null;
}
if(img == null) {
return null;
}
// if(img.getWidth() != 64 || img.getHeight() != 64) { // || img.getType() != BufferedImage.TYPE_INT_ARGB) {
// return null;
// }
return img;
}
public void load(String currentSkin, ModelType model)
{
this.unload();
File[] files = new File("skins").listFiles(new FileFilter() {
public boolean accept(File pathname) {
return pathname.isFile() && pathname.getName().endsWith(".png");
}
});
int pos = 0;
// for(ModelType model : ModelType.values()) {
this.elements.add(new SkinEntry("default", null, null, null, model));
if("default".equals(currentSkin))
this.setSelected(pos);
pos++;
// }
if(files != null) {
Arrays.sort(files);
for(File file : files)
{
BufferedImage img = loadSkin(file);
if(img != null) {
// for(ModelType model : ModelType.values()) {
if(img.getWidth() == model.texWidth && img.getHeight() == model.texHeight) {
this.elements.add(new SkinEntry(file.getName(), file, null, img, model));
if(file.getName().equals(currentSkin))
this.setSelected(pos);
pos++;
}
// }
}
}
}
for(SpeciesInfo species : SpeciesRegistry.SPECIMEN) {
for(CharacterInfo charinfo : species.chars) {
if(charinfo.species.renderer == model) {
// for(Entry<String, ModelType> entry : SpeciesRegistry.SKINS.entrySet()) {
this.elements.add(new SkinEntry(charinfo.skin, null, charinfo, null, charinfo.species.renderer));
if(charinfo.skin.equals(currentSkin))
this.setSelected(pos);
pos++;
}
}
}
}
public void unload()
{
for (SkinEntry entry : this.elements)
{
entry.deleteTexture();
}
this.elements.clear();
}
public int getListWidth()
{
return 400 - 20;
}
public int getSlotHeight()
{
return 64 + 4;
}
// public static void drawEntityOnScreen(int posX, int posY, float scale, float mouseX, float mouseY, EntityLiving ent)
// {
// GlState.enableColorMaterial();
// SKC.glPushMatrix();
// SKC.glTranslatef((float)posX, (float)posY, 50.0F);
// SKC.glScalef(-scale, scale, scale);
// SKC.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
// float f = ent.yawOffset;
// float f1 = ent.rotYaw;
// float f2 = ent.rotPitch;
// float f3 = ent.prevHeadYaw;
// float f4 = ent.headYaw;
// SKC.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
// ItemRenderer.enableStandardItemLighting();
// SKC.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
// SKC.glRotatef(-((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F);
// ent.yawOffset = (float)Math.atan((double)(mouseX / 40.0F)) * 20.0F;
// ent.rotYaw = (float)Math.atan((double)(mouseX / 40.0F)) * 40.0F;
// ent.rotPitch = -((float)Math.atan((double)(mouseY / 40.0F))) * 20.0F;
// ent.headYaw = ent.rotYaw;
// ent.prevHeadYaw = ent.rotYaw;
// SKC.glTranslatef(0.0F, 0.0F, 0.0F);
// RenderManager rendermanager = Game.getGame().getRenderManager();
// rendermanager.setPlayerViewY(180.0F);
//// rendermanager.setRenderShadow(false);
// rendermanager.renderEntity(ent, 0.0D, 0.0D, 0.0D, 1.0F);
//// rendermanager.setRenderShadow(true);
// ent.yawOffset = f;
// ent.rotYaw = f1;
// ent.rotPitch = f2;
// ent.prevHeadYaw = f3;
// ent.headYaw = f4;
// SKC.glPopMatrix();
// ItemRenderer.disableStandardItemLighting();
// GlState.disableRescaleNormal();
// GlState.setActiveTexture(SKC.GL_TEXTURE1);
// GlState.disableTexture2D();
// GlState.setActiveTexture(SKC.GL_TEXTURE0);
// }
public static void drawEntity(int posX, int posY, float scale, float yaw, float pitch, EntityLiving ent)
{
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableDepth();
GlState.enableColorMaterial();
GL11.glPushMatrix();
GL11.glTranslatef((float)posX, (float)posY, 200.0F);
GL11.glScalef(-scale, scale, scale);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
float f = ent.yawOffset;
float f1 = ent.rotYaw;
float f2 = ent.rotPitch;
float f3 = ent.prevHeadYaw;
float f4 = ent.headYaw;
GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
ItemRenderer.enableStandardItemLighting();
GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, ent.height / 2, 0.0F);
