inline OpenGL constants to lwjgl GLxx

This commit is contained in:
Sen 2025-03-18 10:14:37 +01:00
parent a891ab4d3a
commit 783adb350b
20 changed files with 183 additions and 495 deletions

View file

@ -40,6 +40,9 @@ import java.util.function.Function;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import com.google.common.util.concurrent.Futures; import com.google.common.util.concurrent.Futures;
@ -480,8 +483,8 @@ public class Game implements IThreadListener {
this.textureMap = new TextureMap(); this.textureMap = new TextureMap();
this.textureManager.loadTexture(TextureMap.locationBlocksTexture, this.textureMap); this.textureManager.loadTexture(TextureMap.locationBlocksTexture, this.textureMap);
this.textureManager.bindTexture(TextureMap.locationBlocksTexture); this.textureManager.bindTexture(TextureMap.locationBlocksTexture);
WCF.glTexParameteri(WCF.GL_TEXTURE_MIN_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
WCF.glTexParameteri(WCF.GL_TEXTURE_MAG_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
this.modelManager = new ModelManager(this.textureMap); this.modelManager = new ModelManager(this.textureMap);
this.modelManager.onReload(); this.modelManager.onReload();
this.renderItem = new RenderItem(this.textureManager, this.modelManager); this.renderItem = new RenderItem(this.textureManager, this.modelManager);
@ -695,10 +698,10 @@ public class Game implements IThreadListener {
} }
public void render() { public void render() {
GlState.tryBlendFuncSeparate(WCF.GL_SRC_ALPHA, WCF.GL_ONE_MINUS_SRC_ALPHA, WCF.GL_SRC_ALPHA, WCF.GL_ONE_MINUS_SRC_ALPHA); GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlState.enableDepth(); GlState.enableDepth();
GlState.clearColor(0.0f, 0.0f, 0.0f, 1.0f); GlState.clearColor(0.0f, 0.0f, 0.0f, 1.0f);
WCF.glClear(WCF.GL_COLOR_BUFFER_BIT | WCF.GL_DEPTH_BUFFER_BIT); WCF.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
if(this.wireframe) { if(this.wireframe) {
WCF.glLineWidth(1.0f); WCF.glLineWidth(1.0f);
WCF.glPolygonMode(true); // GL_FRONT_AND_BACK, GL_LINE WCF.glPolygonMode(true); // GL_FRONT_AND_BACK, GL_LINE
@ -884,7 +887,7 @@ public class Game implements IThreadListener {
// jsys.tooltip[0] = 0; // jsys.tooltip[0] = 0;
// this.tooltip = null; // this.tooltip = null;
// GlState.resetTextures(); // GlState.resetTextures();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.enableTexture2D(); GlState.enableTexture2D();
// GlState.disableDepth(); // GlState.disableDepth();
if(this.open == null && this.getRenderViewEntity() != null && this.getRenderViewEntity().isPlayer()) { if(this.open == null && this.getRenderViewEntity() != null && this.getRenderViewEntity().isPlayer()) {
@ -977,8 +980,8 @@ public class Game implements IThreadListener {
"Tickrate: %s%.2f" + TextColor.RESET + " %s [" + TextColor.GREEN + "%.1f" + TextColor.RESET + "], %.3f ms, E %d ms" + "Tickrate: %s%.2f" + TextColor.RESET + " %s [" + TextColor.GREEN + "%.1f" + TextColor.RESET + "], %.3f ms, E %d ms" +
"%s%s" "%s%s"
, ,
WCF.glGetString(WCF.GL_VERSION), // WCF.glGetString(WCF.GL_SHADING_LANGUAGE_VERSION), WCF.glGetString(GL11.GL_VERSION), // WCF.glGetString(WCF.GL_SHADING_LANGUAGE_VERSION),
WCF.glGetString(WCF.GL_RENDERER), WCF.glGetString(WCF.GL_VENDOR), WCF.glGetString(GL11.GL_RENDERER), WCF.glGetString(GL11.GL_VENDOR),
this.framecode(), Timing.framerate < 1.0f ? 1.0f / Timing.framerate : Timing.framerate, Timing.framerate < 1.0f ? "SPF" : "FPS", this.framecode(), Timing.framerate < 1.0f ? 1.0f / Timing.framerate : Timing.framerate, Timing.framerate < 1.0f ? "SPF" : "FPS",
this.vsync ? TextColor.DGRAY + "VSYNC" : (this.syncLimited ? TextColor.GREEN + "" + this.syncLimit : TextColor.RED + "UNL"), this.vsync ? TextColor.DGRAY + "VSYNC" : (this.syncLimited ? TextColor.GREEN + "" + this.syncLimit : TextColor.RED + "UNL"),
(float)PerfSection.getTotal(false) / 1000.0f, this.fb_x, this.fb_y, (float)PerfSection.getTotal(false) / 1000.0f, this.fb_x, this.fb_y,
@ -2000,8 +2003,8 @@ public class Game implements IThreadListener {
public void setupOverlay() { public void setupOverlay() {
GlState.disableDepth(); GlState.disableDepth();
GlState.tryBlendFuncSeparate(WCF.GL_SRC_ALPHA, WCF.GL_ONE_MINUS_SRC_ALPHA, WCF.GL_ONE, WCF.GL_ONE_MINUS_SRC_ALPHA); GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.color(1.0f, 1.0f, 1.0f, 1.0f); GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
WCF.glClear(256); WCF.glClear(256);
WCF.glMatrixMode(5889); WCF.glMatrixMode(5889);
@ -2018,9 +2021,9 @@ public class Game implements IThreadListener {
Log.SYSTEM.info(Config.VERSION); Log.SYSTEM.info(Config.VERSION);
if(!WCF.createWindow(Config.VERSION, System.getProperty("opengl.debug") != null)) if(!WCF.createWindow(Config.VERSION, System.getProperty("opengl.debug") != null))
System.exit(1); System.exit(1);
Log.SYSTEM.info("OpenGL %s", WCF.glGetString(WCF.GL_VERSION)); Log.SYSTEM.info("OpenGL %s", WCF.glGetString(GL11.GL_VERSION));
Log.SYSTEM.info("GL_VENDOR: %s", WCF.glGetString(WCF.GL_VENDOR)); Log.SYSTEM.info("GL_VENDOR: %s", WCF.glGetString(GL11.GL_VENDOR));
Log.SYSTEM.info("GL_RENDERER: %s", WCF.glGetString(WCF.GL_RENDERER)); Log.SYSTEM.info("GL_RENDERER: %s", WCF.glGetString(GL11.GL_RENDERER));
Log.SYSTEM.info("Starte ..."); Log.SYSTEM.info("Starte ...");
this.init(); this.init();
@ -2029,7 +2032,7 @@ public class Game implements IThreadListener {
System.gc(); System.gc();
Font.load(); Font.load();
GlState.enableBlend(); GlState.enableBlend();
GlState.blendFunc(WCF.GL_SRC_ALPHA, WCF.GL_ONE_MINUS_SRC_ALPHA); GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
this.initConsole(); this.initConsole();
this.vidMode = WCF.getDisplayMode(); this.vidMode = WCF.getDisplayMode();
WCF.initWindow(this.saved_xpos, this.saved_ypos, this.xsize, this.ysize); WCF.initWindow(this.saved_xpos, this.saved_ypos, this.xsize, this.ysize);
@ -2056,7 +2059,7 @@ public class Game implements IThreadListener {
Bind.updateBinds(); Bind.updateBinds();
this.input(); this.input();
Bind.enableInput(); Bind.enableInput();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.bindTexture(0); GlState.bindTexture(0);
this.inputGui(); this.inputGui();
if(this.open != null) if(this.open != null)

