remove block break progress sending
This commit is contained in:
parent
01ceef058c
commit
9b0bc17a95
12 changed files with 46 additions and 354 deletions
|
@ -1,8 +0,0 @@
|
|||
out vec4 FragColor;
|
||||
|
||||
uniform float fog;
|
||||
uniform vec3 color;
|
||||
|
||||
void main() {
|
||||
FragColor = vec4(color, fog);
|
||||
}
|
|
@ -1,7 +0,0 @@
|
|||
layout (location = 0) in vec2 coords;
|
||||
|
||||
uniform vec2 size;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(coords * 2.0 / size, 0.0, 1.0);
|
||||
}
|
|
@ -12,7 +12,6 @@ out float brightness;
|
|||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
uniform sampler2D tex;
|
||||
uniform vec3 offset;
|
||||
uniform int chunk_x;
|
||||
uniform int chunk_y;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue