update textures #1

This commit is contained in:
Sen 2025-07-19 15:46:25 +02:00
parent 4b313dd869
commit a3ceadd0ff
Signed by: sen
GPG key ID: 3AC50A6F47D1B722
100 changed files with 217 additions and 787 deletions

View file

@ -2,6 +2,7 @@ package client.renderer.layers;
import org.lwjgl.opengl.GL11;
import client.Client;
import client.renderer.GlState;
import client.renderer.entity.RendererLivingEntity;
import client.renderer.model.ModelArmor;
@ -14,14 +15,14 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
{
protected static final String ENCHANTED_ITEM_GLINT_RES = "textures/glint.png";
protected ModelBiped modelLeggings;
protected ModelBiped modelArmor;
protected ModelArmor modelLeggings;
protected ModelArmor modelArmor;
private final RendererLivingEntity<?> renderer;
private float alpha = 1.0F;
private float colorR = 1.0F;
private float colorG = 1.0F;
private float colorB = 1.0F;
private boolean skipRenderGlint;
// private boolean skipRenderGlint;
// private static final Map<String, String> ARMOR_TEXTURE_RES_MAP = Maps.<String, String>newHashMap();
public LayerArmor(RendererLivingEntity<?> rendererIn, int arms, int legs)
@ -32,12 +33,12 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
this.modelArmor = new ModelArmor(1.0F, arms, legs);
}
public void doRenderLayer(EntityLiving entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
public void doRenderLayer(EntityLiving entity, float limbSwing, float limbSwingAmount, float partial, float yaw, float pitch, float factor, float scale)
{
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 4);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 3);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 2);
this.renderLayer(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks, p_177141_5_, p_177141_6_, p_177141_7_, scale, 1);
this.renderLayer(entity, limbSwing, limbSwingAmount, partial, yaw, pitch, factor, scale, 4);
this.renderLayer(entity, limbSwing, limbSwingAmount, partial, yaw, pitch, factor, scale, 3);
this.renderLayer(entity, limbSwing, limbSwingAmount, partial, yaw, pitch, factor, scale, 2);
this.renderLayer(entity, limbSwing, limbSwingAmount, partial, yaw, pitch, factor, scale, 1);
}
public boolean shouldCombineTextures()
@ -45,19 +46,23 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
return false;
}
private void renderLayer(EntityLiving entitylivingbaseIn, float p_177182_2_, float p_177182_3_, float partialTicks, float p_177182_5_, float p_177182_6_, float p_177182_7_, float scale, int armorSlot)
private void renderLayer(EntityLiving entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partial, float yaw, float pitch, float factor, float scale, int armorSlot)
{
ItemStack itemstack = this.getCurrentArmor(entitylivingbaseIn, armorSlot);
if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
{
ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
ModelBiped t = this.getArmorModel(armorSlot);
t.setModelAttributes(this.renderer.getMainModel());
t.setLivingAnimations(entitylivingbaseIn, p_177182_2_, p_177182_3_, partialTicks);
ModelArmor t = this.getArmorModel(armorSlot);
t.setModelAttributes(this.renderer != null ? this.renderer.getMainModel() : null);
t.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partial);
this.setModelPartVisible(t, armorSlot);
boolean flag = this.isSlotForLeggings(armorSlot);
this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, null));
String tex = this.getArmorResource(itemarmor, flag, null);
if(this.renderer != null)
this.renderer.bindTexture(tex);
else
Client.CLIENT.getTextureManager().bindTexture(tex);
if (itemarmor.getArmorMaterial().canBeDyed())
{
@ -66,8 +71,12 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
float f1 = (float)(i >> 8 & 255) / 255.0F;
float f2 = (float)(i & 255) / 255.0F;
GlState.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, scale);
this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, "overlay"));
t.render(entitylivingbaseIn, limbSwing, limbSwingAmount, yaw, pitch, factor, scale);
String overlay = this.getArmorResource(itemarmor, flag, "overlay");
if(this.renderer != null)
this.renderer.bindTexture(overlay);
else
Client.CLIENT.getTextureManager().bindTexture(overlay);
}
// case CHAIN:
@ -76,13 +85,13 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
// case DIAMOND:
if(itemarmor.getArmorMaterial().hasArmor()) {
GlState.color(this.colorR, this.colorG, this.colorB, this.alpha);
t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, scale);
t.render(entitylivingbaseIn, limbSwing, limbSwingAmount, yaw, pitch, factor, scale);
}
// default:
if (!this.skipRenderGlint && itemstack.isItemEnchanted())
if (itemstack.isItemEnchanted())
{
this.renderGlint(entitylivingbaseIn, t, p_177182_2_, p_177182_3_, partialTicks, p_177182_5_, p_177182_6_, p_177182_7_, scale);
this.renderGlint(entitylivingbaseIn, t, limbSwing, limbSwingAmount, partial, yaw, pitch, factor, scale);
}
}
}
@ -92,7 +101,7 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
return entitylivingbaseIn.getArmor(armorSlot - 1);
}
public ModelBiped getArmorModel(int armorSlot)
public ModelArmor getArmorModel(int armorSlot)
{
return this.isSlotForLeggings(armorSlot) ? this.modelLeggings : this.modelArmor;
}
@ -102,10 +111,13 @@ public class LayerArmor implements LayerRenderer<EntityLiving>
return armorSlot == 2;
}
private void renderGlint(EntityLiving entitylivingbaseIn, ModelBiped modelbaseIn, float p_177183_3_, float p_177183_4_, float partialTicks, float p_177183_6_, float p_177183_7_, float p_177183_8_, float scale)
private void renderGlint(EntityLiving entitylivingbaseIn, ModelArmor modelbaseIn, float p_177183_3_, float p_177183_4_, float partialTicks, float p_177183_6_, float p_177183_7_, float p_177183_8_, float scale)
{
float f = (float)entitylivingbaseIn.ticksExisted + partialTicks;
float f = entitylivingbaseIn == null ? (float)(System.currentTimeMillis() % 1000000L) / 50.0f : (float)entitylivingbaseIn.ticksExisted + partialTicks;
if(this.renderer != null)
this.renderer.bindTexture(ENCHANTED_ITEM_GLINT_RES);
else
Client.CLIENT.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT_RES);
GlState.enableBlend();
GlState.depthFunc(GL11.GL_EQUAL);
GlState.depthMask(false);

View file

@ -114,12 +114,12 @@ public abstract class ModelBiped extends ModelBase
{
this.bipedHead.rotateAngleY = netHeadYaw / (180F / (float)Math.PI);
this.bipedHead.rotateAngleX = headPitch / (180F / (float)Math.PI);
this.bipedRightArm.rotateAngleX = ((EntityLiving)entityIn).getArmRotation() * ExtMath.cos(limbSwing * 0.6662F + (float)Math.PI) * /* 2.0F * */ limbSwingAmount; // * 0.5F;
this.bipedLeftArm.rotateAngleX = ((EntityLiving)entityIn).getArmRotation() * ExtMath.cos(limbSwing * 0.6662F) * /* 2.0F * */ limbSwingAmount; // * 0.5F;
this.bipedRightArm.rotateAngleX = (entityIn == null ? 1.0f : ((EntityLiving)entityIn).getArmRotation()) * ExtMath.cos(limbSwing * 0.6662F + (float)Math.PI) * /* 2.0F * */ limbSwingAmount; // * 0.5F;
this.bipedLeftArm.rotateAngleX = (entityIn == null ? 1.0f : ((EntityLiving)entityIn).getArmRotation()) * ExtMath.cos(limbSwing * 0.6662F) * /* 2.0F * */ limbSwingAmount; // * 0.5F;
this.bipedRightArm.rotateAngleZ = 0.0F;
this.bipedLeftArm.rotateAngleZ = 0.0F;
this.bipedRightLeg.rotateAngleX = ((EntityLiving)entityIn).getLegRotation() * ExtMath.cos(limbSwing * 0.6662F) /* * 1.4F */ * limbSwingAmount;
this.bipedLeftLeg.rotateAngleX = ((EntityLiving)entityIn).getLegRotation() * ExtMath.cos(limbSwing * 0.6662F + (float)Math.PI) /* * 1.4F */ * limbSwingAmount;
this.bipedRightLeg.rotateAngleX = (entityIn == null ? 1.4f : ((EntityLiving)entityIn).getLegRotation()) * ExtMath.cos(limbSwing * 0.6662F) /* * 1.4F */ * limbSwingAmount;
this.bipedLeftLeg.rotateAngleX = (entityIn == null ? 1.4f : ((EntityLiving)entityIn).getLegRotation()) * ExtMath.cos(limbSwing * 0.6662F + (float)Math.PI) /* * 1.4F */ * limbSwingAmount;
this.bipedRightLeg.rotateAngleY = 0.0F;
this.bipedLeftLeg.rotateAngleY = 0.0F;
@ -231,6 +231,7 @@ public abstract class ModelBiped extends ModelBase
public void setModelAttributes(ModelBase model)
{
if(model != null)
super.setModelAttributes(model);
if (model instanceof ModelBiped)

