inline OpenGL constants to lwjgl GLxx

This commit is contained in:
Sen 2025-03-18 10:14:37 +01:00
parent a891ab4d3a
commit 783adb350b
20 changed files with 183 additions and 495 deletions

View file

@ -1,5 +1,7 @@
package game.renderer.entity;
import org.lwjgl.opengl.GL13;
import game.entity.item.EntityXp;
import game.renderer.DefaultVertexFormats;
import game.renderer.GlState;
@ -39,7 +41,7 @@ public class RenderXpOrb extends Render<EntityXp>
int j = entity.getBrightnessForRender(partialTicks);
int k = j % 65536;
int l = j / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
float f8 = 255.0F;
float f9 = ((float)entity.xpColor + partialTicks) / 2.0F;