OpenGL constants

This commit is contained in:
Sen 2025-03-19 23:31:33 +01:00
parent e2f2417695
commit abc2f6ab50
31 changed files with 179 additions and 362 deletions

View file

@ -548,10 +548,10 @@ public class ItemRenderer
// Tessellator tessellator = Tessellator.getInstance();
RenderBuffer worldrenderer = Tessellator.getBuffer();
GlState.color(1.0F, 1.0F, 1.0F, 0.9F);
GlState.depthFunc(519);
GlState.depthFunc(GL11.GL_ALWAYS);
GlState.depthMask(false);
GlState.enableBlend();
GlState.tryBlendFuncSeparate(770, 771, 1, 0);
GlState.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
float f = 1.0F;
for (int i = 0; i < 2; ++i)
@ -582,7 +582,7 @@ public class ItemRenderer
GlState.color(1.0F, 1.0F, 1.0F, 1.0F);
GlState.disableBlend();
GlState.depthMask(true);
GlState.depthFunc(515);
GlState.depthFunc(GL11.GL_LEQUAL);
}
public void updateEquippedItem()