OpenGL constants

This commit is contained in:
Sen 2025-03-19 23:31:33 +01:00
parent e2f2417695
commit abc2f6ab50
31 changed files with 179 additions and 362 deletions

View file

@ -46,7 +46,7 @@ public abstract class Drawing {
GlState.enableTexture2D();
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
Font.bindTexture();
@ -305,7 +305,7 @@ public abstract class Drawing {
GlState.enableTexture2D();
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(1.0f, 1.0f, 1.0f, 1.0f);
Font.bindTexture();
@ -416,7 +416,7 @@ public abstract class Drawing {
GlState.disableTexture2D();
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.shadeModel(GL11.GL_SMOOTH);
RenderBuffer buf = Tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
@ -436,7 +436,7 @@ public abstract class Drawing {
GlState.disableTexture2D();
GlState.enableBlend();
GlState.disableAlpha();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.shadeModel(GL11.GL_SMOOTH);
RenderBuffer buf = Tessellator.getBuffer();
buf.begin(7, DefaultVertexFormats.POSITION_COLOR);
@ -457,7 +457,7 @@ public abstract class Drawing {
GlState.enableBlend();
GlState.disableAlpha();
GlState.disableTexture2D();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
GlState.shadeModel(GL11.GL_SMOOTH);
GlState.color(color);
rb.begin(7, DefaultVertexFormats.POSITION);