GL11.glRotatef(-pitch, 1.0F, 0.0F, 0.0F);
ent.yawOffset = yaw;
ent.rotYaw = yaw;
ent.rotPitch = 0.0f;
ent.headYaw = ent.rotYaw;
ent.prevHeadYaw = ent.rotYaw;
GL11.glTranslatef(0.0F, -(ent.height / 2), 0.0F);
RenderManager rendermanager = Game.getGame().getRenderManager();
rendermanager.setPlayerViewY(180.0F);
rendermanager.renderEntity(ent, 0.0D, 0.0D, 0.0D, 1.0F);
// GL11.glTranslatef(0.0F, 0.0F, 0.0F);
ent.yawOffset = f;
ent.rotYaw = f1;
ent.rotPitch = f2;
ent.prevHeadYaw = f3;
ent.headYaw = f4;
GL11.glPopMatrix();
ItemRenderer.disableStandardItemLighting();
GlState.disableRescaleNormal();
GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.disableTexture2D();
GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.disableDepth();
}
}

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package game.gui.character;
import game.color.TextColor;
import game.entity.npc.PlayerCharacter;
import game.gui.GuiConfirm;
import game.gui.GuiMenu;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.gui.element.TransparentBox;
import game.packet.CPacketAction;
import game.renderer.Drawing;
public class GuiCharacters extends GuiList<GuiCharacters.CharacterEntry> implements ActButton.Callback
{
protected class CharacterEntry implements ListEntry
{
private final PlayerCharacter character;
private final boolean initial;
protected CharacterEntry(PlayerCharacter character, boolean initial)
{
this.character = character;
this.initial = initial;
}
public void draw(int x, int y, int mouseX, int mouseY, boolean hovered)
{
if(this.initial)
Drawing.drawRect(x, y, 1, 36, 0xffaf0000);
String str = this.character == null ? TextColor.BLUE + "[" + TextColor.CYAN + "+" + TextColor.BLUE + "]" :
String.format(TextColor.GREEN + "Level " + TextColor.DGREEN + "%d " + TextColor.YELLOW + "%s " + TextColor.VIOLET + "%s" + TextColor.GRAY + " [%s%s" + TextColor.GRAY + "]",
character.level, character.type, character.name, character.align.color, character.align.display);
String pos = this.character == null ? TextColor.BROWN + "Neuen Charakter erstellen" :
String.format(TextColor.NEON + "%s " + TextColor.GRAY + "bei " + TextColor.ACID + "%d" + TextColor.GRAY + ", " + TextColor.ACID + "%d" + TextColor.GRAY + ", " + TextColor.ACID + "%d",
character.dim, character.pos.getX(), character.pos.getY(), character.pos.getZ());
Drawing.drawText(str, x + 3, y, 0xffffffff);
Drawing.drawText(pos, x + 3, y + 16, 0xffffffff);
}
public void select(boolean dclick, int mx, int my)
{
if(dclick)
GuiCharacters.this.use(GuiCharacters.this.actionButtom, Mode.PRIMARY);
GuiCharacters.this.updateButtons();
}
}
public static final GuiCharacters INSTANCE = new GuiCharacters();
private TransparentBox descField;
private ActButton actionButtom;
private ActButton deleteButtom;
private GuiCharacters() {
}
private void updateButtons() {
CharacterEntry entry = this.getSelected();
this.descField.setText(entry == null ? "" : (entry.character == null ? "*neuer Charakter*" : (entry.character.info == null ? "*keine Beschreibung vorhanden*" : this.getSelected().character.info)));
this.actionButtom.setText(entry != null && entry.character == null ? "Charakter erstellen" : "Charakter spielen");
this.actionButtom.enabled = entry != null && !entry.initial;
this.deleteButtom.enabled = entry != null && entry.character != null && !entry.initial;
}
public void init(int width, int height)
{
super.init(width, height);
this.setDimensions(600, height, 32, height - 32);
this.elements.clear();
if(this.gm.getNetHandler() != null) {
int initialSelection = this.gm.getNetHandler().getSelectedCharacter();
for(PlayerCharacter character : this.gm.getNetHandler().getCharacterList()) {
this.elements.add(new CharacterEntry(initialSelection == this.elements.size() ? new PlayerCharacter(character.name, character.info, character.align, this.gm.thePlayer.worldObj.dimension.getFormattedName(false), this.gm.thePlayer.getPosition(), character.type, this.gm.thePlayer.experienceLevel) : character, initialSelection == this.elements.size()));