View file

@ -2,6 +2,8 @@ package game.gui;
import java.util.List; import java.util.List;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import game.Game; import game.Game;
@ -18,7 +20,6 @@ import game.vars.ColorVar;
import game.window.Bind; import game.window.Bind;
import game.window.Button; import game.window.Button;
import game.window.Keysym; import game.window.Keysym;
import game.window.WCF;
public abstract class Gui { public abstract class Gui {
public static final String DIRT_BACKGROUND = "textures/background.png"; public static final String DIRT_BACKGROUND = "textures/background.png";
@ -327,7 +328,7 @@ public abstract class Gui {
if(this.gm.fb_x != 0 && this.gm.fb_y != 0) if(this.gm.fb_x != 0 && this.gm.fb_y != 0)
this.draw(); this.draw();
GlState.bindTexture(0); GlState.bindTexture(0);
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.enableTexture2D(); GlState.enableTexture2D();
GlState.disableDepth(); GlState.disableDepth();
this.drawPost(); this.drawPost();

View file

@ -3,6 +3,8 @@ package game.gui.container;
import java.util.List; import java.util.List;
import java.util.Set; import java.util.Set;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import com.google.common.collect.Sets; import com.google.common.collect.Sets;
@ -351,7 +353,7 @@ public abstract class GuiContainer extends Gui
this.theSlot = null; this.theSlot = null;
int k = 240; int k = 240;
int l = 240; int l = 240;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
this.drawSlots(mouseX, mouseY); this.drawSlots(mouseX, mouseY);

View file

@ -1,5 +1,7 @@
package game.gui.element; package game.gui.element;
import org.lwjgl.opengl.GL11;
import game.Game; import game.Game;
import game.gui.Font; import game.gui.Font;
import game.gui.Gui; import game.gui.Gui;
@ -232,7 +234,7 @@ public abstract class Element {
int y2 = this.size_y - (this.margin_y1 + this.margin_y2); int y2 = this.size_y - (this.margin_y1 + this.margin_y2);
// if(elem.type == ElemType.FIELD) { // if(elem.type == ElemType.FIELD) {
WCF.glScissor(x1 < 0 ? 0 : x1, (this.gm.fb_y - (y1 + y2)) < 0 ? 0 : (this.gm.fb_y - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2); WCF.glScissor(x1 < 0 ? 0 : x1, (this.gm.fb_y - (y1 + y2)) < 0 ? 0 : (this.gm.fb_y - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2);
WCF.glEnable(WCF.GL_SCISSOR_TEST); WCF.glEnable(GL11.GL_SCISSOR_TEST);
// } // }
// if(this.type == ElemType.CUSTOM) // if(this.type == ElemType.CUSTOM)
// this.func(this, 1); // this.func(this, 1);
@ -240,7 +242,7 @@ public abstract class Element {
this.drawForeground(x1, y1, x2, y2); this.drawForeground(x1, y1, x2, y2);
// logd("DBG", "%d @ %d %d -> %d %d", elem.id, x1, y1, elem.pos_x + x2, elem.pos_y + y2); // logd("DBG", "%d @ %d %d -> %d %d", elem.id, x1, y1, elem.pos_x + x2, elem.pos_y + y2);
// if(elem.type == ElemType.FIELD) { // if(elem.type == ElemType.FIELD) {
WCF.glDisable(WCF.GL_SCISSOR_TEST); WCF.glDisable(GL11.GL_SCISSOR_TEST);
// glScissor(0, 0, sys.fb_x, sys.fb_y); // glScissor(0, 0, sys.fb_x, sys.fb_y);
// } // }
} }

View file

@ -1,5 +1,7 @@
package game.gui.element; package game.gui.element;
import org.lwjgl.opengl.GL11;
import game.gui.Font; import game.gui.Font;
import game.renderer.Drawing; import game.renderer.Drawing;
import game.renderer.Drawing.Offset; import game.renderer.Drawing.Offset;
@ -430,9 +432,9 @@ public class Textbox extends Element {
int x2 = this.size_x - (this.margin_x1 + this.margin_x2); int x2 = this.size_x - (this.margin_x1 + this.margin_x2);
int y2 = this.size_y - (this.margin_y1 + this.margin_y2); int y2 = this.size_y - (this.margin_y1 + this.margin_y2);
WCF.glScissor(x1 < 0 ? 0 : x1, (this.gm.fb_y - (y1 + y2)) < 0 ? 0 : (this.gm.fb_y - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2); WCF.glScissor(x1 < 0 ? 0 : x1, (this.gm.fb_y - (y1 + y2)) < 0 ? 0 : (this.gm.fb_y - (y1 + y2)), x2 < 0 ? 0 : x2, y2 < 0 ? 0 : y2);
WCF.glEnable(WCF.GL_SCISSOR_TEST); WCF.glEnable(GL11.GL_SCISSOR_TEST);
Drawing.drawRectColor(this.cursorX, this.cursorY, 1, Font.YGLYPH, this.gm.style.cursor); Drawing.drawRectColor(this.cursorX, this.cursorY, 1, Font.YGLYPH, this.gm.style.cursor);
WCF.glDisable(WCF.GL_SCISSOR_TEST); WCF.glDisable(GL11.GL_SCISSOR_TEST);
} }
} }

View file

@ -5,6 +5,9 @@ import java.nio.ByteOrder;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.util.List; import java.util.List;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import com.google.common.base.Predicate; import com.google.common.base.Predicate;
import game.Game; import game.Game;
@ -708,14 +711,14 @@ public class EntityRenderer {
public void disableLightmap() public void disableLightmap()
{ {
GlState.setActiveTexture(WCF.GL_TEXTURE1); GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.disableTexture2D(); GlState.disableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
} }
public void enableLightmap() public void enableLightmap()
{ {
GlState.setActiveTexture(WCF.GL_TEXTURE1); GlState.setActiveTexture(GL13.GL_TEXTURE1);
WCF.glMatrixMode(5890); WCF.glMatrixMode(5890);
WCF.glLoadIdentity(); WCF.glLoadIdentity();
float f = 0.00390625F; float f = 0.00390625F;
@ -723,13 +726,13 @@ public class EntityRenderer {
WCF.glTranslatef(8.0F, 8.0F, 8.0F); WCF.glTranslatef(8.0F, 8.0F, 8.0F);
WCF.glMatrixMode(5888); WCF.glMatrixMode(5888);
this.gm.getTextureManager().bindTexture(locationLightMap); this.gm.getTextureManager().bindTexture(locationLightMap);
WCF.glTexParameteri(WCF.GL_TEXTURE_MIN_FILTER, WCF.GL_LINEAR); WCF.glTexParameteri(GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
WCF.glTexParameteri(WCF.GL_TEXTURE_MAG_FILTER, WCF.GL_LINEAR); WCF.glTexParameteri(GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_S, WCF.GL_CLAMP); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_S, GL11.GL_CLAMP);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_T, WCF.GL_CLAMP); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_T, GL11.GL_CLAMP);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.enableTexture2D(); GlState.enableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
} }
/** /**
@ -1594,7 +1597,7 @@ public class EntityRenderer {
// flag = ((EntityNPC)entity).capabilities.isCreativeMode; // flag = ((EntityNPC)entity).capabilities.isCreativeMode;
// } // }
WCF.glFog(WCF.GL_FOG_COLOR, (FloatBuffer)this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F)); WCF.glFog(GL11.GL_FOG_COLOR, (FloatBuffer)this.setFogColorBuffer(this.fogColorRed, this.fogColorGreen, this.fogColorBlue, 1.0F));
WCF.glNormal3f(0.0F, -1.0F, 0.0F); WCF.glNormal3f(0.0F, -1.0F, 0.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.gm.theWorld, entity, partial); Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.gm.theWorld, entity, partial);
@ -1612,7 +1615,7 @@ public class EntityRenderer {
far = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)effect / 20.0F); far = 5.0F + (this.farPlaneDistance - 5.0F) * (1.0F - (float)effect / 20.0F);
} }
GlState.setFog(WCF.GL_LINEAR); GlState.setFog(GL11.GL_LINEAR);
if (start == -1) if (start == -1)
{ {
@ -1637,7 +1640,7 @@ public class EntityRenderer {
// } // }
else if (block.getMaterial().isColdLiquid()) else if (block.getMaterial().isColdLiquid())
{ {
GlState.setFog(WCF.GL_EXP); GlState.setFog(GL11.GL_EXP);
// if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).hasEffect(Potion.waterBreathing)) // if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).hasEffect(Potion.waterBreathing))
// { // {
@ -1650,13 +1653,13 @@ public class EntityRenderer {
} }
else if (block.getMaterial().isHotLiquid()) else if (block.getMaterial().isHotLiquid())
{ {
GlState.setFog(WCF.GL_EXP); GlState.setFog(GL11.GL_EXP);
GlState.setFogDensity(2.0F); GlState.setFogDensity(2.0F);
} }
else else
{ {
float far = this.farPlaneDistance; float far = this.farPlaneDistance;
GlState.setFog(WCF.GL_LINEAR); GlState.setFog(GL11.GL_LINEAR);
if (start == -1) if (start == -1)
{ {
@ -1683,7 +1686,7 @@ public class EntityRenderer {
GlState.enableColorMaterial(); GlState.enableColorMaterial();
GlState.setFogEnabled(distance < 1.0f); GlState.setFogEnabled(distance < 1.0f);
GlState.colorMaterial(WCF.GL_FRONT, WCF.GL_AMBIENT); GlState.colorMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT);
} }
/** /**

