initial bugfix for taller chunks
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parent
caef42dc16
commit
7fd8a49d5c
6 changed files with 67 additions and 55 deletions
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@ -128,7 +128,7 @@ public class SPacketChunkData implements Packet<IClientPlayer>
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}
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extend = new int[list.size() - epos];
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for(int z = 0; z < extend.length; z++) {
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extend[z] = list.get(z + epos).getY();
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extend[z] = list.get(z + epos).getY() >> 4;
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}
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s21packetchunkdata$extracted.extend = extend;
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@ -1,5 +1,7 @@
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package common.world;
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import java.util.Arrays;
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import common.block.Block;
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import common.init.BlockRegistry;
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import common.init.Blocks;
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@ -13,12 +15,17 @@ public class BlockArray {
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private NibbleArray blocklight;
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private NibbleArray skylight;
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public BlockArray(int y, boolean sky) {
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public BlockArray(int y, boolean sky, State filler) {
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this.yBase = y;
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this.data = new char[4096];
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this.blocklight = new NibbleArray();
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if(sky)
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this.skylight = new NibbleArray();
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if(filler != null && filler.getBlock() != Blocks.air) {
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Arrays.fill(this.data, (char)BlockRegistry.STATEMAP.get(filler));
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this.blocks = this.data.length;
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this.ticked = filler.getBlock().getTickRandomly() ? this.data.length : 0;
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}
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}
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public State get(int x, int y, int z) {
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@ -81,7 +81,7 @@ public class Chunk {
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if(state != null && state.getBlock().getMaterial() != Material.air) {
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int y = by >> 4;
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if(this.blocks[y] == null)
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this.blocks[y] = new BlockArray(y << 4, sky);
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this.blocks[y] = new BlockArray(y << 4, sky, null);
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this.blocks[y].set(bx, by & 15, bz, state);
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}
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}
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@ -89,7 +89,7 @@ public class Chunk {
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}
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if(base != null) {
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if(this.blocks[0] == null)
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this.blocks[0] = new BlockArray(0, sky);
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this.blocks[0] = new BlockArray(0, sky, null);
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for(int bx = 0; bx < 16; ++bx) {
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for(int bz = 0; bz < 16; ++bz) {
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for(int by = 0; by < 5; ++by) {
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@ -102,10 +102,10 @@ public class Chunk {
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if(ceil != null) {
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int y = (height - 1) >> 4;
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if(this.blocks[y] == null)
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this.blocks[y] = new BlockArray(y << 4, sky);
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this.blocks[y] = new BlockArray(y << 4, sky, null);
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y = (height - 5) >> 4;
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if(this.blocks[y] == null)
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this.blocks[y] = new BlockArray(y << 4, sky);
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this.blocks[y] = new BlockArray(y << 4, sky, null);
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for(int bx = 0; bx < 16; ++bx) {
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for(int bz = 0; bz < 16; ++bz) {
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for(int by = height - 1; by >= height - 5; --by) {
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@ -119,7 +119,7 @@ public class Chunk {
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this.biomes[n] = (byte)biomes[n].id;
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}
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this.bottom = height == 0 ? Integer.MAX_VALUE : 0;
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this.top = height == 0 ? Integer.MIN_VALUE : (height + 15) >> 4;
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this.top = height == 0 ? Integer.MIN_VALUE : ((height + 15) >> 4) << 4;
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if(ceil == null)
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this.genSkyLight();
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else
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@ -195,7 +195,7 @@ public class Chunk {
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}
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public BlockArray getArray(int y) {
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return y >= 0 && y < this.blocks.length ? this.blocks[y] : (y < 0 ? (this.extendDown == null || -y > this.extendDown.length ? null : this.extendDown[-this.extendDown.length - y]) : (this.extendUp == null || y - this.blocks.length >= this.extendUp.length ? null : this.extendUp[y - this.blocks.length]));
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return y >= 0 && y < this.blocks.length ? this.blocks[y] : (y < 0 ? (this.extendDown == null || -y > this.extendDown.length ? null : this.extendDown[this.extendDown.length + y]) : (this.extendUp == null || y - this.blocks.length >= this.extendUp.length ? null : this.extendUp[y - this.blocks.length]));
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}
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private void setArray(int y, BlockArray array) {
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@ -211,7 +211,7 @@ public class Chunk {
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this.extendDown = new BlockArray[-y];
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System.arraycopy(extendDown, 0, this.extendDown, -y - extendDown.length, extendDown.length);