View file

@ -1,8 +1,18 @@
package client.renderer.tileentity;
import org.lwjgl.opengl.GL11;
import client.renderer.GlState;
import client.renderer.layers.LayerArmor;
import common.block.tech.BlockChest;
import common.block.tile.BlockSign;
import common.block.tile.BlockStandingSign;
import common.entity.types.EntityLiving;
import common.item.ItemStack;
import common.item.block.ItemSign;
import common.item.tool.ItemArmor;
import common.tileentity.TileEntityChest;
import common.tileentity.TileEntitySign;
import common.util.Facing;
import common.world.State;
@ -10,6 +20,7 @@ public class TileEntityItemStackRenderer {
public static TileEntityItemStackRenderer instance = new TileEntityItemStackRenderer();
private State state;
private ItemStack stack;
private final TileEntityChest chest = new TileEntityChest(0) {
public boolean hasWorldObj() {
@ -21,10 +32,58 @@ public class TileEntityItemStackRenderer {
}
};
private final TileEntitySign sign = new TileEntitySign() {
public boolean hasWorldObj() {
return true;
}
public State getBlockState() {
return TileEntityItemStackRenderer.this.state;
}
};
private final LayerArmor armor = new LayerArmor(null, 12, 12) {
public ItemStack getCurrentArmor(EntityLiving entitylivingbaseIn, int armorSlot) {
return ((ItemArmor)TileEntityItemStackRenderer.this.stack.getItem()).armorType.getIndex() == armorSlot ? TileEntityItemStackRenderer.this.stack : null;
}
};
public void renderByItem(ItemStack stack) {
if(stack.getItem() != null && stack.getItem().getBlock() instanceof BlockChest chest) {
this.state = chest.getState().withProperty(BlockChest.FACING, Facing.SOUTH);
TileEntityRendererDispatcher.instance.renderTileEntityAt(this.chest, 0.0D, 0.0D, 0.0D, 0.0F);
}
else if(stack.getItem() instanceof ItemSign sign) {
this.state = sign.getBlock().getState().withProperty(BlockStandingSign.ROTATION, 8);
TileEntityRendererDispatcher.instance.renderTileEntityAt(this.sign, 0.0D, 0.0D, 0.0D, 0.0F);
}
else if(stack.getItem() instanceof ItemArmor armor) {
this.stack = stack;
GL11.glPushMatrix();
float offset = 0.0f;
switch(armor.armorType) {
case HEAD:
offset = -0.15f;
break;
case BODY:
offset = 0.45f;
break;
case LEGS:
offset = 1.35f;
break;
case FEET:
offset = 1.7f;
break;
}
GL11.glTranslatef(1.0f, offset, 0.0f);
GL11.glRotatef(180.0f, 0.0f, 1.0f, 0.0f);
GL11.glScalef(1.4f, -1.4f, 1.4f);
boolean cull = GlState.isCullEnabled();
if(cull)
GlState.disableCull();
this.armor.doRenderLayer(null, 0.0f, 0.0f, 0.0f, 0, 0, 0.0f, 0.0625F);
if(cull)
GlState.enableCull();
GL11.glPopMatrix();
}
}
}

View file

@ -22,12 +22,11 @@ public class TileEntitySignRenderer extends TileEntitySpecialRenderer<TileEntity
public void renderTileEntityAt(TileEntitySign te, double x, double y, double z, float partialTicks, int destroyStage)
{
Block block = te.getBlockType();
GL11.glPushMatrix();
float f = 0.6666667F;
State state = te.getBlockState();
if (block == Blocks.sign)
if (state.getBlock() == Blocks.sign)
{
GL11.glTranslatef((float)x + 0.5F, (float)y + 0.75F * f, (float)z + 0.5F);
float f1 = state.getBlock() == Blocks.sign ? (float)(state.getValue(BlockStandingSign.ROTATION) * 360) / 16.0F : 0.0F;

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@ -1,8 +0,0 @@
package common.block;
import common.properties.PropertyEnum;
import common.util.Facing;
public interface DirectionalDown {
public static final PropertyEnum<Facing> FACING = PropertyEnum.create("facing", Facing.class, Facing.DOWN, Facing.NORTH, Facing.SOUTH, Facing.WEST, Facing.EAST);
}

View file

@ -1,8 +0,0 @@
package common.block;
import common.properties.PropertyEnum;
import common.util.Facing;
public interface DirectionalUp {
public static final PropertyEnum<Facing> FACING = PropertyEnum.create("facing", Facing.class, Facing.UP, Facing.NORTH, Facing.SOUTH, Facing.WEST, Facing.EAST);
}

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@ -1,259 +0,0 @@
package common.block.foliage;
import common.block.Block;
import common.block.Rotatable;
import common.color.DyeColor;
import common.block.Material;
import common.entity.types.EntityLiving;
import common.init.Blocks;
import common.item.Item;
import common.item.ItemStack;
import common.item.material.ItemDye;
import common.model.BlockLayer;
import common.model.Model;
import common.model.ModelProvider;
import common.model.ModelRotation;
import common.model.Transform;
import common.properties.Property;
import common.properties.PropertyInteger;
import common.rng.Random;
import common.util.BlockPos;
import common.util.BoundingBox;
import common.util.Facing;
import common.vars.Vars;
import common.world.IWorldAccess;
import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public class BlockCocoa extends Block implements Rotatable, IGrowable
{
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 2);
public BlockCocoa()
{
super(Material.PLANT);
this.setDefaultState(this.getBaseState().withProperty(FACING, Facing.NORTH).withProperty(AGE, Integer.valueOf(0)));
this.setTickRandomly();
}
public void updateTick(AWorldServer worldIn, BlockPos pos, State state, Random rand)
{
if (!this.canBlockStay(worldIn, pos, state))
{
this.dropBlock(worldIn, pos, state);
}
else if (Vars.cocoaGrowth > 0 && worldIn.rand.chance(Vars.cocoaGrowth))
{
int i = ((Integer)state.getValue(AGE)).intValue();
if (i < 2)
{
worldIn.setState(pos, state.withProperty(AGE, Integer.valueOf(i + 1)), 2);
}
}
}
public boolean canBlockStay(World worldIn, BlockPos pos, State state)
{
pos = pos.offset((Facing)state.getValue(FACING));
State iblockstate = worldIn.getState(pos);
return iblockstate.getBlock() == Blocks.jungle_log; // && iblockstate.getValue(BlockPlanks.VARIANT) == BlockPlanks.EnumType.JUNGLE;
}
public boolean isFullCube()
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
public BoundingBox getCollisionBoundingBox(World worldIn, BlockPos pos, State state)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
return super.getCollisionBoundingBox(worldIn, pos, state);
}
public BoundingBox getSelectedBoundingBox(World worldIn, BlockPos pos)
{
this.setBlockBoundsBasedOnState(worldIn, pos);
return super.getSelectedBoundingBox(worldIn, pos);
}
public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
{
State iblockstate = worldIn.getState(pos);
Facing enumfacing = (Facing)iblockstate.getValue(FACING);
int i = ((Integer)iblockstate.getValue(AGE)).intValue();
int j = 4 + i * 2;
int k = 5 + i * 2;
float f = (float)j / 2.0F;
switch (enumfacing)
{
case SOUTH:
this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)k) / 16.0F, (15.0F - (float)j) / 16.0F, (8.0F + f) / 16.0F, 0.75F, 0.9375F);
break;
case NORTH:
this.setBlockBounds((8.0F - f) / 16.0F, (12.0F - (float)k) / 16.0F, 0.0625F, (8.0F + f) / 16.0F, 0.75F, (1.0F + (float)j) / 16.0F);
break;
case WEST:
this.setBlockBounds(0.0625F, (12.0F - (float)k) / 16.0F, (8.0F - f) / 16.0F, (1.0F + (float)j) / 16.0F, 0.75F, (8.0F + f) / 16.0F);
break;
case EAST:
this.setBlockBounds((15.0F - (float)j) / 16.0F, (12.0F - (float)k) / 16.0F, (8.0F - f) / 16.0F, 0.9375F, 0.75F, (8.0F + f) / 16.0F);
}
}
/**
* Called by ItemBlocks after a block is set in the world, to allow post-place logic
*/
public void onBlockPlacedBy(World worldIn, BlockPos pos, State state, EntityLiving placer)
{
Facing enumfacing = Facing.fromAngle((double)placer.rotYaw);
worldIn.setState(pos, state.withProperty(FACING, enumfacing), 2);
}
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, EntityLiving placer)
{
if (!facing.getAxis().isHorizontal())
{
facing = Facing.NORTH;
}
return this.getState().withProperty(FACING, facing.getOpposite()).withProperty(AGE, Integer.valueOf(0));
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, State state, Block neighborBlock)
{
if (!this.canBlockStay(worldIn, pos, state))
{
this.dropBlock(worldIn, pos, state);
}
}
private void dropBlock(World worldIn, BlockPos pos, State state)
{
worldIn.setState(pos, Blocks.air.getState(), 3);
this.dropBlockAsItem(worldIn, pos, state, 0);
}
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, State state, float chance, int fortune)
{
int i = ((Integer)state.getValue(AGE)).intValue();
int j = 1;
if (i >= 2)
{
j = 3;
}
for (int k = 0; k < j; ++k)
{
spawnAsEntity(worldIn, pos, new ItemStack(this.getItem()));
}
}
/**
* Whether this IGrowable can grow
*/
public boolean canGrow(World worldIn, BlockPos pos, State state, boolean isClient)
{
return ((Integer)state.getValue(AGE)).intValue() < 2;
}
public boolean canUseBonemeal(World worldIn, Random rand, BlockPos pos, State state)
{
return true;
}
public void grow(AWorldServer worldIn, Random rand, BlockPos pos, State state)
{
worldIn.setState(pos, state.withProperty(AGE, Integer.valueOf(((Integer)state.getValue(AGE)).intValue() + 1)), 2);
}
public BlockLayer getBlockLayer()
{
return BlockLayer.CUTOUT;
}
protected Property[] getProperties()
{
return new Property[] {FACING, AGE};
}
public Model getModel(ModelProvider provider, String name, State state) {
Model model;
switch(state.getValue(AGE)) {
case 0:
model = provider.getModel("cocoa_0")
.add(6, 7, 11, 10, 12, 15)
.d().uv(0, 0, 4, 4).noCull()
.u().uv(0, 0, 4, 4).noCull()
.n().uv(11, 4, 15, 9).noCull()
.s().uv(11, 4, 15, 9).noCull()
.w().uv(11, 4, 15, 9).noCull()
.e().uv(11, 4, 15, 9).noCull()
.add(8, 12, 12, 8, 16, 16)
.w().uv(12, 0, 16, 4).noCull()
.e().uv(16, 0, 12, 4).noCull();
break;
case 1:
model = provider.getModel("cocoa_1")
.add(5, 5, 9, 11, 12, 15)
.d().uv(0, 0, 6, 6).noCull()
.u().uv(0, 0, 6, 6).noCull()
.n().uv(9, 4, 15, 11).noCull()
.s().uv(9, 4, 15, 11).noCull()
.w().uv(9, 4, 15, 11).noCull()
.e().uv(9, 4, 15, 11).noCull()
.add(8, 12, 12, 8, 16, 16)
.w().uv(12, 0, 16, 4).noCull()
.e().uv(16, 0, 12, 4).noCull();
break;
case 2:
default:
model = provider.getModel("cocoa_2")
.add(4, 3, 7, 12, 12, 15)
.d().uv(0, 0, 7, 7).noCull()
.u().uv(0, 0, 7, 7).noCull()
.n().uv(7, 4, 15, 13).noCull()
.s().uv(7, 4, 15, 13).noCull()
.w().uv(7, 4, 15, 13).noCull()
.e().uv(7, 4, 15, 13).noCull()
.add(8, 12, 12, 8, 16, 16)
.w().uv(12, 0, 16, 4).noCull()
.e().uv(16, 0, 12, 4).noCull();
break;
}
return model.rotate(ModelRotation.getNorthRot(state.getValue(FACING).getOpposite()));
}
public Transform getTransform() {
return Transform.PANE_SIDE;
}
protected Item getItemToRegister() {
return new ItemDye(DyeColor.BROWN, this);
}
}