View file

@ -1,5 +1,8 @@
package game.renderer; package game.renderer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import game.window.WCF; import game.window.WCF;
public class GlState public class GlState
@ -174,7 +177,7 @@ public class GlState
if (param != fogState.mode) if (param != fogState.mode)
{ {
fogState.mode = param; fogState.mode = param;
WCF.glFogi(WCF.GL_FOG_MODE, param); WCF.glFogi(GL11.GL_FOG_MODE, param);
} }
} }
@ -183,7 +186,7 @@ public class GlState
if (param != fogState.density) if (param != fogState.density)
{ {
fogState.density = param; fogState.density = param;
WCF.glFogf(WCF.GL_FOG_DENSITY, param); WCF.glFogf(GL11.GL_FOG_DENSITY, param);
} }
} }
@ -192,7 +195,7 @@ public class GlState
if (param != fogState.start) if (param != fogState.start)
{ {
fogState.start = param; fogState.start = param;
WCF.glFogf(WCF.GL_FOG_START, param); WCF.glFogf(GL11.GL_FOG_START, param);
} }
} }
@ -201,7 +204,7 @@ public class GlState
if (param != fogState.end) if (param != fogState.end)
{ {
fogState.end = param; fogState.end = param;
WCF.glFogf(WCF.GL_FOG_END, param); WCF.glFogf(GL11.GL_FOG_END, param);
} }
} }
@ -312,9 +315,9 @@ public class GlState
public static void setActiveTexture(int texture) public static void setActiveTexture(int texture)
{ {
if (activeTextureUnit != texture - WCF.GL_TEXTURE0) if (activeTextureUnit != texture - GL13.GL_TEXTURE0)
{ {
activeTextureUnit = texture - WCF.GL_TEXTURE0; activeTextureUnit = texture - GL13.GL_TEXTURE0;
WCF.glActiveTexture(texture); WCF.glActiveTexture(texture);
} }
} }
@ -594,9 +597,9 @@ public class GlState
private ColorMaterialState() private ColorMaterialState()
{ {
this.colorMaterial = new GlState.BooleanState(WCF.GL_COLOR_MATERIAL); this.colorMaterial = new GlState.BooleanState(GL11.GL_COLOR_MATERIAL);
this.face = WCF.GL_FRONT_AND_BACK; this.face = GL11.GL_FRONT_AND_BACK;
this.mode = WCF.GL_AMBIENT_AND_DIFFUSE; this.mode = GL11.GL_AMBIENT_AND_DIFFUSE;
} }
} }
@ -637,9 +640,9 @@ public class GlState
private FogState() private FogState()
{ {
this.fog = new GlState.BooleanState(WCF.GL_FOG); this.fog = new GlState.BooleanState(GL11.GL_FOG);
this.enabled = true; this.enabled = true;
this.mode = WCF.GL_EXP; this.mode = GL11.GL_EXP;
this.density = 1.0F; this.density = 1.0F;
this.start = 0.0F; this.start = 0.0F;
this.end = 1.0F; this.end = 1.0F;

View file

@ -4,6 +4,9 @@ import java.nio.ByteBuffer;
import java.nio.ByteOrder; import java.nio.ByteOrder;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import game.Game; import game.Game;
import game.block.Block; import game.block.Block;
import game.entity.npc.EntityNPC; import game.entity.npc.EntityNPC;
@ -68,22 +71,22 @@ public class ItemRenderer
GlState.enableLight(0); GlState.enableLight(0);
GlState.enableLight(1); GlState.enableLight(1);
GlState.enableColorMaterial(); GlState.enableColorMaterial();
GlState.colorMaterial(WCF.GL_FRONT_AND_BACK, WCF.GL_AMBIENT_AND_DIFFUSE); GlState.colorMaterial(GL11.GL_FRONT_AND_BACK, GL11.GL_AMBIENT_AND_DIFFUSE);
float f = 0.4F; float f = 0.4F;
float f1 = 0.6F; float f1 = 0.6F;
float f2 = 0.0F; float f2 = 0.0F;
WCF.glLight(WCF.GL_LIGHT0, WCF.GL_POSITION, setColorBuffer( WCF.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, setColorBuffer(
(float)LIGHT0_POS.xCoord, (float)LIGHT0_POS.yCoord, (float)LIGHT0_POS.zCoord, 0.0f)); (float)LIGHT0_POS.xCoord, (float)LIGHT0_POS.yCoord, (float)LIGHT0_POS.zCoord, 0.0f));
WCF.glLight(WCF.GL_LIGHT0, WCF.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F)); WCF.glLight(GL11.GL_LIGHT0, GL11.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
WCF.glLight(WCF.GL_LIGHT0, WCF.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F)); WCF.glLight(GL11.GL_LIGHT0, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
WCF.glLight(WCF.GL_LIGHT0, WCF.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F)); WCF.glLight(GL11.GL_LIGHT0, GL11.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
WCF.glLight(WCF.GL_LIGHT1, WCF.GL_POSITION, setColorBuffer( WCF.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION, setColorBuffer(
(float)LIGHT1_POS.xCoord, (float)LIGHT1_POS.yCoord, (float)LIGHT1_POS.zCoord, 0.0f)); (float)LIGHT1_POS.xCoord, (float)LIGHT1_POS.yCoord, (float)LIGHT1_POS.zCoord, 0.0f));
WCF.glLight(WCF.GL_LIGHT1, WCF.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F)); WCF.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, setColorBuffer(f1, f1, f1, 1.0F));
WCF.glLight(WCF.GL_LIGHT1, WCF.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F)); WCF.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, setColorBuffer(0.0F, 0.0F, 0.0F, 1.0F));
WCF.glLight(WCF.GL_LIGHT1, WCF.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F)); WCF.glLight(GL11.GL_LIGHT1, GL11.GL_SPECULAR, setColorBuffer(f2, f2, f2, 1.0F));
GlState.shadeModel(7424); GlState.shadeModel(7424);
WCF.glLightModel(WCF.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(f, f, f, 1.0F)); WCF.glLightModel(GL11.GL_LIGHT_MODEL_AMBIENT, setColorBuffer(f, f, f, 1.0F));
} }
public static void disableStandardItemLighting() public static void disableStandardItemLighting()
@ -162,7 +165,7 @@ public class ItemRenderer
int i = this.gm.theWorld.getCombinedLight(new BlockPos(clientPlayer.posX, clientPlayer.posY + (double)clientPlayer.getEyeHeight(), clientPlayer.posZ), 0); int i = this.gm.theWorld.getCombinedLight(new BlockPos(clientPlayer.posX, clientPlayer.posY + (double)clientPlayer.getEyeHeight(), clientPlayer.posZ), 0);
float f = (float)(i & 65535); float f = (float)(i & 65535);
float f1 = (float)(i >> 16); float f1 = (float)(i >> 16);
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, f, f1); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, f, f1);
} }
/** /**

