remove Windows support, revert new guava to small version

This commit is contained in:
Sen 2025-03-25 11:31:48 +01:00
parent fd84384f10
commit 920405d8c5
264 changed files with 22715 additions and 377 deletions

View file

@ -1,7 +1,7 @@
package game.ai;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import java.util.function.Predicate;
import game.util.Predicates;
import game.block.BlockTallGrass;
import game.entity.animal.EntitySheep;
@ -40,7 +40,7 @@ public class EntityAIEatGrass extends EntityAIBase
else
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
return field_179505_b.apply(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
return field_179505_b.test(this.entityWorld.getState(blockpos)) ? true : this.entityWorld.getState(blockpos.down()).getBlock() == Blocks.grass;
}
}
@ -89,7 +89,7 @@ public class EntityAIEatGrass extends EntityAIBase
{
BlockPos blockpos = new BlockPos(this.grassEaterEntity.posX, this.grassEaterEntity.posY, this.grassEaterEntity.posZ);
if (field_179505_b.apply(this.entityWorld.getState(blockpos)))
if (field_179505_b.test(this.entityWorld.getState(blockpos)))
{
if (Config.mobGrief)
{