remove skull tile entity

This commit is contained in:
Sen 2025-06-01 16:02:45 +02:00
parent bda91dac26
commit 618a076c0f
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
24 changed files with 165 additions and 879 deletions

View file

@ -80,7 +80,6 @@ import common.tileentity.TileEntityFurnace;
import common.tileentity.TileEntityHopper;
import common.tileentity.TileEntityMobSpawner;
import common.tileentity.TileEntitySign;
import common.tileentity.TileEntitySkull;
import common.util.Facing;
import common.util.NibbleArray;
import common.world.State;
@ -348,7 +347,6 @@ public abstract class Converter {
// mapTile(TileEntityPiston.class, "Piston", "piston");
mapTile(TileEntityEnchantmentTable.class, "EnchantTable", "enchanting_table");
mapTile(TileEntityBeacon.class, "Beacon", "beacon");
mapTile(TileEntitySkull.class, "Skull", "skull");
mapTile(TileEntityDaylightDetector.class, "DLDetector", "daylight_detector");
mapTile(TileEntityHopper.class, "Hopper", "hopper");
mapTile(TileEntityComparator.class, "Comparator", "comparator");
@ -969,9 +967,6 @@ public abstract class Converter {
else if("Comparator".equals(id)) {
nent.setInt("OutputSignal", ent.getInt("OutputSignal"));
}
else if("Skull".equals(id)) {
nent.setByte("Rot", ent.getByte("Rot"));
}
return nent;
}