remove Windows support, revert new guava to small version

This commit is contained in:
Sen 2025-03-25 11:31:48 +01:00
parent fd84384f10
commit 920405d8c5
264 changed files with 22715 additions and 377 deletions

View file

@ -6,8 +6,8 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.collect.Lists;
import game.collect.Maps;
import game.block.Block;
import game.block.BlockBed;

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@ -3,7 +3,7 @@ package game.init;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.Maps;
import game.collect.Maps;
import game.entity.Entity;
import game.entity.animal.EntityBat;

View file

@ -3,8 +3,8 @@ package game.init;
import java.util.List;
import java.util.Map;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import game.collect.Lists;
import game.collect.Maps;
import game.block.Block;
import game.block.BlockDynamicLiquid;

View file

@ -4,8 +4,8 @@ import java.util.Map;
import java.util.Set;
import java.util.function.Function;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import game.collect.Maps;
import game.collect.Sets;
import game.block.Block;
import game.block.BlockBed;

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@ -4,9 +4,9 @@ import java.util.IdentityHashMap;
import java.util.Iterator;
import java.util.List;
import com.google.common.base.Predicates;
import com.google.common.collect.Iterators;
import com.google.common.collect.Lists;
import game.util.Predicates;
import game.collect.Iterators;
import game.collect.Lists;
public class ObjectIntIdentityMap<T> implements IObjectIntIterable<T>
{

View file

@ -3,8 +3,8 @@ package game.init;
import java.util.Iterator;
import java.util.Map;
import com.google.common.collect.BiMap;
import com.google.common.collect.HashBiMap;
import game.collect.BiMap;
import game.collect.HashBiMap;
public class RegistryNamespaced<K, V> extends RegistrySimple<K, V> implements IObjectIntIterable<V>
{

View file

@ -5,7 +5,7 @@ import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.Maps;
import game.collect.Maps;
public class RegistrySimple<K, V> implements IRegistry<K, V>
{

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@ -4,9 +4,9 @@ import java.util.HashMap;
import java.util.List;
import java.util.Map;
import com.google.common.base.Predicate;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import java.util.function.Predicate;
import game.collect.Lists;
import game.collect.Maps;
import game.block.Block;
import game.block.BlockDoor;
@ -38,7 +38,7 @@ public abstract class RotationRegistry {
if(prop == BlockDoor.FACING) {
predicate = new Predicate<Integer>() {
@Override
public boolean apply(Integer meta) {
public boolean test(Integer meta) {
return (meta & 8) == 0;
}
};

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@ -4,7 +4,7 @@ import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import com.google.common.collect.Maps;
import game.collect.Maps;
import game.block.Block;
import game.block.BlockStoneBrick;

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@ -4,9 +4,9 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.Sets;
import game.entity.npc.EntityArachnoid;
import game.entity.npc.EntityBloodElf;

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@ -2,7 +2,7 @@ package game.init;
import java.util.Map;
import com.google.common.collect.Maps;
import game.collect.Maps;
import game.tileentity.TileEntity;
import game.tileentity.TileEntityBanner;

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@ -2,7 +2,7 @@ package game.init;
import java.util.Set;
import com.google.common.collect.Sets;
import game.collect.Sets;
import game.item.Item;

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@ -5,9 +5,9 @@ import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import game.collect.Lists;
import game.collect.Maps;
import game.collect.Sets;
import game.biome.Biome;
import game.block.BlockColored;