View file

@ -262,7 +262,7 @@ public class BlockLeaves extends BlockLeavesBase
spawnAsEntity(worldIn, pos, new ItemStack(item));
}
i = 200;
i = this.type.getDropChance();
if (fortune > 0)
{

View file

@ -1,7 +1,7 @@
package common.block.foliage;
import common.block.Block;
import common.block.DirectionalUp;
import common.block.Directional;
import common.init.Blocks;
import common.init.Items;
import common.item.CheatTab;
@ -23,7 +23,7 @@ import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public class BlockStem extends BlockBush implements DirectionalUp, IGrowable
public class BlockStem extends BlockBush implements Directional, IGrowable
{
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 7);
@ -206,7 +206,7 @@ public class BlockStem extends BlockBush implements DirectionalUp, IGrowable
public Model getModel(ModelProvider provider, String name, State state) {
String stem = name;
String upperstem = name + "_connected";
if(state.getValue(FACING) == Facing.UP) {
if(state.getValue(FACING).getAxis().isVertical()) {
switch(state.getValue(AGE)) {
case 0:
return provider.getModel(stem)

View file

@ -1,161 +0,0 @@
package common.block.tech;
import common.block.Block;
import common.block.ITileEntityProvider;
import common.block.Material;
import common.block.SoundType;
import common.entity.npc.EntityNPC;
import common.init.Blocks;
import common.init.Items;
import common.item.CheatTab;
import common.item.Item;
import common.model.Model;
import common.model.ModelProvider;
import common.model.Transform;
import common.properties.Property;
import common.properties.PropertyInteger;
import common.tileentity.TileEntity;
import common.tileentity.TileEntityDaylightDetector;
import common.util.BlockPos;
import common.util.ExtMath;
import common.util.Facing;
import common.world.IWorldAccess;
import common.world.LightType;
import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public class BlockDaylightDetector extends Block implements ITileEntityProvider
{
public static final PropertyInteger POWER = PropertyInteger.create("power", 0, 15);
private final boolean inverted;
public BlockDaylightDetector(boolean inverted)
{
super(Material.WOOD);
this.inverted = inverted;
this.setDefaultState(this.getBaseState().withProperty(POWER, Integer.valueOf(0)));
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
this.setTab(CheatTab.TECHNOLOGY);
this.setHardness(0.2F);
this.setStepSound(SoundType.WOOD);
// this.setDisplay("daylightDetector");
}
public void setBlockBoundsBasedOnState(IWorldAccess worldIn, BlockPos pos)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.375F, 1.0F);
}
public double getResistance(World worldIn, BlockPos pos, State state) {
return state.getValue(POWER) > 0 ? (double)(15 - state.getValue(POWER)) * 10000.0 : super.getResistance(worldIn, pos, state);
}
public void updatePower(AWorldServer worldIn, BlockPos pos)
{
if (worldIn.dimension.hasSkyLight() && worldIn.dimension.hasDaylight())
{
State iblockstate = worldIn.getState(pos);
int i = worldIn.getLightFor(LightType.SKY, pos) - worldIn.getSkylightSubtracted();
float f = worldIn.getDayPhase(1.0F);
float f1 = f < (float)Math.PI ? 0.0F : ((float)Math.PI * 2F);
f = f + (f1 - f) * 0.2F;
i = Math.round((float)i * ExtMath.cos(f));
i = ExtMath.clampi(i, 0, 15);
if (this.inverted)
{
i = 15 - i;
}
if (((Integer)iblockstate.getValue(POWER)).intValue() != i)
{
worldIn.setState(pos, iblockstate.withProperty(POWER, Integer.valueOf(i)), 3);
}
}
}
public boolean onBlockActivated(World worldIn, BlockPos pos, State state, EntityNPC playerIn, Facing side, float hitX, float hitY, float hitZ)
{
// if (playerIn.isAllowEdit())
// {
if (worldIn.client)
{
return true;
}
else
{
if (this.inverted)
{
worldIn.setState(pos, Blocks.daylight_detector.getState().withProperty(POWER, state.getValue(POWER)), 4);
Blocks.daylight_detector.updatePower((AWorldServer)worldIn, pos);
}
else
{
worldIn.setState(pos, Blocks.daylight_detector_inverted.getState().withProperty(POWER, state.getValue(POWER)), 4);
Blocks.daylight_detector_inverted.updatePower((AWorldServer)worldIn, pos);
}
return true;
}
// }
// else
// {
// return super.onBlockActivated(worldIn, pos, state, playerIn, side, hitX, hitY, hitZ);
// }
}
public Item getItem()
{
return Items.daylight_detector;
}
public boolean isFullCube()
{
return false;
}
/**
* Used to determine ambient occlusion and culling when rebuilding chunks for render
*/
public boolean isOpaqueCube()
{
return false;
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canConnectToWire(State state)
{
return true;
}
/**
* Returns a new instance of a block's tile entity class. Called on placing the block.
*/
public TileEntity createNewTileEntity()
{
return new TileEntityDaylightDetector();
}
protected Property[] getProperties()
{
return new Property[] {POWER};
}
public Model getModel(ModelProvider provider, String name, State state) {
return provider.getModel(this.inverted ? "daylight_detector_inverted_top" : "daylight_detector_top")
.add(0, 0, 0, 16, 6, 16)
.d("daylight_detector_side").uv(0, 0, 16, 16)
.u().uv(0, 0, 16, 16).noCull()
.n("daylight_detector_side").uv(0, 10, 16, 16)
.s("daylight_detector_side").uv(0, 10, 16, 16)
.w("daylight_detector_side").uv(0, 10, 16, 16)
.e("daylight_detector_side").uv(0, 10, 16, 16);
}
protected Item getItemToRegister() {
return this.inverted ? null : super.getItemToRegister();
}
}

