remove Windows support, revert new guava to small version
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170
java/src/game/future/ExecutionList.java
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170
java/src/game/future/ExecutionList.java
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/*
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* Copyright (C) 2007 The Guava Authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package game.future;
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import java.util.concurrent.Executor;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* <p>A list of listeners, each with an associated {@code Executor}, that
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* guarantees that every {@code Runnable} that is {@linkplain #add added} will
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* be executed after {@link #execute()} is called. Any {@code Runnable} added
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* after the call to {@code execute} is still guaranteed to execute. There is no
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* guarantee, however, that listeners will be executed in the order that they
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* are added.
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*
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* <p>Exceptions thrown by a listener will be propagated up to the executor.
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* Any exception thrown during {@code Executor.execute} (e.g., a {@code
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* RejectedExecutionException} or an exception thrown by {@linkplain
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* MoreExecutors#sameThreadExecutor inline execution}) will be caught and
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* logged.
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*
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* @author Nishant Thakkar
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* @author Sven Mawson
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* @since 1.0
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*/
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final class ExecutionList {
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// Logger to log exceptions caught when running runnables.
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// @VisibleForTesting
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static final Logger log = Logger.getLogger(ExecutionList.class.getName());
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/**
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* The runnable, executor pairs to execute. This acts as a stack threaded through the
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* {@link RunnableExecutorPair#next} field.
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*/
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// @GuardedBy("this")
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private RunnableExecutorPair runnables;
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// @GuardedBy("this")
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private boolean executed;
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/** Creates a new, empty {@link ExecutionList}. */
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public ExecutionList() {}
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/**
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* Adds the {@code Runnable} and accompanying {@code Executor} to the list of
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* listeners to execute. If execution has already begun, the listener is
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* executed immediately.
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*
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* <p>Note: For fast, lightweight listeners that would be safe to execute in
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* any thread, consider {@link MoreExecutors#sameThreadExecutor}. For heavier
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* listeners, {@code sameThreadExecutor()} carries some caveats: First, the
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* thread that the listener runs in depends on whether the {@code
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* ExecutionList} has been executed at the time it is added. In particular,
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* listeners may run in the thread that calls {@code add}. Second, the thread
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* that calls {@link #execute} may be an internal implementation thread, such
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* as an RPC network thread, and {@code sameThreadExecutor()} listeners may
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* run in this thread. Finally, during the execution of a {@code
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* sameThreadExecutor} listener, all other registered but unexecuted
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* listeners are prevented from running, even if those listeners are to run
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* in other executors.
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*/
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public void add(Runnable runnable, Executor executor) {
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// Fail fast on a null. We throw NPE here because the contract of
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// Executor states that it throws NPE on null listener, so we propagate
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// that contract up into the add method as well.
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// Lock while we check state. We must maintain the lock while adding the
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// new pair so that another thread can't run the list out from under us.
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// We only add to the list if we have not yet started execution.
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synchronized (this) {
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if (!executed) {
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runnables = new RunnableExecutorPair(runnable, executor, runnables);
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return;
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}
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}
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// Execute the runnable immediately. Because of scheduling this may end up
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// getting called before some of the previously added runnables, but we're
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// OK with that. If we want to change the contract to guarantee ordering
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// among runnables we'd have to modify the logic here to allow it.
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executeListener(runnable, executor);
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}
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/**
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* Runs this execution list, executing all existing pairs in the order they
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* were added. However, note that listeners added after this point may be
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* executed before those previously added, and note that the execution order
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* of all listeners is ultimately chosen by the implementations of the
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* supplied executors.
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*
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* <p>This method is idempotent. Calling it several times in parallel is
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* semantically equivalent to calling it exactly once.
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*
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* @since 10.0 (present in 1.0 as {@code run})
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*/
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public void execute() {
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// Lock while we update our state so the add method above will finish adding
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// any listeners before we start to run them.
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RunnableExecutorPair list;
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synchronized (this) {
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if (executed) {
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return;
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}
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executed = true;
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list = runnables;
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runnables = null; // allow GC to free listeners even if this stays around for a while.
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}
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// If we succeeded then list holds all the runnables we to execute. The pairs in the stack are
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// in the opposite order from how they were added so we need to reverse the list to fulfill our
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// contract.
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// This is somewhat annoying, but turns out to be very fast in practice. Alternatively, we
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// could drop the contract on the method that enforces this queue like behavior since depending
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// on it is likely to be a bug anyway.
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// N.B. All writes to the list and the next pointers must have happened before the above
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// synchronized block, so we can iterate the list without the lock held here.
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RunnableExecutorPair reversedList = null;
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while (list != null) {
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RunnableExecutorPair tmp = list;
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list = list.next;
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tmp.next = reversedList;
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reversedList = tmp;
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}
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while (reversedList != null) {
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executeListener(reversedList.runnable, reversedList.executor);
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reversedList = reversedList.next;
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}
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}
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/**
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* Submits the given runnable to the given {@link Executor} catching and logging all
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* {@linkplain RuntimeException runtime exceptions} thrown by the executor.
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*/
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private static void executeListener(Runnable runnable, Executor executor) {
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try {
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executor.execute(runnable);
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} catch (RuntimeException e) {
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// Log it and keep going, bad runnable and/or executor. Don't
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// punish the other runnables if we're given a bad one. We only
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// catch RuntimeException because we want Errors to propagate up.
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log.log(Level.SEVERE, "RuntimeException while executing runnable "
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+ runnable + " with executor " + executor, e);
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}
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}
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private static final class RunnableExecutorPair {
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final Runnable runnable;
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final Executor executor;
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RunnableExecutorPair next;
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RunnableExecutorPair(Runnable runnable, Executor executor, RunnableExecutorPair next) {
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this.runnable = runnable;
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this.executor = executor;
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this.next = next;
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}
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}
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}
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