make larger crafting grids possible

This commit is contained in:
Sen 2025-05-25 00:10:02 +02:00
parent aa0ff6cf96
commit 8bd9370bab
11 changed files with 97 additions and 102 deletions

View file

@ -521,7 +521,7 @@ public abstract class Converter {
mapBlockData(Blocks.redstone, 55);
mapBlock(Blocks.diamond_ore, 56);
mapBlock(Blocks.diamond_block, 57);
mapBlock(Blocks.crafting_table, 58);
mapBlock(Blocks.workbench, 58);
mapBlockData(Blocks.wheat, 59);
mapBlockData(Blocks.farmland, 60);
mapBlockData(Blocks.furnace, 61);

View file

@ -650,7 +650,7 @@ public class StructureScattered
this.setBlockState(worldIn, Blocks.air.getState(), 5, 3, 4, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.air.getState(), 5, 3, 5, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.flower_pot.getState().withProperty(BlockFlowerPot.CONTENTS, 2 + BlockFlower.EnumFlowerType.BLACK_LOTUS.getMeta()), 1, 3, 5, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.crafting_table.getState(), 3, 2, 6, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.workbench.getState(), 3, 2, 6, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.cauldron.getState(), 4, 2, 6, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getState(), 1, 2, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getState(), 5, 2, 1, structureBoundingBoxIn);

View file

@ -806,7 +806,7 @@ public class StructureVillage
this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getState(), 6, 2, 3, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getState(), 4, 1, 3, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.wooden_pressure_plate.getState(), 4, 2, 3, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.crafting_table.getState(), 7, 1, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.workbench.getState(), 7, 1, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.air.getState(), 1, 1, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.air.getState(), 1, 2, 0, structureBoundingBoxIn);
this.placeDoorCurrentPosition(worldIn, structureBoundingBoxIn, randomIn, 1, 1, 0, Facing.getHorizontal(this.getMetadataWithOffset(Blocks.oak_door, 1)));