View file

@ -11,6 +11,9 @@ import java.util.Map;
import java.util.Queue; import java.util.Queue;
import java.util.Set; import java.util.Set;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import com.google.common.collect.Sets; import com.google.common.collect.Sets;
@ -1000,13 +1003,13 @@ public class RenderGlobal
// if (OpenGl.useVbo()) // if (OpenGl.useVbo())
// { // {
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
WCF.glEnableClientState(WCF.GL_TEXTURE_COORD_ARRAY); WCF.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE1); WCF.glClientActiveTexture(GL13.GL_TEXTURE1);
WCF.glEnableClientState(WCF.GL_TEXTURE_COORD_ARRAY); WCF.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
WCF.glEnableClientState(WCF.GL_COLOR_ARRAY); WCF.glEnableClientState(GL11.GL_COLOR_ARRAY);
// } // }
this.renderChunkLayer(blockLayerIn); this.renderChunkLayer(blockLayerIn);
@ -1021,17 +1024,17 @@ public class RenderGlobal
switch (vertexformatelement$enumusage) switch (vertexformatelement$enumusage)
{ {
case POSITION: case POSITION:
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
break; break;
case UV: case UV:
WCF.glClientActiveTexture(WCF.GL_TEXTURE0 + i); WCF.glClientActiveTexture(GL13.GL_TEXTURE0 + i);
WCF.glDisableClientState(WCF.GL_TEXTURE_COORD_ARRAY); WCF.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
break; break;
case COLOR: case COLOR:
WCF.glDisableClientState(WCF.GL_COLOR_ARRAY); WCF.glDisableClientState(GL11.GL_COLOR_ARRAY);
GlState.resetColor(); GlState.resetColor();
} }
} }
@ -1154,11 +1157,11 @@ public class RenderGlobal
// if (this.vboEnabled) // if (this.vboEnabled)
// { // {
this.skyVBO.bindBuffer(); this.skyVBO.bindBuffer();
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glVertexPointer(3, WCF.GL_FLOAT, 12, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L);
this.skyVBO.drawArrays(7); this.skyVBO.drawArrays(7);
this.skyVBO.unbindBuffer(); this.skyVBO.unbindBuffer();
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
// } // }
// else // else
// { // {
@ -1263,11 +1266,11 @@ public class RenderGlobal
// if (this.vboEnabled) // if (this.vboEnabled)
// { // {
this.starVBO.bindBuffer(); this.starVBO.bindBuffer();
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glVertexPointer(3, WCF.GL_FLOAT, 12, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L);
this.starVBO.drawArrays(7); this.starVBO.drawArrays(7);
this.starVBO.unbindBuffer(); this.starVBO.unbindBuffer();
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
// } // }
// else // else
// { // {
@ -1290,11 +1293,11 @@ public class RenderGlobal
// if (this.vboEnabled) // if (this.vboEnabled)
// { // {
this.dstarVBO.bindBuffer(); this.dstarVBO.bindBuffer();
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glVertexPointer(3, WCF.GL_FLOAT, 12, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L);
this.dstarVBO.drawArrays(7); this.dstarVBO.drawArrays(7);
this.dstarVBO.unbindBuffer(); this.dstarVBO.unbindBuffer();
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
// } // }
// else // else
// { // {
@ -1751,12 +1754,12 @@ public class RenderGlobal
private void setupArrayPointers() private void setupArrayPointers()
{ {
WCF.glVertexPointer(3, WCF.GL_FLOAT, 28, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 28, 0L);
WCF.glColorPointer(4, WCF.GL_UNSIGNED_BYTE, 28, 12L); WCF.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 28, 12L);
WCF.glTexCoordPointer(2, WCF.GL_FLOAT, 28, 16L); WCF.glTexCoordPointer(2, GL11.GL_FLOAT, 28, 16L);
WCF.glClientActiveTexture(WCF.GL_TEXTURE1); WCF.glClientActiveTexture(GL13.GL_TEXTURE1);
WCF.glTexCoordPointer(2, WCF.GL_SHORT, 28, 24L); WCF.glTexCoordPointer(2, GL11.GL_SHORT, 28, 24L);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
} }
public void renderStarField(int w, int h, int bg, int color, float ticks, Random rand) { public void renderStarField(int w, int h, int bg, int color, float ticks, Random rand) {
@ -1769,7 +1772,7 @@ public class RenderGlobal
Drawing.drawRect(0, 0, w, h, bg | 0xff000000); Drawing.drawRect(0, 0, w, h, bg | 0xff000000);
// Gui.drawRect(0, 0, w, h, bg | 0xff000000); // Gui.drawRect(0, 0, w, h, bg | 0xff000000);
for(int z = 0; z < 6; z++) { for(int z = 0; z < 6; z++) {
WCF.glMatrixMode(WCF.GL_MODELVIEW); WCF.glMatrixMode(GL11.GL_MODELVIEW);
WCF.glLoadIdentity(); WCF.glLoadIdentity();
float shift = ticks % 30.0f - (float)z * 30.0f; float shift = ticks % 30.0f - (float)z * 30.0f;
int n = z + (int)(ticks / 30.0f); int n = z + (int)(ticks / 30.0f);
@ -1779,7 +1782,7 @@ public class RenderGlobal
float timer = (float)((double)(System.nanoTime() / 1000L) / 1000000.0) * 0.12f; float timer = (float)((double)(System.nanoTime() / 1000L) / 1000000.0) * 0.12f;
// Project.gluLookAt(0.0f, 0.0f, shift, ExtMath.sin(timer), ExtMath.cos(timer * 2.0f), shift + ExtMath.cos(timer * 0.33f), 0.0f, ExtMath.sin(timer), ExtMath.cos(timer)); // Project.gluLookAt(0.0f, 0.0f, shift, ExtMath.sin(timer), ExtMath.cos(timer * 2.0f), shift + ExtMath.cos(timer * 0.33f), 0.0f, ExtMath.sin(timer), ExtMath.cos(timer));
Project.gluLookAt(0.0f, 0.0f, shift, 0.0f, 0.0f, shift + 1.0f, 0.0f, 1.0f, 0.0f); Project.gluLookAt(0.0f, 0.0f, shift, 0.0f, 0.0f, shift + 1.0f, 0.0f, 1.0f, 0.0f);
WCF.glMatrixMode(WCF.GL_PROJECTION); WCF.glMatrixMode(GL11.GL_PROJECTION);
WCF.glLoadIdentity(); WCF.glLoadIdentity();
Project.gluPerspective(90.0f, (float)w / (float)h, 0.05f, 1024.0f); Project.gluPerspective(90.0f, (float)w / (float)h, 0.05f, 1024.0f);
// WCF.glTranslatef(w / 2.0f, h / 2.0f, 0.0f); // WCF.glTranslatef(w / 2.0f, h / 2.0f, 0.0f);
@ -1798,21 +1801,21 @@ public class RenderGlobal
ItemRenderer.disableStandardItemLighting(); ItemRenderer.disableStandardItemLighting();
GlState.color((float)stars.xCoord, (float)stars.yCoord, (float)stars.zCoord, 1.0f); GlState.color((float)stars.xCoord, (float)stars.yCoord, (float)stars.zCoord, 1.0f);
this.starVBO.bindBuffer(); this.starVBO.bindBuffer();
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glVertexPointer(3, WCF.GL_FLOAT, 12, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L);
this.starVBO.drawArrays(7); this.starVBO.drawArrays(7);
this.starVBO.unbindBuffer(); this.starVBO.unbindBuffer();
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
this.dstarVBO.bindBuffer(); this.dstarVBO.bindBuffer();
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
WCF.glVertexPointer(3, WCF.GL_FLOAT, 12, 0L); WCF.glVertexPointer(3, GL11.GL_FLOAT, 12, 0L);
this.dstarVBO.drawArrays(7); this.dstarVBO.drawArrays(7);
this.dstarVBO.unbindBuffer(); this.dstarVBO.unbindBuffer();
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
GlState.enableTexture2D(); GlState.enableTexture2D();
WCF.glMatrixMode(WCF.GL_PROJECTION); WCF.glMatrixMode(GL11.GL_PROJECTION);
WCF.glLoadIdentity(); WCF.glLoadIdentity();
WCF.glMatrixMode(WCF.GL_MODELVIEW); WCF.glMatrixMode(GL11.GL_MODELVIEW);
WCF.glLoadIdentity(); WCF.glLoadIdentity();
} }
GlState.enableCull(); GlState.enableCull();

