inline OpenGL functions to lwjgl GLxx
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90 changed files with 1008 additions and 1204 deletions
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@ -1,7 +1,8 @@
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package game.renderer.model;
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import org.lwjgl.opengl.GL11;
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import game.entity.Entity;
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import game.window.WCF;
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public class ModelCrystal extends ModelBase
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{
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@ -32,28 +33,28 @@ public class ModelCrystal extends ModelBase
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*/
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public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale)
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{
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WCF.glPushMatrix();
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WCF.glScalef(2.0F, 2.0F, 2.0F);
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WCF.glTranslatef(0.0F, -0.5F, 0.0F);
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GL11.glPushMatrix();
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GL11.glScalef(2.0F, 2.0F, 2.0F);
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GL11.glTranslatef(0.0F, -0.5F, 0.0F);
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if (this.base != null)
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{
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this.base.render(scale);
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}
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WCF.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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WCF.glTranslatef(0.0F, 0.8F + p_78088_4_, 0.0F);
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WCF.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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GL11.glTranslatef(0.0F, 0.8F + p_78088_4_, 0.0F);
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GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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this.glass.render(scale);
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float f = 0.875F;
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WCF.glScalef(f, f, f);
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WCF.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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WCF.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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GL11.glScalef(f, f, f);
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GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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this.glass.render(scale);
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WCF.glScalef(f, f, f);
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WCF.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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WCF.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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GL11.glScalef(f, f, f);
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GL11.glRotatef(60.0F, 0.7071F, 0.0F, 0.7071F);
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GL11.glRotatef(p_78088_3_, 0.0F, 1.0F, 0.0F);
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this.cube.render(scale);
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WCF.glPopMatrix();
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GL11.glPopMatrix();
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}
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}
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