inline OpenGL functions to lwjgl GLxx

This commit is contained in:
Sen 2025-03-18 10:24:05 +01:00
parent 783adb350b
commit a2ffb2991d
90 changed files with 1008 additions and 1204 deletions

View file

@ -1,5 +1,7 @@
package game.renderer.tileentity;
import org.lwjgl.opengl.GL11;
import game.block.Block;
import game.init.Blocks;
import game.init.Items;
@ -8,7 +10,6 @@ import game.renderer.GlState;
import game.tileentity.TileEntityBanner;
import game.tileentity.TileEntityChest;
import game.tileentity.TileEntitySkull;
import game.window.WCF;
import game.world.Facing;
public class TileEntityItemStackRenderer
@ -43,13 +44,13 @@ public class TileEntityItemStackRenderer
if (TileEntitySkullRenderer.instance != null)
{
WCF.glPushMatrix();
WCF.glTranslatef(-0.5F, 0.0F, -0.5F);
WCF.glScalef(2.0F, 2.0F, 2.0F);
GL11.glPushMatrix();
GL11.glTranslatef(-0.5F, 0.0F, -0.5F);
GL11.glScalef(2.0F, 2.0F, 2.0F);
GlState.disableCull();
TileEntitySkullRenderer.instance.renderSkull(0.0F, 0.0F, 0.0F, Facing.UP, 0.0F, -1);
GlState.enableCull();
WCF.glPopMatrix();
GL11.glPopMatrix();
}
}
else