View file

@ -3,6 +3,9 @@ package game.renderer;
import java.nio.ByteBuffer; import java.nio.ByteBuffer;
import java.util.List; import java.util.List;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL13;
import game.window.WCF; import game.window.WCF;
public abstract class Tessellator public abstract class Tessellator
@ -36,24 +39,24 @@ public abstract class Tessellator
{ {
case POSITION: case POSITION:
WCF.glVertexPointer(vertexformatelement.getElementCount(), k, i, bytebuffer); WCF.glVertexPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
WCF.glEnableClientState(WCF.GL_VERTEX_ARRAY); WCF.glEnableClientState(GL11.GL_VERTEX_ARRAY);
break; break;
case UV: case UV:
WCF.glClientActiveTexture(WCF.GL_TEXTURE0 + l); WCF.glClientActiveTexture(GL13.GL_TEXTURE0 + l);
WCF.glTexCoordPointer(vertexformatelement.getElementCount(), k, i, bytebuffer); WCF.glTexCoordPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
WCF.glEnableClientState(WCF.GL_TEXTURE_COORD_ARRAY); WCF.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
break; break;
case COLOR: case COLOR:
WCF.glColorPointer(vertexformatelement.getElementCount(), k, i, bytebuffer); WCF.glColorPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
WCF.glEnableClientState(WCF.GL_COLOR_ARRAY); WCF.glEnableClientState(GL11.GL_COLOR_ARRAY);
break; break;
case NORMAL: case NORMAL:
WCF.glNormalPointer(k, i, bytebuffer); WCF.glNormalPointer(k, i, bytebuffer);
WCF.glEnableClientState(WCF.GL_NORMAL_ARRAY); WCF.glEnableClientState(GL11.GL_NORMAL_ARRAY);
} }
} }
@ -69,22 +72,22 @@ public abstract class Tessellator
switch (vertexformatelement$enumusage1) switch (vertexformatelement$enumusage1)
{ {
case POSITION: case POSITION:
WCF.glDisableClientState(WCF.GL_VERTEX_ARRAY); WCF.glDisableClientState(GL11.GL_VERTEX_ARRAY);
break; break;
case UV: case UV:
WCF.glClientActiveTexture(WCF.GL_TEXTURE0 + k1); WCF.glClientActiveTexture(GL13.GL_TEXTURE0 + k1);
WCF.glDisableClientState(WCF.GL_TEXTURE_COORD_ARRAY); WCF.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
WCF.glClientActiveTexture(WCF.GL_TEXTURE0); WCF.glClientActiveTexture(GL13.GL_TEXTURE0);
break; break;
case COLOR: case COLOR:
WCF.glDisableClientState(WCF.GL_COLOR_ARRAY); WCF.glDisableClientState(GL11.GL_COLOR_ARRAY);
GlState.resetColor(); GlState.resetColor();
break; break;
case NORMAL: case NORMAL:
WCF.glDisableClientState(WCF.GL_NORMAL_ARRAY); WCF.glDisableClientState(GL11.GL_NORMAL_ARRAY);
} }
} }
} }

View file

@ -1,5 +1,7 @@
package game.renderer.entity; package game.renderer.entity;
import org.lwjgl.opengl.GL13;
import game.entity.Entity; import game.entity.Entity;
import game.entity.item.EntityLeashKnot; import game.entity.item.EntityLeashKnot;
import game.entity.types.EntityLiving; import game.entity.types.EntityLiving;
@ -45,7 +47,7 @@ public abstract class RenderLiving<T extends EntityLiving> extends RendererLivin
int l = entity.getBrightnessForRender(partial); int l = entity.getBrightnessForRender(partial);
int a = l % 65536; int a = l % 65536;
int b = l / 65536; int b = l / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)a / 1.0F, (float)b / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)a / 1.0F, (float)b / 1.0F);
} }
private static double interpolateValue(double start, double end, double pct) { private static double interpolateValue(double start, double end, double pct) {

View file

@ -2,6 +2,8 @@ package game.renderer.entity;
import java.util.Map; import java.util.Map;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import game.Game; import game.Game;
@ -233,7 +235,7 @@ public class RenderManager
int j = i % 65536; int j = i % 65536;
int k = i / 65536; int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
return this.renderEntity(entity, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, partialTicks); return this.renderEntity(entity, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ, partialTicks);
} }
@ -250,7 +252,7 @@ public class RenderManager
int i = entityIn.getBrightnessForRender(partialTicks); int i = entityIn.getBrightnessForRender(partialTicks);
int j = i % 65536; int j = i % 65536;
int k = i / 65536; int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
render.renderName(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ); render.renderName(entityIn, d0 - this.renderPosX, d1 - this.renderPosY, d2 - this.renderPosZ);
} }

View file

@ -1,5 +1,7 @@
package game.renderer.entity; package game.renderer.entity;
import org.lwjgl.opengl.GL13;
import game.entity.item.EntityXp; import game.entity.item.EntityXp;
import game.renderer.DefaultVertexFormats; import game.renderer.DefaultVertexFormats;
import game.renderer.GlState; import game.renderer.GlState;
@ -39,7 +41,7 @@ public class RenderXpOrb extends Render<EntityXp>
int j = entity.getBrightnessForRender(partialTicks); int j = entity.getBrightnessForRender(partialTicks);
int k = j % 65536; int k = j % 65536;
int l = j / 65536; int l = j / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)k / 1.0F, (float)l / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
float f8 = 255.0F; float f8 = 255.0F;
float f9 = ((float)entity.xpColor + partialTicks) / 2.0F; float f9 = ((float)entity.xpColor + partialTicks) / 2.0F;

View file

@ -5,6 +5,8 @@ import java.nio.ByteOrder;
import java.nio.FloatBuffer; import java.nio.FloatBuffer;
import java.util.List; import java.util.List;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import game.color.TextColor; import game.color.TextColor;
@ -184,9 +186,9 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
Log.JNI.error((Throwable)exception, (String)"Konnte Objekt nicht rendern"); Log.JNI.error((Throwable)exception, (String)"Konnte Objekt nicht rendern");
} }
GlState.setActiveTexture(WCF.GL_TEXTURE1); GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.enableTexture2D(); GlState.enableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.enableCull(); GlState.enableCull();
WCF.glPopMatrix(); WCF.glPopMatrix();
@ -222,23 +224,23 @@ public abstract class RendererLivingEntity<T extends EntityLiving> extends Rende
float g = (float)(c >> 8 & 255) / 255.0F; float g = (float)(c >> 8 & 255) / 255.0F;
float b = (float)(c & 255) / 255.0F; float b = (float)(c & 255) / 255.0F;
GlState.disableLighting(); GlState.disableLighting();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.color(r, g, b, 1.0F); GlState.color(r, g, b, 1.0F);
GlState.disableTexture2D(); GlState.disableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE1); GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.disableTexture2D(); GlState.disableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
return true; return true;
} }
protected void unsetOutlineColor() protected void unsetOutlineColor()
{ {
GlState.enableLighting(); GlState.enableLighting();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
GlState.enableTexture2D(); GlState.enableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE1); GlState.setActiveTexture(GL13.GL_TEXTURE1);
GlState.enableTexture2D(); GlState.enableTexture2D();
GlState.setActiveTexture(WCF.GL_TEXTURE0); GlState.setActiveTexture(GL13.GL_TEXTURE0);
} }
protected void renderModel(T entity, float x, float y, float z, float yaw, float pitch, float scale) protected void renderModel(T entity, float x, float y, float z, float yaw, float pitch, float scale)

View file

@ -1,5 +1,7 @@
package game.renderer.layers; package game.renderer.layers;
import org.lwjgl.opengl.GL13;
import game.entity.animal.EntityDragon; import game.entity.animal.EntityDragon;
import game.renderer.GlState; import game.renderer.GlState;
import game.renderer.entity.RenderDragon; import game.renderer.entity.RenderDragon;
@ -27,7 +29,7 @@ public class LayerEnderDragonEyes implements LayerRenderer<EntityDragon>
int i = 61680; int i = 61680;
int j = i % 65536; int j = i % 65536;
int k = i / 65536; int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.enableLighting(); GlState.enableLighting();
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
this.dragonRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale); this.dragonRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);