}
this.elements.add(new CharacterEntry(null, false));
this.setSelected(initialSelection);
}
this.descField = this.add(new TransparentBox(width - 390, 62, 380, height - 124, "", false));
this.deleteButtom = this.add(new ActButton(width / 2 - 304, height - 28, 200, 24, this, "Charakter löschen"));
this.actionButtom = this.add(new ActButton(width / 2 - 100, height - 28, 200, 24, this, ""));
this.add(new NavButton(width / 2 + 104, height - 28, 200, 24, GuiMenu.INSTANCE, "Abbrechen"));
this.updateButtons();
}
public String getTitle() {
return "Charakter anpassen";
}
public int getListWidth()
{
return 560;
}
public int getSlotHeight()
{
return 36 + 4;
}
public void use(ActButton elem, Mode action) {
CharacterEntry entry = GuiCharacters.this.getSelected();
if(entry != null && GuiCharacters.this.gm.getNetHandler() != null) {
if(elem == this.actionButtom) {
if(entry.character == null)
this.gm.getNetHandler().addToSendQueue(new CPacketAction(CPacketAction.Action.OPEN_EDITOR));
else
this.gm.getNetHandler().addToSendQueue(new CPacketAction(CPacketAction.Action.SELECT_CHARACTER, this.selectedElement));
}
else if(elem == this.deleteButtom && entry.character != null) {
this.gm.displayGuiScreen(new GuiConfirm(new GuiConfirm.Callback() {
public void confirm(boolean confirmed) {
if(confirmed)
GuiCharacters.this.gm.getNetHandler().addToSendQueue(new CPacketAction(CPacketAction.Action.DELETE_CHARACTER, GuiCharacters.this.selectedElement));
GuiCharacters.this.gm.displayGuiScreen(GuiCharacters.this);
}
}, "Möchtest du diesen Charakter wirklich löschen?", "Der Fortschritt, die Gegenstände und die Historie von \"" + entry.character.name + "\" werden für imer verloren sein!", "Löschen", "Abbrechen"));
}
}
}
}

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package game.gui.character;
import game.entity.npc.SpeciesInfo;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.NavButton;
import game.init.EntityRegistry;
import game.init.SpeciesRegistry;
import game.packet.CPacketAction;
import game.renderer.Drawing;
public class GuiSpecies extends GuiList<GuiSpecies.SkinEntry> implements ActButton.Callback
{
protected class SkinEntry implements ListEntry
{
private final SpeciesInfo species;
protected SkinEntry(SpeciesInfo species)
{
this.species = species;
}
public void draw(int x, int y, int mouseX, int mouseY, boolean hovered)
{
if(GuiSpecies.this.gm.thePlayer != null && this.species == GuiSpecies.this.gm.thePlayer.getSpecies())
Drawing.drawRect(x, y, 1, 44, 0xffaf0000);
Drawing.drawText(this.species.name, x + 3, y, 0xff000000 | this.species.color1 | this.species.color2);
}
public void select(boolean dclick, int mx, int my)
{
if((GuiSpecies.this.selectButton.enabled = GuiSpecies.this.gm.thePlayer == null || this.species != GuiSpecies.this.gm.thePlayer.getSpecies()) && dclick)
GuiSpecies.this.use(GuiSpecies.this.selectButton, Mode.PRIMARY);
}
}
public static final GuiSpecies INSTANCE = new GuiSpecies();
private ActButton selectButton;
private GuiSpecies() {
}
public void init(int width, int height)
{
super.init(width, height);
this.setDimensions(400, height, 32, height - 32);
this.elements.clear();
for(SpeciesInfo species : SpeciesRegistry.SPECIMEN) {
this.elements.add(new SkinEntry(species));
}
this.add(new NavButton(width - 198 * 2, height - 28, 194, 24, GuiChar.INSTANCE, "Zurück"));
this.selectButton = this.add(new ActButton(width - 198, height - 28, 194, 24, this, "Spezies ändern"));
}
public String getTitle() {
return "Spezies wählen";
}
public int getListWidth()
{
return 400 - 20;
}
public int getSlotHeight()
{
return 44 + 4;
}
public void use(ActButton elem, Mode action) {
SkinEntry entry = this.getSelected();
if(entry != null && GuiSpecies.this.gm.thePlayer != null)
GuiSpecies.this.gm.thePlayer.sendQueue.addToSendQueue(new CPacketAction(CPacketAction.Action.SET_SPECIES, EntityRegistry.getEntityID(entry.species.clazz)));
}
}