View file

@ -3,7 +3,7 @@ package common.block.tech;
import java.util.List;
import common.block.Block;
import common.block.DirectionalDown;
import common.block.Directional;
import common.block.ITileEntityProvider;
import common.block.Material;
import common.entity.Entity;
@ -11,8 +11,6 @@ import common.entity.npc.EntityNPC;
import common.entity.types.EntityLiving;
import common.inventory.InventoryHelper;
import common.item.CheatTab;
import common.item.Item;
import common.item.block.ItemBlock;
import common.model.BlockLayer;
import common.model.Model;
import common.model.ModelProvider;
@ -28,9 +26,10 @@ import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public class BlockHopper extends Block implements ITileEntityProvider, DirectionalDown
public class BlockHopper extends Block implements ITileEntityProvider, Directional
{
private static final Model hopper_down = ModelProvider.getModelProvider().getModel("hopper_outside")
private static Model getHopperModel(boolean up) {
return ModelProvider.getModelProvider().getModel("hopper_outside")
.add(0, 10, 0, 16, 11, 16)
.d().uv(0, 0, 16, 16).noCull()
.u("hopper_inside").uv(0, 0, 16, 16).noCull()
@ -79,8 +78,8 @@ public class BlockHopper extends Block implements ITileEntityProvider, Direction
.n().uv(6, 12, 10, 16).noCull()
.s().uv(6, 12, 10, 16).noCull()
.w().uv(6, 12, 10, 16).noCull()
.e().uv(6, 12, 10, 16).noCull()
;
.e().uv(6, 12, 10, 16).noCull().rotate(up ? ModelRotation.X180_Y0 : ModelRotation.X0_Y0);
}
public BlockHopper()
{
@ -100,7 +99,8 @@ public class BlockHopper extends Block implements ITileEntityProvider, Direction
*/
public void addCollisionBoxesToList(World worldIn, BlockPos pos, State state, BoundingBox mask, List<BoundingBox> list, Entity collidingEntity)
{
this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.625F, 1.0F);
boolean flip = state.getBlock() == this && state.getValue(FACING) == Facing.UP;
this.setBlockBounds(0.0F, flip ? 0.375f : 0.0F, 0.0F, 1.0F, flip ? 1.0f : 0.625F, 1.0F);
super.addCollisionBoxesToList(worldIn, pos, state, mask, list, collidingEntity);
float f = 0.125F;
this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);
@ -120,14 +120,7 @@ public class BlockHopper extends Block implements ITileEntityProvider, Direction
*/
public State onBlockPlaced(World worldIn, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, EntityLiving placer)
{
Facing enumfacing = facing.getOpposite();
if (enumfacing == Facing.UP)
{
enumfacing = Facing.DOWN;
}
return this.getState().withProperty(FACING, enumfacing);
return this.getState().withProperty(FACING, facing.getOpposite());
}
/**
@ -151,7 +144,6 @@ public class BlockHopper extends Block implements ITileEntityProvider, Direction
if (tileentity instanceof TileEntityHopper)
{
playerIn.connection.show((TileEntityHopper)tileentity);
// playerIn.triggerAchievement(StatRegistry.hopperStat);
}
return true;
@ -203,7 +195,7 @@ public class BlockHopper extends Block implements ITileEntityProvider, Direction
}
public Model getModel(ModelProvider provider, String name, State state) {
return state.getValue(FACING) == Facing.DOWN ? hopper_down : provider.getModel("hopper_outside")
return state.getValue(FACING).getAxis().isVertical() ? getHopperModel(state.getValue(FACING) == Facing.UP) : provider.getModel("hopper_outside")
.add(0, 10, 0, 16, 11, 16)
.d().uv(0, 0, 16, 16).noCull()
.u("hopper_inside").uv(0, 0, 16, 16).noCull()

View file

@ -88,12 +88,12 @@ public class BlockTNT extends Block
{
Item item = playerIn.getCurrentEquippedItem().getItem();
if (item == Items.flint_and_steel || item == Items.fireball)
if (item == Items.lighter || item == Items.fireball)
{
this.explode(worldIn, pos, state.withProperty(EXPLODE, Boolean.valueOf(true)), playerIn);
worldIn.setBlockToAir(pos);
if (item == Items.flint_and_steel)
if (item == Items.lighter)
{
playerIn.getCurrentEquippedItem().damage(1, playerIn);
}

View file

@ -32,9 +32,9 @@ public class BlockToggleableLight extends Block {
if(player.getCurrentEquippedItem() == null)
return super.onBlockActivated(worldIn, pos, state, player, side, hitX, hitY, hitZ);
Item item = player.getCurrentEquippedItem().getItem();
if(item != Items.flint_and_steel && item != Items.fireball)
if(item != Items.lighter && item != Items.fireball)
return super.onBlockActivated(worldIn, pos, state, player, side, hitX, hitY, hitZ);
if(item == Items.flint_and_steel)
if(item == Items.lighter)
player.getCurrentEquippedItem().damage(1, player);
else
player.getCurrentEquippedItem().decrSize();

View file

@ -1,7 +1,7 @@
package common.block.tech;
import common.block.Block;
import common.block.DirectionalUp;
import common.block.Directional;
import common.block.Material;
import common.block.artificial.BlockFence;
import common.block.artificial.BlockStainedGlass;
@ -24,7 +24,7 @@ import common.world.State;
import common.world.World;
import common.world.AWorldServer;
public abstract class BlockTorch extends Block implements DirectionalUp
public abstract class BlockTorch extends Block implements Directional
{
private static boolean isBlockNormalCube(World world, BlockPos pos, boolean def) {
if(!World.isValid(pos) || (world.client && !world.isBlockLoaded(pos, false)))
@ -74,7 +74,7 @@ public abstract class BlockTorch extends Block implements DirectionalUp
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
for (Facing enumfacing : FACING.getStates())
for (Facing enumfacing : Facing.values())
{
if (this.canPlaceAt(worldIn, pos, enumfacing))
{
@ -89,7 +89,7 @@ public abstract class BlockTorch extends Block implements DirectionalUp
{
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && isBlockNormalCube(worldIn, blockpos, true) || facing.equals(Facing.UP) && this.canPlaceOn(worldIn, blockpos);
return flag && isBlockNormalCube(worldIn, blockpos, true) || facing.getAxis().isVertical() && this.canPlaceOn(worldIn, blockpos);
}
/**
@ -137,7 +137,7 @@ public abstract class BlockTorch extends Block implements DirectionalUp
}
else
{
Facing enumfacing = (Facing)state.getValue(FACING);
Facing enumfacing = state.getValue(FACING);
Facing.Axis enumfacing$axis = enumfacing.getAxis();
Facing enumfacing1 = enumfacing.getOpposite();
boolean flag = false;
@ -166,7 +166,7 @@ public abstract class BlockTorch extends Block implements DirectionalUp
protected boolean checkForDrop(World worldIn, BlockPos pos, State state)
{
if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, (Facing)state.getValue(FACING)))
if (state.getBlock() == this && this.canPlaceAt(worldIn, pos, state.getValue(FACING)))
{
return true;
}
@ -206,6 +206,11 @@ public abstract class BlockTorch extends Block implements DirectionalUp
{
this.setBlockBounds(0.5F - f, 0.2F, 1.0F - f * 2.0F, 0.5F + f, 0.8F, 1.0F);
}
else if (enumfacing == Facing.DOWN)
{
f = 0.25F;
this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 1.0F, 0.5F + f);
}
else
{
f = 0.1F;
@ -226,18 +231,23 @@ public abstract class BlockTorch extends Block implements DirectionalUp
}
public Model getModel(ModelProvider provider, String name, State state) {
if(state.getValue(FACING).getAxis().isVertical()) {
Model model = provider.getModel(name)
.add(7, 0, 7, 9, 10, 9).noShade();
if(state.getValue(FACING) == Facing.UP)
return provider.getModel(name)
.add(7, 0, 7, 9, 10, 9).noShade()
.d().uv(7, 13, 9, 15).noCull()
.u().uv(7, 6, 9, 8).noCull()
model = model.d().uv(7, 13, 9, 15).noCull();
model = model.u().uv(7, 6, 9, 8).noCull()
.add(7, 0, 0, 9, 16, 16).noShade()
.w().uv(0, 0, 16, 16).noCull()
.e().uv(0, 0, 16, 16).noCull()
.add(0, 0, 7, 16, 16, 9).noShade()
.n().uv(0, 0, 16, 16).noCull()
.s().uv(0, 0, 16, 16).noCull();
else
return state.getValue(FACING) == Facing.UP ? model : model
.add(7, 0, 4, 9, 0, 12).noShade().du("iron_bars").cull(Facing.DOWN)
.add(7, 0, 4, 9, 16, 4).noShade().ns("iron_bars").noCull()
.add(7, 0, 12, 9, 16, 12).noShade().ns("iron_bars").noCull();
}
return provider.getModel(name)
.add(-1, 3.5f, 7, 1, 13.5f, 9).noShade().rotate(0, 3.5f, 8, Facing.Axis.Z, -22.5f, false)
.d().uv(7, 13, 9, 15).noCull()

View file

@ -31,11 +31,11 @@ public class BlockUnlitTorch extends BlockTorch {
if(playerIn.getCurrentEquippedItem() != null) {
Item item = playerIn.getCurrentEquippedItem().getItem();
if(item == Items.flint_and_steel || item == Items.fireball) {
if(item == Items.lighter || item == Items.fireball) {
worldIn.setState(pos, this.lit.getState().withProperty(FACING, state.getValue(FACING)).withProperty(BlockLitTorch.FUEL, 7), 3);
worldIn.playAuxSFX(playerIn, 1007, pos, 0);
if(item == Items.flint_and_steel) {
if(item == Items.lighter) {
playerIn.getCurrentEquippedItem().damage(1, playerIn);
}
else {

