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implement lighmap shading

This commit is contained in:
Sen 2025-08-28 18:28:01 +02:00
parent cf0239c76e
commit 64396b28b9
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
6 changed files with 20 additions and 10 deletions

View file

@ -41,6 +41,11 @@ public enum Shader {
context.vec("max_vert_dist", Client.CLIENT.lightDistVert);
context.vec("max_cam_dist", Client.CLIENT.lightDistCam);
context.integer("n_lights", 0);
context.color3("specular", 0xffffff);
context.vec("shine", 1.0f);
// context.vec("density", density);
GlState.setActiveTexture(GL46.GL_TEXTURE0);
// glBindBufferBase(GL_UNIFORM_BUFFER, 0, world->light_buf);
}, "MAX_LIGHTS", (Supplier<Integer>)() -> Client.CLIENT.lightMaximum),