organize imports

This commit is contained in:
Sen 2025-03-16 17:45:08 +01:00
parent cabbe9cda5
commit 9df6406a93
46 changed files with 59 additions and 62 deletions

View file

@ -6,8 +6,8 @@ import com.google.common.collect.Lists;
import game.Game;
import game.gui.element.Dropdown;
import game.gui.element.Element;
import game.gui.element.Dropdown.Handle;
import game.gui.element.Element;
import game.renderer.DefaultVertexFormats;
import game.renderer.Drawing;
import game.renderer.GlState;

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@ -2,8 +2,8 @@ package game.gui;
import game.color.TextColor;
import game.gui.element.ActButton;
import game.gui.element.Label;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.util.Formatter;
import game.window.Bind;

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@ -1,9 +1,9 @@
package game.gui;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.gui.element.Textbox;
import game.gui.element.ActButton.Mode;
public class GuiConfirm extends Gui implements ActButton.Callback {
public static interface Callback {

View file

@ -7,8 +7,8 @@ import com.google.common.collect.Lists;
import game.gui.element.ActButton;
import game.gui.element.Fill;
import game.gui.element.Textbox;
import game.gui.element.TransparentBox;
import game.gui.element.Textbox.Action;
import game.gui.element.TransparentBox;
import game.log.Log;
import game.network.NetHandlerPlayServer;
import game.packet.CPacketComplete;

View file

@ -2,8 +2,8 @@ package game.gui;
import game.color.TextColor;
import game.gui.element.ActButton;
import game.gui.element.Label;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
public class GuiGameOver extends Gui {
public static final GuiGameOver INSTANCE = new GuiGameOver();

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@ -1,14 +1,14 @@
package game.gui;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Dropdown;
import game.gui.element.SelectedButton;
import game.gui.element.Slider;
import game.gui.element.Switch;
import game.gui.element.Textbox;
import game.gui.element.Toggle;
import game.gui.element.ActButton.Mode;
import game.gui.element.Textbox.Action;
import game.gui.element.Toggle;
public class GuiStyle extends GuiOptions implements Dropdown.Callback<String>, ActButton.Callback, Toggle.Callback, Switch.Callback<String>, Slider.Callback, Textbox.Callback {
private static final String[] STYLE_CVARS = {

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@ -16,9 +16,9 @@ import game.item.CheatTab;
import game.item.ItemStack;
import game.packet.CPacketCheat;
import game.renderer.Drawing;
import game.renderer.Drawing.Vec2i;
import game.renderer.GlState;
import game.renderer.ItemRenderer;
import game.renderer.Drawing.Vec2i;
import game.renderer.entity.RenderItem;
import game.util.ExtMath;
import game.window.Button;

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@ -8,10 +8,10 @@ import game.gui.Gui;
import game.renderer.DefaultVertexFormats;
import game.renderer.Drawing;
import game.renderer.GlState;
import game.renderer.RenderBuffer;
import game.renderer.Tessellator;
import game.util.ExtMath;
import game.window.Button;
import game.renderer.RenderBuffer;
public abstract class GuiList<T extends ListEntry> extends Gui
{

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@ -5,9 +5,9 @@ import java.io.File;
import game.color.TextColor;
import game.gui.Gui;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.Label;
import game.gui.element.Textbox;
import game.gui.element.ActButton.Mode;
import game.gui.element.Textbox.Action;
import game.network.NetHandlerPlayServer;
import game.world.Region;

View file

@ -17,9 +17,9 @@ import game.dimension.Dimension;
import game.gui.GuiConfirm;
import game.gui.GuiMenu;
import game.gui.element.ActButton;
import game.gui.element.ActButton.Mode;
import game.gui.element.GuiList;
import game.gui.element.ListEntry;
import game.gui.element.ActButton.Mode;
import game.gui.world.GuiEdit.Callback;
import game.init.Config;
import game.init.UniverseRegistry;
@ -34,8 +34,8 @@ import game.window.WCF;
import game.world.Converter;
import game.world.Converter.SaveVersion;
import game.world.Region;
import game.world.World;
import game.world.Region.FolderInfo;
import game.world.World;
public class GuiWorlds extends GuiList<GuiWorlds.SaveInfo> implements ActButton.Callback
{