OpenGL constants
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31 changed files with 179 additions and 362 deletions
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@ -1,5 +1,7 @@
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package game.renderer.particle;
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import org.lwjgl.opengl.GL11;
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import game.Game;
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import game.entity.Entity;
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import game.renderer.DefaultVertexFormats;
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@ -52,7 +54,7 @@ public class EntityFootStepFX extends EntityFX
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float f6 = this.worldObj.getLightBrightness(new BlockPos(this));
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this.currentFootSteps.bindTexture(EffectRenderer.particleTextures);
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GlState.enableBlend();
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GlState.blendFunc(770, 771);
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GlState.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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worldRendererIn.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
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worldRendererIn.pos((double)(f3 - 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u3).color(f6, f6, f6, f1).endVertex();
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worldRendererIn.pos((double)(f3 + 0.125F), (double)f4, (double)(f5 + 0.125F)).tex(u1, u2).color(f6, f6, f6, f1).endVertex();
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