View file

@ -19,7 +19,7 @@ public enum DyeColor implements Identifyable, Displayable {
CYAN("cyan", "Türkis", "Türkises", "Türkiser", "Türkise", null, "Türkiser Farbstoff", 5013401, TextColor.CYAN),
PURPLE("purple", "Violett", "Violettes", "Violetter", "Violette", null, "Violetter Farbstoff", 8339378, TextColor.DMAGENTA),
BLUE("blue", "Blau", "Blaues", "Blauer", "Blaue", "lapis_lazuli", "Lapislazuli", 3361970, TextColor.MIDNIGHT),
BROWN("brown", "Braun", "Braunes", "Brauner", "Braune", "cocoa", "Kakaobohnen", 6704179, TextColor.BROWN),
BROWN("brown", "Braun", "Braunes", "Brauner", "Braune", "cocoa_powder", "Gemahlene Kakaobohnen", 6704179, TextColor.BROWN),
GREEN("green", "Grün", "Grünes", "Grüner", "Grüne", "cactus_green", "Kaktusgrün", 6717235, TextColor.DGREEN),
RED("red", "Rot", "Rotes", "Roter", "Rote", null, "Roter Farbstoff", 10040115, TextColor.DRED),
BLACK("black", "Schwarz", "Schwarzes", "Schwarzer", "Schwarze", "ink_sack", "Tintenbeutel", 1644825, TextColor.BLACK);

View file

@ -229,7 +229,7 @@ public class EntityHaunter extends EntityNPC {
{
ItemStack itemstack = player.inventory.getCurrentItem();
if (itemstack != null && itemstack.getItem() == Items.flint_and_steel)
if (itemstack != null && itemstack.getItem() == Items.lighter)
{
this.worldObj.playSound(SoundEvent.IGNITE, this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, 1.0F);
player.swingItem();

View file

@ -39,7 +39,6 @@ import common.block.foliage.BlockBlackenedSoil;
import common.block.foliage.BlockBlueShroom;
import common.block.foliage.BlockCactus;
import common.block.foliage.BlockCarrot;
import common.block.foliage.BlockCocoa;
import common.block.foliage.BlockCrops;
import common.block.foliage.BlockDeadBush;
import common.block.foliage.BlockDoublePlant;
@ -99,7 +98,6 @@ import common.block.tech.BlockButton;
import common.block.tech.BlockCauldron;
import common.block.tech.BlockChest;
import common.block.tech.BlockCore;
import common.block.tech.BlockDaylightDetector;
import common.block.tech.BlockDispenser;
import common.block.tech.BlockDropper;
import common.block.tech.BlockEnchantmentTable;
@ -362,7 +360,6 @@ public abstract class BlockRegistry {
register("reeds", (new BlockReed()).setHardness(0.0F).setStepSound(SoundType.GRASS).setDisplay("Zuckerrohr").setTab(CheatTab.PLANTS));
register("vine", (new BlockVine()).setHardness(0.2F).setStepSound(SoundType.GRASS).setDisplay("Ranken").setShearsEfficiency(0));
register("waterlily", (new BlockLilyPad()).setHardness(0.0F).setStepSound(SoundType.GRASS).setDisplay("Seerosenblatt"));
register("cocoa", (new BlockCocoa()).setHardness(0.2F).setResistance(5.0F).setStepSound(SoundType.WOOD).setDisplay("Kakao"));
@ -666,8 +663,6 @@ public abstract class BlockRegistry {
register("lamp", (new BlockToggleableLight(false)).setHardness(0.3F).setStepSound(SoundType.GLASS)
.setDisplay("Lampe").setTab(CheatTab.TECHNOLOGY));
register("lit_lamp", (new BlockToggleableLight(true)).setHardness(0.3F).setStepSound(SoundType.GLASS).setDisplay("Lampe"));
register("daylight_detector", new BlockDaylightDetector(false).setDisplay("Tageslichtsensor"));
register("daylight_detector_inverted", new BlockDaylightDetector(true).setDisplay("Tageslichtsensor"));
register("tripwire_hook", (new BlockTripWireHook()).setDisplay("Haken"));
register("string", (new BlockTripWire()).setDisplay("Stolperdraht").setShearsEfficiency(0).setTab(CheatTab.TECHNOLOGY));

View file

@ -164,7 +164,6 @@ public abstract class Blocks {
public static final BlockSlab cobblestone_slab = get("cobblestone_slab");
public static final BlockStairs cobblestone_stairs = get("cobblestone_stairs");
public static final BlockWall cobblestone_wall = get("cobblestone_wall");
public static final BlockCocoa cocoa = get("cocoa");
public static final BlockWorkbench construction_table = get("construction_table");
public static final Block copper_block = get("copper_block");
public static final BlockOre copper_ore = get("copper_ore");
@ -190,8 +189,6 @@ public abstract class Blocks {
public static final BlockSapling dark_oak_sapling = get("dark_oak_sapling");
public static final BlockSlab dark_oak_slab = get("dark_oak_slab");
public static final BlockStairs dark_oak_stairs = get("dark_oak_stairs");
public static final BlockDaylightDetector daylight_detector = get("daylight_detector");
public static final BlockDaylightDetector daylight_detector_inverted = get("daylight_detector_inverted");
public static final BlockTallGrass dead_bush = get("dead_bush");
public static final BlockDeadBush deadbush = get("deadbush");
public static final Block diamond_block = get("diamond_block");

View file

@ -134,7 +134,7 @@ public abstract class CraftingRegistry
add(new ItemStack(Items.gold_nugget, 9), "#", '#', Items.gold_ingot);
addShapeless(new ItemStack(Items.mushroom_stew), Items.brown_mushroom, Items.red_mushroom, Items.bowl);
add(new ItemStack(Items.cookie, 8), "#X#", 'X', Items.cocoa, '#', Items.wheats);
add(new ItemStack(Items.cookie, 8), "#X#", 'X', Items.cocoa_powder, '#', Items.wheats);
add(new ItemStack(Items.melon_block), "MMM", "MMM", "MMM", 'M', Items.melon);
add(new ItemStack(Items.melon_stem), "M", 'M', Items.melon);
add(new ItemStack(Items.pumpkin_stem, 4), "M", 'M', Items.pumpkin);
@ -218,7 +218,6 @@ public abstract class CraftingRegistry
Item slab = ItemRegistry.byName(wood.getName() + "_slab");
add(new ItemStack(slab, 6), "###", '#', planks);
add(new ItemStack(ItemRegistry.byName(wood.getName() + "_stairs"), 4), "# ", "## ", "###", '#', planks);
add(new ItemStack(Items.daylight_detector), "GGG", "QQQ", "WWW", 'G', Items.glass, 'Q', Items.quartz, 'W', slab);
add(new ItemStack(Items.chest), "###", "# #", "###", '#', planks);
add(new ItemStack(Items.workbench), "##", "##", '#', planks);
@ -281,7 +280,7 @@ public abstract class CraftingRegistry
add(new ItemStack(Items.tnt_minecart, 1), "A", "B", 'A', Items.tnt, 'B', Items.minecart);
add(new ItemStack(Items.bucket, 1), "# #", " # ", '#', Items.iron_ingot);
add(new ItemStack(Items.flowerpot, 1), "# #", " # ", '#', Items.brick);
addShapeless(new ItemStack(Items.flint_and_steel, 1), new ItemStack(Items.iron_ingot, 1), new ItemStack(Items.flint, 1));
addShapeless(new ItemStack(Items.lighter, 1), new ItemStack(Items.iron_ingot, 1), new ItemStack(Items.flint, 1));
add(new ItemStack(Items.bread, 1), "###", '#', Items.wheats);
add(new ItemStack(Items.fishing_rod, 1), " #", " #X", "# X", '#', Items.stick, 'X', Items.string);

View file

@ -61,7 +61,7 @@ import common.item.tool.ItemFireball;
import common.item.tool.ItemRocketLauncher;
import common.item.tool.ItemFishFood;
import common.item.tool.ItemFishingRod;
import common.item.tool.ItemFlintAndSteel;
import common.item.tool.ItemFire;
import common.item.tool.ItemFood;
import common.item.tool.ItemGlassBottle;
import common.item.tool.ItemHoe;
@ -222,9 +222,9 @@ public abstract class ItemRegistry {
register("weather_token_" + weather.getName(), new ItemWeatherToken(weather).setTab(CheatTab.MAGIC));
}
register("flint_and_steel", (new ItemFlintAndSteel(Blocks.fire)).setDisplay("Feuerzeug"));
register("burning_soul", (new ItemFlintAndSteel(Blocks.soul_fire)).setDisplay("Brennende Seele"));
register("dark_lighter", (new ItemFlintAndSteel(Blocks.black_fire)).setDisplay("Verdunkelndes Feuerzeug"));
register("lighter", (new ItemFire(Blocks.fire)).setDisplay("Feuerzeug"));
register("burning_soul", (new ItemFire(Blocks.soul_fire)).setDisplay("Brennende Seele"));
register("dark_lighter", (new ItemFire(Blocks.black_fire)).setDisplay("Verdunkelndes Feuerzeug"));
register("apple", (new ItemFood(4, false)).setDisplay("Apfel").setMaxAmount(StackSize.L));
register("bow", (new ItemBow()).setDisplay("Bogen"));
register("boltgun", (new ItemBoltgun()).setDisplay("Bolter"));
@ -270,9 +270,7 @@ public abstract class ItemRegistry {
}
Item lapis = null;
for(DyeColor color : DyeColor.values()) {
if(color == DyeColor.BROWN)
continue;
Item dye = new ItemDye(color, null);
Item dye = new ItemDye(color);
if(color == DyeColor.BLUE)
lapis = dye;
register(color.getDye(), dye);
@ -288,7 +286,7 @@ public abstract class ItemRegistry {
register("rotten_flesh", (new ItemFood(4, true)).setDisplay("Verrottetes Fleisch"));
register("orb", (new ItemFragile()).setDisplay("Kugel").setTab(CheatTab.MAGIC));
register("demon_rod", (new Item()).setDisplay("Dämonenrute").setTab(CheatTab.MATERIALS).setMaxAmount(StackSize.XL));
register("tear", (new Item()).setDisplay("Träne").setTab(CheatTab.MATERIALS).setMaxAmount(StackSize.XL));
register("gold_coin", (new Item()).setDisplay("Goldmünze").setTab(CheatTab.MATERIALS).setMaxAmount(StackSize.XL));
register("gold_nugget", (new Item()).setDisplay("Goldnugget").setTab(CheatTab.METALS).setMaxAmount(StackSize.XL));
register("glass_bottle", (new ItemGlassBottle()).setDisplay("Glasflasche"));
for(Pair<String, Effect> pot : ItemPotion.getBasePotions()) {