View file

@ -2,6 +2,8 @@ package game.renderer.model;
import java.util.List; import java.util.List;
import org.lwjgl.opengl.GL11;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import game.renderer.RenderBuffer; import game.renderer.RenderBuffer;
@ -366,7 +368,7 @@ public class ModelRenderer
private void compileDisplayList(float scale) private void compileDisplayList(float scale)
{ {
this.displayList = WCF.glGenLists(1); this.displayList = WCF.glGenLists(1);
WCF.glNewList(this.displayList, WCF.GL_COMPILE); WCF.glNewList(this.displayList, GL11.GL_COMPILE);
// Tessellator.getInstance(); // Tessellator.getInstance();
RenderBuffer worldrenderer = Tessellator.getBuffer(); RenderBuffer worldrenderer = Tessellator.getBuffer();

View file

@ -1,5 +1,7 @@
package game.renderer.particle; package game.renderer.particle;
import org.lwjgl.opengl.GL13;
import game.Game; import game.Game;
import game.entity.Entity; import game.entity.Entity;
import game.renderer.GlState; import game.renderer.GlState;
@ -45,7 +47,7 @@ public class EntityPickupFX extends EntityFX
int i = this.getBrightnessForRender(partialTicks); int i = this.getBrightnessForRender(partialTicks);
int j = i % 65536; int j = i % 65536;
int k = i / 65536; int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
d6 = d6 - interpPosX; d6 = d6 - interpPosX;
d7 = d7 - interpPosY; d7 = d7 - interpPosY;

View file

@ -9,6 +9,8 @@ import java.nio.IntBuffer;
import javax.imageio.ImageIO; import javax.imageio.ImageIO;
import org.lwjgl.opengl.GL11;
import game.renderer.GlState; import game.renderer.GlState;
import game.util.FileUtils; import game.util.FileUtils;
import game.window.WCF; import game.window.WCF;
@ -22,10 +24,10 @@ public class TextureUtil
public static void uploadTexture(int[] data, int w, int h, int x, int y) public static void uploadTexture(int[] data, int w, int h, int x, int y)
{ {
int i = 4194304 / w; int i = 4194304 / w;
WCF.glTexParameteri(WCF.GL_TEXTURE_MIN_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
WCF.glTexParameteri(WCF.GL_TEXTURE_MAG_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_S, WCF.GL_REPEAT); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_T, WCF.GL_REPEAT); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
int l; int l;
for (int j = 0; j < w * h; j += w * l) for (int j = 0; j < w * h; j += w * l)
@ -48,10 +50,10 @@ public class TextureUtil
int h = img.getHeight(); int h = img.getHeight();
int k = 4194304 / w; int k = 4194304 / w;
int[] data = new int[k * w]; int[] data = new int[k * w];
WCF.glTexParameteri(WCF.GL_TEXTURE_MIN_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST);
WCF.glTexParameteri(WCF.GL_TEXTURE_MAG_FILTER, WCF.GL_NEAREST); WCF.glTexParameteri(GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_S, WCF.GL_REPEAT); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT);
WCF.glTexParameteri(WCF.GL_TEXTURE_WRAP_T, WCF.GL_REPEAT); WCF.glTexParameteri(GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT);
for (int l = 0; l < w * h; l += w * k) for (int l = 0; l < w * h; l += w * k)
{ {

View file

@ -2,6 +2,8 @@ package game.renderer.tileentity;
import java.util.Map; import java.util.Map;
import org.lwjgl.opengl.GL13;
import com.google.common.collect.Maps; import com.google.common.collect.Maps;
import game.entity.Entity; import game.entity.Entity;
@ -106,7 +108,7 @@ public class TileEntityRendererDispatcher
int i = this.worldObj.getCombinedLight(tileentityIn.getPos(), 0); int i = this.worldObj.getCombinedLight(tileentityIn.getPos(), 0);
int j = i % 65536; int j = i % 65536;
int k = i / 65536; int k = i / 65536;
WCF.glMultiTexCoord2f(WCF.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F); WCF.glMultiTexCoord2f(GL13.GL_TEXTURE1, (float)j / 1.0F, (float)k / 1.0F);
GlState.color(1.0F, 1.0F, 1.0F, 1.0F); GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
BlockPos blockpos = tileentityIn.getPos(); BlockPos blockpos = tileentityIn.getPos();
this.renderTileEntityAt(tileentityIn, (double)blockpos.getX() - staticPlayerX, (double)blockpos.getY() - staticPlayerY, (double)blockpos.getZ() - staticPlayerZ, partialTicks, destroyStage); this.renderTileEntityAt(tileentityIn, (double)blockpos.getX() - staticPlayerX, (double)blockpos.getY() - staticPlayerY, (double)blockpos.getZ() - staticPlayerZ, partialTicks, destroyStage);

