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improve lighting

This commit is contained in:
Sen 2025-08-29 12:20:34 +02:00
parent 401f9dbe34
commit 995bc4c42f
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
4 changed files with 70 additions and 46 deletions

View file

@ -177,9 +177,12 @@ public class Renderer {
private double prevRenderSortY;
private double prevRenderSortZ;
private boolean displayListEntitiesDirty = true;
private float lightColorRed;
private float lightColorGreen;
private float lightColorBlue;
private float sunColorRed;
private float sunColorGreen;
private float sunColorBlue;
private float moonColorRed;
private float moonColorGreen;
private float moonColorBlue;
private float blockColorRed;
private float blockColorGreen;
private float blockColorBlue;
@ -222,28 +225,28 @@ public class Renderer {
return this.farPlaneDistance * SQRT_2;
}
public float getFogColorRed() {
return this.lightColorRed;
public float getSunColorRed() {
return this.sunColorRed;
}
public float getFogColorGreen() {
return this.lightColorGreen;
public float getSunColorGreen() {
return this.sunColorGreen;
}
public float getFogColorBlue() {
return this.lightColorBlue;
public float getSunColorBlue() {
return this.sunColorBlue;
}
public float getBlockColorRed() {
return this.blockColorRed;
public float getMoonColorRed() {
return this.moonColorRed;
}
public float getBlockColorGreen() {
return this.blockColorGreen;
public float getMoonColorGreen() {
return this.moonColorGreen;
}
public float getBlockColorBlue() {
return this.blockColorBlue;
public float getMoonColorBlue() {
return this.moonColorBlue;
}
public ModelManager getModelManager()
@ -1132,9 +1135,12 @@ public class Renderer {
int g = (int)(green * 255.0F);
int b = (int)(blue * 255.0F);
if(n == 240) {
this.lightColorRed = red;
this.lightColorGreen = green;
this.lightColorBlue = blue;
this.sunColorRed = red * (world.dimension.hasSkyLight() ? sun : 1.0f);
this.sunColorGreen = green * (world.dimension.hasSkyLight() ? sun : 1.0f);
this.sunColorBlue = blue * (world.dimension.hasSkyLight() ? sun : 1.0f);
this.moonColorRed = red * (1.0f - sun);
this.moonColorGreen = green * (1.0f - sun);
this.moonColorBlue = blue * (1.0f - sun);
}
else if(n == 15) {
this.blockColorRed = red;
@ -2578,7 +2584,15 @@ public class Renderer {
if (this.initialized)
{
ShaderContext context = Shader.WORLD.use();
boolean moon = false;
for(int color : this.theWorld.dimension.getMoonColors()) {
if((color & 0xff000000) == 0) {
moon = true;
break;
}
}
context.bool("sky_light", this.theWorld.dimension.hasSkyLight() && !this.gm.setGamma);
context.bool("moon_light", moon);
for (RenderChunk renderchunk : this.renderChunks)
{
VertexBuffer vertexbuffer = renderchunk.getVertexBuffer();

View file

@ -32,19 +32,24 @@ public enum Shader {
float angle = -90.0f + Client.CLIENT.world.getCelestialAngle(Client.CLIENT.getTickFraction());
float ambientX = !Client.CLIENT.world.dimension.hasRotation() ? 0.0f : ExtMath.cos(angle / 180.0f * (float)Math.PI);
float ambientY = !Client.CLIENT.world.dimension.hasRotation() ? -1.0f : ExtMath.sin(angle / 180.0f * (float)Math.PI);
float ambientZ = 0.0f;
float sunX = !Client.CLIENT.world.dimension.hasRotation() ? 0.0f : ExtMath.cos(angle / 180.0f * (float)Math.PI);
float sunY = !Client.CLIENT.world.dimension.hasRotation() ? -1.0f : ExtMath.sin(angle / 180.0f * (float)Math.PI);
context.vec("sun_direction", sunX, sunY, 0.0f);
float moonX = !Client.CLIENT.world.dimension.hasRotation() ? 0.0f : ExtMath.cos((180.0f + angle) / 180.0f * (float)Math.PI);
float moonY = !Client.CLIENT.world.dimension.hasRotation() ? -1.0f : ExtMath.sin((180.0f + angle) / 180.0f * (float)Math.PI);
context.vec("moon_direction", moonX, moonY, 0.0f);
float sunRed = Client.CLIENT.renderer.getSunColorRed();
float sunGreen = Client.CLIENT.renderer.getSunColorGreen();
float sunBlue = Client.CLIENT.renderer.getSunColorBlue();
context.vec("sun_ambient", sunRed, sunGreen, sunBlue);
float moonRed = Client.CLIENT.renderer.getMoonColorRed();
float moonGreen = Client.CLIENT.renderer.getMoonColorGreen();
float moonBlue = Client.CLIENT.renderer.getMoonColorBlue();
context.vec("moon_ambient", moonRed, moonGreen, moonBlue);
context.vec("dir_direction", ambientX, ambientY, ambientZ);
float clear_r = Client.CLIENT.renderer.getFogColorRed();
float clear_g = Client.CLIENT.renderer.getFogColorGreen();
float clear_b = Client.CLIENT.renderer.getFogColorBlue();
context.vec("dir_ambient", clear_r, clear_g, clear_b);
float block_r = Client.CLIENT.renderer.getBlockColorRed();
float block_g = Client.CLIENT.renderer.getBlockColorGreen();
float block_b = Client.CLIENT.renderer.getBlockColorBlue();
context.vec("block_ambient", block_r, block_g, block_b);
context.vec("light_factor", Client.CLIENT.lightBlend);
context.vec("max_vert_dist", Client.CLIENT.lightDistVert);
context.vec("max_cam_dist", Client.CLIENT.lightDistCam);