View file

@ -59,7 +59,7 @@ import common.item.tool.ItemFireball;
import common.item.tool.ItemRocketLauncher;
import common.item.tool.ItemFishFood;
import common.item.tool.ItemFishingRod;
import common.item.tool.ItemFlintAndSteel;
import common.item.tool.ItemFire;
import common.item.tool.ItemFood;
import common.item.tool.ItemGlassBottle;
import common.item.tool.ItemHoe;
@ -223,7 +223,7 @@ public abstract class Items {
public static final ItemBlock brown_mushroom_block = get("brown_mushroom_block");
public static final ItemBlock brown_wool = get("brown_wool");
public static final ItemBucket bucket = get("bucket");
public static final ItemFlintAndSteel burning_soul = get("burning_soul");
public static final ItemFire burning_soul = get("burning_soul");
public static final ItemBlock cactus = get("cactus");
public static final ItemDye cactus_green = get("cactus_green");
public static final ItemBlock cake = get("cake");
@ -284,7 +284,7 @@ public abstract class Items {
public static final ItemSlab cobblestone_slab = get("cobblestone_slab");
public static final ItemBlock cobblestone_stairs = get("cobblestone_stairs");
public static final ItemWall cobblestone_wall = get("cobblestone_wall");
public static final ItemDye cocoa = get("cocoa");
public static final ItemDye cocoa_powder = get("cocoa_powder");
public static final ItemBlock construction_table = get("construction_table");
public static final ItemFood cooked_beef = get("cooked_beef");
public static final ItemFood cooked_chicken = get("cooked_chicken");
@ -303,7 +303,7 @@ public abstract class Items {
public static final ItemBlock cyan_wool = get("cyan_wool");
public static final ItemBlock daisy = get("daisy");
public static final ItemBlock dandelion = get("dandelion");
public static final ItemFlintAndSteel dark_lighter = get("dark_lighter");
public static final ItemFire dark_lighter = get("dark_lighter");
public static final ItemDoor dark_oak_door = get("dark_oak_door");
public static final ItemFence dark_oak_fence = get("dark_oak_fence");
public static final ItemBlock dark_oak_fence_gate = get("dark_oak_fence_gate");
@ -317,7 +317,6 @@ public abstract class Items {
public static final ItemBlock dark_oak_sapling = get("dark_oak_sapling");
public static final ItemSlab dark_oak_slab = get("dark_oak_slab");
public static final ItemBlock dark_oak_stairs = get("dark_oak_stairs");
public static final ItemBlock daylight_detector = get("daylight_detector");
public static final ItemBlock dead_bush = get("dead_bush");
public static final ItemBlock deadbush = get("deadbush");
public static final Item diamond = get("diamond");
@ -367,14 +366,14 @@ public abstract class Items {
public static final ItemFireball fireball = get("fireball");
public static final ItemFishingRod fishing_rod = get("fishing_rod");
public static final Item flint = get("flint");
public static final ItemFlintAndSteel flint_and_steel = get("flint_and_steel");
public static final ItemFire lighter = get("lighter");
public static final ItemBlock floor_tiles = get("floor_tiles");
public static final ItemBlock floor_tiles_black = get("floor_tiles_black");
public static final ItemBlock floor_tiles_red = get("floor_tiles_red");
public static final ItemBlock floor_tiles_white = get("floor_tiles_white");
public static final ItemBlock flowerpot = get("flowerpot");
public static final ItemBlock furnace = get("furnace");
public static final Item tear = get("tear");
public static final Item gold_coin = get("gold_coin");
public static final Item ghi_fragment = get("ghi_fragment");
public static final ItemBlock glass = get("glass");
public static final ItemGlassBottle glass_bottle = get("glass_bottle");

View file

@ -3,10 +3,10 @@ package common.init;
import common.color.Colorizer;
public enum WoodType {
OAK("oak", "Eichen", null, 20, "apple"),
OAK("oak", "Eichen", null, 20, "apple", 200),
SPRUCE("spruce", "Fichten", Colorizer.PINE, 20),
BIRCH("birch", "Birken", Colorizer.BIRCH, 20),
JUNGLE("jungle", "Tropen", null, 40),
JUNGLE("jungle", "Tropen", null, 40, "cocoa_powder", 350),
ACACIA("acacia", "Akazien", null, 20),
DARK_OAK("dark_oak", "Schwarzeichen", null, 20),
CHERRY("cherry", "Kirsch", Colorizer.NONE, 20),
@ -17,17 +17,19 @@ public enum WoodType {
private final String name;
private final Colorizer tintType;
private final int sapChance;
private final int dropChance;
private final String item;
private final String display;
private WoodType(String name, String display, Colorizer tint, int sapChance) {
this(name, display, tint, sapChance, null);
this(name, display, tint, sapChance, null, 0);
}
private WoodType(String name, String display, Colorizer tint, int sapChance, String item) {
private WoodType(String name, String display, Colorizer tint, int sapChance, String item, int dropChance) {
this.name = name;
this.tintType = tint;
this.sapChance = sapChance;
this.dropChance = dropChance;
this.item = item;
this.display = display;
}
@ -40,6 +42,10 @@ public enum WoodType {
return this.sapChance;
}
public int getDropChance() {
return this.dropChance;
}
public String toString() {
return this.name;
}

View file

@ -74,7 +74,7 @@ public enum CheatTab {
},
TOOLS("Werkzeug", false) {
protected Item getIconItem() {
return Items.flint_and_steel;
return Items.lighter;
}
},
LIQUIDS("Flüssigkeiten", false) {

View file

@ -111,7 +111,7 @@ public class ItemBlock extends Item
}
public Transform getTransform() {
return this.block.getRenderType() == 2 ? Transform.IDENTITY : (this.block.hasBlockFlatTexture() ? super.getTransform() : this.block.getTransform());
return this.block.getRenderType() == 2 ? super.getTransform() : (this.block.hasBlockFlatTexture() ? super.getTransform() : this.block.getTransform());
}
public Model getModel(ModelProvider provider, String name) {

View file

@ -8,6 +8,8 @@ import common.init.Blocks;
import common.item.CheatTab;
import common.item.Item;
import common.item.ItemStack;
import common.model.Model;
import common.model.ModelProvider;
import common.tileentity.TileEntity;
import common.tileentity.TileEntitySign;
import common.util.BlockPos;
@ -83,4 +85,8 @@ public class ItemSign extends Item
}
}
}
public Model getModel(ModelProvider provider, String name) {
return provider.getModel(provider.getEntityModel(), this.getTransform());
}
}