View file

@ -26,6 +26,7 @@ import org.lwjgl.glfw.GLFWWindowPosCallback;
import org.lwjgl.glfw.GLFWWindowRefreshCallback; import org.lwjgl.glfw.GLFWWindowRefreshCallback;
import org.lwjgl.opengl.GL; import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13; import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14; import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15; import org.lwjgl.opengl.GL15;
@ -34,367 +35,11 @@ import org.lwjgl.system.APIUtil;
import game.log.Log; import game.log.Log;
public abstract class WCF { public abstract class WCF {
public static final int GL_EXP = 0x800;
public static final int GL_LIGHT_MODEL_AMBIENT = 0xB53;
public static final int GL_COLOR_MATERIAL = 0xB57;
public static final int GL_FOG = 0xB60;
public static final int GL_FOG_DENSITY = 0xB62;
public static final int GL_FOG_START = 0xB63;
public static final int GL_FOG_END = 0xB64;
public static final int GL_FOG_MODE = 0xB65;
public static final int GL_FOG_COLOR = 0xB66;
public static final int GL_LIGHT0 = 0x4000;
public static final int GL_LIGHT1 = 0x4001;
public static final int GL_AMBIENT = 0x1200;
public static final int GL_DIFFUSE = 0x1201;
public static final int GL_SPECULAR = 0x1202;
public static final int GL_POSITION = 0x1203;
public static final int GL_COMPILE = 0x1300;
public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
public static final int GL_MODELVIEW = 0x1700;
public static final int GL_PROJECTION = 0x1701;
public static final int GL_CLAMP = 0x2900;
public static final int GL_VERTEX_ARRAY = 0x8074;
public static final int GL_NORMAL_ARRAY = 0x8075;
public static final int GL_COLOR_ARRAY = 0x8076;
public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
public static final int GL_FALSE = 0;
public static final int GL_TRUE = 1;
public static final int GL_POINTS = 0x0000;
public static final int GL_LINES = 0x0001;
public static final int GL_LINE_LOOP = 0x0002;
public static final int GL_LINE_STRIP = 0x0003;
public static final int GL_TRIANGLES = 0x0004;
public static final int GL_TRIANGLE_STRIP = 0x0005;
public static final int GL_TRIANGLE_FAN = 0x0006;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
public static final int GL_LEQUAL = 0x0203;
public static final int GL_GREATER = 0x0204;
public static final int GL_NOTEQUAL = 0x0205;
public static final int GL_GEQUAL = 0x0206;
public static final int GL_ALWAYS = 0x0207;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 0x0300;
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
public static final int GL_SRC_ALPHA = 0x0302;
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
public static final int GL_DST_ALPHA = 0x0304;
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
public static final int GL_DST_COLOR = 0x0306;
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
public static final int GL_NONE = 0;
public static final int GL_FRONT_LEFT = 0x0400;
public static final int GL_FRONT_RIGHT = 0x0401;
public static final int GL_BACK_LEFT = 0x0402;
public static final int GL_BACK_RIGHT = 0x0403;
public static final int GL_FRONT = 0x0404;
public static final int GL_BACK = 0x0405;
public static final int GL_LEFT = 0x0406;
public static final int GL_RIGHT = 0x0407;
public static final int GL_FRONT_AND_BACK = 0x0408;
public static final int GL_NO_ERROR = 0;
public static final int GL_INVALID_ENUM = 0x0500;
public static final int GL_INVALID_VALUE = 0x0501;
public static final int GL_INVALID_OPERATION = 0x0502;
public static final int GL_OUT_OF_MEMORY = 0x0505;
public static final int GL_CW = 0x0900;
public static final int GL_CCW = 0x0901;
public static final int GL_POINT_SIZE = 0x0B11;
public static final int GL_POINT_SIZE_RANGE = 0x0B12;
public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13;
public static final int GL_LINE_SMOOTH = 0x0B20;
public static final int GL_LINE_WIDTH = 0x0B21;
public static final int GL_LINE_WIDTH_RANGE = 0x0B22;
public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
public static final int GL_POLYGON_MODE = 0x0B40;
public static final int GL_POLYGON_SMOOTH = 0x0B41;
public static final int GL_CULL_FACE = 0x0B44;
public static final int GL_CULL_FACE_MODE = 0x0B45;
public static final int GL_FRONT_FACE = 0x0B46;
public static final int GL_DEPTH_RANGE = 0x0B70;
public static final int GL_DEPTH_TEST = 0x0B71;
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
public static final int GL_DEPTH_FUNC = 0x0B74;
public static final int GL_STENCIL_TEST = 0x0B90;
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
public static final int GL_STENCIL_FUNC = 0x0B92;
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
public static final int GL_STENCIL_FAIL = 0x0B94;
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
public static final int GL_STENCIL_REF = 0x0B97;
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
public static final int GL_VIEWPORT = 0x0BA2;
public static final int GL_DITHER = 0x0BD0;
public static final int GL_BLEND_DST = 0x0BE0;
public static final int GL_BLEND_SRC = 0x0BE1;
public static final int GL_BLEND = 0x0BE2;
public static final int GL_LOGIC_OP_MODE = 0x0BF0;
public static final int GL_DRAW_BUFFER = 0x0C01;
public static final int GL_READ_BUFFER = 0x0C02;
public static final int GL_SCISSOR_BOX = 0x0C10;
public static final int GL_SCISSOR_TEST = 0x0C11;
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
public static final int GL_COLOR_WRITEMASK = 0x0C23;
public static final int GL_DOUBLEBUFFER = 0x0C32;
public static final int GL_STEREO = 0x0C33;
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0;
public static final int GL_UNPACK_LSB_FIRST = 0x0CF1;
public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
public static final int GL_PACK_SWAP_BYTES = 0x0D00;
public static final int GL_PACK_LSB_FIRST = 0x0D01;
public static final int GL_PACK_ROW_LENGTH = 0x0D02;
public static final int GL_PACK_SKIP_ROWS = 0x0D03;
public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
public static final int GL_PACK_ALIGNMENT = 0x0D05;
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
public static final int GL_SUBPIXEL_BITS = 0x0D50;
public static final int GL_TEXTURE_1D = 0x0DE0;
public static final int GL_TEXTURE_2D = 0x0DE1;
public static final int GL_TEXTURE_WIDTH = 0x1000;
public static final int GL_TEXTURE_HEIGHT = 0x1001;
public static final int GL_TEXTURE_BORDER_COLOR = 0x1004;
public static final int GL_DONT_CARE = 0x1100;
public static final int GL_FASTEST = 0x1101;
public static final int GL_NICEST = 0x1102;
public static final int GL_BYTE = 0x1400;
public static final int GL_UNSIGNED_BYTE = 0x1401;
public static final int GL_SHORT = 0x1402;
public static final int GL_UNSIGNED_SHORT = 0x1403;
public static final int GL_INT = 0x1404;
public static final int GL_UNSIGNED_INT = 0x1405;
public static final int GL_FLOAT = 0x1406;
public static final int GL_CLEAR = 0x1500;
public static final int GL_AND = 0x1501;
public static final int GL_AND_REVERSE = 0x1502;
public static final int GL_COPY = 0x1503;
public static final int GL_AND_INVERTED = 0x1504;
public static final int GL_NOOP = 0x1505;
public static final int GL_XOR = 0x1506;
public static final int GL_OR = 0x1507;
public static final int GL_NOR = 0x1508;
public static final int GL_EQUIV = 0x1509;
public static final int GL_INVERT = 0x150A;
public static final int GL_OR_REVERSE = 0x150B;
public static final int GL_COPY_INVERTED = 0x150C;
public static final int GL_OR_INVERTED = 0x150D;
public static final int GL_NAND = 0x150E;
public static final int GL_SET = 0x150F;
public static final int GL_TEXTURE = 0x1702;
public static final int GL_COLOR = 0x1800;
public static final int GL_DEPTH = 0x1801;
public static final int GL_STENCIL = 0x1802;
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_DEPTH_COMPONENT = 0x1902;
public static final int GL_RED = 0x1903;
public static final int GL_GREEN = 0x1904;
public static final int GL_BLUE = 0x1905;
public static final int GL_ALPHA = 0x1906;
public static final int GL_RGB = 0x1907;
public static final int GL_RGBA = 0x1908;
public static final int GL_POINT = 0x1B00;
public static final int GL_LINE = 0x1B01;
public static final int GL_FILL = 0x1B02;
public static final int GL_KEEP = 0x1E00;
public static final int GL_REPLACE = 0x1E01;
public static final int GL_INCR = 0x1E02;
public static final int GL_DECR = 0x1E03;
public static final int GL_VENDOR = 0x1F00;
public static final int GL_RENDERER = 0x1F01;
public static final int GL_VERSION = 0x1F02;
public static final int GL_EXTENSIONS = 0x1F03;
public static final int GL_NEAREST = 0x2600;
public static final int GL_LINEAR = 0x2601;
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
public static final int GL_TEXTURE_WRAP_S = 0x2802;
public static final int GL_TEXTURE_WRAP_T = 0x2803;
public static final int GL_REPEAT = 0x2901;
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
public static final int GL_POLYGON_OFFSET_POINT = 0x2A01;
public static final int GL_POLYGON_OFFSET_LINE = 0x2A02;
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
public static final int GL_TEXTURE_BINDING_1D = 0x8068;
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
public static final int GL_TEXTURE_RED_SIZE = 0x805C;
public static final int GL_TEXTURE_GREEN_SIZE = 0x805D;
public static final int GL_TEXTURE_BLUE_SIZE = 0x805E;
public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F;
public static final int GL_DOUBLE = 0x140A;
public static final int GL_PROXY_TEXTURE_1D = 0x8063;
public static final int GL_PROXY_TEXTURE_2D = 0x8064;