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}
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this.extendDown[-this.extendDown.length - y] = array;
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this.extendDown[this.extendDown.length + y] = array;
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}
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else {
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if(this.extendUp == null) {
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@ -480,7 +480,7 @@ public class Chunk {
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return stor != null ? stor.getBlock(x, y & 15, z) : Blocks.air;
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}
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else if(y < 0 && this.extendDown != null && -(y >> 4) <= this.extendDown.length) {
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BlockArray stor = this.extendDown[-this.extendDown.length - (y >> 4)];
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BlockArray stor = this.extendDown[this.extendDown.length + (y >> 4)];
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return stor != null ? stor.getBlock(x, y & 15, z) : this.fillerBlock;
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}
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else if(y >> 4 >= this.blocks.length && this.extendUp != null && (y >> 4) - this.blocks.length < this.extendUp.length) {
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@ -501,7 +501,7 @@ public class Chunk {
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return stor != null ? stor.get(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15) : Blocks.air.getState();
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}
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else if(pos.getY() < 0 && this.extendDown != null && -(pos.getY() >> 4) <= this.extendDown.length) {
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BlockArray stor = this.extendDown[-this.extendDown.length - (pos.getY() >> 4)];
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BlockArray stor = this.extendDown[this.extendDown.length + (pos.getY() >> 4)];
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return stor != null ? stor.get(pos.getX() & 15, pos.getY() & 15, pos.getZ() & 15) : this.filler;
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}
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else if(pos.getY() >> 4 >= this.blocks.length && this.extendUp != null && (pos.getY() >> 4) - this.blocks.length < this.extendUp.length) {
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@ -538,11 +538,11 @@ public class Chunk {
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boolean up = false;
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if(stor == null) {
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if(block == Blocks.air) {
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if(block == Blocks.air && (y >= 0 || this.fillerBlock == Blocks.air)) {
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return null;
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}
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stor = new BlockArray(y >> 4 << 4, !this.world.dimension.hasNoLight());
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stor = new BlockArray(y >> 4 << 4, !this.world.dimension.hasNoLight(), y < 0 ? this.filler : null);
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this.setArray(y >> 4, stor);
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up = y >= h;
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}
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@ -631,7 +631,7 @@ public class Chunk {
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BlockArray stor = this.getArray(y >> 4);
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if(stor == null) {
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stor = new BlockArray(y >> 4 << 4, !this.world.dimension.hasNoLight());
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stor = new BlockArray(y >> 4 << 4, !this.world.dimension.hasNoLight(), y < 0 ? this.filler : null);
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this.setArray(y >> 4, stor);
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this.genSkyLight();
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}
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@ -939,7 +939,7 @@ public class Chunk {
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for(int y = bottom; y <= top; y += 16) {
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BlockArray stor = this.getArray(y >> 4);
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if(stor != null && !stor.isEmpty()) {
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if(stor != null ? !stor.isEmpty() : (y < 0 && this.fillerBlock != Blocks.air)) {
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return false;
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}
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}
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@ -970,7 +970,7 @@ public class Chunk {
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for(int n = 0; n < this.blocks.length; ++n) {
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if((update & 1 << n) != 0) {
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if(this.blocks[n] == null) {
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this.blocks[n] = new BlockArray(n << 4, sky);
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this.blocks[n] = new BlockArray(n << 4, sky, null);
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}
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char[] blocks = this.blocks[n].getData();
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@ -991,7 +991,8 @@ public class Chunk {
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for(int cy : extend) {
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BlockArray arr = this.getArray(cy);
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if(arr == null) {
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arr = new BlockArray(cy << 4, sky);
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arr = new BlockArray(cy << 4, sky, null);
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this.setArray(cy, arr);
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}
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char[] blocks = arr.getData();
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@ -1111,11 +1112,11 @@ public class Chunk {
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for(int n = 0; n < 8; ++n) {
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if(this.top == Integer.MIN_VALUE)
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return;
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int h = 1 + this.top - this.bottom;
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int h = 1 + (this.top >> 4) - (this.bottom >> 4);
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if(this.lightChecks >= 256 * h)
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return;
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int s = (this.lightChecks % h) + this.bottom;
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int s = (this.lightChecks % h) + (this.bottom >> 4);
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int x = this.lightChecks / h % 16;
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int z = this.lightChecks / 512;
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++this.lightChecks;
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