View file

@ -1,9 +1,7 @@
package common.item.material;
import common.block.Block;
import common.block.Rotatable;
import common.block.artificial.BlockBed;
import common.block.foliage.BlockCocoa;
import common.block.foliage.IGrowable;
import common.color.DyeColor;
import common.entity.animal.EntitySheep;
@ -15,9 +13,6 @@ import common.item.CheatTab;
import common.item.Item;
import common.item.ItemStack;
import common.item.StackSize;
import common.model.Model;
import common.model.ModelProvider;
import common.model.Transform;
import common.tileentity.TileEntity;
import common.util.BlockPos;
import common.util.Facing;
@ -31,17 +26,15 @@ public class ItemDye extends Item {
private static final ItemDye[] DIES = new ItemDye[DyeColor.values().length];
private final DyeColor color;
private final Block block;
public static ItemDye getByColor(DyeColor color) {
return DIES[color.ordinal()];
}
public ItemDye(DyeColor color, Block block)
public ItemDye(DyeColor color)
{
this.color = color;
this.block = block;
this.setTab(color == DyeColor.BROWN ? CheatTab.PLANTS : (color == DyeColor.BLUE ? CheatTab.METALS : CheatTab.MATERIALS));
this.setTab(color == DyeColor.BLUE ? CheatTab.METALS : CheatTab.MATERIALS);
this.setDisplay(color.getDyeName());
this.setMaxAmount(StackSize.XXL);
DIES[this.color.ordinal()] = this;
@ -51,10 +44,6 @@ public class ItemDye extends Item {
return this.color;
}
public Block getBlock() {
return this.block;
}
/**
* Called when a Block is right-clicked with this Item
*/
@ -78,39 +67,6 @@ public class ItemDye extends Item {
return true;
}
}
else if (this.color == DyeColor.BROWN)
{
State iblockstate = worldIn.getState(pos);
Block block = iblockstate.getBlock();
if (block == Blocks.jungle_log) // && iblockstate.getValue(BlockPlanks.VARIANT) == BlockPlanks.EnumType.JUNGLE)
{
if (side == Facing.DOWN)
{
return false;
}
if (side == Facing.UP)
{
return false;
}
pos = pos.offset(side);
if (worldIn.isAirBlock(pos))
{
State iblockstate1 = this.block.onBlockPlaced(worldIn, pos, side, hitX, hitY, hitZ, playerIn);
worldIn.setState(pos, iblockstate1, 2);
// if (!playerIn.creative)
// {
stack.decrSize();
// }
}
return true;
}
}
State iblockstate = worldIn.getState(pos);
if(iblockstate.getBlock() instanceof BlockBed) {
Block bedBlock = BlockRegistry.byName(this.color.getName() + "_bed");
@ -240,14 +196,4 @@ public class ItemDye extends Item {
public int getDispenseSoundId() {
return this.color == DyeColor.WHITE ? 0 : super.getDispenseSoundId();
}
public Transform getTransform() {
return this.block == null ? super.getTransform() : this.block.getTransform();
}
public Model getModel(ModelProvider provider, String name) {
return this.block == null ? super.getModel(provider, name) :
provider.getModel(this.block.getModel(provider,
BlockRegistry.getName(this.block), this.block instanceof BlockCocoa ? this.block.getState().withProperty(BlockCocoa.FACING, Facing.SOUTH).withProperty(BlockCocoa.AGE, 2) : this.block.getState()), this.getTransform());
}
}

View file

@ -122,16 +122,9 @@ public class ItemArmor extends Item
}
public Model getModel(ModelProvider provider, String name) {
if(this.material.canBeDyed())
return provider.getModel(this.getTransform(), name, name + "_overlay");
else
return super.getModel(provider, name);
return provider.getModel(provider.getEntityModel(), this.getTransform());
}
// public Set<String> getValidTags() {
// return Sets.newHashSet("color");
// }
public static int getArmorPosition(ItemStack stack) {
// if(stack.getItem() != Items.pumpkin && stack.getItem() != Items.skull) {
if(stack.getItem() instanceof ItemArmor) {

View file

@ -14,11 +14,11 @@ import common.util.Facing;
import common.util.Vec3;
import common.world.World;
public class ItemFlintAndSteel extends Item
public class ItemFire extends Item
{
private final BlockFire fireBlock;
public ItemFlintAndSteel(BlockFire fireBlock)
public ItemFire(BlockFire fireBlock)
{
this.fireBlock = fireBlock;
this.setMaxDamage(64);

View file

@ -67,6 +67,6 @@ public class ItemGlassBottle extends Item
}
public Model getModel(ModelProvider provider, String name) {
return provider.getModel(this.getTransform(), "potion_bottle_empty");
return provider.getModel(this.getTransform(), "bottle");
}
}

View file

@ -254,7 +254,7 @@ public class ItemPotion extends Item
}
public Model getModel(ModelProvider provider, String name) {
return provider.getModel(this.getTransform(), "potion_overlay", "potion_bottle_drinkable");
return provider.getModel(this.getTransform(), "potion_overlay", "bottle");
}
public ItemStack dispenseStack(World world, TileEntity source, Vec3 position, BlockPos blockpos, Facing facing, ItemStack stack) {

View file

@ -1,34 +0,0 @@
package common.tileentity;
import common.tags.TagObject;
public class TileEntityComparator extends TileEntity
{
private int outputSignal;
public void writeTags(TagObject compound)
{
super.writeTags(compound);
compound.setInt("OutputSignal", this.outputSignal);
}
public void readTags(TagObject compound)
{
super.readTags(compound);
this.outputSignal = compound.getInt("OutputSignal");
}
public int getOutputSignal()
{
return this.outputSignal;
}
public void setOutputSignal(int p_145995_1_)
{
this.outputSignal = p_145995_1_;
}
public int getColor() {
return 0xaf0000;
}
}

View file

@ -1,33 +0,0 @@
package common.tileentity;
import common.block.tech.BlockDaylightDetector;
import common.world.AWorldServer;
public class TileEntityDaylightDetector extends TileEntity implements ITickable
{
private int updateTimer;
public void update()
{
if (this.worldObj != null && !this.worldObj.client)
{
if(this.updateTimer <= 0) {
this.blockType = this.getBlockType();
if (this.blockType instanceof BlockDaylightDetector)
{
((BlockDaylightDetector)this.blockType).updatePower((AWorldServer)this.worldObj, this.pos);
}
this.updateTimer = 20;
}
else {
--this.updateTimer;
}
}
}
public int getColor() {
return 0xffffaf;
}
}

View file

@ -224,7 +224,7 @@ public class TileEntityHopper extends TileEntityInventory implements ITickable
if (!this.isFull())
{
flag = captureDroppedItems(this) || flag;
flag = captureDroppedItems(this, state.getValue(BlockHopper.FACING) != Facing.UP) || flag;
}
if (flag)
@ -382,13 +382,13 @@ public class TileEntityHopper extends TileEntityInventory implements ITickable
return true;
}
public static boolean captureDroppedItems(TileEntityHopper p_145891_0_)
public static boolean captureDroppedItems(TileEntityHopper te, boolean down)
{
IInventory iinventory = getHopperInventory(p_145891_0_);
IInventory iinventory = getHopperInventory(te, !down);
if (iinventory != null)
{
Facing enumfacing = Facing.DOWN;
Facing enumfacing = down ? Facing.UP : Facing.DOWN;
if (isInventoryEmpty(iinventory, enumfacing))
{
@ -402,7 +402,7 @@ public class TileEntityHopper extends TileEntityInventory implements ITickable
for (int i = 0; i < aint.length; ++i)
{
if (pullItemFromSlot(p_145891_0_, iinventory, aint[i], enumfacing))
if (pullItemFromSlot(te, iinventory, aint[i], enumfacing))
{
return true;
}
@ -414,18 +414,18 @@ public class TileEntityHopper extends TileEntityInventory implements ITickable
for (int k = 0; k < j; ++k)
{
if (pullItemFromSlot(p_145891_0_, iinventory, k, enumfacing))
if (pullItemFromSlot(te, iinventory, k, enumfacing))
{
return true;
}
}
}
}
else
else if(down)
{
for (EntityItem entityitem : func_181556_a(p_145891_0_.getWorld(), p_145891_0_.getXPos(), p_145891_0_.getYPos() + 1.0D, p_145891_0_.getZPos()))
for (EntityItem entityitem : func_181556_a(te.getWorld(), te.getXPos(), te.getYPos() + 1.0D, te.getZPos()))
{
if (putDropInInventoryAllSlots(p_145891_0_, entityitem))
if (putDropInInventoryAllSlots(te, entityitem))
{
return true;
}
@ -600,9 +600,9 @@ public class TileEntityHopper extends TileEntityInventory implements ITickable
/**
* Returns the IInventory for the specified hopper
*/
public static IInventory getHopperInventory(TileEntityHopper hopper)
public static IInventory getHopperInventory(TileEntityHopper hopper, boolean down)
{
return getInventoryAtPosition(hopper.getWorld(), hopper.getXPos(), hopper.getYPos() + 1.0D, hopper.getZPos());
return getInventoryAtPosition(hopper.getWorld(), hopper.getXPos(), hopper.getYPos() + (down ? -1.0 : 1.0), hopper.getZPos());
}
public static List<EntityItem> func_181556_a(World p_181556_0_, double p_181556_1_, double p_181556_3_, double p_181556_5_)

View file

@ -81,7 +81,6 @@ public abstract class ReorderRegistry {
PLACE_LAST.add(Blocks.soul_wart);
PLACE_LAST.add(Blocks.piston);
PLACE_LAST.add(Blocks.sticky_piston);
PLACE_LAST.add(Blocks.cocoa);
PLACE_LAST.add(Blocks.tripwire_hook);
PLACE_LAST.add(Blocks.string);
for(BlockFlowerPot block : BlockFlowerPot.POTS) {
@ -102,8 +101,6 @@ public abstract class ReorderRegistry {
for(BlockDoublePlant block : BlockDoublePlant.PLANTS) {
PLACE_LAST.add(block);
}
PLACE_LAST.add(Blocks.daylight_detector_inverted);
// shouldPlaceLast.add(Blocks.daylight_detector);
PLACE_LAST.add(Blocks.blue_mushroom);
PLACE_LAST.add(Blocks.red_button);
}