public static final int GL_R3_G3_B2 = 0x2A10;
public static final int GL_RGB4 = 0x804F;
public static final int GL_RGB5 = 0x8050;
public static final int GL_RGB8 = 0x8051;
public static final int GL_RGB10 = 0x8052;
public static final int GL_RGB12 = 0x8053;
public static final int GL_RGB16 = 0x8054;
public static final int GL_RGBA2 = 0x8055;
public static final int GL_RGBA4 = 0x8056;
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGBA8 = 0x8058;
public static final int GL_RGB10_A2 = 0x8059;
public static final int GL_RGBA12 = 0x805A;
public static final int GL_RGBA16 = 0x805B;
public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
public static final int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
public static final int GL_TEXTURE_BINDING_3D = 0x806A;
public static final int GL_PACK_SKIP_IMAGES = 0x806B;
public static final int GL_PACK_IMAGE_HEIGHT = 0x806C;
public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
public static final int GL_TEXTURE_3D = 0x806F;
public static final int GL_PROXY_TEXTURE_3D = 0x8070;
public static final int GL_TEXTURE_DEPTH = 0x8071;
public static final int GL_TEXTURE_WRAP_R = 0x8072;
public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
public static final int GL_BGR = 0x80E0;
public static final int GL_BGRA = 0x80E1;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_CLAMP_TO_EDGE = 0x812F;
public static final int GL_TEXTURE_MIN_LOD = 0x813A;
public static final int GL_TEXTURE_MAX_LOD = 0x813B;
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
public static final int GL_TEXTURE0 = 0x84C0;
public static final int GL_TEXTURE1 = 0x84C1;
public static final int GL_TEXTURE2 = 0x84C2;
public static final int GL_TEXTURE3 = 0x84C3;
public static final int GL_TEXTURE4 = 0x84C4;
public static final int GL_TEXTURE5 = 0x84C5;
public static final int GL_TEXTURE6 = 0x84C6;
public static final int GL_TEXTURE7 = 0x84C7;
public static final int GL_TEXTURE8 = 0x84C8;
public static final int GL_TEXTURE9 = 0x84C9;
public static final int GL_TEXTURE10 = 0x84CA;
public static final int GL_TEXTURE11 = 0x84CB;
public static final int GL_TEXTURE12 = 0x84CC;
public static final int GL_TEXTURE13 = 0x84CD;
public static final int GL_TEXTURE14 = 0x84CE;
public static final int GL_TEXTURE15 = 0x84CF;
public static final int GL_TEXTURE16 = 0x84D0;
public static final int GL_TEXTURE17 = 0x84D1;
public static final int GL_TEXTURE18 = 0x84D2;
public static final int GL_TEXTURE19 = 0x84D3;
public static final int GL_TEXTURE20 = 0x84D4;
public static final int GL_TEXTURE21 = 0x84D5;
public static final int GL_TEXTURE22 = 0x84D6;
public static final int GL_TEXTURE23 = 0x84D7;
public static final int GL_TEXTURE24 = 0x84D8;
public static final int GL_TEXTURE25 = 0x84D9;
public static final int GL_TEXTURE26 = 0x84DA;
public static final int GL_TEXTURE27 = 0x84DB;
public static final int GL_TEXTURE28 = 0x84DC;
public static final int GL_TEXTURE29 = 0x84DD;
public static final int GL_TEXTURE30 = 0x84DE;
public static final int GL_TEXTURE31 = 0x84DF;
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_MULTISAMPLE = 0x809D;
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
public static final int GL_SAMPLES = 0x80A9;
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
public static final int GL_COMPRESSED_RGB = 0x84ED;
public static final int GL_COMPRESSED_RGBA = 0x84EE;
public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
public static final int GL_TEXTURE_COMPRESSED = 0x86A1;
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
public static final int GL_CLAMP_TO_BORDER = 0x812D;
public static final int GL_BLEND_DST_RGB = 0x80C8;
public static final int GL_BLEND_SRC_RGB = 0x80C9;
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
public static final int GL_MIRRORED_REPEAT = 0x8370;
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
public static final int GL_TEXTURE_LOD_BIAS = 0x8501;
public static final int GL_INCR_WRAP = 0x8507;
public static final int GL_DECR_WRAP = 0x8508;
public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A;
public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
public static final int GL_BLEND_COLOR = 0x8005;
public static final int GL_BLEND_EQUATION = 0x8009;
public static final int GL_CONSTANT_COLOR = 0x8001;
public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
public static final int GL_CONSTANT_ALPHA = 0x8003;
public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
public static final int GL_FUNC_ADD = 0x8006;
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
public static final int GL_FUNC_SUBTRACT = 0x800A;
public static final int GL_MIN = 0x8007;
public static final int GL_MAX = 0x8008;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_QUERY_COUNTER_BITS = 0x8864;
public static final int GL_CURRENT_QUERY = 0x8865;
public static final int GL_QUERY_RESULT = 0x8866;
public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_STATIC_DRAW = 0x88E4;
public static void glAlphaFunc(int func, float ref) { public static void glAlphaFunc(int func, float ref) {
GL11.glAlphaFunc(func, ref); GL11.glAlphaFunc(func, ref);
} }
public static void glBindTexture(int texture) { public static void glBindTexture(int texture) {
GL11.glBindTexture(GL_TEXTURE_2D, texture); GL11.glBindTexture(GL11.GL_TEXTURE_2D, texture);
} }
public static void glBlendFunc(int sfactor, int dfactor) { public static void glBlendFunc(int sfactor, int dfactor) {
GL11.glBlendFunc(sfactor, dfactor); GL11.glBlendFunc(sfactor, dfactor);
@ -505,10 +150,10 @@ public abstract class WCF {
GL11.glTexCoordPointer(size, type, stride, pointer); GL11.glTexCoordPointer(size, type, stride, pointer);
} }
public static void glTexImage2D(int width, int height) { public static void glTexImage2D(int width, int height) {
GL11.nglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); GL11.nglTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
} }
public static void glTexParameteri(int pname, int param) { public static void glTexParameteri(int pname, int param) {
GL11.glTexParameteri(GL_TEXTURE_2D, pname, param); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, pname, param);
} }
public static void glTranslatef(float x, float y, float z) { public static void glTranslatef(float x, float y, float z) {
GL11.glTranslatef(x, y, z); GL11.glTranslatef(x, y, z);
@ -529,7 +174,7 @@ public abstract class WCF {
GL11.glViewport(x, y, w, h); GL11.glViewport(x, y, w, h);
} }
public static void glPolygonMode(boolean line) { public static void glPolygonMode(boolean line) {
GL11.glPolygonMode(GL_FRONT_AND_BACK, line ? GL_LINE : GL_FILL); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, line ? GL11.GL_LINE : GL11.GL_FILL);
} }
public static void glFlush() { public static void glFlush() {
GL11.glFlush(); GL11.glFlush();
@ -544,7 +189,7 @@ public abstract class WCF {
GL11.glGetFloatv(pname, params); GL11.glGetFloatv(pname, params);
} }
public static void glGetInteger(java.nio.IntBuffer params) { public static void glGetInteger(java.nio.IntBuffer params) {
GL11.glGetIntegerv(GL_VIEWPORT, params); GL11.glGetIntegerv(GL11.GL_VIEWPORT, params);
} }
public static void glLight(int light, int pname, java.nio.FloatBuffer params) { public static void glLight(int light, int pname, java.nio.FloatBuffer params) {
GL11.glLightfv(light, pname, params); GL11.glLightfv(light, pname, params);
@ -562,13 +207,13 @@ public abstract class WCF {
GL11.glTexCoordPointer(size, type, stride, pointer); GL11.glTexCoordPointer(size, type, stride, pointer);
} }
public static void glTexSubImage2D(int xoffset, int yoffset, int width, int height, java.nio.IntBuffer pixels) { public static void glTexSubImage2D(int xoffset, int yoffset, int width, int height, java.nio.IntBuffer pixels) {
GL11.glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels); GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, xoffset, yoffset, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
} }
public static void glVertexPointer(int size, int type, int stride, java.nio.ByteBuffer pointer) { public static void glVertexPointer(int size, int type, int stride, java.nio.ByteBuffer pointer) {
GL11.glVertexPointer(size, type, stride, pointer); GL11.glVertexPointer(size, type, stride, pointer);
} }
public static void glReadPixels(int x, int y, java.nio.ByteBuffer data) { public static void glReadPixels(int x, int y, java.nio.ByteBuffer data) {
GL11.glReadPixels(0, 0, x, y, GL_RGB, GL_UNSIGNED_BYTE, data); GL11.glReadPixels(0, 0, x, y, GL11.GL_RGB, GL11.GL_UNSIGNED_BYTE, data);
} }
public static void glActiveTexture(int texture) { public static void glActiveTexture(int texture) {
@ -586,7 +231,7 @@ public abstract class WCF {
} }
public static void glBindBuffer(int buffer) { public static void glBindBuffer(int buffer) {
GL15.glBindBuffer(GL_ARRAY_BUFFER, buffer); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buffer);
} }
public static void glDeleteBuffers(int buffer) { public static void glDeleteBuffers(int buffer) {
GL15.glDeleteBuffers(buffer); GL15.glDeleteBuffers(buffer);
@ -595,7 +240,7 @@ public abstract class WCF {
return GL15.glGenBuffers(); return GL15.glGenBuffers();
} }
public static void glBufferData(java.nio.ByteBuffer data) { public static void glBufferData(java.nio.ByteBuffer data) {
GL15.glBufferData(GL_ARRAY_BUFFER, data, GL_STATIC_DRAW); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, data, GL15.GL_STATIC_DRAW);
} }
public static long getTime() { public static long getTime() {