inline OpenGL constants to lwjgl GLxx

This commit is contained in:
Sen 2025-03-18 10:14:37 +01:00
parent a891ab4d3a
commit 783adb350b
20 changed files with 183 additions and 495 deletions

View file

@ -1,5 +1,7 @@
package game.renderer.particle;
import org.lwjgl.opengl.GL13;
import game.Game;
import game.entity.Entity;
import game.renderer.GlState;
@ -45,7 +47,7 @@ public class EntityPickupFX extends EntityFX
int i = this.getBrightnessForRender(partialTicks);
int j = i % 65536;
int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
d6 = d6 - interpPosX;
d7 = d7 - interpPosY;