View file

@ -38,7 +38,6 @@ import common.block.artificial.BlockTrapDoor.DoorHalf;
import common.block.artificial.BlockWool;
import common.block.foliage.BlockCactus;
import common.block.foliage.BlockCarrot;
import common.block.foliage.BlockCocoa;
import common.block.foliage.BlockCrops;
import common.block.foliage.BlockDoublePlant;
import common.block.foliage.BlockFarmland;
@ -62,7 +61,6 @@ import common.block.tech.BlockBrewingStand;
import common.block.tech.BlockButton;
import common.block.tech.BlockCauldron;
import common.block.tech.BlockChest;
import common.block.tech.BlockDaylightDetector;
import common.block.tech.BlockDispenser;
import common.block.tech.BlockDropper;
import common.block.tech.BlockFurnace;
@ -104,10 +102,7 @@ import common.log.Log;
import common.rng.Random;
import common.tags.TagObject;
import common.tileentity.TileEntity;
import common.tileentity.DeviceEffectGenerator;
import common.tileentity.TileEntityChest;
import common.tileentity.TileEntityComparator;
import common.tileentity.TileEntityDaylightDetector;
import common.tileentity.TileEntityDispenser;
import common.tileentity.TileEntityDropper;
import common.tileentity.TileEntityFurnace;
@ -364,10 +359,7 @@ public abstract class Converter {
mapTile(TileEntityDispenser.class, "Trap", "dispenser");
mapTile(TileEntityDropper.class, "Dropper", "dropper");
mapTile(TileEntitySign.class, "Sign", "sign");
mapTile(DeviceEffectGenerator.class, "Beacon", "beacon");
mapTile(TileEntityDaylightDetector.class, "DLDetector", "daylight_detector");
mapTile(TileEntityHopper.class, "Hopper", "hopper");
mapTile(TileEntityComparator.class, "Comparator", "comparator");
Arrays.fill(BLOCK_MAP, Blocks.air.getState());
@ -1032,18 +1024,6 @@ public abstract class Converter {
126, 12);
mapBlock(Blocks.dark_oak_slab.getState().withProperty(BlockSlab.FACING, Facing.UP),
126, 13);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 0).withProperty(BlockCocoa.FACING, Facing.SOUTH), 127, 0, 12);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 0).withProperty(BlockCocoa.FACING, Facing.WEST), 127, 1, 13);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 0).withProperty(BlockCocoa.FACING, Facing.NORTH), 127, 2, 14);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 0).withProperty(BlockCocoa.FACING, Facing.EAST), 127, 3, 15);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 1).withProperty(BlockCocoa.FACING, Facing.SOUTH), 127, 4);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 1).withProperty(BlockCocoa.FACING, Facing.WEST), 127, 5);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 1).withProperty(BlockCocoa.FACING, Facing.NORTH), 127, 6);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 1).withProperty(BlockCocoa.FACING, Facing.EAST), 127, 7);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 2).withProperty(BlockCocoa.FACING, Facing.SOUTH), 127, 8);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 2).withProperty(BlockCocoa.FACING, Facing.WEST), 127, 9);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 2).withProperty(BlockCocoa.FACING, Facing.NORTH), 127, 10);
mapBlock(Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, 2).withProperty(BlockCocoa.FACING, Facing.EAST), 127, 11);
mapBlock(Blocks.sandstone_stairs.getState().withProperty(BlockStairs.FACING, Facing.EAST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 128, 0, 8);
mapBlock(Blocks.sandstone_stairs.getState().withProperty(BlockStairs.FACING, Facing.WEST).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 128, 1, 9);
mapBlock(Blocks.sandstone_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.BOTTOM), 128, 2, 10);
@ -1115,7 +1095,7 @@ public abstract class Converter {
mapBlock(Blocks.spruce_stairs.getState().withProperty(BlockStairs.FACING, Facing.SOUTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 136, 6, 14);
mapBlock(Blocks.spruce_stairs.getState().withProperty(BlockStairs.FACING, Facing.NORTH).withProperty(BlockStairs.HALF, EnumHalf.TOP), 136, 7, 15);
mapBlock(Blocks.obsidian, 137);
mapBlock(Blocks.effect_generator, 138);
mapBlock(Blocks.glass, 138);
mapBlock(Blocks.cobblestone_wall, 139);
mapBlock(Blocks.mossy_cobblestone_wall, 139, 1);
mapBlock(Blocks.flowerpot, 140);
@ -1191,23 +1171,7 @@ public abstract class Converter {
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 13), 148, 13);
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 14), 148, 14);
mapBlock(Blocks.heavy_weighted_pressure_plate.getState().withProperty(BlockPressurePlateWeighted.POWER, 15), 148, 15);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 0), 151, 0);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 1), 151, 1);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 2), 151, 2);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 3), 151, 3);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 4), 151, 4);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 5), 151, 5);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 6), 151, 6);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 7), 151, 7);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 8), 151, 8);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 9), 151, 9);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 10), 151, 10);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 11), 151, 11);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 12), 151, 12);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 13), 151, 13);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 14), 151, 14);
mapBlock(Blocks.daylight_detector.getState().withProperty(BlockDaylightDetector.POWER, 15), 151, 15);
mapBlock(Blocks.charged_block, 152);
mapBlock(Blocks.cobblestone, 152);
mapBlock(Blocks.quartz_ore, 153);
mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.DOWN), 154, 0, 1, 6, 7);
mapBlock(Blocks.hopper.getState().withProperty(BlockHopper.FACING, Facing.NORTH), 154, 2);
@ -1343,22 +1307,6 @@ public abstract class Converter {
mapBlock(Blocks.large_fern, 175, 3);
mapBlock(Blocks.rose_bush, 175, 4);
mapBlock(Blocks.paeonia, 175, 5);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 0), 178, 0);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 1), 178, 1);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 2), 178, 2);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 3), 178, 3);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 4), 178, 4);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 5), 178, 5);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 6), 178, 6);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 7), 178, 7);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 8), 178, 8);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 9), 178, 9);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 10), 178, 10);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 11), 178, 11);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 12), 178, 12);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 13), 178, 13);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 14), 178, 14);
mapBlock(Blocks.daylight_detector_inverted.getState().withProperty(BlockDaylightDetector.POWER, 15), 178, 15);
mapBlock(Blocks.sandstone, 179);
mapBlock(Blocks.carved_sandstone, 179, 1);
mapBlock(Blocks.smooth_sandstone, 179, 2);
@ -1636,9 +1584,6 @@ public abstract class Converter {
nent.setString("Text" + (i + 1), signText[i]);
}
}
else if(clazz == TileEntityComparator.class) {
nent.setInt("OutputSignal", ent.getInt("OutputSignal"));
}
return nent;
}

View file

@ -44,7 +44,7 @@ public abstract class LootConstants {
new RngLoot(Items.pumpkin_stem, 2, 4, 10), new RngLoot(Items.saddle, 1, 1, 3), new RngLoot(Items.iron_horse_armor, 1, 1, 1));
public static final WeightedList<RngLoot> HELL_FORTRESS = new WeightedList(new RngLoot(Items.diamond, 1, 3, 5),
new RngLoot(Items.iron_ingot, 1, 5, 5), new RngLoot(Items.gold_ingot, 1, 3, 15), new RngLoot(Items.gold_sword, 1, 1, 5),
new RngLoot(Items.gold_chestplate, 1, 1, 5), new RngLoot(Items.flint_and_steel, 1, 1, 5),
new RngLoot(Items.gold_chestplate, 1, 1, 5), new RngLoot(Items.lighter, 1, 1, 5),
new RngLoot(Items.soul_wart, 3, 7, 5), new RngLoot(Items.saddle, 1, 1, 10), new RngLoot(Items.gold_horse_armor, 1, 1, 8),
new RngLoot(Items.iron_horse_armor, 1, 1, 5), new RngLoot(Items.diamond_horse_armor, 1, 1, 3),
new RngLoot(Items.obsidian, 2, 4, 2));

View file

@ -2,7 +2,6 @@ package server.worldgen.tree;
import common.block.Block;
import common.block.Material;
import common.block.foliage.BlockCocoa;
import common.block.foliage.BlockLeaves;
import common.block.foliage.BlockVine;
import common.init.Blocks;
@ -203,21 +202,6 @@ public class WorldGenBaseTree extends WorldGenTree
}
}
}
if (rand.zrange(5) == 0 && i > 5)
{
for (int l3 = 0; l3 < 2; ++l3)
{
for (Facing enumfacing : Facing.Plane.HORIZONTAL)
{
if (rand.zrange(4 - l3) == 0)
{
Facing enumfacing1 = enumfacing.getOpposite();
this.func_181652_a(worldIn, rand.zrange(3), position.add(enumfacing1.getFrontOffsetX(), i - 5 + l3, enumfacing1.getFrontOffsetZ()), enumfacing);
}
}
}
}
}
return true;
@ -234,11 +218,6 @@ public class WorldGenBaseTree extends WorldGenTree
}
}
private void func_181652_a(WorldServer p_181652_1_, int p_181652_2_, BlockPos p_181652_3_, Facing p_181652_4_)
{
this.setBlockAndNotifyAdequately(p_181652_1_, p_181652_3_, Blocks.cocoa.getState().withProperty(BlockCocoa.AGE, p_181652_2_).withProperty(BlockCocoa.FACING, p_181652_4_));
}
private void func_181651_a(WorldServer p_181651_1_, BlockPos p_181651_2_, PropertyBool p_181651_3_)
{
this.setBlockAndNotifyAdequately(p_181651_1_, p_181651_2_, Blocks.vine.getState().withProperty(p_181651_3_, Boolean.valueOf(true)));