add generic dyeing
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7 changed files with 80 additions and 133 deletions
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@ -61,7 +61,7 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
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if (itemarmor.getArmorMaterial().canBeDyed())
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{
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int i = itemarmor.getArmorColor(itemstack);
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int i = itemstack.getDyeColor();
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float f = (float)(i >> 16 & 255) / 255.0F;
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float f1 = (float)(i >> 8 & 255) / 255.0F;
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float f2 = (float)(i & 255) / 255.0F;
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