remove more skylight
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parent
0873e0aab0
commit
ae0dc2e7cf
15 changed files with 128 additions and 300 deletions
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@ -20,7 +20,6 @@ public class ChunkServer extends Chunk {
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public ChunkServer(WorldServer world, int x, int z) {
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super(world, x, z);
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this.lightInit = true;
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this.updated = true;
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}
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@ -84,7 +83,6 @@ public class ChunkServer extends Chunk {
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}
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if(!ceil)
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this.genSky();
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this.lightInit = true;
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this.updated = true;
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}
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@ -161,14 +159,6 @@ public class ChunkServer extends Chunk {
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this.populated = populated;
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}
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public boolean isLightPopulated() {
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return this.lightInit;
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}
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public void setLightPopulated(boolean populated) {
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this.lightInit = populated;
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}
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public void setModified(boolean modified) {
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this.modified = modified;
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}
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@ -486,7 +486,6 @@ public class Region {
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ChunkServer chunk = new ChunkServer(world, x, z);
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chunk.setHeights(tag.getIntArray("H"));
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chunk.setTerrainPopulated(tag.getBool("P"));
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chunk.setLightPopulated(tag.getBool("L"));
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chunk.setInhabited(tag.getLong("I"));
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List<TagObject> sects = tag.getList("S");
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BlockArray[] sections = new BlockArray[sects.size()];
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@ -587,7 +586,6 @@ public class Region {
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tag.setLong("U", world.getTime());
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tag.setIntArray("H", chunk.getHeights());
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tag.setBool("P", chunk.isTerrainPopulated());
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tag.setBool("L", chunk.isLightPopulated());
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tag.setLong("I", chunk.getInhabited());
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Set<BlockArray> sections = chunk.getStorage();
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List<TagObject> sects = Lists.newArrayList();
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@ -1402,7 +1402,7 @@ public final class WorldServer extends AWorldServer {
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private void populate(int x, int z) {
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ChunkServer chunk = this.getChunk(x, z);
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if(!chunk.isTerrainPopulated()) {
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chunk.checkLight();
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chunk.setTerrainPopulated(true);
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if(x < -this.size || z < -this.size || x >= this.size || z >= this.size) {
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chunk.setModified(true);
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return;
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@ -2027,7 +2027,7 @@ public final class WorldServer extends AWorldServer {
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return false;
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Block block1 = iblockstate.getBlock();
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if((flags & 8) == 0 && (block.getLightOpacity() != block1.getLightOpacity() || block.getLight() != block1.getLight()))
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this.checkLight(pos);
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this.checkBlockLight(pos);
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if((flags & 2) != 0 && chunk.isPopulated())
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this.markBlockForUpdate(pos);
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if((flags & 1) != 0)
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@ -2064,7 +2064,7 @@ public final class WorldServer extends AWorldServer {
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// if(update) {
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// if(!successful)
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// newState = old;
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this.checkLight(pos);
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this.checkBlockLight(pos);
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if(chunk.isPopulated())
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this.markBlockForUpdate(pos);
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// this.notifyNeighborsRespectDebug(pos, old.getBlock());
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@ -2186,7 +2186,7 @@ public final class WorldServer extends AWorldServer {
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return false;
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}
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else {
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if(pos.getY() >= -World.MAX_SIZE_Y && pos.getY() < World.MAX_SIZE_Y && this.getLightFor(LightType.BLOCK, pos) < 10) {
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if(pos.getY() >= -World.MAX_SIZE_Y && pos.getY() < World.MAX_SIZE_Y && this.getLightFor(pos) < 10) {
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State iblockstate = this.getState(pos);
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Block block = iblockstate.getBlock();
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@ -5,7 +5,6 @@ import common.block.Material;
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import common.init.Blocks;
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import common.rng.Random;
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import common.util.BlockPos;
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import common.world.LightType;
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import common.world.State;
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import server.world.WorldServer;
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@ -167,7 +166,7 @@ public class FeatureLakes
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{
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BlockPos blockpos = position.add(i2, j4 - 1, j3);
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if (worldIn.getState(blockpos).getBlock() == replace && worldIn.getLightFor(LightType.SKY, position.add(i2, j4, j3)) > 0)
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if (worldIn.getState(blockpos).getBlock() == replace && worldIn.getState(blockpos.up()).getBlock() == Blocks.air)
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{
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worldIn.setState(blockpos, this.top, 2);
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}
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